• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:28
CET 16:28
KST 00:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
BW General Discussion A new season just kicks off BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube TvZ is the most complete match up
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1926 users

Incentives to move out on the Map - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
mcgavin
Profile Joined October 2007
Canada47 Posts
May 09 2010 23:42 GMT
#61
I think that the reason why you don't see alot of people moving out of there base unless they plan to attack or expand is because the map pool is pretty limited and most map are either too small or too big. When it only takes 15-20 sec to reach your opponents natural, there is no insentive to take possition in the middle when you could just chill by your choke where your re-enforcement are closer. Otherwise, maps like desert oasis makes it very dangerous to venture out far in fear of counter attacks. There's a 50-50 chance your opponent will end up taking the other route and it just turns into an elimination race. All you need is 2-3 cheap unit in the middle to scout expos and towers.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 10 2010 05:20 GMT
#62
On May 10 2010 08:42 mcgavin wrote:
I think that the reason why you don't see alot of people moving out of there base unless they plan to attack or expand is because the map pool is pretty limited and most map are either too small or too big. When it only takes 15-20 sec to reach your opponents natural, there is no insentive to take possition in the middle when you could just chill by your choke where your re-enforcement are closer. Otherwise, maps like desert oasis makes it very dangerous to venture out far in fear of counter attacks. There's a 50-50 chance your opponent will end up taking the other route and it just turns into an elimination race. All you need is 2-3 cheap unit in the middle to scout expos and towers.


I don't think any map is too big and DO is o dangerous to move out cuz of the 2 different paths...
https://soundcloud.com/thesamplethief
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 10 2010 05:25 GMT
#63
The problem right now is that players arent familiar enough with the races and units to truly be able to tell what they can get a way with when it comes to expanding. Expanding was the main reason to leave your base in broodwar, and it no doubt will be in SC2 as well. Once players learn what unit comps and timings allow them to drop an expo down, then we will start to see more movement.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
stork4ever
Profile Joined April 2010
United States1036 Posts
May 10 2010 05:26 GMT
#64
against zerg i move out asap, the last thing i want to do is move out and see half the map full of his creep **** and his units are running circles around me. I hate the creep and even when I'm zerg and I spread tumors like rats spread disease I feel like I'm cheating somehow.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
Last Edited: 2010-05-10 05:33:46
May 10 2010 05:32 GMT
#65
lol believe it or not, I have the most trouble against a P that sits tight in base and gets out 5-6 collusus then pushes out. It's quite gg

Or a T that pushes out with 4-5 Thors with mass Helions.

Mind you, this can be done quite quickly so that the advantage of having extra bases hasn't kicked in yet.

lol maybe i'm just noob but yea =S
StayFrosty
Profile Joined February 2010
Canada743 Posts
May 10 2010 05:34 GMT
#66
On May 04 2010 16:00 imBLIND wrote:
what about scout towers?
what about mineral patches that give more money?
what about having buildable terrain on the map so people can proxy?

how about winning the game? i don't think thats a reason to move out yet is it?

You might wanna play more games if you haven't already.


strong douchebaggery here
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 10 2010 05:37 GMT
#67
On May 10 2010 14:34 StayFrosty wrote:
Show nested quote +
On May 04 2010 16:00 imBLIND wrote:
what about scout towers?
what about mineral patches that give more money?
what about having buildable terrain on the map so people can proxy?

how about winning the game? i don't think thats a reason to move out yet is it?

You might wanna play more games if you haven't already.


strong douchebaggery here

...Because he is right?
Honestly, those are three legit reasons.
And its not like there wasn't turtling in scbw D:
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Darby.mcg
Profile Joined May 2010
United States16 Posts
May 10 2010 06:19 GMT
#68
Im not super pro, not by a long shot, but i do find it easier to do a 1 basing turtle strategy than any other. With Terran I just scan to make sure they aren't expanding, so i don't have to move out. With Protoss I just make an obs and patrol with it, and I don't really play Zerg much. If im moving out, I send 1 or 2 guys to the watch towers, and make sure there isn't anything coming and THEN i move out. I dont need to constantly move around.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 10 2010 09:54 GMT
#69
On May 10 2010 14:37 Comeh wrote:
Show nested quote +
On May 10 2010 14:34 StayFrosty wrote:
On May 04 2010 16:00 imBLIND wrote:
what about scout towers?
what about mineral patches that give more money?
what about having buildable terrain on the map so people can proxy?

how about winning the game? i don't think thats a reason to move out yet is it?

You might wanna play more games if you haven't already.


strong douchebaggery here

...Because he is right?
Honestly, those are three legit reasons.
And its not like there wasn't turtling in scbw D:


And it's not like you understand the topic at all....

Plz ppl - read the post's before you start writing stuff we've discussed 10x before in this thread.

It's not about expanding or getting single Units out on the Map, it's about constant movement and holding positions on the Map without necessarily attacking or expanding.
https://soundcloud.com/thesamplethief
KULA_u
Profile Joined March 2010
Switzerland107 Posts
May 10 2010 11:00 GMT
#70
I agree. units like the colossus, reaper, nydus, burrowed moving, medics that are also dropships, transformers (these are ok though, because they aren't that strong), etc. and bad map design force you to stay in your base, making it kind of boring to play and really boring to watch.

giving the player some real good incentives would really counteract this. watchtowers could be made more interesting (like only revealing the map in one direction, but farther.). High ground advantage HAS to come back. it is just so extremely sad, that all maps are basically flat with some minor obstacles. (high ground is either an extreme advantage or no advantage at all...) they improved the design possibilities with rocks, grass, watchtowers and yellow minerals, but just took away the most important thing in mapdesign: high ground.
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
12:00
#47 - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 4243
Rain 3026
Hyuk 652
Jaedong 606
Mini 344
EffOrt 227
actioN 217
Hyun 171
ggaemo 145
hero 125
[ Show more ]
PianO 121
Rush 102
Hm[arnc] 101
Dewaltoss 94
JYJ 94
JulyZerg 85
Aegong 68
sSak 64
Barracks 61
Backho 60
Mind 55
[sc1f]eonzerg 48
Free 35
Shuttle 34
zelot 22
Movie 19
Shine 17
yabsab 15
ivOry 11
Rock 10
Noble 8
Britney 1
Dota 2
Gorgc5998
qojqva1279
canceldota27
Counter-Strike
fl0m3321
shoxiejesuss1733
byalli487
Heroes of the Storm
crisheroes227
MindelVK10
Other Games
singsing2323
B2W.Neo946
hiko604
Lowko362
Fuzer 266
DeMusliM259
XaKoH 131
Hui .105
Liquid`VortiX105
djWHEAT92
Trikslyr40
QueenE30
Organizations
Counter-Strike
PGL35308
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV431
• lizZardDota250
League of Legends
• Nemesis3381
• Jankos1185
• TFBlade1056
Upcoming Events
Big Brain Bouts
1h 32m
Harstem vs MaNa
Reynor vs SKillous
Replay Cast
8h 32m
PiG Sty Festival
17h 32m
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
18h 32m
Epic.LAN
20h 32m
Replay Cast
1d 8h
PiG Sty Festival
1d 17h
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
1d 18h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-19
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: King of Kings
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.