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Patch 11 - Official Notes + Discussion - Page 34

Forum Index > SC2 General
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Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 07 2010 00:48 GMT
#661
On May 07 2010 09:40 Archerofaiur wrote:
Show nested quote +
On May 07 2010 09:36 Zeke50100 wrote:
On May 07 2010 09:32 HeyheyLBJ wrote:
On May 07 2010 09:30 Zeke50100 wrote:
On May 07 2010 09:27 Archerofaiur wrote:
Interesting note. If you look closely the phoenix's engine "horns" give off flames even in reverse



Its kind of funny that the unit designed years ago just happens to be aerodynamic backwards and have stabilizing wings and backward facing engine. Crazy!


The thing is paper thin. Pretty easy to be aerodynamic both ways >.> Also, the engines are nothing like ours on real life. We have no idea how it works XD

Maybe the pilots are just better.


He actually said it's a coincidence (OR IS IT?) that the unit looks designed to be aerodynamically possible to fly backwards.


Ah, I took it as a sarcastic way to point out how this wouldn't have made sense lore-wise at all o.0

Phoenix was, after all, designed to be a mobile air fighter. Why shouldn't it have a reverse mode? XD


Zeke wanted to pick a fight without actually contradicting anything i said. He probably had a bad day.


I'm actually being serious; I thought you were making a "How will Blizzard explain this with Lore this time" statement, which is why I talked about how the Protoss could have better technology (well, they for sure do), and also how maybe the pilots suddenly gained the ability to maneuver the current way when they couldn't a day ago.
Innovation
Profile Joined February 2010
United States284 Posts
May 07 2010 00:49 GMT
#662
For those of you complaining about corrupter spell change I think you're crazy. At high levels of play you will see this ability used to devastating effect and could even be a little OP in the right hands. While the ability to stop buildings from working for 30 seconds was cool, it's use in battle dramatically changes late game for zerg.

I have two strats I want to try now....mass queen to ultra/bling rush, and corrupter/infestor/roach.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
ggrrg
Profile Blog Joined September 2009
Bulgaria2717 Posts
May 07 2010 00:49 GMT
#663
phoenix&archon - good change
sentry - why??? (but maybe it won't be too bad)

BL - I am toss, I like that nerf, but maybe it is too much
corruptor - fine, but corruption used to be the only effective thing against planetary fortress in the whole game
infestor - too much of a nerf

does the tank splash explanation mean that tanks don't miss moving targets like they did in bw?

Well, the whole patch promises that the gameplay will change => very excited


why did they have to move assimilator/pylon and supply/rafinery -.-
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
Last Edited: 2010-05-07 00:55:55
May 07 2010 00:53 GMT
#664
On May 07 2010 09:49 Innovation wrote:
For those of you complaining about corrupter spell change I think you're crazy. At high levels of play you will see this ability used to devastating effect and could even be a little OP in the right hands. While the ability to stop buildings from working for 30 seconds was cool, it's use in battle dramatically changes late game for zerg.

I have two strats I want to try now....mass queen to ultra/bling rush, and corrupter/infestor/roach.


No. Way. If it did a 100% increase, then MAYBE someone at some time, if only for laughs, would use the ability. I can't think of a worse ability, going through all the abilities I've seen in any RTS game. Can you?

edit: I mean, think of this way. In bw there existed a unit that did this, plus slowed the attack of the enemy, and revealed it, AND it stacked, and it did this EVERY attack with no energy cost whatsoever. Did anyone use this unit ever? Nope.
Syro
Profile Joined April 2010
Germany113 Posts
May 07 2010 00:56 GMT
#665
I hope Blizzard can say me how i counter rofl rays with Infestor of Desert Oasis
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-05-07 00:58:40
May 07 2010 00:57 GMT
#666
On May 07 2010 09:49 ggrrg wrote:
phoenix&archon - good change
sentry - why??? (but maybe it won't be too bad)

BL - I am toss, I like that nerf, but maybe it is too much
corruptor - fine, but corruption used to be the only effective thing against planetary fortress in the whole game
infestor - too much of a nerf

does the tank splash explanation mean that tanks don't miss moving targets like they did in bw?

Well, the whole patch promises that the gameplay will change => very excited


why did they have to move assimilator/pylon and supply/rafinery -.-


Sentry change is an indirect nerf to forcefield.
Tanks don't miss moving targets in both BW and SC2 and they never did.
I'll call Nada.
Evilruler
Profile Joined May 2010
Brazil116 Posts
May 07 2010 00:58 GMT
#667
+ Show Spoiler +
"Phoenix - Can now attack while moving.

