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[D] Feeding. - Page 10

Forum Index > SC2 General
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Sabu113
Profile Blog Joined August 2009
United States11047 Posts
June 30 2010 01:53 GMT
#181
agree with the OP. It will keep the team matchups interesting IMO. Feeding will lead to cheesing one offs.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-06-30 02:16:09
June 30 2010 01:59 GMT
#182
--- Nuked ---
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-06-30 02:16:22
June 30 2010 02:13 GMT
#183
On June 30 2010 05:05 Paramore wrote:
Just watched TLO + Jinro vs QXC Artosis, great feed strat :D!!!! I'm all for pro-feed strategies because they are beatable if you are good enough at what you do.

Me and Travin have played dozens of 2v2s with this strat, and I really think our only losses were to double gate zealot rushes when we tried to do it on that desert map with the gigantic choke ;p

I mean, it's not unbeatable but it's a bit stupidly strong.

Same story holds mostly true for me + TLO doing it, just that I've played the build more times with Travin :p

I really don't like the "shared bases on EVERY MAP HURRRRR" syndrome of the new team maps, but at the same time I can see why - force field trapping one player forever in their main with 2-3 sentries and a proxy pylon, while ganging up on the other player... Well, it would be a problem
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Lemure
Profile Joined March 2010
189 Posts
June 30 2010 02:38 GMT
#184
I don't know what needs to be done but I don't want team matches in SC2 to end up like WC3. The larger the teams (2v2+) the more powerful feeding strategies became, most games were won by which team could feed better. Because feeding strats are strong, most team ended up using strats that always revolved around feeding. It becomes boring and ends up ruining team games.
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
Last Edited: 2010-06-30 08:41:54
June 30 2010 08:40 GMT
#185
Until mechanics to trade resources are a fast and convenient part of the interface, rather than clumsily tacked on, players should not be expected to use them frequently.

On June 30 2010 11:13 FrozenArbiter wrote:
I really don't like the "shared bases on EVERY MAP HURRRRR" syndrome of the new team maps, but at the same time I can see why - force field trapping one player forever in their main with 2-3 sentries and a proxy pylon, while ganging up on the other player... Well, it would be a problem

We used to wall our Zerg opponent in with 3-5 zealots all the time in BW 2v2. It's only natural that controlling an opponent's choke point will give you the advantage.
My strategy is to fork people.
yomi
Profile Blog Joined June 2004
United States773 Posts
June 30 2010 08:58 GMT
#186
yes, some other system > ban it completely
kAra
Profile Joined September 2004
Germany1365 Posts
June 30 2010 09:11 GMT
#187
> make a hq building (nexus/cc/hatch) mandatory for trading, would be a good start for a change
mada mada dane
Onioncookie
Profile Joined May 2010
Germany624 Posts
June 30 2010 10:21 GMT
#188
I think its pretty much ok ... taxes would be some nice additions ...

But right now its fair i think cuz lets say 1 player is feeding the other it means they will have less costs cuz they dont have to build prod. buildings .... But it means they will mostly have only 1 tech !

So the other team who didnt feed will have 2 different techs but little less smaller army due to prod. buildings ...

Am i rights? Looks pretty fair to me
Crosswind
Profile Joined May 2010
United States279 Posts
June 30 2010 13:16 GMT
#189
Jinro - seemed to me like, in the TLO v. QXC/Artosis games, the feeding strategy lost pretty cleanly when you guys weren't able to do a joint wall-off. It won cleanly once (when you were able to double-wall off and they weren't expecting it) and won in a bit closer game the second time, when they expended resources trying to get through your wall-off and couldn't.

