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Patch 11 - Official Notes + Discussion - Page 32

Forum Index > SC2 General
Post a Reply
Prev 1 30 31 32 33 34 41 Next All
Syro
Profile Joined April 2010
Germany113 Posts
May 07 2010 00:02 GMT
#621
On May 07 2010 08:42 Disastorm wrote:
Show nested quote +
On May 07 2010 08:41 Syro wrote:
On May 07 2010 08:39 Disastorm wrote:
I think infestor to counter Void Rays (which is why they added NP to air) is a good idea, but im not sure if its viable due to the long research time of NP.


I have practiced that auf Desert Oasis. You can't play infestor vs. Voids.. I don't know what blizzard thinking..

u mean u practiced it just now post patch? (since u couldn't do that prepatch)


Yes i practiced that with Patch 11 but Z can't win.. The Upgrade for the Infestors need so much time that you can't counter the void rays with infestors..
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
May 07 2010 00:02 GMT
#622
On May 07 2010 09:01 ilovejonn wrote:
Ravennnnnn

suck
Archaic
Profile Blog Joined March 2008
United States4024 Posts
May 07 2010 00:05 GMT
#623
Phoenix
-Can now attack while moving.

OH MY GOODNESS!!!
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 07 2010 00:05 GMT
#624
Funny how most people hardly manage the sentry nerf. That by far the biggest nerf this entire patch. Damage from 8 to 6 is a huge nerf and immediately stops 4 warpgate pushes etc. Especially against armored units like roaches it's just huge.
Strange how they keep throwing HUGE changes at the infestor patch after patch, just seems silly.

Alot of the changes make sense though, slight phoenix buff, huge sentry nerf, slight mech buff, ultralisk buff etc were things you could see coming. It's probably back to robotics play for toss instead of 4 gating...
Lovedrop
Profile Joined April 2010
2629 Posts
May 07 2010 00:07 GMT
#625
f10-s to surrender doesn't work
Writerundefeated thunderdome champion 。゚+.(o´・ω・`o)+.゚。イィ!! :+:+: @lubdrop
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-05-07 00:14:08
May 07 2010 00:08 GMT
#626
Not sure when that corruter ability is useful but I guess we'll see. Only purpose I can think of is stopping an attack right before greater spire pops but that's the only situation I've thought of. Don't get them because of high spire cost. O wait doesn't this encourage the Korean style zvt (muta bane zergling) that has them dominating Asia server terrans. The us/eu response to spire was Thor but now it does less damage and can be weakened with corrupt. Definitely going to give that strategy a go now.

Edit: oh no damage change still the corrupt makes the strategy sound fun.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
May 07 2010 00:09 GMT
#627
On May 07 2010 08:32 Zeke50100 wrote:
Show nested quote +
On May 07 2010 08:17 Senx wrote:
On May 07 2010 08:04 Chen wrote:
On May 07 2010 07:51 blue.devils wrote:
On May 07 2010 07:45 Pika Chu wrote:
I think the nerf of sentry's damage just made zvp a bit more imba. It's almost impossible now to counter a muta rush without going air or mass stalkers.


Wtf?

You're complaining that you need to actually counter units?

News flash:
If your opponent goes for a particular strategy, that means you need to counter it. So if that means going air or mass stalkers, then do it.

He's complaining that there is now only 1 ground unit that can fight mutas, and that ground unit is pretty mediocre or terrible vs anything the zerg has. with sentries pre-patch at they were useful in the army so you weren't too screwed over.

although from what i see from the phoenix change its now possible to survive with smaller numbers, ala corsair in BW.
[image loading]


What the hell ? Are the phoenixes flying forward while turning/shooting backwards? Maybe they made it a little bit too easy to do the moving shot?

You should be forced to fly TOWARDS the units you want to be able to hit imo


That's like saying shooting a gun forward while in a car that's in reverse doesn't make sense >.>


I dont give a shit about what makes sense in reality, this is a videogame - its supposed to make sense there and be skillbased .. this doesn't feel like either one.
"trash micro but win - its marine" MC commentary during HSC 4
Dalmation
Profile Joined September 2009
21 Posts
May 07 2010 00:10 GMT
#628
Men, I still think it's a little too early to release the game in July, HUGE change in this patch!
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
Last Edited: 2010-05-07 00:11:19
May 07 2010 00:10 GMT
#629
@SuperXlax: Vikings and Corruptors wouldn't be able to make as much use out of it, as they are much slower.

@Markwerf: The Phoenix change was actually a giant buff against Mutas. Against anything else, it just looks cool :D

Although, to be honest, the Sentry nerf isn't that huge. The biggest imbalances with the Sentry were with FF, and this nerf makes the Sentry just bad enough so that it can't make up 90% of your army with you still expecting to deal excellent damage :D

@Senx: So you'd rather have Phoenixes that can't fight Mutas at all until you grab a critical amount of them?
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
Last Edited: 2010-05-07 00:22:13
May 07 2010 00:10 GMT
#630
WHOAAAAAA shit. Looks like a good patch. Probably the best one yet.

