• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:48
CEST 09:48
KST 16:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Dawn of War IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2059 users

The proportion of each race at top level - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
May 03 2010 15:04 GMT
#21
On May 03 2010 23:16 Takkara wrote:
Show nested quote +
On May 03 2010 23:12 Tenn wrote:
Takkara: You're right that you can present almost what you want with statistics. But you can still draw some conclusions though. E.g. that it seems to be a trend that Protoss is in fact more used than the other races, in exception for the Top 10 occasion.

So sure, statistics can be misleading, but they most often show you something.. That's how insurance companies makes money..


Yes, numbers are important. But if you're going to throw a number of people around as significant, there should be a justification. For example, someone broke down the Asia numbers by people above 2000 rating and people above 1800 rating. Those are more meaningful breakdowns than just 250. Because, if you look at the data, for some weird reason it's REALLY prone to runs. So sometimes stopping at 245 instead of 250 means that you lopped off like 5 protoss, which would really change the number distribution.

Case in point:
The OP says that based on Euro Top 250, things look balanced there. If he did the same thing with the Top 100, he'd see Zerg as BADLY overrepresented. Same thing with the US and Protoss.


Not really. The best representative sample is 250 in this case. The top 100 gives you a misrepresentation of data. You're working backwards....
"We have unfinished business, I and he."
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 03 2010 15:08 GMT
#22
Terran is clearly an underpowered race at the moment. Most of this is due to macro mechanics, Terran has to seriously commit to a build and right now every single thing terran does has specific hard counters from zerg and protoss. Terrans haven't found a golden unit mix in either matchup and to be honest I don't think they will.
Half man, half bear, half pig.
rhap
Profile Joined April 2010
Brazil136 Posts
Last Edited: 2010-05-03 15:26:25
May 03 2010 15:20 GMT
#23
Is this a thread about the rankings on US/EU/ASIA or a thread about terran whine? I see terrans on every important tourney doing good against zergs and protoss, and even winning. Idk what are you people complaining about. Maybe less people play the race, who knows. Tourneys are a better representative imo.
Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2010-05-03 15:35:02
May 03 2010 15:31 GMT
#24
On May 04 2010 00:04 Amber[LighT] wrote:
Show nested quote +
On May 03 2010 23:16 Takkara wrote:
On May 03 2010 23:12 Tenn wrote:
Takkara: You're right that you can present almost what you want with statistics. But you can still draw some conclusions though. E.g. that it seems to be a trend that Protoss is in fact more used than the other races, in exception for the Top 10 occasion.

So sure, statistics can be misleading, but they most often show you something.. That's how insurance companies makes money..


Yes, numbers are important. But if you're going to throw a number of people around as significant, there should be a justification. For example, someone broke down the Asia numbers by people above 2000 rating and people above 1800 rating. Those are more meaningful breakdowns than just 250. Because, if you look at the data, for some weird reason it's REALLY prone to runs. So sometimes stopping at 245 instead of 250 means that you lopped off like 5 protoss, which would really change the number distribution.

Case in point:
The OP says that based on Euro Top 250, things look balanced there. If he did the same thing with the Top 100, he'd see Zerg as BADLY overrepresented. Same thing with the US and Protoss.


Not really. The best representative sample is 250 in this case. The top 100 gives you a misrepresentation of data. You're working backwards....
Best according to what criteria? Because you are of the opinion that those numbers look realistic?

Without additional data top xxx will always be skewed when compared to top yyy.

The worst part is when people take the asia numbers(zerg 70%) at the very top and say zerg is OP because of it. What they neglect to take into account is that 2000 rating or above or top 10 or anything extremely narrow like that is a ridiculously small sample size where its actually possible to start saying "the terrans and protosses at that level are just bad" while something like that would be ridiculous when seen across the entire population.

Now, don't get me wrong, it is entirely possible that zerg is OP at a high enough level of play, it's just that these numbers aren't nearly enough to conclusively prove it.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
epik151
Profile Joined February 2008
312 Posts
May 03 2010 15:31 GMT
#25
Reaper harass into marauder. Tanks, ghosts, vikings, medivacs waiting in the wings.

Terran seems pretty easy right now. You just gotta hit early with those reapers and micro well. Take out depots and not just workers.
Vargavaka
Profile Joined March 2010
Sweden111 Posts
Last Edited: 2010-05-03 16:17:44
May 03 2010 16:17 GMT
#26
Interesting numbers, although as Takkara said, not really anything that you could draw any real conclusions from. The idea that the sample size of 250 players is "big enough" is a moot point when it's not randomly selected. It only represents the top 250 and nothing else.

