• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:13
CET 16:13
KST 00:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1546 users

The proportion of each race at top level

Forum Index > SC2 General
Post a Reply
Normal
gravity
Profile Joined March 2004
Australia1988 Posts
Last Edited: 2010-05-03 13:46:18
May 03 2010 13:20 GMT
#1
Occasionally people post here about whether such-and-such race is more popular at the top levels. I've quickly compiled some actual stats for this based on the top 250 US players from http://starcraftrankings.com/. I can't vouch for the accuracy of that site but it's the best we have to go on right now short of manually combing the ladders. Here are the results:

Terran
60 (24%)

Protoss
94 (38%)

Zerg
74 (30%)

Random
23 (9%)

edit: Europe:

Terran
71 (28%)

Protoss
84 (34%)

Zerg
81 (32%)

Random
15 (6%)

The Korean ranks aren't available on that site unfortunately.
aseq
Profile Joined January 2003
Netherlands3992 Posts
May 03 2010 13:26 GMT
#2
That would be cool, is it a lot of work? I also wonder how things are in Korea, still wondering why there is such a difference still, I had expected Korea and the rest of the world to integrate more for the sc2 beta.
Snaiil
Profile Blog Joined April 2010
Sweden312 Posts
May 03 2010 13:29 GMT
#3
Surprising numbers. I thought most top players played Terran, only by a small margin though.

Would be nice to see one for Europe as well, if it isn't too much of a hassle.
nedsat
Profile Joined April 2010
27 Posts
May 03 2010 13:33 GMT
#4
Im not much surprised by the numbers. Would be really nice if you could do europe and korea too!
Erucious
Profile Joined March 2010
Norway393 Posts
May 03 2010 13:34 GMT
#5
top 250 is like...Place 1 and 2 in each plat division?

I know a lot of people arent bothered to ladder much anymore since the issues with account resetting, so it might be a bit skewed (albeit, this counts for all races)
I'm Norwegian/Dutch. Just the awesome parts of them though :D
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 03 2010 13:39 GMT
#6
I would also be interested in the overall winrates of each of the races, of course top250 again.
If you have a good reason to disagree with the above, please tell me. Thank you.
rhap
Profile Joined April 2010
Brazil136 Posts
May 03 2010 13:42 GMT
#7
No, top 250 is like, the best 250 players in terms of points. There are divisions where the top player is got less points than the top 20 of another division.
zealing
Profile Blog Joined January 2009
Canada806 Posts
May 03 2010 13:43 GMT
#8
thought Terran was gonna be up there and zerg less but i'm sure people moved on to zerg when they realized it was imba
Think you got lag? It took Jesus 3 days to respawn.
gravity
Profile Joined March 2004
Australia1988 Posts
Last Edited: 2010-05-03 13:46:50
May 03 2010 13:45 GMT
#9
On May 03 2010 22:26 aseq wrote:
That would be cool, is it a lot of work? I also wonder how things are in Korea, still wondering why there is such a difference still, I had expected Korea and the rest of the world to integrate more for the sc2 beta.

Nope, I made small script so it's easy. They don't have the Korean ladder on that site, so here's Europe:

Terran
71 (28%)

Protoss
84 (34%)

Zerg
81 (32%)

Random
15 (6%)

Looks like the races a are a bit more balanced there.
einohr
Profile Joined April 2010
Germany45 Posts
Last Edited: 2010-05-03 13:49:12
May 03 2010 13:48 GMT
#10
On May 03 2010 22:26 aseq wrote:
That would be cool, is it a lot of work? I also wonder how things are in Korea, still wondering why there is such a difference still, I had expected Korea and the rest of the world to integrate more for the sc2 beta.

Here's a link with the Top 100 from asia (4/18)
http://sc2.17173.com/content/2010-04-19/20100419160405006.shtml
More than 1800 points

Terran
25 (24.3%)

Protoss
41 (39.8%)

Zerg
33 (32.0%

Random
4 (3.9%)


2000 or above

Terran
6 (15.8%)

Protoss
13 (34.2%)

Zerg
18 (47.4%)

Random
1 (2.6%)
Sent
Profile Joined April 2010
United States120 Posts
May 03 2010 13:53 GMT
#11
Nice glimpse, but very hard to dig deep into this without a much larger player base. It will be much more interesting one month after launch.
I got nothing
Takkara
Profile Blog Joined April 2010
United States2503 Posts
Last Edited: 2010-05-03 14:14:34
May 03 2010 13:57 GMT
#12
Here's the thing about numbers, they can say anything you want it to say. The first question, even before "why is Terran so low" is "why the Top 250?" Is that somehow the most representative amount? Is that where you ran out of effort to do more? Is it a somehow important percentage of top players? It's so meaningless. To prove it, I compiled the Top 10, and all the numbers at values of 25 thereafter. You can see it shows completely different results depending on where you decide to draw your arbitrary cutoff. So I don't think your numbers show anything.

US:
[image loading]

Europe:
[image loading]

Asia:
[image loading]
Gee gee gee gee baby baby baby
TheMick
Profile Joined April 2010
Great Britain164 Posts
May 03 2010 14:09 GMT
#13
interesting stuff, not suprised by koreans having 47% zerg, macro skills!
http://eu.battle.net/sc2/en/profile/265104/1/HyperioN/ My SC2 profile!
Tenn
Profile Joined April 2010
Sweden12 Posts
May 03 2010 14:12 GMT
#14
Takkara: You're right that you can present almost what you want with statistics. But you can still draw some conclusions though. E.g. that it seems to be a trend that Protoss is in fact more used than the other races, in exception for the Top 10 occasion.

