Terran
60 (24%)
Protoss
94 (38%)
Zerg
74 (30%)
Random
23 (9%)
edit: Europe:
Terran
71 (28%)
Protoss
84 (34%)
Zerg
81 (32%)
Random
15 (6%)
The Korean ranks aren't available on that site unfortunately.
| Forum Index > SC2 General |
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gravity
Australia1988 Posts
Terran 60 (24%) Protoss 94 (38%) Zerg 74 (30%) Random 23 (9%) edit: Europe: Terran 71 (28%) Protoss 84 (34%) Zerg 81 (32%) Random 15 (6%) The Korean ranks aren't available on that site unfortunately. | ||
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aseq
Netherlands3992 Posts
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Snaiil
Sweden312 Posts
Would be nice to see one for Europe as well, if it isn't too much of a hassle. | ||
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nedsat
27 Posts
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Erucious
Norway393 Posts
I know a lot of people arent bothered to ladder much anymore since the issues with account resetting, so it might be a bit skewed (albeit, this counts for all races) | ||
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spinesheath
Germany8679 Posts
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rhap
Brazil136 Posts
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zealing
Canada806 Posts
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gravity
Australia1988 Posts
On May 03 2010 22:26 aseq wrote: That would be cool, is it a lot of work? I also wonder how things are in Korea, still wondering why there is such a difference still, I had expected Korea and the rest of the world to integrate more for the sc2 beta. Nope, I made small script so it's easy. They don't have the Korean ladder on that site, so here's Europe: Terran 71 (28%) Protoss 84 (34%) Zerg 81 (32%) Random 15 (6%) Looks like the races a are a bit more balanced there. | ||
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einohr
Germany45 Posts
On May 03 2010 22:26 aseq wrote: That would be cool, is it a lot of work? I also wonder how things are in Korea, still wondering why there is such a difference still, I had expected Korea and the rest of the world to integrate more for the sc2 beta. Here's a link with the Top 100 from asia (4/18) http://sc2.17173.com/content/2010-04-19/20100419160405006.shtml More than 1800 points Terran 25 (24.3%) Protoss 41 (39.8%) Zerg 33 (32.0% Random 4 (3.9%) 2000 or above Terran 6 (15.8%) Protoss 13 (34.2%) Zerg 18 (47.4%) Random 1 (2.6%) | ||
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Sent
United States120 Posts
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Takkara
United States2503 Posts
US: ![]() Europe: ![]() Asia: ![]() | ||
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TheMick
Great Britain164 Posts
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Tenn
Sweden12 Posts
So sure, statistics can be misleading, but they most often show you something.. That's how insurance companies makes money.. | ||
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Takkara
United States2503 Posts
On May 03 2010 23:12 Tenn wrote: Takkara: You're right that you can present almost what you want with statistics. But you can still draw some conclusions though. E.g. that it seems to be a trend that Protoss is in fact more used than the other races, in exception for the Top 10 occasion. So sure, statistics can be misleading, but they most often show you something.. That's how insurance companies makes money.. Yes, numbers are important. But if you're going to throw a number of people around as significant, there should be a justification. For example, someone broke down the Asia numbers by people above 2000 rating and people above 1800 rating. Those are more meaningful breakdowns than just 250. Because, if you look at the data, for some weird reason it's REALLY prone to runs. So sometimes stopping at 245 instead of 250 means that you lopped off like 5 protoss, which would really change the number distribution. Case in point: The OP says that based on Euro Top 250, things look balanced there. If he did the same thing with the Top 100, he'd see Zerg as BADLY overrepresented. Same thing with the US and Protoss. | ||
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gravity
Australia1988 Posts
On May 03 2010 22:57 Takkara wrote: Here's the thing about numbers, they can say anything you want it to say. The first question, even before "why is Terran so low" is "why the Top 250?" Is that somehow the most representative amount? Is that where you ran out of effort to do more? Is it a somehow important percentage of top players? It's so meaningless. To prove it, I compiled the Top 10, and all the numbers at values of 25 thereafter. You can see it shows completely different results depending on where you decide to draw your arbitrary cutoff. So I don't think your numbers show anything. I chose 250 because AFAIK it's the smallest number that would be considered reasonably valid for a political poll. Obviously it's a bit different because we don't expect an even distribution as the number of players included increases. Depending on what rating/rank you consider good you might want to include even more. | ||