This seems sort of reasonably balanced, no? Feeding requires good teamwork and a good sense of timing. It doesn't work on all maps, or against all strategies. Is it that broken?
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
June 30 2010 13:27 GMT
#190
On June 30 2010 18:11 kAra wrote:
> make a hq building (nexus/cc/hatch) mandatory for trading, would be a good start for a change

what? That would mean you can't get your ally back in if his main gets assassinated, but wouldn't stop feeding at all...
LittLeD
Profile Joined May 2010
Sweden7973 Posts
June 30 2010 13:38 GMT
#191
I havnt read through the whole thread. But since am an experienced Wc3 player I can add that Feeding is indeed fairly common, but doesnt in no way imbalances the games in my opinion. Its also ~easily (kinda) beatable if you're doing it right. Lets say we have the match ups, N|UvN|O (Nelf, Undead vs Nelf, Orc). The Nelf will feed the undead a LOT in this game, but if the N/O team plays the game correctly with proper positioning and micro they shouldnt have any problems overcoming the rush that's gonna come against them.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
June 30 2010 13:52 GMT
#192
On June 30 2010 11:13 FrozenArbiter wrote:
Show nested quote +
On June 30 2010 05:05 Paramore wrote:
Just watched TLO + Jinro vs QXC Artosis, great feed strat :D!!!! I'm all for pro-feed strategies because they are beatable if you are good enough at what you do.

Me and Travin have played dozens of 2v2s with this strat, and I really think our only losses were to double gate zealot rushes when we tried to do it on that desert map with the gigantic choke ;p

I mean, it's not unbeatable but it's a bit stupidly strong.

Same story holds mostly true for me + TLO doing it, just that I've played the build more times with Travin :p

I really don't like the "shared bases on EVERY MAP HURRRRR" syndrome of the new team maps, but at the same time I can see why - force field trapping one player forever in their main with 2-3 sentries and a proxy pylon, while ganging up on the other player... Well, it would be a problem


don't you get completely handled by reapers doing that build? i know in that game you were playing against pz and thats why you did it so i dont know if you're talking about matchup specifics, but judging from your post here you sound like you're doing it vs all races and getting away with it
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-07-04 09:33:03
July 04 2010 09:32 GMT
#193
On June 30 2010 22:16 Crosswind wrote:
Jinro - seemed to me like, in the TLO v. QXC/Artosis games, the feeding strategy lost pretty cleanly when you guys weren't able to do a joint wall-off. It won cleanly once (when you were able to double-wall off and they weren't expecting it) and won in a bit closer game the second time, when they expended resources trying to get through your wall-off and couldn't.

This seems sort of reasonably balanced, no? Feeding requires good teamwork and a good sense of timing. It doesn't work on all maps, or against all strategies. Is it that broken?

Uhhh we only did it on the shared bases maps, we didn't do any feeding in the other games

On June 30 2010 22:52 Tropics wrote:
Show nested quote +
On June 30 2010 11:13 FrozenArbiter wrote:
On June 30 2010 05:05 Paramore wrote:
Just watched TLO + Jinro vs QXC Artosis, great feed strat :D!!!! I'm all for pro-feed strategies because they are beatable if you are good enough at what you do.

Me and Travin have played dozens of 2v2s with this strat, and I really think our only losses were to double gate zealot rushes when we tried to do it on that desert map with the gigantic choke ;p

I mean, it's not unbeatable but it's a bit stupidly strong.

Same story holds mostly true for me + TLO doing it, just that I've played the build more times with Travin :p

I really don't like the "shared bases on EVERY MAP HURRRRR" syndrome of the new team maps, but at the same time I can see why - force field trapping one player forever in their main with 2-3 sentries and a proxy pylon, while ganging up on the other player... Well, it would be a problem


don't you get completely handled by reapers doing that build? i know in that game you were playing against pz and thats why you did it so i dont know if you're talking about matchup specifics, but judging from your post here you sound like you're doing it vs all races and getting away with it

Maybe vs double reapers... You still make marines and P techs quickly so vs single reaper, it's fine.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
freestalker
Profile Joined March 2010
469 Posts
Last Edited: 2010-07-04 09:45:12
July 04 2010 09:43 GMT
#194
On May 10 2010 09:14 faction123 wrote:

well he's completely right that making 17 mutas all at once 12 minutes into the same is stupid as shit. (and that is EXACTLY) what happened

yes, he should have fed to, yes, this will also detract from the fun of 2v2.


