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On May 07 2010 07:28 Neosta2 wrote: After installing the patch my hot key for overload is still "v" anyone else have this problem?
They left Overlord on 'v' but moved ventral sacks to another key ('e' I think).
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On May 07 2010 07:52 Attica wrote: Tell me how you stop a planetary fortress now without the old corruption?
Get broodlords, or over run it with roaches.
Yet another role that T2 lurkers would be able to fill!
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Phoenix still sucks unfortunately if only because it will only ever be anti air unit.
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On May 07 2010 05:29 ironchef wrote: interesting, good to see balance changes still coming. Some got scared that it was more or less finalized, bc of the relatively close release date hehe. Some of the hotkey stuff gonna mess me up for a bit, but o well
I'm going to assume that they have already designed their final product with the cd and everything. To get the most recent additions you would have to patch right after you install sc2
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On May 07 2010 05:22 kickinhead wrote: only positive thing is fire on the move for Phoenix, but why only for phoenix and not all the other Air-Units and stuff like Hellions? I mean - it's possible as we see now, so why not for every Unit?
btw: Nope - no patch for EU as of yet....
Nony has to make everyone love vikings/mutas first to make 5 million threads on them before blizzard decides to make them good I guess lolollol
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YEA !!!! Archon splash!! Pheonix moving SHOT!!! THOR 250mm UPGRADE!! CORRUPTION!! SIEGE TANK BUFF!! ULTRALISK BUFF!!! Wow this is the best patch ever!!
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I have the feeling Blizzard has been lurking these forums quite a lot.
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Ok? Maybe play it in normal speed so we can actually conclude there's no difference at all.
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lol how is that any different from before? they still spread out when attack and its not at all effective to go back and forth like that vs turrets like it was in sc1 xd
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On May 07 2010 06:08 Zeke50100 wrote: Am I the only one who thinks that the new Phoenix actually looks natural when it does it? The thing's a paper-thin air-superiority fighter, piloted by a psionic being. I'd like to think the Protoss figured out how to use their rear-view mirror to pilot >.>
You guys complained about no moving shot and said the lack of it meant you can never overtake an enemy who pre-emptively took air superiority. Now you do. Simple as that.
Oh, and if you can perfectly measure your movements to not get hit, then you would be able to do SC1-style moving shot anyway. Phoenixes DO move faster than Mutas, you know >.> You actually have to think, unlike some people seem to believe (LOLOL 1 APM = INVINCIBLE PHOENIXES, YOU DON'T NEED TO THINK AT ALL!)
In regards to the point of "looking natural". The reason it looks retarded is it complete throws momentem out the window. thats why it looks retaded. its just spinning and adjusting without slwoing down even 1 bit
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On May 07 2010 07:51 blue.devils wrote:Show nested quote +On May 07 2010 07:45 Pika Chu wrote: I think the nerf of sentry's damage just made zvp a bit more imba. It's almost impossible now to counter a muta rush without going air or mass stalkers. Wtf? You're complaining that you need to actually counter units? News flash: If your opponent goes for a particular strategy, that means you need to counter it. So if that means going air or mass stalkers, then do it. He's complaining that there is now only 1 ground unit that can fight mutas, and that ground unit is pretty mediocre or terrible vs anything the zerg has. with sentries pre-patch at they were useful in the army so you weren't too screwed over.
although from what i see from the phoenix change its now possible to survive with smaller numbers, ala corsair in BW.
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On May 07 2010 08:02 UnderWorld_Dream wrote: I have the feeling Blizzard has been lurking these forums quite a lot.
And yup that's fact. Blizz has been checking out TL for quite some time.
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Dominican Republic825 Posts
On May 07 2010 06:21 iamtt1 wrote: WOW what the fuck keep fucking shitting on toss blizz, nerf every unit we have until theres nothing left... might as well switch to fucking zerg this is so ridiculous
lol
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Roffles
Pitcairn19291 Posts
Damn, huge ultralisk buff. Dead Harems everywhere. Muhahahahahhahaha. Death to zerglings!
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On May 07 2010 08:04 Chen wrote:Show nested quote +On May 07 2010 07:51 blue.devils wrote:On May 07 2010 07:45 Pika Chu wrote: I think the nerf of sentry's damage just made zvp a bit more imba. It's almost impossible now to counter a muta rush without going air or mass stalkers. Wtf? You're complaining that you need to actually counter units? News flash: If your opponent goes for a particular strategy, that means you need to counter it. So if that means going air or mass stalkers, then do it. He's complaining that there is now only 1 ground unit that can fight mutas, and that ground unit is pretty mediocre or terrible vs anything the zerg has. with sentries pre-patch at they were useful in the army so you weren't too screwed over. although from what i see from the phoenix change its now possible to survive with smaller numbers, ala corsair in BW.
Umm, stalkers are great vs anything z has, even lings. Have you actually played this game at all?
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On May 07 2010 07:39 w_Ender_w wrote:Show nested quote +On May 07 2010 07:37 lololol wrote: Corruptors now own Phoenixes even worse, they got a 2 damage buff, and they were already superior. Even with sentry shield added a Phoenix will lose to a Corruptor. A Phoenix doesn't need to fight a Corruptor. A Phoenix can run away and go kill useful Zerg things like Overlords, Queens, Drones, and anything you leave on the ground. A Corruptor can... slowly chase the Phoenix, or go Corrupt a build-- Oh wait! No, now they can use 100 energy to Corrupt a single... unit..?
A Phoenix doesn't need to fight any Zerg unit. You're not making a point.
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I like a lot of these changes but what? - crappy thor ability noone uses, now has to be researched? - seeker missile who noone was using anymore, big nerf.. why? - ultras gonna be yummy!
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Hm.
Toss didn't get much of a buff huh.
and LOL at zerg nerfs.
I think Blizzard's looking at Korea more than anywhere to see what to improve on.
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