-The splash radius has been increased from 0.8 to 1.
YES
Forum Index > SC2 General |
CCGaunt
United States417 Posts
-The splash radius has been increased from 0.8 to 1. YES | ||
TyranoS_NiveK
United States177 Posts
Maybe I've being overly optimistic, but I think more mech play is going to possible. Or some sort of bio-mech: mass marines and tanks. Think that PvT will become more interesting now. | ||
blahman3344
United States2015 Posts
anyways, it will be interesting to see how this plays out in the higher levels. Personally i think the game should be a little more interesting, especially because phoenixes can now fire while moving (ah hah, Nony will have fun with this ;D). | ||
leveller
Sweden1840 Posts
On May 07 2010 07:45 Pika Chu wrote: I think the nerf of sentry's damage just made zvp a bit more imba. It's almost impossible now to counter a muta rush without going air or mass stalkers. toss still has dare I say the best and most versatile early/mid aa. especially with the one lacking unit phoenix getting a buff like this. Void rays and stalkers do the job as always and sentries can at least contribute. | ||
blue.devils
United States8 Posts
On May 07 2010 07:45 Pika Chu wrote: I think the nerf of sentry's damage just made zvp a bit more imba. It's almost impossible now to counter a muta rush without going air or mass stalkers. Wtf? You're complaining that you need to actually counter units? News flash: If your opponent goes for a particular strategy, that means you need to counter it. So if that means going air or mass stalkers, then do it. | ||
Cheezy
Sweden112 Posts
On May 07 2010 07:49 TyranoS_NiveK wrote: This looks pretty interesting... PvZ might see a lot more Pheonix usage. Now 1 Pheonix into 1-void ray might seem rather viable. The sentry nerf is annoying, but I've always seen FF and GS as the main reasons for the unit. Maybe I've being overly optimistic, but I think more mech play is going to possible. Or some sort of bio-mech: mass marines and tanks. Think that PvT will become more interesting now. Mech and bio-mech has always been viable. In all matchups. | ||
Kantuva
Uruguay206 Posts
Bug Fixes Corrected an issue that was causing the Polish language client to crash when receiving the "player is no longer being revealed” message. Corrected incorrect battle.net links on multiple language clients pages. Corrected an issue where the Zealot was using an US English voice over in the Korean language client. Corrected an issue where a player is unable to build any structures that require pylon power when their protoss ally leaves. Units can no longer be healed or repaired while in transports. Corrected an issue where the Creep Tumor targeting circle was visible to opponents through Fog of War. Corrected an issue in which selecting a Starport under construction and a completed Starport would display the select builder command in the Viking slot. Corrected the Broodling weapon icon. they do not fixed the problem of not being able to see replays! ![]() | ||
cloudJR
United States266 Posts
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Ghardo
Germany1685 Posts
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Attica
United States277 Posts
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Cheezy
Sweden112 Posts
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Kantuva
Uruguay206 Posts
On May 07 2010 07:52 cloudJR wrote: Is anyone else having an issue with SC2 freezing when you quit the game? I've yet to have a problem with the program, but now I have to ctrl+alt+delete my way out of it. i have!!! | ||
sux2bme
Canada390 Posts
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wolfe
United States761 Posts
On May 07 2010 07:52 Attica wrote: Tell me how you stop a planetary fortress now without the old corruption? run. far far away. | ||
pyr0ma5ta
United States458 Posts
On May 07 2010 07:50 leveller wrote: Show nested quote + On May 07 2010 07:45 Pika Chu wrote: I think the nerf of sentry's damage just made zvp a bit more imba. It's almost impossible now to counter a muta rush without going air or mass stalkers. toss still has dare I say the best and most versatile early/mid aa. especially with the one lacking unit phoenix getting a buff like this. Void rays and stalkers do the job as always and sentries can at least contribute. Lol, are you kidding? Toss's AA was awful. At least now thye might be able to compete with mass Banshee. | ||
Sentient66
United States651 Posts
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Ghardo
Germany1685 Posts
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poor newb
United States1879 Posts
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TyranoS_NiveK
United States177 Posts
I've only played about 15 PvTs, and it seems that the majority have gone bio. Every now and then there was a player who transitioned into tanks (or ghosts). However I haven't run into anyone using pure mech (in that sense). But then again, I play P... unless people have been using them in TvZ or TvT? But I do stand corrected on Biomech, mass marines and tanks are pretty deadly. | ||
InRaged
1047 Posts
On May 07 2010 07:52 Kantuva wrote: Show nested quote + Bug Fixes Corrected an issue that was causing the Polish language client to crash when receiving the "player is no longer being revealed” message. Corrected incorrect battle.net links on multiple language clients pages. Corrected an issue where the Zealot was using an US English voice over in the Korean language client. Corrected an issue where a player is unable to build any structures that require pylon power when their protoss ally leaves. Units can no longer be healed or repaired while in transports. Corrected an issue where the Creep Tumor targeting circle was visible to opponents through Fog of War. Corrected an issue in which selecting a Starport under construction and a completed Starport would display the select builder command in the Viking slot. Corrected the Broodling weapon icon. they do not fixed the problem of not being able to see replays! ![]() Seriously, what the fuck? One of their mods even said in their tech support forum quite some time ago that they have this issue resolved in their bug tracker. Unbelievable. | ||
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