So sure, statistics can be misleading, but they most often show you something.. That's how insurance companies makes money..
Takkara
Profile Blog Joined April 2010
United States2503 Posts
Last Edited: 2010-05-03 14:20:56
May 03 2010 14:16 GMT
#15
On May 03 2010 23:12 Tenn wrote:
Takkara: You're right that you can present almost what you want with statistics. But you can still draw some conclusions though. E.g. that it seems to be a trend that Protoss is in fact more used than the other races, in exception for the Top 10 occasion.

So sure, statistics can be misleading, but they most often show you something.. That's how insurance companies makes money..


Yes, numbers are important. But if you're going to throw a number of people around as significant, there should be a justification. For example, someone broke down the Asia numbers by people above 2000 rating and people above 1800 rating. Those are more meaningful breakdowns than just 250. Because, if you look at the data, for some weird reason it's REALLY prone to runs. So sometimes stopping at 245 instead of 250 means that you lopped off like 5 protoss, which would really change the number distribution.

Case in point:
The OP says that based on Euro Top 250, things look balanced there. If he did the same thing with the Top 100, he'd see Zerg as BADLY overrepresented. Same thing with the US and Protoss.
Gee gee gee gee baby baby baby
gravity
Profile Joined March 2004
Australia1988 Posts
Last Edited: 2010-05-03 14:22:38
May 03 2010 14:19 GMT
#16
On May 03 2010 22:57 Takkara wrote:
Here's the thing about numbers, they can say anything you want it to say. The first question, even before "why is Terran so low" is "why the Top 250?" Is that somehow the most representative amount? Is that where you ran out of effort to do more? Is it a somehow important percentage of top players? It's so meaningless. To prove it, I compiled the Top 10, and all the numbers at values of 25 thereafter. You can see it shows completely different results depending on where you decide to draw your arbitrary cutoff. So I don't think your numbers show anything.

I chose 250 because AFAIK it's the smallest number that would be considered reasonably valid for a political poll. Obviously it's a bit different because we don't expect an even distribution as the number of players included increases. Depending on what rating/rank you consider good you might want to include even more.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
May 03 2010 14:24 GMT
#17
On May 03 2010 23:19 gravity wrote:
Show nested quote +
On May 03 2010 22:57 Takkara wrote:
Here's the thing about numbers, they can say anything you want it to say. The first question, even before "why is Terran so low" is "why the Top 250?" Is that somehow the most representative amount? Is that where you ran out of effort to do more? Is it a somehow important percentage of top players? It's so meaningless. To prove it, I compiled the Top 10, and all the numbers at values of 25 thereafter. You can see it shows completely different results depending on where you decide to draw your arbitrary cutoff. So I don't think your numbers show anything.

I chose 250 because AFAIK it's the smallest number that would be considered reasonably valid for a political poll. Obviously it's a bit different because we don't expect an even distribution as the number of players included increases.


But taking the Top 250 isn't representative of the population. The Top 250 is a very particular subset of the population. If you wanted to see what the makeup of races was for all of SC2, then you'd need a random sampling of the population. You're not doing that. You're trying to show what the makeup of the competitive scene is to find imbalance. That's fine. I'm just saying if you stop at 10, 50, 100, 250, or even go farther to 500, 1000, the numbers are different.

So I'm saying that whatever conclusions you'd draw from 250, you'd draw different ones at either 100 or 500. So the numbers are interesting, as numbers always are, but they don't really prove much that you can truly stand on. I'm not trying to be argumentative. I'm just trying to stop a lot of people using these types of tabulations as Grand Proof that X race is OP or Y race needs a nerf.
Gee gee gee gee baby baby baby
gravity
Profile Joined March 2004
Australia1988 Posts
May 03 2010 14:28 GMT
#18
On May 03 2010 23:24 Takkara wrote:
Show nested quote +
On May 03 2010 23:19 gravity wrote:
On May 03 2010 22:57 Takkara wrote:
Here's the thing about numbers, they can say anything you want it to say. The first question, even before "why is Terran so low" is "why the Top 250?" Is that somehow the most representative amount? Is that where you ran out of effort to do more? Is it a somehow important percentage of top players? It's so meaningless. To prove it, I compiled the Top 10, and all the numbers at values of 25 thereafter. You can see it shows completely different results depending on where you decide to draw your arbitrary cutoff. So I don't think your numbers show anything.

I chose 250 because AFAIK it's the smallest number that would be considered reasonably valid for a political poll. Obviously it's a bit different because we don't expect an even distribution as the number of players included increases.


But taking the Top 250 isn't representative of the population. The Top 250 is a very particular subset of the population. If you wanted to see what the makeup of races was for all of SC2, then you'd need a random sampling of the population. You're not doing that. You're trying to show what the makeup of the competitive scene is to find imbalance. That's fine. I'm just saying if you stop at 10, 50, 100, 250, or even go farther to 500, 1000, the numbers are different.

So I'm saying that whatever conclusions you'd draw from 250, you'd draw different ones at either 100 or 500. So the numbers are interesting, as numbers always are, but they don't really prove much that you can truly stand on. I'm not trying to be argumentative. I'm just trying to stop a lot of people using these types of tabulations as Grand Proof that X race is OP or Y race needs a nerf.

