• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:48
CET 17:48
KST 01:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League93
StarCraft 2
General
Behind the Blue - Team Liquid History Book No more SC2 streamers on team liquid? SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SCHNAIL now supports Remastered BW General Discussion Ziemie's Starcraft 1 Prequel Campaign Bot on ladder Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League [Women's StarCraft] MonstarZ vs BA 2026-10-30
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9160 users

Incentives to move out on the Map - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
mcgavin
Profile Joined October 2007
Canada47 Posts
May 09 2010 23:42 GMT
#61
I think that the reason why you don't see alot of people moving out of there base unless they plan to attack or expand is because the map pool is pretty limited and most map are either too small or too big. When it only takes 15-20 sec to reach your opponents natural, there is no insentive to take possition in the middle when you could just chill by your choke where your re-enforcement are closer. Otherwise, maps like desert oasis makes it very dangerous to venture out far in fear of counter attacks. There's a 50-50 chance your opponent will end up taking the other route and it just turns into an elimination race. All you need is 2-3 cheap unit in the middle to scout expos and towers.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 10 2010 05:20 GMT
#62
On May 10 2010 08:42 mcgavin wrote:
I think that the reason why you don't see alot of people moving out of there base unless they plan to attack or expand is because the map pool is pretty limited and most map are either too small or too big. When it only takes 15-20 sec to reach your opponents natural, there is no insentive to take possition in the middle when you could just chill by your choke where your re-enforcement are closer. Otherwise, maps like desert oasis makes it very dangerous to venture out far in fear of counter attacks. There's a 50-50 chance your opponent will end up taking the other route and it just turns into an elimination race. All you need is 2-3 cheap unit in the middle to scout expos and towers.


I don't think any map is too big and DO is o dangerous to move out cuz of the 2 different paths...
https://soundcloud.com/thesamplethief
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 10 2010 05:25 GMT
#63
The problem right now is that players arent familiar enough with the races and units to truly be able to tell what they can get a way with when it comes to expanding. Expanding was the main reason to leave your base in broodwar, and it no doubt will be in SC2 as well. Once players learn what unit comps and timings allow them to drop an expo down, then we will start to see more movement.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
stork4ever
Profile Joined April 2010
United States1036 Posts
May 10 2010 05:26 GMT
#64
against zerg i move out asap, the last thing i want to do is move out and see half the map full of his creep **** and his units are running circles around me. I hate the creep and even when I'm zerg and I spread tumors like rats spread disease I feel like I'm cheating somehow.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
Last Edited: 2010-05-10 05:33:46
May 10 2010 05:32 GMT
#65
lol believe it or not, I have the most trouble against a P that sits tight in base and gets out 5-6 collusus then pushes out. It's quite gg

Or a T that pushes out with 4-5 Thors with mass Helions.

Mind you, this can be done quite quickly so that the advantage of having extra bases hasn't kicked in yet.

lol maybe i'm just noob but yea =S
StayFrosty
Profile Joined February 2010
Canada743 Posts
May 10 2010 05:34 GMT
#66
On May 04 2010 16:00 imBLIND wrote:
what about scout towers?
what about mineral patches that give more money?
what about having buildable terrain on the map so people can proxy?

how about winning the game? i don't think thats a reason to move out yet is it?

You might wanna play more games if you haven't already.


strong douchebaggery here
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 10 2010 05:37 GMT
#67
On May 10 2010 14:34 StayFrosty wrote:
Show nested quote +
On May 04 2010 16:00 imBLIND wrote:
what about scout towers?
what about mineral patches that give more money?
what about having buildable terrain on the map so people can proxy?

how about winning the game? i don't think thats a reason to move out yet is it?

You might wanna play more games if you haven't already.


strong douchebaggery here

...Because he is right?
Honestly, those are three legit reasons.
And its not like there wasn't turtling in scbw D:
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Darby.mcg
Profile Joined May 2010
United States16 Posts
May 10 2010 06:19 GMT
#68
Im not super pro, not by a long shot, but i do find it easier to do a 1 basing turtle strategy than any other. With Terran I just scan to make sure they aren't expanding, so i don't have to move out. With Protoss I just make an obs and patrol with it, and I don't really play Zerg much. If im moving out, I send 1 or 2 guys to the watch towers, and make sure there isn't anything coming and THEN i move out. I dont need to constantly move around.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 10 2010 09:54 GMT
#69
On May 10 2010 14:37 Comeh wrote:
Show nested quote +
On May 10 2010 14:34 StayFrosty wrote:
On May 04 2010 16:00 imBLIND wrote:
what about scout towers?
what about mineral patches that give more money?
what about having buildable terrain on the map so people can proxy?

how about winning the game? i don't think thats a reason to move out yet is it?

You might wanna play more games if you haven't already.


strong douchebaggery here

...Because he is right?
Honestly, those are three legit reasons.
And its not like there wasn't turtling in scbw D:


And it's not like you understand the topic at all....

Plz ppl - read the post's before you start writing stuff we've discussed 10x before in this thread.

It's not about expanding or getting single Units out on the Map, it's about constant movement and holding positions on the Map without necessarily attacking or expanding.
https://soundcloud.com/thesamplethief
KULA_u
Profile Joined March 2010
Switzerland107 Posts
May 10 2010 11:00 GMT
#70
I agree. units like the colossus, reaper, nydus, burrowed moving, medics that are also dropships, transformers (these are ok though, because they aren't that strong), etc. and bad map design force you to stay in your base, making it kind of boring to play and really boring to watch.

giving the player some real good incentives would really counteract this. watchtowers could be made more interesting (like only revealing the map in one direction, but farther.). High ground advantage HAS to come back. it is just so extremely sad, that all maps are basically flat with some minor obstacles. (high ground is either an extreme advantage or no advantage at all...) they improved the design possibilities with rocks, grass, watchtowers and yellow minerals, but just took away the most important thing in mapdesign: high ground.
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
IPSL
01:00
Ro24 Group A
eOnzErG vs McRibbed
LancerX vs StRyKeR
Liquipedia
Epic.LAN
22:00
Epic.LAN 49 Playoffs Stage
epiclan76
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2299
Hui .238
SHIN 111
BRAT_OK 77
MindelVK 8
StarCraft: Brood War
Calm 3962
Shuttle 784
Soulkey 114
Mind 108
Dewaltoss 97
Bonyth 85
scan(afreeca) 71
Zeus 56
Classic 38
910 23
[ Show more ]
soO 22
Rock 21
ajuk12(nOOB) 19
PianO 18
Hm[arnc] 17
Movie 10
Sacsri 8
Shine 8
Dota 2
Gorgc12166
monkeys_forever365
LuMiX1
Counter-Strike
pashabiceps1624
Heroes of the Storm
Khaldor220
Other Games
B2W.Neo1002
Beastyqt314
mouzStarbuck199
KnowMe187
ToD133
QueenE97
ArmadaUGS94
Trikslyr34
Chillindude16
Organizations
Other Games
ComeBackTV 335
[ Show 18 non-featured ]
StarCraft 2
• 3DClanTV 43
• poizon28 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Airneanach37
• ChaeLyn 7
• FirePhoenix3
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2110
League of Legends
• Nemesis2122
• Jankos1225
Other Games
• Shiphtur364
Upcoming Events
AI Arena Tournament
12m
OSC
21h 12m
Yamato Cup
22h 12m
IPSL
1d
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 6h
WardiTV Weekly
1d 19h
Ultimate Battle
1d 19h
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
Patches Events
2 days
PiGosaur Cup
3 days
[ Show More ]
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.