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Patch 11 - Official Notes + Discussion - Page 33

Forum Index > SC2 General
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Shenron
Profile Joined May 2010
United States105 Posts
May 07 2010 00:23 GMT
#641
This is ridiculous. Why does Zerg get smashed so frikin hard. Corrupter? More useless. Infestor? Nerf'd our last hope. Broodlord? Wth was wrong with that 50 extra hp?

God damn. This is a joke.
Death is nothing to us, since when we are, death has not come, and when death has come, we are not. ~Epicurus
Vip3ra
Profile Joined May 2010
Norway13 Posts
May 07 2010 00:23 GMT
#642
So apparently someone tested if an infestor could take over a mothership and it could. You can use all its abilitys and it cloaks zerg units
semantics
Profile Blog Joined November 2009
10040 Posts
May 07 2010 00:25 GMT
#643
On May 07 2010 09:19 lololol wrote:
Archon splash:
100% damage - 50% damage - 25% damage
Old radius - 0.093 - 0.4 - 0.8
New radius - 0.250 - 0.5 - 1.0
Quite a buff to the 100% splash area, 270% of the old radius(722% of the old area). Coupled with hitting the middle of units, instead of the forwardmost point, they will deal a lot more splash damage in general.

But with gas the way it is and the newer regen speeds are you going to trade 2 hts for an archon unlikly unless you're going for a finishing push or scaping back to defend your base.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-05-07 00:35:55
May 07 2010 00:27 GMT
#644
Interesting note. If you look closely the phoenix's engine "horns" give off flames even in reverse

[image loading]


Its kind of funny that the unit designed years ago just happens to be aerodynamic backwards and have broad stabilizing wings and backward facing engine. Crazy!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 07 2010 00:30 GMT
#645
On May 07 2010 09:27 Archerofaiur wrote:
Interesting note. If you look closely the phoenix's engine "horns" give off flames even in reverse

[image loading]


Its kind of funny that the unit designed years ago just happens to be aerodynamic backwards and have stabilizing wings and backward facing engine. Crazy!


The thing is paper thin. Pretty easy to be aerodynamic both ways >.> Also, the engines are nothing like ours on real life. We have no idea how it works XD

Maybe the pilots are just better.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
May 07 2010 00:31 GMT
#646
yeah dude the pilots prob use their mind to control their ship, PROTOSSES!
oneThing
Profile Joined April 2010
United States5 Posts
May 07 2010 00:32 GMT
#647
PvZ will probably change most. I see pheonix being more applicable using micro, but Mutas (which were nearly impossible to defend against without early scout) are going to be even harder to stop. Sentry/Stalker now even weaker against mutas, will be forced to tech pheonix PvZ vs mutas. Really limits options in many cases imo.
Only one thing I desire
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 07 2010 00:32 GMT
#648
On May 07 2010 09:30 Zeke50100 wrote:
Show nested quote +
On May 07 2010 09:27 Archerofaiur wrote:
Interesting note. If you look closely the phoenix's engine "horns" give off flames even in reverse



Its kind of funny that the unit designed years ago just happens to be aerodynamic backwards and have stabilizing wings and backward facing engine. Crazy!


The thing is paper thin. Pretty easy to be aerodynamic both ways >.> Also, the engines are nothing like ours on real life. We have no idea how it works XD

Maybe the pilots are just better.


He actually said it's a coincidence (OR IS IT?) that the unit looks designed to be aerodynamically possible to fly backwards.
RabidCicada
Profile Joined April 2010
United States2 Posts
May 07 2010 00:33 GMT
#649
In case no-one realised what they did for collossus...

What they actually did was make armor more-important/more-effective against it. Same raw damage over same amount of time using more shots. This translates into armor preventing more of the damage because armor affects per-shot.
Gonna Bite You
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-05-07 00:34:10
May 07 2010 00:33 GMT
#650
double post
I'll call Nada.
lololol
Profile Joined February 2006
5198 Posts
May 07 2010 00:33 GMT
#651
On May 07 2010 09:27 Archerofaiur wrote:
Interesting note. If you look closely the phoenix's engine "horns" give off flames even in reverse

[image loading]


Its kind of funny that the unit designed years ago just happens to be aerodynamic backwards and have stabilizing wings and backward facing engine. Crazy!


I always thought they would look much better if they moved in reverse, it would fit the space fighter look a lot more. I don't really like the wide front.
I'll call Nada.
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 07 2010 00:34 GMT
#652
Hmm. Roach vs Hellion micro anyone? :D.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 07 2010 00:34 GMT
#653
On May 07 2010 09:32 oneThing wrote:
PvZ will probably change most. I see pheonix being more applicable using micro, but Mutas (which were nearly impossible to defend against without early scout) are going to be even harder to stop. Sentry/Stalker now even weaker against mutas, will be forced to tech pheonix PvZ vs mutas. Really limits options in many cases imo.


