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Patch 11 - Official Notes + Discussion - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 28 29 41 Next All
CCGaunt
Profile Blog Joined April 2010
United States417 Posts
May 06 2010 22:48 GMT
#521
Archon
-The splash radius has been increased from 0.8 to 1.

YES
Take me to Korea
TyranoS_NiveK
Profile Joined April 2010
United States177 Posts
May 06 2010 22:49 GMT
#522
This looks pretty interesting... PvZ might see a lot more Pheonix usage. Now 1 Pheonix into 1-void ray might seem rather viable. The sentry nerf is annoying, but I've always seen FF and GS as the main reasons for the unit.

Maybe I've being overly optimistic, but I think more mech play is going to possible. Or some sort of bio-mech: mass marines and tanks. Think that PvT will become more interesting now.
The best has yet to come.
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
May 06 2010 22:49 GMT
#523
oh my, protoss actually got buffs ;D

anyways, it will be interesting to see how this plays out in the higher levels. Personally i think the game should be a little more interesting, especially because phoenixes can now fire while moving (ah hah, Nony will have fun with this ;D).
I like haikus and / I can not lie. You other / brothers can't deny
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
May 06 2010 22:50 GMT
#524
On May 07 2010 07:45 Pika Chu wrote:
I think the nerf of sentry's damage just made zvp a bit more imba. It's almost impossible now to counter a muta rush without going air or mass stalkers.


toss still has dare I say the best and most versatile early/mid aa. especially with the one lacking unit phoenix getting a buff like this. Void rays and stalkers do the job as always and sentries can at least contribute.
blue.devils
Profile Joined March 2010
United States8 Posts
Last Edited: 2010-05-06 22:51:35
May 06 2010 22:51 GMT
#525
On May 07 2010 07:45 Pika Chu wrote:
I think the nerf of sentry's damage just made zvp a bit more imba. It's almost impossible now to counter a muta rush without going air or mass stalkers.


Wtf?

You're complaining that you need to actually counter units?

News flash:
If your opponent goes for a particular strategy, that means you need to counter it. So if that means going air or mass stalkers, then do it.
Cheezy
Profile Joined May 2009
Sweden112 Posts
Last Edited: 2010-05-06 22:51:42
May 06 2010 22:51 GMT
#526
On May 07 2010 07:49 TyranoS_NiveK wrote:
This looks pretty interesting... PvZ might see a lot more Pheonix usage. Now 1 Pheonix into 1-void ray might seem rather viable. The sentry nerf is annoying, but I've always seen FF and GS as the main reasons for the unit.

Maybe I've being overly optimistic, but I think more mech play is going to possible. Or some sort of bio-mech: mass marines and tanks. Think that PvT will become more interesting now.


Mech and bio-mech has always been viable. In all matchups.
Kantuva
Profile Joined April 2010
Uruguay211 Posts
Last Edited: 2010-05-06 22:53:20
May 06 2010 22:52 GMT
#527

Bug Fixes

Corrected an issue that was causing the Polish language client to crash when receiving the "player is no longer being revealed” message.

Corrected incorrect battle.net links on multiple language clients pages.

Corrected an issue where the Zealot was using an US English voice over in the Korean language client.

Corrected an issue where a player is unable to build any structures that require pylon power when their protoss ally leaves.

Units can no longer be healed or repaired while in transports.

Corrected an issue where the Creep Tumor targeting circle was visible to opponents through Fog of War.

Corrected an issue in which selecting a Starport under construction and a completed Starport would display the select builder command in the Viking slot.

Corrected the Broodling weapon icon.