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Takkara
United States2503 Posts
On May 03 2010 23:19 gravity wrote: Show nested quote + On May 03 2010 22:57 Takkara wrote: Here's the thing about numbers, they can say anything you want it to say. The first question, even before "why is Terran so low" is "why the Top 250?" Is that somehow the most representative amount? Is that where you ran out of effort to do more? Is it a somehow important percentage of top players? It's so meaningless. To prove it, I compiled the Top 10, and all the numbers at values of 25 thereafter. You can see it shows completely different results depending on where you decide to draw your arbitrary cutoff. So I don't think your numbers show anything. I chose 250 because AFAIK it's the smallest number that would be considered reasonably valid for a political poll. Obviously it's a bit different because we don't expect an even distribution as the number of players included increases. But taking the Top 250 isn't representative of the population. The Top 250 is a very particular subset of the population. If you wanted to see what the makeup of races was for all of SC2, then you'd need a random sampling of the population. You're not doing that. You're trying to show what the makeup of the competitive scene is to find imbalance. That's fine. I'm just saying if you stop at 10, 50, 100, 250, or even go farther to 500, 1000, the numbers are different. So I'm saying that whatever conclusions you'd draw from 250, you'd draw different ones at either 100 or 500. So the numbers are interesting, as numbers always are, but they don't really prove much that you can truly stand on. I'm not trying to be argumentative. I'm just trying to stop a lot of people using these types of tabulations as Grand Proof that X race is OP or Y race needs a nerf. | ||
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gravity
Australia1988 Posts
On May 03 2010 23:24 Takkara wrote: Show nested quote + On May 03 2010 23:19 gravity wrote: On May 03 2010 22:57 Takkara wrote: Here's the thing about numbers, they can say anything you want it to say. The first question, even before "why is Terran so low" is "why the Top 250?" Is that somehow the most representative amount? Is that where you ran out of effort to do more? Is it a somehow important percentage of top players? It's so meaningless. To prove it, I compiled the Top 10, and all the numbers at values of 25 thereafter. You can see it shows completely different results depending on where you decide to draw your arbitrary cutoff. So I don't think your numbers show anything. I chose 250 because AFAIK it's the smallest number that would be considered reasonably valid for a political poll. Obviously it's a bit different because we don't expect an even distribution as the number of players included increases. But taking the Top 250 isn't representative of the population. The Top 250 is a very particular subset of the population. If you wanted to see what the makeup of races was for all of SC2, then you'd need a random sampling of the population. You're not doing that. You're trying to show what the makeup of the competitive scene is to find imbalance. That's fine. I'm just saying if you stop at 10, 50, 100, 250, or even go farther to 500, 1000, the numbers are different. So I'm saying that whatever conclusions you'd draw from 250, you'd draw different ones at either 100 or 500. So the numbers are interesting, as numbers always are, but they don't really prove much that you can truly stand on. I'm not trying to be argumentative. I'm just trying to stop a lot of people using these types of tabulations as Grand Proof that X race is OP or Y race needs a nerf. Well, it's just a matter of choosing what you consider a good enough player that they can be taken into account when consider race popularity, then including all of them. But I agree, it's too soon and too little information to be claiming serious imbalance based on numbers like these. At best it gives a starting point for further investigations (along with other stats like matchup win percentages). | ||
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gavss
Turkey94 Posts
Terran needs to have 4 or 5 types of units and abilities to deal with an army that has almost no unit diversity. It is ridiculous. Terran always has lower production than spawn larva or warpgate production. Terran doesn't have an endgame unit. Thors and battlecruisers are support units. Terran needs to build production buildings while zerg just spawns larva. Terran needs to build walls if he doesn't reaper rush. Terran needs to build air units to counter some ground units like collossus. Terran doesn't have a viable pure mech build. | ||
