On May 07 2010 08:06 wintergt wrote: I like a lot of these changes but what? - crappy thor ability noone uses, now has to be researched? - seeker missile who noone was using anymore, big nerf.. why? - ultras gonna be yummy!
On May 07 2010 07:37 lololol wrote: Corruptors now own Phoenixes even worse, they got a 2 damage buff, and they were already superior. Even with sentry shield added a Phoenix will lose to a Corruptor.
You just got an actual moving attack and you're still whining. Considering your nick i will just take it you're a Trololololol.
Considering your post i will just take it you're an idiot.
On May 07 2010 07:52 Attica wrote: Tell me how you stop a planetary fortress now without the old corruption?
SQUISHTRALISKS!
Why not? They say exploding AOE centered on them isn't going to hit any other units nearby, so sounds like a good unit to put up front while you batter it down.
At least we know more changes are coming to Ultralisks. I'm hoping for some charge in ability that pushes your units aside and does aoe dmg + goes through forcefields.
On May 07 2010 08:06 wintergt wrote: I like a lot of these changes but what? - crappy thor ability noone uses, now has to be researched? - seeker missile who noone was using anymore, big nerf.. why? - ultras gonna be yummy!
Crappy Thor ability? You haven't even seen its potential.
On May 07 2010 07:52 Attica wrote: Tell me how you stop a planetary fortress now without the old corruption?
SQUISHTRALISKS!
Why not? They say exploding AOE centered on them isn't going to hit any other units nearby, so sounds like a good unit to put up front while you batter it down.
Except you're going to have to fight the terran army first and then kill it while it gets repaired. Every suggestion so far has been a tier 3 one. Pretty much sounds like if you miss a small timing window to take it out before it's done upgrading you're screwed in destroying that expo.
On May 07 2010 06:08 Zeke50100 wrote: Am I the only one who thinks that the new Phoenix actually looks natural when it does it? The thing's a paper-thin air-superiority fighter, piloted by a psionic being. I'd like to think the Protoss figured out how to use their rear-view mirror to pilot >.>
You guys complained about no moving shot and said the lack of it meant you can never overtake an enemy who pre-emptively took air superiority. Now you do. Simple as that.
Oh, and if you can perfectly measure your movements to not get hit, then you would be able to do SC1-style moving shot anyway. Phoenixes DO move faster than Mutas, you know >.> You actually have to think, unlike some people seem to believe (LOLOL 1 APM = INVINCIBLE PHOENIXES, YOU DON'T NEED TO THINK AT ALL!)
In regards to the point of "looking natural". The reason it looks retarded is it complete throws momentem out the window. thats why it looks retaded. its just spinning and adjusting without slwoing down even 1 bit
Am I the only one thinking of this scene when seeing the Phoenix flying backwards?
On May 07 2010 07:45 Pika Chu wrote: I think the nerf of sentry's damage just made zvp a bit more imba. It's almost impossible now to counter a muta rush without going air or mass stalkers.
Wtf?
You're complaining that you need to actually counter units?
News flash: If your opponent goes for a particular strategy, that means you need to counter it. So if that means going air or mass stalkers, then do it.
He's complaining that there is now only 1 ground unit that can fight mutas, and that ground unit is pretty mediocre or terrible vs anything the zerg has. with sentries pre-patch at they were useful in the army so you weren't too screwed over.
although from what i see from the phoenix change its now possible to survive with smaller numbers, ala corsair in BW.
What the hell ? Are the phoenixes flying forward while turning/shooting backwards? Maybe they made it a little bit too easy to do the moving shot?
You should be forced to fly TOWARDS the units you want to be able to hit imo
On May 07 2010 07:52 Attica wrote: Tell me how you stop a planetary fortress now without the old corruption?
SQUISHTRALISKS!
Why not? They say exploding AOE centered on them isn't going to hit any other units nearby, so sounds like a good unit to put up front while you batter it down.
Except you're going to have to fight the terran army first and then kill it while it gets repaired. Every suggestion so far has been a tier 3 one. Pretty much sounds like if you miss a small timing window to take it out before it's done upgrading you're screwed in destroying that expo.
Banelings, Baneling Drop, Burrowed Roaches (easier to get optimal amount of Roaches in range), Mutas...
It's not like Toss has it much easier >.> Zealots are slow until Charge, Stalkers are pretty good, Sentries are lol, High Templar suck, Dark Templar tech is too costly, Immortals are great, but expensive, Colossi is lol vs buildings...
Really, the Immortal is the only thing that Toss has above Zerg against PFs, and even then, Banelings are much cheaper and more powerful >.>