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On May 07 2010 08:06 wintergt wrote: I like a lot of these changes but what? - crappy thor ability noone uses, now has to be researched? - seeker missile who noone was using anymore, big nerf.. why? - ultras gonna be yummy!
Hunter seeker missile no longer requires a fusion core to research. That's a huge buff, even with the reduced damage and range.
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On May 07 2010 08:15 UnderWorld_Dream wrote:Show nested quote +On May 07 2010 08:04 chocoed wrote:On May 07 2010 08:02 UnderWorld_Dream wrote: I have the feeling Blizzard has been lurking these forums quite a lot. And yup that's fact. Blizz has been checking out TL for quite some time. I knew they were looking but they are also adressing changes. Seems obvious to me that the Pheonix change is sort of response to LaLush's thread.
There are Blizzard employees that are posting here.
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i feel like the ultralisk buff is huge and omg archons had splash? i did a test and i saw absolutely no splash whatsoever... i'll have to see how powerful archons are now..
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On May 07 2010 08:06 wintergt wrote: I like a lot of these changes but what? - crappy thor ability noone uses, now has to be researched? - seeker missile who noone was using anymore, big nerf.. why? - ultras gonna be yummy!
-I'm not playing beta but thor's ability is really helpfull from what you can see in the VODs. -Not exactly a nerf. They turned it less powerfull but easier to get. -Not sure since the damage wasn't exactly what made ppl prefer broodlords over them.
But blizz intention seems clear with these changes - if the ability is good and ppl is surely gonna use them, make them research them (why is that I can't figure out. I'd like to see roachs naturaly move burrowed). Make terran's t3 more easy to get, like cheaper BCs and ravens skills (not sure if the BC buff is gonna make any difference) and they're trying to bring ultras back. I just hope they don't nerf too much the broodlord in order to make the ultra usefull over it.
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On May 07 2010 08:27 Sephy69 wrote: i feel like the ultralisk buff is huge and omg archons had splash? i did a test and i saw absolutely no splash whatsoever... i'll have to see how powerful archons are now..
They don't deal splash damage on units you or your allies own. You probably tried to attack a bunch of your own units.
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So glad they fixed the timing for hellion/thor. And now I can Neural parasite useful units again! Yay!!!! Totally worth paying to research it.
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Anyone checked if Neural parasite now can take over a protoss mothership? That would be gay
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Good patch overall. Wish I could play. T__T
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On May 07 2010 08:17 Senx wrote:Show nested quote +On May 07 2010 08:04 Chen wrote:On May 07 2010 07:51 blue.devils wrote:On May 07 2010 07:45 Pika Chu wrote: I think the nerf of sentry's damage just made zvp a bit more imba. It's almost impossible now to counter a muta rush without going air or mass stalkers. Wtf? You're complaining that you need to actually counter units? News flash: If your opponent goes for a particular strategy, that means you need to counter it. So if that means going air or mass stalkers, then do it. He's complaining that there is now only 1 ground unit that can fight mutas, and that ground unit is pretty mediocre or terrible vs anything the zerg has. with sentries pre-patch at they were useful in the army so you weren't too screwed over. although from what i see from the phoenix change its now possible to survive with smaller numbers, ala corsair in BW. What the hell ? Are the phoenixes flying forward while turning/shooting backwards? Maybe they made it a little bit too easy to do the moving shot? You should be forced to fly TOWARDS the units you want to be able to hit imo
That's like saying shooting a gun forward while in a car that's in reverse doesn't make sense >.>
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On May 07 2010 08:17 Zeke50100 wrote:Show nested quote +On May 07 2010 08:13 Attica wrote:On May 07 2010 08:09 Bibdy wrote:On May 07 2010 07:52 Attica wrote: Tell me how you stop a planetary fortress now without the old corruption? SQUISHTRALISKS! Why not? They say exploding AOE centered on them isn't going to hit any other units nearby, so sounds like a good unit to put up front while you batter it down. Except you're going to have to fight the terran army first and then kill it while it gets repaired. Every suggestion so far has been a tier 3 one. Pretty much sounds like if you miss a small timing window to take it out before it's done upgrading you're screwed in destroying that expo. Banelings, Baneling Drop, Burrowed Roaches (easier to get optimal amount of Roaches in range), Mutas... It's not like Toss has it much easier >.> Zealots are slow until Charge, Stalkers are pretty good, Sentries are lol, High Templar suck, Dark Templar tech is too costly, Immortals are great, but expensive, Colossi is lol vs buildings... Really, the Immortal is the only thing that Toss has above Zerg against PFs, and even then, Banelings are much cheaper and more powerful >.>
I dunno...Two commonly used toss units counter it easily. Colossus with range upgrade and voidrays.
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On May 07 2010 08:04 Chen wrote:Show nested quote +On May 07 2010 07:51 blue.devils wrote:On May 07 2010 07:45 Pika Chu wrote: I think the nerf of sentry's damage just made zvp a bit more imba. It's almost impossible now to counter a muta rush without going air or mass stalkers. Wtf? You're complaining that you need to actually counter units? News flash: If your opponent goes for a particular strategy, that means you need to counter it. So if that means going air or mass stalkers, then do it. He's complaining that there is now only 1 ground unit that can fight mutas, and that ground unit is pretty mediocre or terrible vs anything the zerg has. with sentries pre-patch at they were useful in the army so you weren't too screwed over. although from what i see from the phoenix change its now possible to survive with smaller numbers, ala corsair in BW.
Damn I don't know how I feel about that........
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So what the the spine crawler and spore crawler change mean? roots 6 to 12? Does that mean it has a longer range attack
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I think infestor to counter Void Rays (which is why they added NP to air) is a good idea, but im not sure if its viable due to the long research time of NP.
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On May 07 2010 08:39 Hamtaro wrote: So what the the spine crawler and spore crawler change mean? roots 6 to 12? Does that mean it has a longer range attack
They used to take 6 seconds to root into the ground before they could attack if you moved them. They take 12 now. It's going to be really annoying as a zerg player for banshee rushes.
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On May 07 2010 08:39 Hamtaro wrote: So what the the spine crawler and spore crawler change mean? roots 6 to 12? Does that mean it has a longer range attack
Spine & Spore crawlers take 12 seconds to root in place if you have moved them to a different location, makes the toss timing pushes on backdoor maps vs expo so hard to defend
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On May 07 2010 08:39 Disastorm wrote: I think infestor to counter Void Rays (which is why they added NP to air) is a good idea, but im not sure if its viable due to the long research time of NP.
I have practiced that auf Desert Oasis. You can't play infestor vs. Voids.. I don't know what blizzard thinking..
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The new pheonix seems almost too good judging from the video posted:O. And this from a protoss player
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