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FarbrorAbavna
Sweden4856 Posts
On May 03 2010 23:31 gavss wrote: I am not surprised. Terran requires higher apm, skill and game iq right now. Terran needs to have 4 or 5 types of units and abilities to deal with an army that has almost no unit diversity. It is ridiculous. Terran always has lower production than spawn larva or warpgate production. Terran doesn't have an endgame unit. Thors and battlecruisers are support units. Terran needs to build production buildings while zerg just spawns larva. Terran needs to build walls if he doesn't reaper rush. Terran needs to build air units to counter some ground units like collossus. Terran doesn't have a viable pure mech build. Or they can just go with mmm ![]() | ||
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Amber[LighT]
United States5078 Posts
On May 03 2010 23:16 Takkara wrote: Show nested quote + On May 03 2010 23:12 Tenn wrote: Takkara: You're right that you can present almost what you want with statistics. But you can still draw some conclusions though. E.g. that it seems to be a trend that Protoss is in fact more used than the other races, in exception for the Top 10 occasion. So sure, statistics can be misleading, but they most often show you something.. That's how insurance companies makes money.. Yes, numbers are important. But if you're going to throw a number of people around as significant, there should be a justification. For example, someone broke down the Asia numbers by people above 2000 rating and people above 1800 rating. Those are more meaningful breakdowns than just 250. Because, if you look at the data, for some weird reason it's REALLY prone to runs. So sometimes stopping at 245 instead of 250 means that you lopped off like 5 protoss, which would really change the number distribution. Case in point: The OP says that based on Euro Top 250, things look balanced there. If he did the same thing with the Top 100, he'd see Zerg as BADLY overrepresented. Same thing with the US and Protoss. Not really. The best representative sample is 250 in this case. The top 100 gives you a misrepresentation of data. You're working backwards.... | ||
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Floophead_III
United States1832 Posts
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rhap
Brazil136 Posts
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Alsn
Sweden995 Posts
On May 04 2010 00:04 Amber[LighT] wrote: Best according to what criteria? Because you are of the opinion that those numbers look realistic?Show nested quote + On May 03 2010 23:16 Takkara wrote: On May 03 2010 23:12 Tenn wrote: Takkara: You're right that you can present almost what you want with statistics. But you can still draw some conclusions though. E.g. that it seems to be a trend that Protoss is in fact more used than the other races, in exception for the Top 10 occasion. So sure, statistics can be misleading, but they most often show you something.. That's how insurance companies makes money.. Yes, numbers are important. But if you're going to throw a number of people around as significant, there should be a justification. For example, someone broke down the Asia numbers by people above 2000 rating and people above 1800 rating. Those are more meaningful breakdowns than just 250. Because, if you look at the data, for some weird reason it's REALLY prone to runs. So sometimes stopping at 245 instead of 250 means that you lopped off like 5 protoss, which would really change the number distribution. Case in point: The OP says that based on Euro Top 250, things look balanced there. If he did the same thing with the Top 100, he'd see Zerg as BADLY overrepresented. Same thing with the US and Protoss. Not really. The best representative sample is 250 in this case. The top 100 gives you a misrepresentation of data. You're working backwards.... Without additional data top xxx will always be skewed when compared to top yyy. The worst part is when people take the asia numbers(zerg 70%) at the very top and say zerg is OP because of it. What they neglect to take into account is that 2000 rating or above or top 10 or anything extremely narrow like that is a ridiculously small sample size where its actually possible to start saying "the terrans and protosses at that level are just bad" while something like that would be ridiculous when seen across the entire population. Now, don't get me wrong, it is entirely possible that zerg is OP at a high enough level of play, it's just that these numbers aren't nearly enough to conclusively prove it. | ||
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epik151
312 Posts
Terran seems pretty easy right now. You just gotta hit early with those reapers and micro well. Take out depots and not just workers. | ||
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Vargavaka
Sweden111 Posts