Well, it's just a matter of choosing what you consider a good enough player that they can be taken into account when consider race popularity, then including all of them. But I agree, it's too soon and too little information to be claiming serious imbalance based on numbers like these. At best it gives a starting point for further investigations (along with other stats like matchup win percentages).
gavss
Profile Joined February 2010
Turkey94 Posts
May 03 2010 14:31 GMT
#19
I am not surprised. Terran requires higher apm, skill and game iq right now.

Terran needs to have 4 or 5 types of units and abilities to deal with an army that has almost no unit diversity. It is ridiculous.
Terran always has lower production than spawn larva or warpgate production.
Terran doesn't have an endgame unit. Thors and battlecruisers are support units.
Terran needs to build production buildings while zerg just spawns larva.
Terran needs to build walls if he doesn't reaper rush.
Terran needs to build air units to counter some ground units like collossus.
Terran doesn't have a viable pure mech build.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
May 03 2010 15:01 GMT
#20
On May 03 2010 23:31 gavss wrote:
I am not surprised. Terran requires higher apm, skill and game iq right now.

Terran needs to have 4 or 5 types of units and abilities to deal with an army that has almost no unit diversity. It is ridiculous.
Terran always has lower production than spawn larva or warpgate production.
Terran doesn't have an endgame unit. Thors and battlecruisers are support units.
Terran needs to build production buildings while zerg just spawns larva.
Terran needs to build walls if he doesn't reaper rush.
Terran needs to build air units to counter some ground units like collossus.
Terran doesn't have a viable pure mech build.


Or they can just go with mmm
Do you really want chat rooms?
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
May 03 2010 15:04 GMT
#21
On May 03 2010 23:16 Takkara wrote:
Show nested quote +
On May 03 2010 23:12 Tenn wrote:
Takkara: You're right that you can present almost what you want with statistics. But you can still draw some conclusions though. E.g. that it seems to be a trend that Protoss is in fact more used than the other races, in exception for the Top 10 occasion.

So sure, statistics can be misleading, but they most often show you something.. That's how insurance companies makes money..


Yes, numbers are important. But if you're going to throw a number of people around as significant, there should be a justification. For example, someone broke down the Asia numbers by people above 2000 rating and people above 1800 rating. Those are more meaningful breakdowns than just 250. Because, if you look at the data, for some weird reason it's REALLY prone to runs. So sometimes stopping at 245 instead of 250 means that you lopped off like 5 protoss, which would really change the number distribution.

Case in point:
The OP says that based on Euro Top 250, things look balanced there. If he did the same thing with the Top 100, he'd see Zerg as BADLY overrepresented. Same thing with the US and Protoss.


Not really. The best representative sample is 250 in this case. The top 100 gives you a misrepresentation of data. You're working backwards....
"We have unfinished business, I and he."
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 03 2010 15:08 GMT
#22
Terran is clearly an underpowered race at the moment. Most of this is due to macro mechanics, Terran has to seriously commit to a build and right now every single thing terran does has specific hard counters from zerg and protoss. Terrans haven't found a golden unit mix in either matchup and to be honest I don't think they will.
Half man, half bear, half pig.
rhap
Profile Joined April 2010
Brazil136 Posts
Last Edited: 2010-05-03 15:26:25
May 03 2010 15:20 GMT
#23
Is this a thread about the rankings on US/EU/ASIA or a thread about terran whine? I see terrans on every important tourney doing good against zergs and protoss, and even winning. Idk what are you people complaining about. Maybe less people play the race, who knows. Tourneys are a better representative imo.
Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2010-05-03 15:35:02
May 03 2010 15:31 GMT
#24
On May 04 2010 00:04 Amber[LighT] wrote:
Show nested quote +
On May 03 2010 23:16 Takkara wrote:
On May 03 2010 23:12 Tenn wrote:
Takkara: You're right that you can present almost what you want with statistics. But you can still draw some conclusions though. E.g. that it seems to be a trend that Protoss is in fact more used than the other races, in exception for the Top 10 occasion.

So sure, statistics can be misleading, but they most often show you something.. That's how insurance companies makes money..


Yes, numbers are important. But if you're going to throw a number of people around as significant, there should be a justification. For example, someone broke down the Asia numbers by people above 2000 rating and people above 1800 rating. Those are more meaningful breakdowns than just 250. Because, if you look at the data, for some weird reason it's REALLY prone to runs. So sometimes stopping at 245 instead of 250 means that you lopped off like 5 protoss, which would really change the number distribution.

Case in point:
The OP says that based on Euro Top 250, things look balanced there. If he did the same thing with the Top 100, he'd see Zerg as BADLY overrepresented. Same thing with the US and Protoss.


Not really. The best representative sample is 250 in this case. The top 100 gives you a misrepresentation of data. You're working backwards....
Best according to what criteria? Because you are of the opinion that those numbers look realistic?

Without additional data top xxx will always be skewed when compared to top yyy.

The worst part is when people take the asia numbers(zerg 70%) at the very top and say zerg is OP because of it. What they neglect to take into account is that 2000 rating or above or top 10 or anything extremely narrow like that is a ridiculously small sample size where its actually possible to start saying "the terrans and protosses at that level are just bad" while something like that would be ridiculous when seen across the entire population.