This is a huge change that allows a Phoenix to dance around Mutalisks and other air units and attack them while moving. Phoenix always did hard-counter Mutalisks, but now even a very small number of Phoenix can challenge a very large number of Mutalisks so long as they are willing to attack and move away. Use your Phoenix to keep out of the Mutalisk attack range while firing yourself and you can do a lot of damage to a pack of Mutalisks. " - http://forums.battle.net/thread.html?topicId=24702391969&sid=5000


Well, if that's what they want then making the mutas move around better too surely isn't gonna ruin their day. Range is what matters, and if other air units had more mobility the game surely would be more sexy. Or am I missing a point?
shalafi
Profile Joined July 2008
394 Posts
May 07 2010 00:59 GMT
#668
On May 07 2010 09:53 HeyheyLBJ wrote:
Show nested quote +
On May 07 2010 09:49 Innovation wrote:
For those of you complaining about corrupter spell change I think you're crazy. At high levels of play you will see this ability used to devastating effect and could even be a little OP in the right hands. While the ability to stop buildings from working for 30 seconds was cool, it's use in battle dramatically changes late game for zerg.

I have two strats I want to try now....mass queen to ultra/bling rush, and corrupter/infestor/roach.


No. Way. If it did a 100% increase, then MAYBE someone at some time, if only for laughs, would use the ability. I can't think of a worse ability, going through all the abilities I've seen in any RTS game. Can you?

edit: I mean, think of this way. In bw there existed a unit that did this, plus slowed the attack of the enemy, and revealed it, AND it stacked, and it did this EVERY attack with no energy cost whatsoever. Did anyone use this unit ever? Nope.


The devourer!

Well, it was splash, increased damage dealt by mutalisks a 20%, and was stackable, and autocast...

But THAT's why the devourer was so used an OP. This 'slightly' worse ability will be abused for sure.

-.-
Syro
Profile Joined April 2010
Germany113 Posts
May 07 2010 01:05 GMT
#669
On May 07 2010 09:57 lololol wrote:
Show nested quote +
On May 07 2010 09:49 ggrrg wrote:
phoenix&archon - good change
sentry - why??? (but maybe it won't be too bad)

BL - I am toss, I like that nerf, but maybe it is too much
corruptor - fine, but corruption used to be the only effective thing against planetary fortress in the whole game
infestor - too much of a nerf

does the tank splash explanation mean that tanks don't miss moving targets like they did in bw?

Well, the whole patch promises that the gameplay will change => very excited


why did they have to move assimilator/pylon and supply/rafinery -.-


Sentry change is an indirect nerf to forcefield.
Tanks don't miss moving targets in both BW and SC2 and they never did.


Yes now we haven't 500 Forcefields, but i think the Forcefield takes still to much time. But i think they solved the "4 Gate Problem" with mass Zealots and Sentrys.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
May 07 2010 01:07 GMT
#670
Well this sucks, F10+S does not work, and everytime I quit SC2 now, it freezes and I have to use the task manager. Ima send this to Blizzard for sure.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 07 2010 01:17 GMT
#671
oh wow it's going to be hard to comprehend all the changes in-game. Overall I think it's a good patch though
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
iCCup.Nove
Profile Joined March 2010
United States260 Posts
May 07 2010 01:19 GMT
#672
On May 07 2010 10:07 wishbones wrote:
Well this sucks, F10+S does not work, and everytime I quit SC2 now, it freezes and I have to use the task manager. Ima send this to Blizzard for sure.


It's like this with me too but i'm on a mac.
goswser
Profile Blog Joined May 2009
United States3548 Posts
May 07 2010 01:19 GMT
#673
Gah I still can't play beta, the stupid system hasn't been letting me login in days, ever since I tryed installing both gateways, even deletion of every sc2 file on my computer and reinstalling only the EU servers didn't help...whenever I try to login my sc2 freezes completely, which is weird, since I can still login to my battle.net account online.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
newbcake
Profile Joined March 2010
United States57 Posts
May 07 2010 01:20 GMT
#674
They really cut the balls off the thor. All it's good for is scaring away mutas now. What's the point of reducing the initial damage but keeping dps the same? Blizzard wants it to be an attack-move unit you throw in with your marine control group instead of microing it to kill full hp hydralisks? The only people that benefit from this change are people that blindly attack-move.
Kafkaesk
Profile Joined April 2010
Germany140 Posts
May 07 2010 01:20 GMT
#675
"Ultralisk- Damage has been increased from 18 to 25.
We are buffing the Ultralisk, but we don’t think this buff is sufficient. Expect more changes to the Ultralisk in the next patch. "

Haha, i like the fact, that they KNOW that this change was totaly stupid.