A random sample of 250 Platium players, for example, would at least be something you could see as representative for the distribution of the races in the Platinum League. | ||
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hoovehand
United Kingdom542 Posts
On May 03 2010 23:31 gavss wrote: I am not surprised. Terran requires higher apm, skill and game iq right now. Terran needs to have 4 or 5 types of units and abilities to deal with an army that has almost no unit diversity. It is ridiculous. Terran always has lower production than spawn larva or warpgate production. Terran doesn't have an endgame unit. Thors and battlecruisers are support units. Terran needs to build production buildings while zerg just spawns larva. Terran needs to build walls if he doesn't reaper rush. Terran needs to build air units to counter some ground units like collossus. Terran doesn't have a viable pure mech build. i wonder if this guy is a (bad) terran player. | ||
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gavss
Turkey94 Posts
On May 04 2010 01:20 hoovehand wrote: Show nested quote + On May 03 2010 23:31 gavss wrote: I am not surprised. Terran requires higher apm, skill and game iq right now. Terran needs to have 4 or 5 types of units and abilities to deal with an army that has almost no unit diversity. It is ridiculous. Terran always has lower production than spawn larva or warpgate production. Terran doesn't have an endgame unit. Thors and battlecruisers are support units. Terran needs to build production buildings while zerg just spawns larva. Terran needs to build walls if he doesn't reaper rush. Terran needs to build air units to counter some ground units like collossus. Terran doesn't have a viable pure mech build. i wonder if this guy is a (bad) terran player. i am a casual gamer in gold league. | ||
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Antpile
United States213 Posts
On May 03 2010 23:31 gavss wrote: I am not surprised. Terran requires higher apm, skill and game iq right now. Terran needs to have 4 or 5 types of units and abilities to deal with an army that has almost no unit diversity. It is ridiculous. Terran always has lower production than spawn larva or warpgate production. Terran doesn't have an endgame unit. Thors and battlecruisers are support units. Terran needs to build production buildings while zerg just spawns larva. Terran needs to build walls if he doesn't reaper rush. Terran needs to build air units to counter some ground units like collossus. Terran doesn't have a viable pure mech build. Wow, this guy isn't biased or anything. - Terran army almost always needs to be flanked by zerg or engaged in a disadvantage position by toss. - Terran units are very very effective for cost and reactors can give very high production. - Battlecruisers are just fine. Broodlords and colossus both need army support to survive. - Zerg has to build a specific building and research a specific upgrade for every unit they want to make and toss has three different tech trees to go up. Terrans have one tech tree that they can climb extremely quickly that gives them access to almost the entirety of their arsenal. - Terran CAN build walls. Zerg can not wall at all and protoss don't wall as effectively. Why are you complaining about a terran advantage? - Everyone needs to build air units to counter colossus. Guess which air unit counters colossus the hardest? Yep, the viking. - So? Toss can't survive on only robo bay units either. Just cause mech could be used by itself in SC1 doesn't mean it needs to be an army in itself in SC2. Mix marauders with your mech, works wonders. Seriously man, you need to spend a week playing random so that you have better situational awareness. | ||
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smore
United States156 Posts
he also said that on the asia ladder he plays a lot of "1-base-all-in noobie-protoss" at the top of plat league that didnt make it to the lan because theyre pretty much a 1 trick pony | ||
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Floophead_III
United States1832 Posts
On May 04 2010 04:54 smore wrote: from artosis's latest vid at the playXP lan he said something like 80% of the people there were zerg and it consisted of pretty much the cream of the crop players from the asia server he also said that on the asia ladder he plays a lot of "1-base-all-in noobie-protoss" at the top of plat league that didnt make it to the lan because theyre pretty much a 1 trick pony Most protoss nowadays do 1 base allin play because it's really easy and really hard to stop if you don't know exactly what you're doing. The problem is in TvP you stop it with tanks/bunkers/maybe a PF. On a lot of maps you can't because of backdoors or impossible to defend naturals. Maps like LT and metalopolis aren't that bad, but everything else is pretty god awful. This basically forces T into 1 base play, which means you're behind in eco unless you manage to damage the protoss eco or win