• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:35
CEST 12:35
KST 19:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!32Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
LipoLyx Plus (Official)™ My Real Results! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini [Personal Project Share] Terran Defense v0.60 !!!NEW BUG!!! FIRE ARCHONS [Visual] New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8042 users

Incentives to move out on the Map - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
mcgavin
Profile Joined October 2007
Canada47 Posts
May 09 2010 23:42 GMT
#61
I think that the reason why you don't see alot of people moving out of there base unless they plan to attack or expand is because the map pool is pretty limited and most map are either too small or too big. When it only takes 15-20 sec to reach your opponents natural, there is no insentive to take possition in the middle when you could just chill by your choke where your re-enforcement are closer. Otherwise, maps like desert oasis makes it very dangerous to venture out far in fear of counter attacks. There's a 50-50 chance your opponent will end up taking the other route and it just turns into an elimination race. All you need is 2-3 cheap unit in the middle to scout expos and towers.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 10 2010 05:20 GMT
#62
On May 10 2010 08:42 mcgavin wrote:
I think that the reason why you don't see alot of people moving out of there base unless they plan to attack or expand is because the map pool is pretty limited and most map are either too small or too big. When it only takes 15-20 sec to reach your opponents natural, there is no insentive to take possition in the middle when you could just chill by your choke where your re-enforcement are closer. Otherwise, maps like desert oasis makes it very dangerous to venture out far in fear of counter attacks. There's a 50-50 chance your opponent will end up taking the other route and it just turns into an elimination race. All you need is 2-3 cheap unit in the middle to scout expos and towers.


I don't think any map is too big and DO is o dangerous to move out cuz of the 2 different paths...
https://soundcloud.com/thesamplethief
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 10 2010 05:25 GMT
#63
The problem right now is that players arent familiar enough with the races and units to truly be able to tell what they can get a way with when it comes to expanding. Expanding was the main reason to leave your base in broodwar, and it no doubt will be in SC2 as well. Once players learn what unit comps and timings allow them to drop an expo down, then we will start to see more movement.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
stork4ever
Profile Joined April 2010
United States1036 Posts
May 10 2010 05:26 GMT
#64
against zerg i move out asap, the last thing i want to do is move out and see half the map full of his creep **** and his units are running circles around me. I hate the creep and even when I'm zerg and I spread tumors like rats spread disease I feel like I'm cheating somehow.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
Last Edited: 2010-05-10 05:33:46
May 10 2010 05:32 GMT
#65
lol believe it or not, I have the most trouble against a P that sits tight in base and gets out 5-6 collusus then pushes out. It's quite gg

Or a T that pushes out with 4-5 Thors with mass Helions.

Mind you, this can be done quite quickly so that the advantage of having extra bases hasn't kicked in yet.

lol maybe i'm just noob but yea =S
StayFrosty
Profile Joined February 2010
Canada743 Posts
May 10 2010 05:34 GMT
#66
On May 04 2010 16:00 imBLIND wrote:
what about scout towers?
what about mineral patches that give more money?
what about having buildable terrain on the map so people can proxy?

how about winning the game? i don't think thats a reason to move out yet is it?

You might wanna play more games if you haven't already.


strong douchebaggery here
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 10 2010 05:37 GMT
#67
On May 10 2010 14:34 StayFrosty wrote:
Show nested quote +
On May 04 2010 16:00 imBLIND wrote:
what about scout towers?
what about mineral patches that give more money?
what about having buildable terrain on the map so people can proxy?

how about winning the game? i don't think thats a reason to move out yet is it?

You might wanna play more games if you haven't already.


strong douchebaggery here

...Because he is right?
Honestly, those are three legit reasons.
And its not like there wasn't turtling in scbw D:
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Darby.mcg
Profile Joined May 2010
United States16 Posts
May 10 2010 06:19 GMT
#68
Im not super pro, not by a long shot, but i do find it easier to do a 1 basing turtle strategy than any other. With Terran I just scan to make sure they aren't expanding, so i don't have to move out. With Protoss I just make an obs and patrol with it, and I don't really play Zerg much. If im moving out, I send 1 or 2 guys to the watch towers, and make sure there isn't anything coming and THEN i move out. I dont need to constantly move around.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 10 2010 09:54 GMT
#69
On May 10 2010 14:37 Comeh wrote:
Show nested quote +
On May 10 2010 14:34 StayFrosty wrote:
On May 04 2010 16:00 imBLIND wrote:
what about scout towers?
what about mineral patches that give more money?
what about having buildable terrain on the map so people can proxy?

how about winning the game? i don't think thats a reason to move out yet is it?

You might wanna play more games if you haven't already.


strong douchebaggery here

...Because he is right?
Honestly, those are three legit reasons.
And its not like there wasn't turtling in scbw D:


And it's not like you understand the topic at all....

Plz ppl - read the post's before you start writing stuff we've discussed 10x before in this thread.

It's not about expanding or getting single Units out on the Map, it's about constant movement and holding positions on the Map without necessarily attacking or expanding.
https://soundcloud.com/thesamplethief
KULA_u
Profile Joined March 2010
Switzerland107 Posts
May 10 2010 11:00 GMT
#70
I agree. units like the colossus, reaper, nydus, burrowed moving, medics that are also dropships, transformers (these are ok though, because they aren't that strong), etc. and bad map design force you to stay in your base, making it kind of boring to play and really boring to watch.

giving the player some real good incentives would really counteract this. watchtowers could be made more interesting (like only revealing the map in one direction, but farther.). High ground advantage HAS to come back. it is just so extremely sad, that all maps are basically flat with some minor obstacles. (high ground is either an extreme advantage or no advantage at all...) they improved the design possibilities with rocks, grass, watchtowers and yellow minerals, but just took away the most important thing in mapdesign: high ground.
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 47
MindelVK 13
StarCraft: Brood War
Shuttle 874
BeSt 476
Jaedong 468
Killer 352
firebathero 255
actioN 236
Stork 119
Soulkey 116
Sexy 109
ZerO 88
[ Show more ]
Last 69
Mind 48
Bale 47
Mong 38
hero 38
soO 24
Sharp 22
Barracks 21
HiyA 15
ZZZero.O 14
SilentControl 14
NotJumperer 11
scan(afreeca) 10
Sacsri 8
Hm[arnc] 7
Dota 2
XcaliburYe474
League of Legends
JimRising 382
Counter-Strike
zeus389
edward260
nookyyy 78
Super Smash Bros
Mew2King138
Other Games
gofns21768
singsing1751
B2W.Neo975
ZerO(Twitch)10
Organizations
Other Games
gamesdonequick1739
[ Show 11 non-featured ]
StarCraft 2
• LUISG 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV728
League of Legends
• Jankos1792
Upcoming Events
GSL
25m
AI Arena Tournament
6h 25m
Replay Cast
13h 25m
WardiTV Weekly
1d
Sparkling Tuna Cup
1d 23h
Afreeca Starleague
1d 23h
GSL
3 days
PiGosaur Cup
3 days
Replay Cast
4 days
The PondCast
4 days
[ Show More ]
IntoTheTV X SOOP
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.