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Patch 11 - Official Notes + Discussion - Page 26

Forum Index > SC2 General
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Prev 1 24 25 26 27 28 41 Next All
Choo
Profile Joined February 2010
United States126 Posts
Last Edited: 2010-05-06 22:46:37
May 06 2010 22:40 GMT
#501
Q: Do you think you will add any new units (or take any out) before release or is the current unit roster definite?
A: I doubt we will cut units but I expect that we will make some changes to current units. The Phoenix and Corruptor are currently being evaluated and may see some changes in the next few weeks.


When I read this last week on the dev chat. I was hoping the changes aimed at the Phoenix would be more geared at making them more viable in a variety of MU's, not just making them better against Mutas :\
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 06 2010 22:40 GMT
#502
maybe it was just weird or just me, however playing a game against the new ultralisk made me see something shocking, a gap a 2lings couldnt fit through side by side the ultralisk fit through on kulas, i then get army surrounded naturally deciding to spam FF on one side, except the ultras seemed to ignore that it was there and keep going through

is this just me or is something fucking wrong here?
Artillery spawned from the forges of Hell
Twitchzor
Profile Joined April 2010
Sweden33 Posts
May 06 2010 22:41 GMT
#503
On May 07 2010 07:37 lololol wrote:
Corruptors now own Phoenixes even worse, they got a 2 damage buff, and they were already superior. Even with sentry shield added a Phoenix will lose to a Corruptor.

You just got an actual moving attack and you're still whining. Considering your nick i will just take it you're a Trololololol.
You are now breathing manually
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2010-05-06 22:44:26
May 06 2010 22:42 GMT
#504
On May 07 2010 07:36 Cheezy wrote:
Show nested quote +
On May 07 2010 07:28 Reborn8u wrote:
It really seems like they are trying to encourage much more air to air play.


Well they certainly aren't encouraging more air play in ZvP at least, with the Phoenix now owning Mutas and all.


Lol? Because people always open up Phoenix?

The problem was that Phoenix sucked against air. Critical mass of mutas? Too bad. Now an intelligent player will be able to deal with air much better, as opposed to just dealing with the crappy anti air we've had for ages.

Vikings and Corruptors kick ass. Phoenix needed loving. They were more useful against ground units (LOL)

Solid change, imo.
TT1
Profile Blog Joined December 2008
Canada10033 Posts
May 06 2010 22:42 GMT
#505
wow hellion + tanks are so strong now tvp, hellions do so much damage
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Deathfate
Profile Joined November 2008
Spain555 Posts
May 06 2010 22:42 GMT
#506
Yes, lets make 8 corruptors to kill his phoenix!! Then what the hell are you doing with them (unless you P opponent is retarded and goes colossi instead of storm). Also the NP need to mind control the unit X seconds whether the infestor is killed or not. Unless if you spent 300 gas and 200 seconds you are garantize some type of usefulness
Feel the power of the zerg swarm.
Bibdy
Profile Joined March 2010
United States3481 Posts
May 06 2010 22:42 GMT
#507
Hmm...Corruptors/Vikings to get back air-superiority from Phoenixes. Very interesting. This patch is going to be fun.
PkP
Profile Joined April 2010
Sweden54 Posts
May 06 2010 22:43 GMT
#508
On May 07 2010 07:35 Zeke50100 wrote:
Hey guys, you can use Corruptors, the Anti-Air unit for Zerg, to kill Phoenixes just as easily before. People just didn't realize it because they were blinded by how easy it was to kill Phoenixes pre-patch with Mutas >.>


Are you a troll? I think so. Or you are plain dumb. One or the other.
Growing old is mandatory, growing up is volunteery!
junemermaid
Profile Joined September 2006
United States981 Posts
May 06 2010 22:43 GMT
#509
On May 07 2010 06:08 Zeke50100 wrote:
Am I the only one who thinks that the new Phoenix actually looks natural when it does it? The thing's a paper-thin air-superiority fighter, piloted by a psionic being. I'd like to think the Protoss figured out how to use their rear-view mirror to pilot >.>

You guys complained about no moving shot and said the lack of it meant you can never overtake an enemy who pre-emptively took air superiority. Now you do. Simple as that.

Oh, and if you can perfectly measure your movements to not get hit, then you would be able to do SC1-style moving shot anyway. Phoenixes DO move faster than Mutas, you know >.> You actually have to think, unlike some people seem to believe (LOLOL 1 APM = INVINCIBLE PHOENIXES, YOU DON'T NEED TO THINK AT ALL!)



i love this post.

i think all the changes are pretty awesome except for the zerg up/rooting. whats up with that? they already took an hour to settle in.
the UMP says YER OUT
EnderSC
Profile Blog Joined May 2010
62 Posts
May 06 2010 22:43 GMT
#510
On May 07 2010 07:29 Battle wrote:
Show nested quote +
On May 07 2010 07:26 EnderSC wrote:
I guess it isn't so viable to go air against protoss. At least for the duration of patch 11... But counters can be found for sure.