Now, don't get me wrong, it is entirely possible that zerg is OP at a high enough level of play, it's just that these numbers aren't nearly enough to conclusively prove it.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
epik151
Profile Joined February 2008
312 Posts
May 03 2010 15:31 GMT
#25
Reaper harass into marauder. Tanks, ghosts, vikings, medivacs waiting in the wings.

Terran seems pretty easy right now. You just gotta hit early with those reapers and micro well. Take out depots and not just workers.
Vargavaka
Profile Joined March 2010
Sweden111 Posts
Last Edited: 2010-05-03 16:17:44
May 03 2010 16:17 GMT
#26
Interesting numbers, although as Takkara said, not really anything that you could draw any real conclusions from. The idea that the sample size of 250 players is "big enough" is a moot point when it's not randomly selected. It only represents the top 250 and nothing else.

A random sample of 250 Platium players, for example, would at least be something you could see as representative for the distribution of the races in the Platinum League.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
May 03 2010 16:20 GMT
#27
On May 03 2010 23:31 gavss wrote:
I am not surprised. Terran requires higher apm, skill and game iq right now.

Terran needs to have 4 or 5 types of units and abilities to deal with an army that has almost no unit diversity. It is ridiculous.
Terran always has lower production than spawn larva or warpgate production.
Terran doesn't have an endgame unit. Thors and battlecruisers are support units.
Terran needs to build production buildings while zerg just spawns larva.
Terran needs to build walls if he doesn't reaper rush.
Terran needs to build air units to counter some ground units like collossus.
Terran doesn't have a viable pure mech build.


i wonder if this guy is a (bad) terran player.
gavss
Profile Joined February 2010
Turkey94 Posts
May 03 2010 16:48 GMT
#28
On May 04 2010 01:20 hoovehand wrote:
Show nested quote +
On May 03 2010 23:31 gavss wrote:
I am not surprised. Terran requires higher apm, skill and game iq right now.

Terran needs to have 4 or 5 types of units and abilities to deal with an army that has almost no unit diversity. It is ridiculous.
Terran always has lower production than spawn larva or warpgate production.
Terran doesn't have an endgame unit. Thors and battlecruisers are support units.
Terran needs to build production buildings while zerg just spawns larva.
Terran needs to build walls if he doesn't reaper rush.
Terran needs to build air units to counter some ground units like collossus.
Terran doesn't have a viable pure mech build.


i wonder if this guy is a (bad) terran player.


i am a casual gamer in gold league.
Antpile
Profile Joined March 2009
United States213 Posts
May 03 2010 19:48 GMT
#29
On May 03 2010 23:31 gavss wrote:
I am not surprised. Terran requires higher apm, skill and game iq right now.

Terran needs to have 4 or 5 types of units and abilities to deal with an army that has almost no unit diversity. It is ridiculous.
Terran always has lower production than spawn larva or warpgate production.
Terran doesn't have an endgame unit. Thors and battlecruisers are support units.
Terran needs to build production buildings while zerg just spawns larva.
Terran needs to build walls if he doesn't reaper rush.
Terran needs to build air units to counter some ground units like collossus.
Terran doesn't have a viable pure mech build.


Wow, this guy isn't biased or anything.

- Terran army almost always needs to be flanked by zerg or engaged in a disadvantage position by toss.
- Terran units are very very effective for cost and reactors can give very high production.
- Battlecruisers are just fine. Broodlords and colossus both need army support to survive.
- Zerg has to build a specific building and research a specific upgrade for every unit they want to make and toss has three different tech trees to go up. Terrans have one tech tree that they can climb extremely quickly that gives them access to almost the entirety of their arsenal.
- Terran CAN build walls. Zerg can not wall at all and protoss don't wall as effectively. Why are you complaining about a terran advantage?
- Everyone needs to build air units to counter colossus. Guess which air unit counters colossus the hardest? Yep, the viking.
- So? Toss can't survive on only robo bay units either. Just cause mech could be used by itself in SC1 doesn't mean it needs to be an army in itself in SC2. Mix marauders with your mech, works wonders.

Seriously man, you need to spend a week playing random so that you have better situational awareness.
smore
Profile Joined February 2010
United States156 Posts
May 03 2010 19:54 GMT
#30
from artosis's latest vid at the playXP lan he said something like 80% of the people there were zerg and it consisted of pretty much the cream of the crop players from the asia server

he also said that on the asia ladder he plays a lot of "1-base-all-in noobie-protoss" at the top of plat league that didnt make it to the lan because theyre pretty much a 1 trick pony
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 03 2010 20:04 GMT
#31
On May 04 2010 04:54 smore wrote:
from artosis's latest vid at the playXP lan he said something like 80% of the people there were zerg and it consisted of pretty much the cream of the crop players from the asia server

he also said that on the asia ladder he plays a lot of "1-base-all-in noobie-protoss" at the top of plat league that didnt make it to the lan because theyre pretty much a 1 trick pony


Most protoss nowadays do 1 base allin play because it's really easy and really hard to stop if you don't know exactly what you're doing. The problem is in TvP you stop it with tanks/bunkers/maybe a PF. On a lot of maps you can't because of backdoors or impossible to defend naturals. Maps like LT and metalopolis aren't that bad, but everything else is pretty god awful.