EDIT: Wait lol I just saw the phoenix video..... LOOOOOOOOOOOOL
GANDHISAUCE
Lao Xuin
Profile Joined March 2010
United States24 Posts
May 07 2010 00:11 GMT
#631
The phoenix buff is insane! Also, I don't know what to think of the Thor changes...
Evilruler
Profile Joined May 2010
Brazil116 Posts
May 07 2010 00:11 GMT
#632
On May 07 2010 08:57 SuperXlax wrote:
Show nested quote +
On May 07 2010 08:56 space_yes wrote:
FINALLY:

Phoenix
-Can now attack while moving.

But why just the phoenix? Come on blizz we want more units that can move and attack.

Srsly, just give it to viking/corruptor too. :[
Good patch though.


Blizz is problably just testing this move and attack thing to see the feedback. Since ppl seems to be really liking it they'll put it in more units later on. Started with toss because they were really screwed air to air wise (I guess, I'm not playing beta so I may be totally wrong here).

It's really a good thing, I mean, c'mon, were improving, getting somewhere. If every air unit moved like the valkyries in BW it would just be no fun at all.

I'm just worried that they aren't concerned with improving it. I mean, my brother liked the thing because it's easy for a casual player to use, it's fun, but ppl over here are worried with micro options. Guess who's blizz gonna hear. But since SCII is supposed to be an Esport it wouldn't hurt to put a little more efford in making the air move attack more micro-intensive. C'mon it isn't that hard, and it's fun too. Hope they hear our calls.
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 07 2010 00:15 GMT
#633
On May 07 2010 09:07 kino.heezy wrote:
f10-s to surrender doesn't work


snap
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 07 2010 00:18 GMT
#634
On May 07 2010 09:15 HeyheyLBJ wrote:
Show nested quote +
On May 07 2010 09:07 kino.heezy wrote:
f10-s to surrender doesn't work


snap

Some guy mentioned this in a game I played as well...
NeoScout
Profile Joined April 2010
United States103 Posts
May 07 2010 00:19 GMT
#635
no force field nerf :/
lololol
Profile Joined February 2006
5198 Posts
May 07 2010 00:19 GMT
#636
Archon splash:
100% damage - 50% damage - 25% damage
Old radius - 0.093 - 0.4 - 0.8
New radius - 0.250 - 0.5 - 1.0
Quite a buff to the 100% splash area, 270% of the old radius(722% of the old area). Coupled with hitting the middle of units, instead of the forwardmost point, they will deal a lot more splash damage in general.
I'll call Nada.
Bibdy
Profile Joined March 2010
United States3481 Posts
May 07 2010 00:19 GMT
#637
Probably removed it to prevent a lot of 'accidental click of menu button -> press S to stop -> Oops I just surrendered' moments.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
May 07 2010 00:20 GMT
#638
On May 07 2010 09:11 Evilruler wrote:
Show nested quote +
On May 07 2010 08:57 SuperXlax wrote:
On May 07 2010 08:56 space_yes wrote:
FINALLY:

Phoenix
-Can now attack while moving.

But why just the phoenix? Come on blizz we want more units that can move and attack.

Srsly, just give it to viking/corruptor too. :[
Good patch though.


Blizz is problably just testing this move and attack thing to see the feedback. Since ppl seems to be really liking it they'll put it in more units later on. Started with toss because they were really screwed air to air wise (I guess, I'm not playing beta so I may be totally wrong here).

It's really a good thing, I mean, c'mon, were improving, getting somewhere. If every air unit moved like the valkyries in BW it would just be no fun at all.

I'm just worried that they aren't concerned with improving it. I mean, my brother liked the thing because it's easy for a casual player to use, it's fun, but ppl over here are worried with micro options. Guess who's blizz gonna hear. But since SCII is supposed to be an Esport it wouldn't hurt to put a little more efford in making the air move attack more micro-intensive. C'mon it isn't that hard, and it's fun too. Hope they hear our calls.

the reason why valkyries were like that was because once they started to attack, their attack acted as a channeled ability, therefore their mobility was screwed. sigh, to be honest that "attack move" blizzard implemented is just ridiculous, you just get close to enemy units and right click spam? LOL fuck sake SC2 is just getting dumbed down more and more
"So I turned the lights off at night and practiced by myself"
Disastorm
Profile Joined January 2008
United States922 Posts
May 07 2010 00:21 GMT
#639
Now that we can parasite air what happens if u get dropships? I never tried it back when it was possible, do you get all the units inside ? Also it would be pretty epic to have a zerg army healed by medivacs.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Playguuu
Profile Joined April 2010
United States926 Posts
May 07 2010 00:21 GMT
#640
Did they really need to give phoenix shoot on move? Now even less incentive to go muta vs protoss.

Seems like they are really putting the hurting on zerg. Crawlers take twice as long to burrow now? Geeze. I already almost couldn't get them down in time against a big marauder push or void rays, gl doing anything with them in battle that's for sure.

Not a big fan of the infestor nerf either. My guess is because people never bothered to get the starting energy upgrade for them. Looks like hydras over mutalisk build instead.
I used to be just like you, then I took a sweetroll to the knee.
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