Keep in mind the don't attack ground and their ability to lift units make them to stop.
For those who complained about Zerg diversity: mutas supported by hydras&infestors on creep would surely hard counter phoenixes. And what about vikings supported by marines&ghosts? (to set an examples of air units against phoenix)


mutas supported by hidras infestor? am i the only one that lacks gas even with 3 bases? You just cant go muta hidra infestor, its not possible.


Ok. I need a beta key :D

From what i have seen, SC2 armies can be very diverse and you don't need to mass a type of unit to be effective. For exemple, instead of having 12mutas, couldn't you have 5mutas, 5hydras, 2infestors? (if gas is the problem) As there is less APM spent on macro, you can focus a lot more on army composition & micro, don't you?

But I could be sooo wrong! A lot of players complained about the mass roach mass hydra boring zerg so...
Any man who knows a thing, knows he knows not a damn thing at all
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
May 06 2010 22:44 GMT
#511
I'm wondering how much the colossus dps has improved vs multiple targets. Its going to be extremely difficult to kill zerg who've turtled islands! There air is stronger and they can take yours from long range.
:)
Soulous
Profile Joined April 2010
United States133 Posts
May 06 2010 22:44 GMT
#512
So thors can't one hit hydras anymore?
lololol
Profile Joined February 2006
5198 Posts
May 06 2010 22:44 GMT
#513
On May 07 2010 07:41 Twitchzor wrote:
Show nested quote +
On May 07 2010 07:37 lololol wrote:
Corruptors now own Phoenixes even worse, they got a 2 damage buff, and they were already superior. Even with sentry shield added a Phoenix will lose to a Corruptor.

You just got an actual moving attack and you're still whining. Considering your nick i will just take it you're a Trololololol.


Considering your post i will just take it you're an idiot.
I'll call Nada.
Pika Chu
Profile Blog Joined August 2005
Romania2510 Posts
May 06 2010 22:45 GMT
#514
I think the nerf of sentry's damage just made zvp a bit more imba. It's almost impossible now to counter a muta rush without going air or mass stalkers.
They first ignore you. After they laugh at you. Next they will fight you. In the end you will win.
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
May 06 2010 22:45 GMT
#515
On May 07 2010 07:43 EnderSC wrote:
Show nested quote +
On May 07 2010 07:29 Battle wrote:
On May 07 2010 07:26 EnderSC wrote:
I guess it isn't so viable to go air against protoss. At least for the duration of patch 11... But counters can be found for sure.

Keep in mind the don't attack ground and their ability to lift units make them to stop.
For those who complained about Zerg diversity: mutas supported by hydras&infestors on creep would surely hard counter phoenixes. And what about vikings supported by marines&ghosts? (to set an examples of air units against phoenix)


mutas supported by hidras infestor? am i the only one that lacks gas even with 3 bases? You just cant go muta hidra infestor, its not possible.


Ok. I need a beta key :D

From what i have seen, SC2 armies can be very diverse and you don't need to mass a type of unit to be effective. For exemple, instead of having 12mutas, couldn't you have 5mutas, 5hydras, 2infestors? (if gas is the problem) As there is less APM spent on macro, you can focus a lot more on army composition & micro, don't you?

But I could be sooo wrong! A lot of players complained about the mass roach mass hydra boring zerg so...


Wait till you get in the BETA and meet Mr. Marauder
Cheezy
Profile Joined May 2009
Sweden112 Posts
May 06 2010 22:46 GMT
#516
This thread is hilarious.
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 06 2010 22:47 GMT
#517
On May 07 2010 07:45 Pika Chu wrote:
I think the nerf of sentry's damage just made zvp a bit more imba. It's almost impossible now to counter a muta rush without going air or mass stalkers.


I feel with you, man. You have to decide whether to build stalkers to own the mutas, or a few phoenixes. Man, what a pickle!
Mr.Eternity
Profile Joined May 2010
United States143 Posts
May 06 2010 22:48 GMT
#518
Yes, lets make 8 corruptors to kill his phoenix!! Then what the hell are you doing with them


I only wish that there was some way to evolve them into something much more useful, like a brood lord...
"Because nobody can make it alone"
Deux
Profile Blog Joined August 2009
United States159 Posts
May 06 2010 22:48 GMT
#519
On May 07 2010 07:45 Pika Chu wrote:
I think the nerf of sentry's damage just made zvp a bit more imba. It's almost impossible now to counter a muta rush without going air or mass stalkers responding properly.


Two ways to describe the same thing
InRaged
Profile Joined February 2007
1047 Posts
May 06 2010 22:48 GMT
#520
I still can't watch replays. Are they still unwatchable or what? Outstanding
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