This basically forces T into 1 base play, which means you're behind in eco unless you manage to damage the protoss eco or win outright in the first 10 minutes. Terran simply can't keep up with protoss eco without using every 50 energy on mule, and you can't use every 50 energy on mule because you have to be scouting. This is why so many terrans do 6 rax reaper or proxy barracks marauder cheeses. Banshees and 1 base timing pushes are no better. It's simply a way to dodge the macro game rather than find a way to win it.

It's not that T can't win, it's that T can't consistently win without cheesing. Hence, you'll see a lot more success PvT at higher level because higher level players don't die to cheese as easily (better scouting, awareness, micro, etc).

I think it's mostly a problem with the map pool tbh. I was playing some TvPs on remakes of desti and chupung the other day and it's still really hard, but it's much easier to play a macro game, and I feel like I lost due to my mistakes and not because of BOs or map design. It was also SO much more fun to play a real macro game. Btw, ghostmech = amazing on desti!
Half man, half bear, half pig.
StarStruck
Profile Blog Joined April 2010
25339 Posts
May 03 2010 20:07 GMT
#32
After playing 50 games of random, I switched to Zerg full-time because they're just so fricking good. My macro is just too good with them atm. Not surprised most of the old pros went Z.
zomgzergrush
Profile Joined August 2008
United States923 Posts
May 03 2010 20:08 GMT
#33
I didn't realize that the Z percentage was so low there...
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Zed03
Profile Joined July 2008
Canada112 Posts
Last Edited: 2010-05-03 20:51:59
May 03 2010 20:50 GMT
#34
These stats mean nothing in regards to race balance.

Dustin has already stated 47% of players play Protos. Obviously there's going to be more Protos at the top if almost 50% of the community play Protos.

A tiny portion of players play Zerg, yet they make up 33% of the top ladder.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
May 06 2010 06:29 GMT
#35
Any updates to the asian server list?
Thank God and gunrun.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 06 2010 06:41 GMT
#36
On May 04 2010 01:17 Vargavaka wrote:
Interesting numbers, although as Takkara said, not really anything that you could draw any real conclusions from. The idea that the sample size of 250 players is "big enough" is a moot point when it's not randomly selected. It only represents the top 250 and nothing else.

A random sample of 250 Platium players, for example, would at least be something you could see as representative for the distribution of the races in the Platinum League.


It's better to look at just the top 250 players. I'm not sure why people think it needs to be a random sample in a game where there's a huge learning curve.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-05-06 07:29:50
May 06 2010 07:12 GMT
#37
On May 04 2010 00:20 rhap wrote:
Is this a thread about the rankings on US/EU/ASIA or a thread about terran whine? I see terrans on every important tourney doing good against zergs and protoss, and even winning. Idk what are you people complaining about. Maybe less people play the race, who knows. Tourneys are a better representative imo.


First of all, there are way less Terrans high up in the Tournaments than Zerg and Protoss. Look at the Zotac-Cups for example:

14 different players overall made it to the Finals in the 10 times so far, only 3 of them were Terrans and only one of them was able to win and that was a long time ago in Cup#3.

The reason why Terran is underperforming atm. and will keep getting weaker and weaker is IMHO, because Terran has to surprise the opponent in some way to be able to win with early harrassment (reaper), fast-tech to certain Units (Banshee-rush) or surprise the opponent with Thor-Drop's, Hellion-Drop's, Tanks on Cliffs etc. if you don't just want to rely on Mass-Marauders.

It's IMHO very hard for Terran to play a standard-game because for one thing all their Units have very strong counters to them and they just aren't that good at defending anymore, one example:

- You wan't to get up a fairly early expansion with T against P without dying to cheese, so what do you have to prepare for?

1) DT's (even if you see no council/shrine, it could be a proxy somewhere on the map)
--> Save Scans, which are basically 275 minerals, which is A LOT to kill one DT or get up turrets which aren't that good against DT's anymore either, because they cost more than in SC:BW, but do more DMG, but what does the DMG-buff help against DT's?
2) VR-Rush (even if you scout properly, it could again be a proxy)
--> you need a lot of Marines and vikings and/or turrets - everything quite expensive
3) 4-Warpgate timing-push
--> you need Bunkers and lots of Units
4) Timing-Push with Immortals
--> you need M&M's and probably Ghost for EMP
5) Collossi-rush
--> you shouldn't have many Marines and most likely you'd want to have some vikings
6) Protoss goes for a rather fast exe
--> you'd want to have the least amount of minerals spent on static defense as possible

So for a safe build you need let's say 3 Turrets (e-bay cost's 125, 3 Turrets 300, which is 425 - more than one expansion worth of money just to be kinda safe while defending against cheese/rushes?) But now comes the timing-push, against which you'll definitely loose with more than 400 minerals worth of stuff that doesn't help against warpgate-units and Immortal or that is a waste if the Protoss opted to go for an expansion himself. Also, the Mass Marines against VR's/Immo's get raped by Collossi and the Marauders by Immortals, without EMP-support... to defend against the same sort of stuff (VR/DT/Timing-push), Protoss just has to go robo and "waste" 50/100 for mobile detection and splash a bit more stalkers/sentries in their Unitmix as Antiair! So it's also easier to defend against timing-pushes and be economical nonetheless. Same is with Zerg - they don't have to go far out into other techroutes and build stuff they don't need if the opponent does not choose to go a certain way in his tech, cuz Queens are Anti-Air (so just splash in additional queens if necessary) and at T2, you can morph an Ovi into overseer and you have AntiAir anyways with Mutas/Hydras and economy-wise, Z should be fine with their FE anyways.