A random sample of 250 Platium players, for example, would at least be something you could see as representative for the distribution of the races in the Platinum League.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
May 03 2010 16:20 GMT
#27
On May 03 2010 23:31 gavss wrote:
I am not surprised. Terran requires higher apm, skill and game iq right now.

Terran needs to have 4 or 5 types of units and abilities to deal with an army that has almost no unit diversity. It is ridiculous.
Terran always has lower production than spawn larva or warpgate production.
Terran doesn't have an endgame unit. Thors and battlecruisers are support units.
Terran needs to build production buildings while zerg just spawns larva.
Terran needs to build walls if he doesn't reaper rush.
Terran needs to build air units to counter some ground units like collossus.
Terran doesn't have a viable pure mech build.


i wonder if this guy is a (bad) terran player.
gavss
Profile Joined February 2010
Turkey94 Posts
May 03 2010 16:48 GMT
#28
On May 04 2010 01:20 hoovehand wrote:
Show nested quote +
On May 03 2010 23:31 gavss wrote:
I am not surprised. Terran requires higher apm, skill and game iq right now.

Terran needs to have 4 or 5 types of units and abilities to deal with an army that has almost no unit diversity. It is ridiculous.
Terran always has lower production than spawn larva or warpgate production.
Terran doesn't have an endgame unit. Thors and battlecruisers are support units.
Terran needs to build production buildings while zerg just spawns larva.
Terran needs to build walls if he doesn't reaper rush.
Terran needs to build air units to counter some ground units like collossus.
Terran doesn't have a viable pure mech build.


i wonder if this guy is a (bad) terran player.


i am a casual gamer in gold league.
Antpile
Profile Joined March 2009
United States213 Posts
May 03 2010 19:48 GMT
#29
On May 03 2010 23:31 gavss wrote:
I am not surprised. Terran requires higher apm, skill and game iq right now.

Terran needs to have 4 or 5 types of units and abilities to deal with an army that has almost no unit diversity. It is ridiculous.
Terran always has lower production than spawn larva or warpgate production.
Terran doesn't have an endgame unit. Thors and battlecruisers are support units.
Terran needs to build production buildings while zerg just spawns larva.
Terran needs to build walls if he doesn't reaper rush.
Terran needs to build air units to counter some ground units like collossus.
Terran doesn't have a viable pure mech build.


Wow, this guy isn't biased or anything.

- Terran army almost always needs to be flanked by zerg or engaged in a disadvantage position by toss.
- Terran units are very very effective for cost and reactors can give very high production.
- Battlecruisers are just fine. Broodlords and colossus both need army support to survive.
- Zerg has to build a specific building and research a specific upgrade for every unit they want to make and toss has three different tech trees to go up. Terrans have one tech tree that they can climb extremely quickly that gives them access to almost the entirety of their arsenal.
- Terran CAN build walls. Zerg can not wall at all and protoss don't wall as effectively. Why are you complaining about a terran advantage?
- Everyone needs to build air units to counter colossus. Guess which air unit counters colossus the hardest? Yep, the viking.
- So? Toss can't survive on only robo bay units either. Just cause mech could be used by itself in SC1 doesn't mean it needs to be an army in itself in SC2. Mix marauders with your mech, works wonders.

Seriously man, you need to spend a week playing random so that you have better situational awareness.
smore
Profile Joined February 2010
United States156 Posts
May 03 2010 19:54 GMT
#30
from artosis's latest vid at the playXP lan he said something like 80% of the people there were zerg and it consisted of pretty much the cream of the crop players from the asia server

he also said that on the asia ladder he plays a lot of "1-base-all-in noobie-protoss" at the top of plat league that didnt make it to the lan because theyre pretty much a 1 trick pony
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 03 2010 20:04 GMT
#31
On May 04 2010 04:54 smore wrote:
from artosis's latest vid at the playXP lan he said something like 80% of the people there were zerg and it consisted of pretty much the cream of the crop players from the asia server

he also said that on the asia ladder he plays a lot of "1-base-all-in noobie-protoss" at the top of plat league that didnt make it to the lan because theyre pretty much a 1 trick pony


Most protoss nowadays do 1 base allin play because it's really easy and really hard to stop if you don't know exactly what you're doing. The problem is in TvP you stop it with tanks/bunkers/maybe a PF. On a lot of maps you can't because of backdoors or impossible to defend naturals. Maps like LT and metalopolis aren't that bad, but everything else is pretty god awful.