But for the ones who are crying for an cancel animation shot.
I can understand why Blizzard don't want to put it in the game. Of course, it leads to some sick micro, but still it is an ABUSE of the engine. It was never intended to use.
cartoon]x
Profile Joined March 2010
United States606 Posts
May 07 2010 01:30 GMT
#676
This patch is great. many very needed changes.. Hellion range - hmmm, I wonder how my zerglings will fair in holding off a hellion marauder attack now
It is not enough to conquer; one must learn to seduce.
Innovation
Profile Joined February 2010
United States284 Posts
May 07 2010 01:53 GMT
#677
No. Way. If it did a 100% increase, then MAYBE someone at some time, if only for laughs, would use the ability. I can't think of a worse ability, going through all the abilities I've seen in any RTS game. Can you?

edit: I mean, think of this way. In bw there existed a unit that did this, plus slowed the attack of the enemy, and revealed it, AND it stacked, and it did this EVERY attack with no energy cost whatsoever. Did anyone use this unit ever? Nope.


The key here is that you are comparing it to a unit in Broodwar. When you actually look at the ability in context of the other races and abilities in SC2 it is a very powerfull ability.

Remember: This is not BW, and Corrupters are not Devourer's.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
Bull-Demon
Profile Joined January 2003
United States582 Posts
May 07 2010 01:56 GMT
#678
On May 07 2010 10:20 Kafkaesk wrote:
"Ultralisk- Damage has been increased from 18 to 25.
We are buffing the Ultralisk, but we don’t think this buff is sufficient. Expect more changes to the Ultralisk in the next patch. "

Haha, i like the fact, that they KNOW that this change was totaly stupid.

But for the ones who are crying for an cancel animation shot.
I can understand why Blizzard don't want to put it in the game. Of course, it leads to some sick micro, but still it is an ABUSE of the engine. It was never intended to use.


It's not a stupid change, do you know how patches work? They playtest on different builds then we do. In their office they are ahead of what the current live beta version is.
~_~
Evilruler
Profile Joined May 2010
Brazil116 Posts
Last Edited: 2010-05-07 02:00:27
May 07 2010 01:56 GMT
#679
On May 07 2010 10:20 Kafkaesk wrote:
But for the ones who are crying for an cancel animation shot.
I can understand why Blizzard don't want to put it in the game. Of course, it leads to some sick micro, but still it is an ABUSE of the engine. It was never intended to use.


Well, if that's the case they should make sumthing that leads to sick micro and is intended to be used with the "awesome can make anything perfected over 9000 engine". These mechanic abuses made the game fun because it made the game work in ways it wasn't intended to. Back then it was necessary, but today we know how we want this game to work, shouldn't the engine suport that, instead of being perfectly awesome in deniying ppl to play the way it's FUN to play? in the game we learned to love, the flying units had enormous mobility, stack, shoot one way run another, many things that added, and this fast paced and intuitive battle was a good thing. Ppl abused mechanics to get what their wanted. Shouldn't this be a lesson to learn from?

Since it's another game it may be fair to just give it a try to this new way of attack and move. I think it's a good change what they made to the phoenix and more should be on our way. Sure, we can't abuse, but if we don't HAVE TO and nevertheless we get to do what we want with our units then its a good deal. The fun isn't about abusing the engine after all, the fun is in flying with those mutas freely, to feel the freedon and the cold air around while we blazed through mineral lines and mains alike, with those crazy marines trying to catch, and failing miserably. The fun is the crazy micro, as mentioned, the fun is the show, the skillz, the control. That's what air superiority is about anyway.
crms
Profile Joined February 2010
United States11933 Posts
May 07 2010 01:58 GMT
#680
I don't mind most of these changes after reading blizzards response and acknowledgement that they are still going to change ultras.

I do however wish to see a new corrupter change, I feel this didn't really do anything, and I think the cast spell isn't that great, but will have to play test.

also I feel infestor nerf a little hard, I like the upgrade but maybe upgrade time a little less?

my 2c. on patch
http://i.imgur.com/fAUOr2c.png | Fighting games are great
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