The Problem here is that the different ways to deal with the Protoss potential strategy are very different, so it's hard to be cost-effective and play safe at the same time. Besides, T is IMHO the race which is depending the most on Upgrades and Synergies between the Units. So besides wanting to play safe and having some Turrets and a good Unitmix AND the fact you want to get up your Expansion as fast as possible, you also want to get stim, shield-upgrade, marauder-upgrade, Medivacs to support your Infantry-Units etc.

I'm not saying that Terran Unit's aren't good, but if you want to come up with a fairly solid build, which is something you have to do to play solid on a higher level, T has just a hard time. Of course, this may not only be due to balancing-issues, but it's IMHO a Problem T's suffer from atm.

What I want to see, just to be able to come up with a safe build for starters, is just better static defense to hold of cheese/rushes/timing-attacks. With that I mean for example cheaper Turrets and no Bonus-DMG against Buildings because they are considered "armored", so you can actually keep a bunker alive by repairing it in dire situations. Also, Make E-Bay cheaper and able to fly, so you can defend better against stuff on your cliffs.
https://soundcloud.com/thesamplethief
Tristan
Profile Blog Joined December 2009
Canada566 Posts
May 06 2010 08:02 GMT
#38
On May 04 2010 04:48 Antpile wrote:
- Everyone needs to build air units to counter colossus. Guess which air unit counters colossus the hardest? Yep, the viking.
.


[image loading]

Not saying I disagree with you on the rest but this is the unit that does double damage to massive
http://Zangano431.tumblr.com/
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2010-05-06 08:06:38
May 06 2010 08:06 GMT
#39
On May 06 2010 17:02 TheElitists wrote:
Show nested quote +
On May 04 2010 04:48 Antpile wrote:
- Everyone needs to build air units to counter colossus. Guess which air unit counters colossus the hardest? Yep, the viking.
.


+ Show Spoiler +
[image loading]


Not saying I disagree with you on the rest but this is the unit that does double damage to massive


Vikings are cheaper, have 3 more range and deal more DPS to colossi. They have less HP, but their insane range compensates very well for that.
If you have a good reason to disagree with the above, please tell me. Thank you.
Tristan
Profile Blog Joined December 2009
Canada566 Posts
May 06 2010 08:07 GMT
#40
on an unrelated note damn corruptors look creepy as hell.
http://Zangano431.tumblr.com/
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-05-06 09:17:40
May 06 2010 08:53 GMT
#41
On May 03 2010 22:57 Takkara wrote:
Here's the thing about numbers, they can say anything you want it to say. The first question, even before "why is Terran so low" is "why the Top 250?" Is that somehow the most representative amount? Is that where you ran out of effort to do more? Is it a somehow important percentage of top players? It's so meaningless. To prove it, I compiled the Top 10, and all the numbers at values of 25 thereafter. You can see it shows completely different results depending on where you decide to draw your arbitrary cutoff. So I don't think your numbers show anything.

US:
[image loading]

Europe:
[image loading]
Asia:
[image loading]

As sample size increases results are more valid.. So yes, 250 is a good choice for sample size.. 10 is a bad choice. Your table actually shows a stabilizing trend as sample size increases. What you have shown here only supports the OP.
Your paragraph about how numbers can lie makes no sense in this context. There is nothing about the OPs statistics which is misleading.
There is no need for it to be a random sample.. the question is the races of high ranked players. Whoever came up with this notion of a random sample is truly stupid. If you are attempting to generalize results, you take a random sample. Why would you take a random sample if you are only interested in studying a specific group of people? Are you people just regurgitating random phrases you heard in statistics years ago?
It is not enough to conquer; one must learn to seduce.
lololol
Profile Joined February 2006
5198 Posts
May 06 2010 10:03 GMT
#42
On May 06 2010 17:06 spinesheath wrote:
Show nested quote +
On May 06 2010 17:02 TheElitists wrote:
On May 04 2010 04:48 Antpile wrote:
- Everyone needs to build air units to counter colossus. Guess which air unit counters colossus the hardest? Yep, the viking.
.


+ Show Spoiler +
[image loading]


Not saying I disagree with you on the rest but this is the unit that does double damage to massive


Vikings are cheaper, have 3 more range and deal more DPS to colossi. They have less HP, but their insane range compensates very well for that.


Actually, Banshees deal even more DPS. They have a shorter range, but the cloak, extra hp and light armor compensate for that.
Banshee - 19.2
Viking - 14 (but 25 gas cheaper)
Corruptor - 11.58
I'll call Nada.
Perfect Balance
Profile Joined April 2010
Norway131 Posts
May 06 2010 10:09 GMT
#43
Clear evidence. Protoss is infinitely easier to play, especially versus Terran. The matchup is completely broken, and P has so many advantages. You think, when a race is able to teleport all produced units into a ball instantly anywhere on the map, that there would be some sort of compensation for that?

Warp gates and chrono boost gives protoss some ridiculous advantages that the other races aren't compensated for. Zerg can produce 60 units that perfectly counter your units on command. Human is definitely lagging behind in these core mechanics.
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
Perfect Balance
Profile Joined April 2010
Norway131 Posts
May 06 2010 10:12 GMT
#44
Especially shocking are the Asian and European statistics.