they do not fixed the problem of not being able to see replays!
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
cloudJR
Profile Blog Joined April 2010
United States266 Posts
May 06 2010 22:52 GMT
#528
Is anyone else having an issue with SC2 freezing when you quit the game? I've yet to have a problem with the program, but now I have to ctrl+alt+delete my way out of it.
All I can hear are thousands of children screaming imbalance.......
Ghardo
Profile Blog Joined September 2004
Germany1685 Posts
May 06 2010 22:52 GMT
#529
hahahaha Lalush being trolled by Blizz with this moving shot - hilarious!
Attica
Profile Joined February 2010
United States277 Posts
May 06 2010 22:52 GMT
#530
Tell me how you stop a planetary fortress now without the old corruption?
Cheezy
Profile Joined May 2009
Sweden112 Posts
May 06 2010 22:53 GMT
#531
For replay-watching: I had the same problem but when I put my replays in the "Recent" folder instead of the replay folder itself, they started working.
Kantuva
Profile Joined April 2010
Uruguay211 Posts
May 06 2010 22:53 GMT
#532
On May 07 2010 07:52 cloudJR wrote:
Is anyone else having an issue with SC2 freezing when you quit the game? I've yet to have a problem with the program, but now I have to ctrl+alt+delete my way out of it.

i have!!!
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
sux2bme
Profile Joined August 2003
Canada390 Posts
May 06 2010 22:53 GMT
#533
Infestor - since you can Neural Parasite air units now, what happens if you take control of a dropship with units inside?
wolfe
Profile Joined March 2010
United States761 Posts
May 06 2010 22:54 GMT
#534
On May 07 2010 07:52 Attica wrote:
Tell me how you stop a planetary fortress now without the old corruption?


run. far far away.
Swift as the wind, felt before noticed.
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
May 06 2010 22:54 GMT
#535
On May 07 2010 07:50 leveller wrote:
Show nested quote +
On May 07 2010 07:45 Pika Chu wrote:
I think the nerf of sentry's damage just made zvp a bit more imba. It's almost impossible now to counter a muta rush without going air or mass stalkers.


toss still has dare I say the best and most versatile early/mid aa. especially with the one lacking unit phoenix getting a buff like this. Void rays and stalkers do the job as always and sentries can at least contribute.


Lol, are you kidding? Toss's AA was awful. At least now thye might be able to compete with mass Banshee.
"I made you a zergling, but I eated it." - Defiler
Sentient66
Profile Joined July 2009
United States651 Posts
May 06 2010 22:54 GMT
#536
Woah, the corruptor mechanic seems pretty awesome now!
seNsiX.421
Ghardo
Profile Blog Joined September 2004
Germany1685 Posts
May 06 2010 22:54 GMT
#537
somehow blizz doesn't get that we want micro and moving shot is only an example on the path to it.
poor newb
Profile Joined April 2004
United States1879 Posts
Last Edited: 2010-05-06 22:57:00
May 06 2010 22:55 GMT
#538
great, now you have to pay 150/150 and 110 seconds to upgrade and wait for 100 energy just to have your infestors out-ranged and 1 shotted by colossus and tanks when it tries to neural parasite something
How do you mine minerals?
TyranoS_NiveK
Profile Joined April 2010
United States177 Posts
May 06 2010 22:56 GMT
#539
@ Cheezy,

I've only played about 15 PvTs, and it seems that the majority have gone bio. Every now and then there was a player who transitioned into tanks (or ghosts). However I haven't run into anyone using pure mech (in that sense). But then again, I play P... unless people have been using them in TvZ or TvT? But I do stand corrected on Biomech, mass marines and tanks are pretty deadly.
The best has yet to come.
InRaged
Profile Joined February 2007
1047 Posts
May 06 2010 22:56 GMT
#540
On May 07 2010 07:52 Kantuva wrote:
Show nested quote +

Bug Fixes

Corrected an issue that was causing the Polish language client to crash when receiving the "player is no longer being revealed” message.

Corrected incorrect battle.net links on multiple language clients pages.

Corrected an issue where the Zealot was using an US English voice over in the Korean language client.

Corrected an issue where a player is unable to build any structures that require pylon power when their protoss ally leaves.

Units can no longer be healed or repaired while in transports.

Corrected an issue where the Creep Tumor targeting circle was visible to opponents through Fog of War.

Corrected an issue in which selecting a Starport under construction and a completed Starport would display the select builder command in the Viking slot.

Corrected the Broodling weapon icon.

they do not fixed the problem of not being able to see replays!

Seriously, what the fuck? One of their mods even said in their tech support forum quite some time ago that they have this issue resolved in their bug tracker. Unbelievable.
Prev 1 25 26 27 28 29 41 Next All
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