This basically forces T into 1 base play, which means you're behind in eco unless you manage to damage the protoss eco or win outright in the first 10 minutes. Terran simply can't keep up with protoss eco without using every 50 energy on mule, and you can't use every 50 energy on mule because you have to be scouting. This is why so many terrans do 6 rax reaper or proxy barracks marauder cheeses. Banshees and 1 base timing pushes are no better. It's simply a way to dodge the macro game rather than find a way to win it.

It's not that T can't win, it's that T can't consistently win without cheesing. Hence, you'll see a lot more success PvT at higher level because higher level players don't die to cheese as easily (better scouting, awareness, micro, etc).

I think it's mostly a problem with the map pool tbh. I was playing some TvPs on remakes of desti and chupung the other day and it's still really hard, but it's much easier to play a macro game, and I feel like I lost due to my mistakes and not because of BOs or map design. It was also SO much more fun to play a real macro game. Btw, ghostmech = amazing on desti!
Half man, half bear, half pig.
StarStruck
Profile Blog Joined April 2010
25339 Posts
May 03 2010 20:07 GMT
#32
After playing 50 games of random, I switched to Zerg full-time because they're just so fricking good. My macro is just too good with them atm. Not surprised most of the old pros went Z.
zomgzergrush
Profile Joined August 2008
United States923 Posts
May 03 2010 20:08 GMT
#33
I didn't realize that the Z percentage was so low there...
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Zed03
Profile Joined July 2008
Canada112 Posts
Last Edited: 2010-05-03 20:51:59
May 03 2010 20:50 GMT
#34
These stats mean nothing in regards to race balance.

Dustin has already stated 47% of players play Protos. Obviously there's going to be more Protos at the top if almost 50% of the community play Protos.

A tiny portion of players play Zerg, yet they make up 33% of the top ladder.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
May 06 2010 06:29 GMT
#35
Any updates to the asian server list?
Thank God and gunrun.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 06 2010 06:41 GMT
#36
On May 04 2010 01:17 Vargavaka wrote:
Interesting numbers, although as Takkara said, not really anything that you could draw any real conclusions from. The idea that the sample size of 250 players is "big enough" is a moot point when it's not randomly selected. It only represents the top 250 and nothing else.

A random sample of 250 Platium players, for example, would at least be something you could see as representative for the distribution of the races in the Platinum League.


It's better to look at just the top 250 players. I'm not sure why people think it needs to be a random sample in a game where there's a huge learning curve.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-05-06 07:29:50
May 06 2010 07:12 GMT
#37
On May 04 2010 00:20 rhap wrote:
Is this a thread about the rankings on US/EU/ASIA or a thread about terran whine? I see terrans on every important tourney doing good against zergs and protoss, and even winning. Idk what are you people complaining about. Maybe less people play the race, who knows. Tourneys are a better representative imo.


First of all, there are way less Terrans high up in the Tournaments than Zerg and Protoss. Look at the Zotac-Cups for example:

14 different players overall made it to the Finals in the 10 times so far, only 3 of them were Terrans and only one of them was able to win and that was a long time ago in Cup#3.

The reason why Terran is underperforming atm. and will keep getting weaker and weaker is IMHO, because Terran has to surprise the opponent in some way to be able to win with early harrassment (reaper), fast-tech to certain Units (Banshee-rush) or surprise the opponent with Thor-Drop's, Hellion-Drop's, Tanks on Cliffs etc. if you don't just want to rely on Mass-Marauders.

It's IMHO very hard for Terran to play a standard-game because for one thing all their Units have very strong counters to them and they just aren't that good at defending anymore, one example:

- You wan't to get up a fairly early expansion with T against P without dying to cheese, so what do you have to prepare for?

1) DT's (even if you see no council/shrine, it could be a proxy somewhere on the map)
--> Save Scans, which are basically 275 minerals, which is A LOT to kill one DT or get up turrets which aren't that good against DT's anymore either, because they cost more than in SC:BW, but do more DMG, but what does the DMG-buff help against DT's?
2) VR-Rush (even if you scout properly, it could again be a proxy)
--> you need a lot of Marines and vikings and/or turrets - everything quite expensive
3) 4-Warpgate timing-push
--> you need Bunkers and lots of Units
4) Timing-Push with Immortals
--> you need M&M's and probably Ghost for EMP
5) Collossi-rush
--> you shouldn't have many Marines and most likely you'd want to have some vikings
6) Protoss goes for a rather fast exe
--> you'd want to have the least amount of minerals spent on static defense as possible