Terran at 24%, Protoss at 40%. Shows how imbalanced this matchup is.
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
Artrey
Profile Joined March 2010
Germany270 Posts
May 06 2010 10:34 GMT
#45
The numbers are far too low to use them statistically. It's nonsense to deduct anything from such a low pool of samples. At least as long as you only compare the extreme examples. If you add up everything, it becomes a bit more valid and shows a slight toss advantage compared to terran, but that is what Blizzard told us already.
vanVidd
Profile Joined December 2008
Norway38 Posts
May 06 2010 10:37 GMT
#46
Before I start off, I'm a Platinum Random player with around 1400 points on EU

And when I think about it, when I'm toss. I usually make whatever I feel like (just building an early gate/cycore incase of reaper harass), and just dictate the game from the start, while terrans have to either gamble on a particular unit I.E ghosts, or opt for void ray defense. Which in my opinion turrets do not put up the fight (cost-wise). Marines without stim also gets sort of outclassed against VRs. What I'm saying is that there's no true "safe" build for Terran against Protoss, without just automatically getting far behind in the mid game.

And I think getting thor for defense against VR's doesnt work, in that the VR comes out much quicker (??)

I recall whenever I push out against the toss lately, I would've had such a diverse unit composition XD I pushed out with: ghosts, rines, vikings, banshees, tanks, rauders and vacs. That's what I had after defending and counter pushing his natural XD

TL:DR: I get everything as terran against protoss, or do a gamblepush :D
BY THE POWER OF GREYSKULL!
vanVidd
Profile Joined December 2008
Norway38 Posts
May 06 2010 10:39 GMT
#47
On May 06 2010 19:34 Artrey wrote:
The numbers are far too low to use them statistically. It's nonsense to deduct anything from such a low pool of samples. At least as long as you only compare the extreme examples. If you add up everything, it becomes a bit more valid and shows a slight toss advantage compared to terran, but that is what Blizzard told us already.


I understand what you're saying, but I have to say though, If you start comparing the lower ranked players, It's not a valid theory of winrate, due to no one is using their race to their full potential, so it just comes down to player skill, not players race.
BY THE POWER OF GREYSKULL!
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
May 06 2010 11:01 GMT
#48
yes t is so weak, imo they need to buff the marauder. give the marauder EMP and make his range 10 and buff the damage to something like 200(+200) and maybe the HP to 1000 and 50 Armor. yes these are drastic changes, but im sure at least the game will be balanced from a Terran point of view and this floophead guy will stop hijacking every thread with his "t is so weak", "t needs so many buffs" and "P is imba T_T" posts.
ah i forgot marauder get a new air attack with range 20 and 500 damage with AoE.

@ topic
we have so much more P players so its logical that we have in the top more P too.
after 2 years i reached it = marine icon
gavss
Profile Joined February 2010
Turkey94 Posts
May 06 2010 11:08 GMT
#49
On May 06 2010 16:12 kickinhead wrote:
Show nested quote +
On May 04 2010 00:20 rhap wrote:
Is this a thread about the rankings on US/EU/ASIA or a thread about terran whine? I see terrans on every important tourney doing good against zergs and protoss, and even winning. Idk what are you people complaining about. Maybe less people play the race, who knows. Tourneys are a better representative imo.


First of all, there are way less Terrans high up in the Tournaments than Zerg and Protoss. Look at the Zotac-Cups for example:

14 different players overall made it to the Finals in the 10 times so far, only 3 of them were Terrans and only one of them was able to win and that was a long time ago in Cup#3.

The reason why Terran is underperforming atm. and will keep getting weaker and weaker is IMHO, because Terran has to surprise the opponent in some way to be able to win with early harrassment (reaper), fast-tech to certain Units (Banshee-rush) or surprise the opponent with Thor-Drop's, Hellion-Drop's, Tanks on Cliffs etc. if you don't just want to rely on Mass-Marauders.

It's IMHO very hard for Terran to play a standard-game because for one thing all their Units have very strong counters to them and they just aren't that good at defending anymore, one example:

- You wan't to get up a fairly early expansion with T against P without dying to cheese, so what do you have to prepare for?

1) DT's (even if you see no council/shrine, it could be a proxy somewhere on the map)
--> Save Scans, which are basically 275 minerals, which is A LOT to kill one DT or get up turrets which aren't that good against DT's anymore either, because they cost more than in SC:BW, but do more DMG, but what does the DMG-buff help against DT's?
2) VR-Rush (even if you scout properly, it could again be a proxy)
--> you need a lot of Marines and vikings and/or turrets - everything quite expensive
3) 4-Warpgate timing-push
--> you need Bunkers and lots of Units
4) Timing-Push with Immortals
--> you need M&M's and probably Ghost for EMP
5) Collossi-rush
--> you shouldn't have many Marines and most likely you'd want to have some vikings
6) Protoss goes for a rather fast exe
--> you'd want to have the least amount of minerals spent on static defense as possible

