God damn. This is a joke.
Patch 11 - Official Notes + Discussion - Page 33
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Shenron
United States105 Posts
God damn. This is a joke. | ||
Vip3ra
Norway13 Posts
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semantics
10040 Posts
On May 07 2010 09:19 lololol wrote: Archon splash: 100% damage - 50% damage - 25% damage Old radius - 0.093 - 0.4 - 0.8 New radius - 0.250 - 0.5 - 1.0 Quite a buff to the 100% splash area, 270% of the old radius(722% of the old area). Coupled with hitting the middle of units, instead of the forwardmost point, they will deal a lot more splash damage in general. But with gas the way it is and the newer regen speeds are you going to trade 2 hts for an archon unlikly unless you're going for a finishing push or scaping back to defend your base. | ||
Archerofaiur
United States4101 Posts
![]() Its kind of funny that the unit designed years ago just happens to be aerodynamic backwards and have broad stabilizing wings and backward facing engine. Crazy! | ||
Zeke50100
United States2220 Posts
On May 07 2010 09:27 Archerofaiur wrote: Interesting note. If you look closely the phoenix's engine "horns" give off flames even in reverse ![]() Its kind of funny that the unit designed years ago just happens to be aerodynamic backwards and have stabilizing wings and backward facing engine. Crazy! The thing is paper thin. Pretty easy to be aerodynamic both ways >.> Also, the engines are nothing like ours on real life. We have no idea how it works XD Maybe the pilots are just better. | ||
ROOTFayth
Canada3351 Posts
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oneThing
United States5 Posts
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HeyheyLBJ
Sweden160 Posts
On May 07 2010 09:30 Zeke50100 wrote: The thing is paper thin. Pretty easy to be aerodynamic both ways >.> Also, the engines are nothing like ours on real life. We have no idea how it works XD Maybe the pilots are just better. He actually said it's a coincidence (OR IS IT?) that the unit looks designed to be aerodynamically possible to fly backwards. | ||
RabidCicada
United States2 Posts
What they actually did was make armor more-important/more-effective against it. Same raw damage over same amount of time using more shots. This translates into armor preventing more of the damage because armor affects per-shot. | ||
lololol
5198 Posts
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lololol
5198 Posts
On May 07 2010 09:27 Archerofaiur wrote: Interesting note. If you look closely the phoenix's engine "horns" give off flames even in reverse ![]() Its kind of funny that the unit designed years ago just happens to be aerodynamic backwards and have stabilizing wings and backward facing engine. Crazy! I always thought they would look much better if they moved in reverse, it would fit the space fighter look a lot more. I don't really like the wide front. | ||
DeCoup
Australia1933 Posts
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HeyheyLBJ
Sweden160 Posts
On May 07 2010 09:32 oneThing wrote: PvZ will probably change most. I see pheonix being more applicable using micro, but Mutas (which were nearly impossible to defend against without early scout) are going to be even harder to stop. Sentry/Stalker now even weaker against mutas, will be forced to tech pheonix PvZ vs mutas. Really limits options in many cases imo. But... but mutas are incredibly easy to defend against only with stalkers. And sentries still do GOOD damage and have guardian shield. Only when there are like 16-20 mutas they begin to challenge stalkers/sentries. And by then you could easily have two phoenixes that take them all out... | ||
Forlorn
Korea (South)69 Posts
I already had a hard enough time dealing with the 4 gate early push from protoss. Now I don't know what to do against an early thor push. Infesters=worthless now. =( | ||
c.Deadly
United States545 Posts
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Siffer
United States467 Posts
On May 07 2010 09:02 Fayth wrote: is there any way to change our own hotkeys, I'm prob the only player with this problem, but I always have trouble clicking "Y" lolol, it'd help me to have it on another key, i could use yamato gun without having to check my keyboard lol http://en.wikipedia.org/wiki/Mavis_Beacon_Teaches_Typing | ||
Zeke50100
United States2220 Posts
On May 07 2010 09:32 HeyheyLBJ wrote: He actually said it's a coincidence (OR IS IT?) that the unit looks designed to be aerodynamically possible to fly backwards. Ah, I took it as a sarcastic way to point out how this wouldn't have made sense lore-wise at all o.0 Phoenix was, after all, designed to be a mobile air fighter. Why shouldn't it have a reverse mode? XD | ||
Archerofaiur
United States4101 Posts
On May 07 2010 09:36 Zeke50100 wrote: Ah, I took it as a sarcastic way to point out how this wouldn't have made sense lore-wise at all o.0 Phoenix was, after all, designed to be a mobile air fighter. Why shouldn't it have a reverse mode? XD Zeke wanted to pick a fight without actually contradicting anything i said. He probably had a bad day. | ||
Synwave
United States2803 Posts
Pheonix is just stupid, they gave one of the coolest and most difficult skills in sc1 to noobs with this patch. This doesn't increase skill in anyway it just gives awesome mobile death to a-movers. Im not even slightly happy about this. It's cool to see the BC's being brought into it but it remains to see if their faster build + ravens will mix into the current game without tipping the balance too hard. I like the changes to thor and colossus, they are still wicked powerful but they aren't this 1-shotting army of death if critical mass is reached. Ive played some but its still way to early to figure out how this effects balance. Corrupters are just...wat? The unit has always been a "wat" unit and now its just more "wat" They can keep up with my mutas better? Umm ok, is this supposed to make me feel better when the pheonixes rape both the mutas and corruptors because they can hang out and be pals now? Should I be busting out the uber-micro and splitting them using my mutas to harass while my corruptors run flank on the pheonix with the skills of a korean pro gamer and my opponent just...a-clicks to deal with it? So ups and downs this patch for me. Mostly though Im glad to see blizzard mixing it up and I think as long as they keep at it balance and skilled play shall be found. July 27th makes me nervous though. | ||
Papillon
Germany131 Posts
![]() very nice patch and especially thanks for the explanations for your changes http://forums.battle.net/thread.html?topicId=24702391969&sid=5000 | ||
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