outright in the first 10 minutes. Terran simply can't keep up with protoss eco without using every 50 energy on mule, and you can't use every 50 energy on mule because you have to be scouting. This is why so many terrans do 6 rax reaper or proxy barracks marauder cheeses. Banshees and 1 base timing pushes are no better. It's simply a way to dodge the macro game rather than find a way to win it. It's not that T can't win, it's that T can't consistently win without cheesing. Hence, you'll see a lot more success PvT at higher level because higher level players don't die to cheese as easily (better scouting, awareness, micro, etc). I think it's mostly a problem with the map pool tbh. I was playing some TvPs on remakes of desti and chupung the other day and it's still really hard, but it's much easier to play a macro game, and I feel like I lost due to my mistakes and not because of BOs or map design. It was also SO much more fun to play a real macro game. Btw, ghostmech = amazing on desti! | ||
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StarStruck
25339 Posts
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zomgzergrush
United States923 Posts
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Zed03
Canada112 Posts
Dustin has already stated 47% of players play Protos. Obviously there's going to be more Protos at the top if almost 50% of the community play Protos. A tiny portion of players play Zerg, yet they make up 33% of the top ladder. | ||
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Primadog
United States4411 Posts
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guitarizt
United States1492 Posts
On May 04 2010 01:17 Vargavaka wrote: Interesting numbers, although as Takkara said, not really anything that you could draw any real conclusions from. The idea that the sample size of 250 players is "big enough" is a moot point when it's not randomly selected. It only represents the top 250 and nothing else. A random sample of 250 Platium players, for example, would at least be something you could see as representative for the distribution of the races in the Platinum League. It's better to look at just the top 250 players. I'm not sure why people think it needs to be a random sample in a game where there's a huge learning curve. | ||
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kickinhead
Switzerland2069 Posts
On May 04 2010 00:20 rhap wrote: Is this a thread about the rankings on US/EU/ASIA or a thread about terran whine? I see terrans on every important tourney doing good against zergs and protoss, and even winning. Idk what are you people complaining about. Maybe less people play the race, who knows. Tourneys are a better representative imo. First of all, there are way less Terrans high up in the Tournaments than Zerg and Protoss. Look at the Zotac-Cups for example: 14 different players overall made it to the Finals in the 10 times so far, only 3 of them were Terrans and only one of them was able to win and that was a long time ago in Cup#3. The reason why Terran is underperforming atm. and will keep getting weaker and weaker is IMHO, because Terran has to surprise the opponent in some way to be able to win with early harrassment (reaper), fast-tech to certain Units (Banshee-rush) or surprise the opponent with Thor-Drop's, Hellion-Drop's, Tanks on Cliffs etc. if you don't just want to rely on Mass-Marauders. It's IMHO very hard for Terran to play a standard-game because for one thing all their Units have very strong counters to them and they just aren't that good at defending anymore, one example: - You wan't to get up a fairly early expansion with T against P without dying to cheese, so what do you have to prepare for? 1) DT's (even if you see no council/shrine, it could be a proxy somewhere on the map) --> Save Scans, which are basically 275 minerals, which is A LOT to kill one DT or get up turrets which aren't that good against DT's anymore either, because they cost more than in SC:BW, but do more DMG, but what does the DMG-buff help against DT's? 2) VR-Rush (even if you scout properly, it could again be a proxy) --> you need a lot of Marines and vikings and/or turrets - everything quite expensive 3) 4-Warpgate timing-push --> you need Bunkers and lots of Units 4) Timing-Push with Immortals --> you need M&M's and probably Ghost for EMP 5) Collossi-rush --> you shouldn't have many Marines and most likely you'd want to have some vikings 6) Protoss goes for a rather fast exe --> you'd want to have the least amount of minerals spent on static defense as possible So for a safe build you need let's say 3 Turrets (e-bay cost's 125, 3 Turrets 300, which is 425 - more than one expansion worth of money just to be kinda safe while defending against cheese/rushes?) But now comes the timing-push, against which you'll definitely loose with more than 400 minerals worth of stuff that doesn't help against warpgate-units and Immortal or that is a waste