Do we ban 6 pools too? because 3x 6 pool in 3v3 is strong as hell.. and some people do it over and over again and it's no fun at all.
groms
Profile Joined May 2010
Canada1017 Posts
July 04 2010 10:02 GMT
#195
I don't know if feeding is necessarily a problem I thought the Jinro/TLO game w/ Artosis/QXC was really entertaining especially the one with "carpet storms" lol.

Honestly though this kind of stuff(resource trading) is what makes 2v2 different than 1v1 and I think that's a good thing. I personally love watching 1v1 and I don't think 2v2 will ever rival it in any way but having some variety is always a good thing.

Also since both teams can easily resource share I see no reason why it should be banned. In wc3 you would have teams giving an ally gold right away to boost his econ but in this at least u can't feed within the first few mins.(not sure how long it is)

tl;dr its fine as is imo
I have a recurring dream that I'm running away from a terran player but the marauders keep slowing me down. - Artosis
Maji
Profile Joined June 2010
Australia82 Posts
July 04 2010 10:21 GMT
#196
how is having 17muta by 12mins any issue people can do that in 1v1 quite easily with right build order, I dont think resource trading is a bad idea it opens new team build strats and also allows to recover unlike in sc bw where if you didnt have enough for say a hatch and lost all bases cept maybe a extractor you cant just rebuild your out for the match with resource trading it allows to feed allie for recovery as well so people whining need to stop complaining about topics not worth speaking about.

Another good reason for the resource trading in wc3 was if allies droped you had to play 2 teams but it better to play his team and feed resource more sucessful offense that way at least sc2 may allow such recovery from disconnects as well.

Life is alll Lessons
TDC
Profile Joined May 2010
United States197 Posts
July 04 2010 14:16 GMT
#197
i don't think it's such a big deal since the other team can easily do the same
Top 25 master league Toss http://www.sc2ranks.com/us/1253149/TDC
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
Last Edited: 2010-07-04 14:36:54
July 04 2010 14:32 GMT
#198
TLO and FrozenArbiter showed exactly why feeding is massively flawed in its present state as far as I am concerned.

I am not saying it should be removed, but a flat tax like 10-20% of the resources transferred lost seems like a fair nerf.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
lololol
Profile Joined February 2006
5198 Posts
July 04 2010 14:55 GMT
#199
On July 04 2010 23:16 TDC wrote:
i don't think it's such a big deal since the other team can easily do the same


If marines were stupidly overpowered it wouldn't be a big deal, because you can also pick terran and mass marines, right?
I'll call Nada.
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-07-04 16:17:23
July 04 2010 15:36 GMT
#200
On July 04 2010 23:32 Ghad wrote:
TLO and FrozenArbiter showed exactly why feeding is massively flawed in its present state as far as I am concerned.

I am not saying it should be removed, but a flat tax like 10-20% of the resources transferred lost seems like a fair nerf.


On July 04 2010 18:32 FrozenArbiter wrote:
Uhhh we only did it on the shared bases maps, we didn't do any feeding in the other games



If one person can wall of both players if he wants to with little to no wall in support from his opponent you should expect feeding. That's what I liked about the 2v2 map pool there were shared bases maps and there were nonshared bases maps.

Now I do like the nonshared base ones more

Edit:switched quotes
Edit: I voted for a tax not because feeding is broken (as it is not both teams can do it for crying outloud) but because I think it makes it interesting. And as arbiter mentioned they only fed on shared bases this is not to say there aren't strategies for feeding on non shared. For example when me and my friend do a 2v2 we have our strategy and starting unit and transition all figured out during the loading screen and as we scout we may or may not move away from this plan. Say I am going to go marine opening transition to hellions. Do I need my gas? no. Say he is going ling to heavy muta. does he need lots of gas? yes then we see our opponents transition into void rays and mutas/corruptors. I'm not going to give my ally as much gas because I will need to tranisition and get vikings.
The best way to stop feeding is to force both of your opponents into needing their vespene gas as this will be the primarily traded resource
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
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