So for a safe build you need let's say 3 Turrets (e-bay cost's 125, 3 Turrets 300, which is 425 - more than one expansion worth of money just to be kinda safe while defending against cheese/rushes?) But now comes the timing-push, against which you'll definitely loose with more than 400 minerals worth of stuff that doesn't help against warpgate-units and Immortal or that is a waste if the Protoss opted to go for an expansion himself. Also, the Mass Marines against VR's/Immo's get raped by Collossi and the Marauders by Immortals, without EMP-support... to defend against the same sort of stuff (VR/DT/Timing-push), Protoss just has to go robo and "waste" 50/100 for mobile detection and splash a bit more stalkers/sentries in their Unitmix as Antiair! So it's also easier to defend against timing-pushes and be economical nonetheless. Same is with Zerg - they don't have to go far out into other techroutes and build stuff they don't need if the opponent does not choose to go a certain way in his tech, cuz Queens are Anti-Air (so just splash in additional queens if necessary) and at T2, you can morph an Ovi into overseer and you have AntiAir anyways with Mutas/Hydras and economy-wise, Z should be fine with their FE anyways.

The Problem here is that the different ways to deal with the Protoss potential strategy are very different, so it's hard to be cost-effective and play safe at the same time. Besides, T is IMHO the race which is depending the most on Upgrades and Synergies between the Units. So besides wanting to play safe and having some Turrets and a good Unitmix AND the fact you want to get up your Expansion as fast as possible, you also want to get stim, shield-upgrade, marauder-upgrade, Medivacs to support your Infantry-Units etc.

I'm not saying that Terran Unit's aren't good, but if you want to come up with a fairly solid build, which is something you have to do to play solid on a higher level, T has just a hard time. Of course, this may not only be due to balancing-issues, but it's IMHO a Problem T's suffer from atm.

What I want to see, just to be able to come up with a safe build for starters, is just better static defense to hold of cheese/rushes/timing-attacks. With that I mean for example cheaper Turrets and no Bonus-DMG against Buildings because they are considered "armored", so you can actually keep a bunker alive by repairing it in dire situations. Also, Make E-Bay cheaper and able to fly, so you can defend better against stuff on your cliffs.
https://soundcloud.com/thesamplethief
Tristan
Profile Blog Joined December 2009
Canada566 Posts
May 06 2010 08:02 GMT
#38
On May 04 2010 04:48 Antpile wrote:
- Everyone needs to build air units to counter colossus. Guess which air unit counters colossus the hardest? Yep, the viking.
.


[image loading]

Not saying I disagree with you on the rest but this is the unit that does double damage to massive
http://Zangano431.tumblr.com/
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2010-05-06 08:06:38
May 06 2010 08:06 GMT
#39
On May 06 2010 17:02 TheElitists wrote:
Show nested quote +
On May 04 2010 04:48 Antpile wrote:
- Everyone needs to build air units to counter colossus. Guess which air unit counters colossus the hardest? Yep, the viking.
.


+ Show Spoiler +
[image loading]


Not saying I disagree with you on the rest but this is the unit that does double damage to massive


Vikings are cheaper, have 3 more range and deal more DPS to colossi. They have less HP, but their insane range compensates very well for that.
If you have a good reason to disagree with the above, please tell me. Thank you.
Tristan
Profile Blog Joined December 2009
Canada566 Posts
May 06 2010 08:07 GMT
#40
on an unrelated note damn corruptors look creepy as hell.
http://Zangano431.tumblr.com/
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft454
ProTech129
Nina 123
StarCraft: Brood War
Mind 222
Killer 177
Nal_rA 50
910 49
Hm[arnc] 26
Mong 21
ZergMaN 14
NotJumperer 13
Bale 12
Sharp 1
[ Show more ]
Horang2 0
Dota 2
monkeys_forever218
NeuroSwarm95
Counter-Strike
ceh9460
allub95
Super Smash Bros
hungrybox377
Westballz38
Other Games
C9.Mang0377
Mew2King67
Organizations
Other Games
gamesdonequick913
StarCraft: Brood War
UltimateBattle 75
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• LUISG 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4432
• Stunt530
Upcoming Events
Escore
2h 12m
The PondCast
2h 12m
WardiTV Invitational
3h 12m
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
8h 12m
Fjant vs Bly
Serral vs Shameless
OSC
14h 12m
Replay Cast
16h 12m
CranKy Ducklings
1d 2h
RSL Revival
1d 2h
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1d 3h
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
1d 7h
[ Show More ]
BSL
1d 11h
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
1d 16h
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2 days
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
3 days
Afreeca Starleague
3 days
Soma vs Leta
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Light vs Flash
Replay Cast
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
Escore Tournament S2: W6
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.