if the Protoss opted to go for an expansion himself. Also, the Mass Marines against VR's/Immo's get raped by Collossi and the Marauders by Immortals, without EMP-support... to defend against the same sort of stuff (VR/DT/Timing-push), Protoss just has to go robo and "waste" 50/100 for mobile detection and splash a bit more stalkers/sentries in their Unitmix as Antiair! So it's also easier to defend against timing-pushes and be economical nonetheless. Same is with Zerg - they don't have to go far out into other techroutes and build stuff they don't need if the opponent does not choose to go a certain way in his tech, cuz Queens are Anti-Air (so just splash in additional queens if necessary) and at T2, you can morph an Ovi into overseer and you have AntiAir anyways with Mutas/Hydras and economy-wise, Z should be fine with their FE anyways. The Problem here is that the different ways to deal with the Protoss potential strategy are very different, so it's hard to be cost-effective and play safe at the same time. Besides, T is IMHO the race which is depending the most on Upgrades and Synergies between the Units. So besides wanting to play safe and having some Turrets and a good Unitmix AND the fact you want to get up your Expansion as fast as possible, you also want to get stim, shield-upgrade, marauder-upgrade, Medivacs to support your Infantry-Units etc. I'm not saying that Terran Unit's aren't good, but if you want to come up with a fairly solid build, which is something you have to do to play solid on a higher level, T has just a hard time. Of course, this may not only be due to balancing-issues, but it's IMHO a Problem T's suffer from atm. What I want to see, just to be able to come up with a safe build for starters, is just better static defense to hold of cheese/rushes/timing-attacks. With that I mean for example cheaper Turrets and no Bonus-DMG against Buildings because they are considered "armored", so you can actually keep a bunker alive by repairing it in dire situations. Also, Make E-Bay cheaper and able to fly, so you can defend better against stuff on your cliffs. | ||
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Tristan
Canada566 Posts
On May 04 2010 04:48 Antpile wrote: - Everyone needs to build air units to counter colossus. Guess which air unit counters colossus the hardest? Yep, the viking. . ![]() Not saying I disagree with you on the rest but this is the unit that does double damage to massive ![]() | ||
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spinesheath
Germany8679 Posts
On May 06 2010 17:02 TheElitists wrote: Show nested quote + On May 04 2010 04:48 Antpile wrote: - Everyone needs to build air units to counter colossus. Guess which air unit counters colossus the hardest? Yep, the viking. . + Show Spoiler + ![]() Not saying I disagree with you on the rest but this is the unit that does double damage to massive ![]() Vikings are cheaper, have 3 more range and deal more DPS to colossi. They have less HP, but their insane range compensates very well for that. | ||
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Tristan
Canada566 Posts
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cartoon]x
United States606 Posts
On May 03 2010 22:57 Takkara wrote: Here's the thing about numbers, they can say anything you want it to say. The first question, even before "why is Terran so low" is "why the Top 250?" Is that somehow the most representative amount? Is that where you ran out of effort to do more? Is it a somehow important percentage of top players? It's so meaningless. To prove it, I compiled the Top 10, and all the numbers at values of 25 thereafter. You can see it shows completely different results depending on where you decide to draw your arbitrary cutoff. So I don't think your numbers show anything. US: ![]() Europe: ![]() Asia: ![]() As sample size increases results are more valid.. So yes, 250 is a good choice for sample size.. 10 is a bad choice. Your table actually shows a stabilizing trend as sample size increases. What you have shown here only supports the OP. Your paragraph about how numbers can lie makes no sense in this context. There is nothing about the OPs statistics which is misleading. There is no need for it to be a random sample.. the question is the races of high ranked players. Whoever came up with this notion of a random sample is truly stupid. If you are attempting to generalize results, you take a random sample. Why would you take a random sample if you are only interested in studying a specific group of people? Are you people just regurgitating random phrases you heard in statistics years ago? | ||
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lololol
5198 Posts