So for a safe build you need let's say 3 Turrets (e-bay cost's 125, 3 Turrets 300, which is 425 - more than one expansion worth of money just to be kinda safe while defending against cheese/rushes?) But now comes the timing-push, against which you'll definitely loose with more than 400 minerals worth of stuff that doesn't help against warpgate-units and Immortal or that is a waste if the Protoss opted to go for an expansion himself. Also, the Mass Marines against VR's/Immo's get raped by Collossi and the Marauders by Immortals, without EMP-support... to defend against the same sort of stuff (VR/DT/Timing-push), Protoss just has to go robo and "waste" 50/100 for mobile detection and splash a bit more stalkers/sentries in their Unitmix as Antiair! So it's also easier to defend against timing-pushes and be economical nonetheless. Same is with Zerg - they don't have to go far out into other techroutes and build stuff they don't need if the opponent does not choose to go a certain way in his tech, cuz Queens are Anti-Air (so just splash in additional queens if necessary) and at T2, you can morph an Ovi into overseer and you have AntiAir anyways with Mutas/Hydras and economy-wise, Z should be fine with their FE anyways.

The Problem here is that the different ways to deal with the Protoss potential strategy are very different, so it's hard to be cost-effective and play safe at the same time. Besides, T is IMHO the race which is depending the most on Upgrades and Synergies between the Units. So besides wanting to play safe and having some Turrets and a good Unitmix AND the fact you want to get up your Expansion as fast as possible, you also want to get stim, shield-upgrade, marauder-upgrade, Medivacs to support your Infantry-Units etc.

I'm not saying that Terran Unit's aren't good, but if you want to come up with a fairly solid build, which is something you have to do to play solid on a higher level, T has just a hard time. Of course, this may not only be due to balancing-issues, but it's IMHO a Problem T's suffer from atm.

What I want to see, just to be able to come up with a safe build for starters, is just better static defense to hold of cheese/rushes/timing-attacks. With that I mean for example cheaper Turrets and no Bonus-DMG against Buildings because they are considered "armored", so you can actually keep a bunker alive by repairing it in dire situations. Also, Make E-Bay cheaper and able to fly, so you can defend better against stuff on your cliffs.


I totally agree. If game lasts more than 8-10 minutes terran loses winning chance every second.

I don't think that a player like "Boxer" or "Flash" will revolutionize terran game play again. Because terran defense and timing attacks are very weak compared to Starcraft 1.
GaMeOfFeAr
Profile Joined March 2010
United States26 Posts
May 06 2010 15:42 GMT
#50
Terran Plat 1500+.

I will only speak of the late game. macro based Terran strategy, and unit compositions that work well vs everything, since thats what I have been testing out.

TvZ: Any Zerg with good macro wins if it reaches this stage. The only unit composition I have found that works decently vs everything the Zerg has to offer (even 6+ Broodlords) is massive Marines off of 7+ reactor core Barracks, and at LEAST 8+ Ravens, with Marauder/Medivac for support, Helions vs Zerg/Baneling.
The key is the Ravens, which completely own Roaches, Hydra, and Mutalisks.

I've been able to fight off 4 base Zerg players on 2 base with that strategy, but it's a losing battle. Infestor's Fungal Growth, Zergling/Baneling's finish Marines, but at least you can macro up marines fast enough to keep up, which is similar to how TvZ was in Starcraft 1.

TvP - The Protoss 1 base push play puts them at too much of an advantage. Forcing the Terran to turtle, while the Toss can safely expand, and safely mass High Templar. You have to get crafty with your Ghosts, and micro your weaker army much more than he does. Assuming you survive the mid game push, that is.

Also, both races are extremely more mobile than Terran in the late game, especially if the Terran is foolish enough to use Siege Tanks, which are too easy to counter. Toss gets Warp/Recall, Zerg has Creep/Worms. Blizzard attempted to force Terran mobility by giving Medivacs heal, but it isnt up to par.



Life is a game based on fear.
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-05-06 17:43:19
May 06 2010 17:42 GMT
#51
You guys complain too much

Less QQ, more Pewpew

There is plenty terran can do vs toss and zerg
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Championship Sunday
Classic vs SHINLIVE!
TBD vs Clem
WardiTV2395
ComeBackTV 1844
TaKeTV 671
Rex169
CosmosSc2 96
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 169
CosmosSc2 96
StarCraft: Brood War
Calm 6145
Rain 3757
Horang2 1615
EffOrt 1283
Shuttle 1280
Soma 910
GuemChi 787
Stork 607
Light 404
firebathero 276
[ Show more ]
hero 275
Last 173
ggaemo 171
Hyun 164
Rush 164
Sharp 144
Mini 133
Bonyth 83
soO 72
Barracks 63
Movie 52
Sea.KH 45
ToSsGirL 30
Killer 27
HiyA 20
Terrorterran 20
910 19
zelot 13
GoRush 12
SilentControl 10
Dota 2
Gorgc7059
singsing3849
qojqva2546
Pyrionflax293
XcaliburYe225
Counter-Strike
allub228
Heroes of the Storm
Khaldor434
Liquid`Hasu212
Other Games
B2W.Neo1686
DeMusliM429
Hui .388
Fuzer 317
KnowMe106
Mew2King106
Liquid`VortiX74
Organizations
Other Games
PGL675
StarCraft: Brood War
Kim Chul Min (afreeca) 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• HeavenSC 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• HappyZerGling65
League of Legends
• Jankos2818
Upcoming Events
Ladder Legends
1h 48m
BSL 21
4h 48m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
17h 48m
Wardi Open
20h 48m
Monday Night Weeklies
1d 1h
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.