But... but mutas are incredibly easy to defend against only with stalkers. And sentries still do GOOD damage and have guardian shield. Only when there are like 16-20 mutas they begin to challenge stalkers/sentries. And by then you could easily have two phoenixes that take them all out...
Forlorn
Profile Joined April 2010
Korea (South)69 Posts
May 07 2010 00:34 GMT
#654
Why did they have to nerf the infester?? That was really all I had against terran, especially when terran does a hellion rush into thors sometimes with a dropship. I have seen one game where the entire thor was surrounded by SCV's repairing it and my zerglings couldn't even do anything because A-move targets the thor over the SCV's. Trying to individually kill off the SCV's took too much time and my zerglings died. Who cares about the 250mm cannon nerf. Thors were hardly nerfed at all and now infesters take too much time and energy for NP to be effective.

I already had a hard enough time dealing with the 4 gate early push from protoss. Now I don't know what to do against an early thor push.

Infesters=worthless now. =(
Hi
c.Deadly
Profile Joined March 2010
United States545 Posts
May 07 2010 00:35 GMT
#655
Did anyone notice the stealth change to the Tel'Darim Standard (50 Protoss 2v2 wins decal)? The "swastika" now has 3 prongs instead of 4. Any other UI changes that weren't mentioned in the patch notes?
Siffer
Profile Blog Joined August 2007
United States467 Posts
May 07 2010 00:36 GMT
#656
On May 07 2010 09:02 Fayth wrote:
is there any way to change our own hotkeys, I'm prob the only player with this problem, but I always have trouble clicking "Y" lolol, it'd help me to have it on another key, i could use yamato gun without having to check my keyboard lol


http://en.wikipedia.org/wiki/Mavis_Beacon_Teaches_Typing
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 07 2010 00:36 GMT
#657
On May 07 2010 09:32 HeyheyLBJ wrote:
Show nested quote +
On May 07 2010 09:30 Zeke50100 wrote:
On May 07 2010 09:27 Archerofaiur wrote:
Interesting note. If you look closely the phoenix's engine "horns" give off flames even in reverse



Its kind of funny that the unit designed years ago just happens to be aerodynamic backwards and have stabilizing wings and backward facing engine. Crazy!


The thing is paper thin. Pretty easy to be aerodynamic both ways >.> Also, the engines are nothing like ours on real life. We have no idea how it works XD

Maybe the pilots are just better.


He actually said it's a coincidence (OR IS IT?) that the unit looks designed to be aerodynamically possible to fly backwards.


Ah, I took it as a sarcastic way to point out how this wouldn't have made sense lore-wise at all o.0

Phoenix was, after all, designed to be a mobile air fighter. Why shouldn't it have a reverse mode? XD
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 07 2010 00:40 GMT
#658
On May 07 2010 09:36 Zeke50100 wrote:
Show nested quote +
On May 07 2010 09:32 HeyheyLBJ wrote:
On May 07 2010 09:30 Zeke50100 wrote:
On May 07 2010 09:27 Archerofaiur wrote:
Interesting note. If you look closely the phoenix's engine "horns" give off flames even in reverse



Its kind of funny that the unit designed years ago just happens to be aerodynamic backwards and have stabilizing wings and backward facing engine. Crazy!


The thing is paper thin. Pretty easy to be aerodynamic both ways >.> Also, the engines are nothing like ours on real life. We have no idea how it works XD

Maybe the pilots are just better.


He actually said it's a coincidence (OR IS IT?) that the unit looks designed to be aerodynamically possible to fly backwards.


Ah, I took it as a sarcastic way to point out how this wouldn't have made sense lore-wise at all o.0

Phoenix was, after all, designed to be a mobile air fighter. Why shouldn't it have a reverse mode? XD


Zeke wanted to pick a fight without actually contradicting anything i said. He probably had a bad day.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Synwave
Profile Joined July 2009
United States2803 Posts
May 07 2010 00:41 GMT
#659
So ultras are actually useful against splash heavy armies now and a terran can't panick and pump out a thor to stop one if he didn't think ahead and research 250mm cannons. The path finding is still the main issue and depending on the map broodlords are still the blatantly obvious choice. I am glad to see blizzard is trying to address this issue and I hope to see more about it.

Pheonix is just stupid, they gave one of the coolest and most difficult skills in sc1 to noobs with this patch. This doesn't increase skill in anyway it just gives awesome mobile death to a-movers. Im not even slightly happy about this.

It's cool to see the BC's being brought into it but it remains to see if their faster build + ravens will mix into the current game without tipping the balance too hard.

I like the changes to thor and colossus, they are still wicked powerful but they aren't this 1-shotting army of death if critical mass is reached. Ive played some but its still way to early to figure out how this effects balance.

Corrupters are just...wat? The unit has always been a "wat" unit and now its just more "wat" They can keep up with my mutas better? Umm ok, is this supposed to make me feel better when the pheonixes rape both the mutas and corruptors because they can hang out and be pals now? Should I be busting out the uber-micro and splitting them using my mutas to harass while my corruptors run flank on the pheonix with the skills of a korean pro gamer and my opponent just...a-clicks to deal with it?

So ups and downs this patch for me. Mostly though Im glad to see blizzard mixing it up and I think as long as they keep at it balance and skilled play shall be found. July 27th makes me nervous though.
♞Nerdrage is the cause of global warming♞
Papillon
Profile Joined February 2010
Germany131 Posts
May 07 2010 00:42 GMT
#660
seems like blizzard reads tl
very nice patch and especially thanks for the explanations for your changes

http://forums.battle.net/thread.html?topicId=24702391969&sid=5000
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