On May 06 2010 17:06 spinesheath wrote: Show nested quote + On May 06 2010 17:02 TheElitists wrote: On May 04 2010 04:48 Antpile wrote: - Everyone needs to build air units to counter colossus. Guess which air unit counters colossus the hardest? Yep, the viking. . + Show Spoiler + ![]() Not saying I disagree with you on the rest but this is the unit that does double damage to massive ![]() Vikings are cheaper, have 3 more range and deal more DPS to colossi. They have less HP, but their insane range compensates very well for that. Actually, Banshees deal even more DPS. They have a shorter range, but the cloak, extra hp and light armor compensate for that. Banshee - 19.2 Viking - 14 (but 25 gas cheaper) Corruptor - 11.58 | ||
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Perfect Balance
Norway131 Posts
Warp gates and chrono boost gives protoss some ridiculous advantages that the other races aren't compensated for. Zerg can produce 60 units that perfectly counter your units on command. Human is definitely lagging behind in these core mechanics. | ||
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Perfect Balance
Norway131 Posts
Terran at 24%, Protoss at 40%. Shows how imbalanced this matchup is. | ||
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Artrey
Germany270 Posts
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vanVidd
Norway38 Posts
And when I think about it, when I'm toss. I usually make whatever I feel like (just building an early gate/cycore incase of reaper harass), and just dictate the game from the start, while terrans have to either gamble on a particular unit I.E ghosts, or opt for void ray defense. Which in my opinion turrets do not put up the fight (cost-wise). Marines without stim also gets sort of outclassed against VRs. What I'm saying is that there's no true "safe" build for Terran against Protoss, without just automatically getting far behind in the mid game. And I think getting thor for defense against VR's doesnt work, in that the VR comes out much quicker (??) I recall whenever I push out against the toss lately, I would've had such a diverse unit composition XD I pushed out with: ghosts, rines, vikings, banshees, tanks, rauders and vacs. That's what I had after defending and counter pushing his natural XD TL:DR: I get everything as terran against protoss, or do a gamblepush :D | ||
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vanVidd
Norway38 Posts
On May 06 2010 19:34 Artrey wrote: The numbers are far too low to use them statistically. It's nonsense to deduct anything from such a low pool of samples. At least as long as you only compare the extreme examples. If you add up everything, it becomes a bit more valid and shows a slight toss advantage compared to terran, but that is what Blizzard told us already. I understand what you're saying, but I have to say though, If you start comparing the lower ranked players, It's not a valid theory of winrate, due to no one is using their race to their full potential, so it just comes down to player skill, not players race. | ||
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AmstAff
Germany949 Posts
ah i forgot marauder get a new air attack with range 20 and 500 damage with AoE. @ topic we have so much more P players so its logical that we have in the top more P too. | ||
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gavss
Turkey94 Posts
On May 06 2010 16:12 kickinhead wrote: Show nested quote + On May 04 2010 00:20 rhap wrote: Is this a thread about the rankings on US/EU/ASIA or a thread about terran whine? I see terrans on every important tourney doing good against zergs and protoss, and even winning. Idk what are you people complaining about. Maybe less people play the race, who knows. Tourneys are a better representative imo. First of all, there are way less Terrans high up in the Tournaments than Zerg and Protoss. Look at the Zotac-Cups for example: 14 different players overall made it to the Finals in the 10 times so far, only 3 of them were Terrans and only one of them was able to win and that was a long time ago in Cup#3. The reason why Terran is underperforming atm. and will keep getting weaker and weaker is IMHO, because Terran has to surprise the opponent in some way to be able to win with early harrassment (reaper), fast-tech to certain Units (Banshee-rush) or surprise the opponent with Thor-Drop's, Hellion-Drop's, Tanks on Cliffs etc. if you don't just want to rely on Mass-Marauders. It's IMHO very hard for Terran to play a standard-game because for one thing all their Units have very strong counters to them and they just aren't that good at defending anymore, one example: - You wan't to get up a fairly early expansion with T against P without dying to cheese, so what do you have to prepare for? 1) DT's (even if you see no council/shrine, it could be a proxy somewhere on the map) --> Save Scans, which are basically 275 minerals, which is A LOT to kill one DT or get up turrets which aren't that good against DT's anymore either, because they cost more than in SC:BW, but do more DMG, but what does the DMG-buff help against DT's? 2) VR-Rush (even if you scout properly, it could again be a proxy) --> you need a lot of Marines and vikings and/or turrets - everything quite expensive 3) 4-Warpgate timing-push --> you need Bunkers and lots of Units 4) Timing-Push with Immortals --> you need M&M's and probably Ghost for EMP 5) Collossi-rush --> you shouldn't have many Marines and most likely you'd want to have some vikings 6) Protoss goes for a rather fast exe --> you'd want to have the least amount of minerals spent on static defense as possible So for a safe build you need let's say 3 Turrets (e-bay cost's 125, 3 Turrets 300, which is 425 - more than one expansion worth of money just to be kinda safe while defending against cheese/rushes?) But now comes the timing-push, against which you'll definitely loose with more than 400 minerals worth of stuff that doesn't help against warpgate-units and Immortal or that is a waste if the Protoss opted to go for an expansion himself. Also, the Mass Marines against VR's/Immo's get raped by Collossi and the Marauders by Immortals, without EMP-support... to defend against the same sort of stuff (VR/DT/Timing-push), Protoss just has to go robo and "waste" 50/100 for mobile detection and splash a bit more stalkers/sentries in their Unitmix as Antiair! So it's also easier to defend against timing-pushes and be economical nonetheless. Same is with Zerg - they don't have to go far out into other techroutes and build stuff they don't need if the opponent does not choose to go a certain way in his tech, cuz Queens are Anti-Air (so just splash in additional queens if necessary) and at T2, you can morph an Ovi into overseer and you have AntiAir anyways with Mutas/Hydras and economy-wise, Z should be fine with their FE anyways. The Problem here is that the different ways to deal with the Protoss potential strategy are very different, so it's hard to be cost-effective and play safe at the same time. Besides, T is IMHO the race which is depending the most on Upgrades and Synergies between the Units. So besides wanting to play safe and having some Turrets and a good Unitmix AND the fact you want to get up your Expansion as fast as possible, you also want to get stim, shield-upgrade, marauder-upgrade, Medivacs to support your Infantry-Units etc. I'm not saying that Terran Unit's aren't good, but if you want to come up with a fairly solid build, which is something you have to do to play solid on a higher level, T has just a hard time. Of course, this may not only be due to balancing-issues, but it's IMHO a Problem T's suffer from atm. What I want to see, just to be able to come up with a safe build for starters, is just better static defense to hold of cheese/rushes/timing-attacks. With that I mean for example cheaper Turrets and no Bonus-DMG against Buildings because they are considered "armored", so you can actually keep a bunker alive by repairing it in dire situations. Also, Make E-Bay cheaper and able to fly, so you can defend better against stuff on your cliffs. I totally agree. If game lasts more than 8-10 minutes terran loses winning chance every second. I don't think that a player like "Boxer" or "Flash" will revolutionize terran game play again. Because terran defense and timing attacks are very weak compared to Starcraft 1. | ||
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GaMeOfFeAr
United States26 Posts
I will only speak of the late game. macro based Terran strategy, and unit compositions that work well vs everything, since thats what I have been testing out. TvZ: Any Zerg with good macro wins if it reaches this stage. The only unit composition I have found that works decently vs everything the Zerg has to offer (even 6+ Broodlords) is massive Marines off of 7+ reactor core Barracks, and at LEAST 8+ Ravens, with Marauder/Medivac for support, Helions vs Zerg/Baneling. The key is the Ravens, which completely own Roaches, Hydra, and Mutalisks. I've been able to fight off 4 base Zerg players on 2 base with that strategy, but it's a losing battle. Infestor's Fungal Growth, Zergling/Baneling's finish Marines, but at least you can macro up marines fast enough to keep up, which is similar to how TvZ was in Starcraft 1. TvP - The Protoss 1 base push play puts them at too much of an advantage. Forcing the Terran to turtle, while the Toss can safely expand, and safely mass High Templar. You have to get crafty with your Ghosts, and micro your weaker army much more than he does. Assuming you survive the mid game push, that is. Also, both races are extremely more mobile than Terran in the late game, especially if the Terran is foolish enough to use Siege Tanks, which are too easy to counter. Toss gets Warp/Recall, Zerg has Creep/Worms. Blizzard attempted to force Terran mobility by giving Medivacs heal, but it isnt up to par. | ||
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Snowfield
1289 Posts
Less QQ, more Pewpew There is plenty terran can do vs toss and zerg | ||
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