I'm putting a TON of hours into trying to get my Golbat to evolve into a Crobat =P
Patch 8 Discussion - Page 38
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TSL-Lore
United States412 Posts
I'm putting a TON of hours into trying to get my Golbat to evolve into a Crobat =P | ||
deth
Australia1757 Posts
I am sticking with Z, but honestly I just think that these are the wrong combination of changes to make. | ||
suejak
Japan545 Posts
On April 08 2010 09:25 dethrawr wrote: Yeah I do realise thors 1 shotted hydras before, but i was getting carapace to stop that, now that doesn't work, as well as me having to deal with thors popping out so much faster. I am sticking with Z, but honestly I just think that these are the wrong combination of changes to make. Guess you're gonna half to think a little bit now. | ||
arnold(soTa)
Sweden352 Posts
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deth
Australia1757 Posts
On April 08 2010 09:31 arnold(soTa) wrote: ok, played a couple games, mech is just trash still, works vs bad zergs and in TvT thats it, try going any mech against P and ur toast, same as before.... fuck I hate the immortal, most imba unit in this game...and has dodged the nerfbat every patch W T F ? use ghosts with mech? | ||
arnold(soTa)
Sweden352 Posts
On April 08 2010 09 begin_of_the_skype_highlighting 08 2010 09 end_of_the_skype_highlighting:32 dethrawr wrote: use ghosts with mech? ye I have been doing that. but tanks are just so retarded, I have to micro them like they are my children (their AI must be the worst in this game, blizz fix their priorities plz..) or they will shoot some useless unit or a unit that is close to another tank and splash his friend to death. most of the losses Ive gotten off extremly wellplaced EMPS (ps. not very hard with cloak) and still got steamrolled. if you go tanks you just letting him expand, no way you can stop it. im fine with marauders having their slow be an upgrade, but 80 seconds? all races have some rush except terran... whenever im up against T. I can expand fast without having to worry about rush...no fun. | ||
roemy
Germany432 Posts
that strikecannon also works beautifully on immos feedback just got more interesting :p | ||
arnold(soTa)
Sweden352 Posts
On April 08 2010 09 begin_of_the_skype_highlighting 08 2010 09 end_of_the_skype_highlighting:36 roemy wrote: just did a 3x thor drop in enemys base, had them bombard his nexus, GG that strikecannon also works beautifully on immos feedback just got more interesting :p the strikecannon is useless, sry | ||
arnold(soTa)
Sweden352 Posts
but they havent took into consideration that they all share different upgrades, unlike zerg and protoss. ;E that was np in scbw because you went either or. mech or bio. realisticlly you cant upgrade both if you want an army. just saying, Im a bit steamed right now but I think my points r still valid | ||
suejak
Japan545 Posts
On April 08 2010 09:36 arnold(soTa) wrote: all races have some rush except terran... whenever im up against T. I can expand fast without having to worry about rush...no fun. uh... reaper rush? You guys aren't even trying anymore. | ||
Loverman
Romania266 Posts
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suejak
Japan545 Posts
On April 08 2010 09:42 arnold(soTa) wrote: I just have to add another thing, it seems that blizz is encouraging the use off most units in your army for it to be optimized, marines + marauders + medevacs, tanks ghosts, thors...etc etc. but they havent took into consideration that they all share different upgrades, unlike zerg and protoss. ;E that was np in scbw because you went either or. mech or bio. realisticlly you cant upgrade both if you want an army. just saying, Im a bit steamed right now but I think my points r still valid You don't have to use every unit every game, dude. | ||
arnold(soTa)
Sweden352 Posts
On April 08 2010 09 begin_of_the_skype_highlighting 08 2010 09 end_of_the_skype_highlighting:43 suejak wrote: uh... reaper rush? You guys aren't even trying anymore. reapers are crap rushers, the are harassers only. its not very effecient to make more than a couple of those expensive/slowtrained units if you plan on winning. maybe if you read the entire posts instead of just one line before you respond. | ||
suejak
Japan545 Posts
On April 08 2010 09:45 arnold(soTa) wrote: reapers are crap rushers, the are harassers only. its not very effecient to make more than a couple of those expensive/slowtrained units if you plan on winning. maybe if you read the entire posts instead of just one line before you respond. I responded to the only thing worth responding to. Give reapers a try, sport. You might like it. | ||
arnold(soTa)
Sweden352 Posts
On April 08 2010 09 begin_of_the_skype_highlighting 08 2010 09 end_of_the_skype_highlighting:45 suejak wrote: You don't have to use every unit every game, dude. the point flying over your head... not even gonna bother replying with an argument my orignal post you commented on will suffice. | ||
Klockan3
Sweden2866 Posts
Strikecannon kills an immortal in 3 seconds even with shields up, it is not useless. | ||
arnold(soTa)
Sweden352 Posts
On April 08 2010 09 begin_of_the_skype_highlighting 08 2010 09 end_of_the_skype_highlighting begin_of_the_skype_highlighting 08 2010 09 end_of_the_skype_highlighting:47 Klockan3 wrote: Strikecannon kills an immortal in 3 seconds even with shields up, it is not useless. and cost a shitload of energy and takes forever to activate. and is countered by a simple +b move. | ||
RaiZ
2813 Posts
Roaches got too much nerfed. It's not even fun. The main units for z were hydras and roaches and to an additionnal content zerglings. But now that roaches can't even tank, it becames really hard to rely on them. This patch is seriously bullshit sorry. I mean i wasn't really against a roach nerf but when you guys will realise that marauders are really fucking powerfull mid late game ? The upgrade changed nothing really. Clearly i'm laughing my ass off because my marauders still have stim and they can rape zerg more than ever. Glings / blings ? Np i scout you my wall of rax is here for you. Plz say hi to hellion. The patch did only 1 good thing : now marauders will have a harder time against protoss but that's about it. | ||
Sfydjklm
United States9218 Posts
Mutaling was always superior to hydra/roach anyway. The zvp is definitely a huge problem. It doesnt seem per se imbalanced, just the skill roof is 10x higher for zerg. U have to get everything perfect while all P has to do is click the F button over and over. | ||
NicolBolas
United States1388 Posts
On April 08 2010 09:36 roemy wrote: just did a 3x thor drop in enemys base, had them bombard his nexus, GG that strikecannon also works beautifully on immos feedback just got more interesting :p Oh God. It's started. The thing I feared since Beta hit. Terran players figured out the Thor drop. My Hatcheries are all so going to die today... On April 08 2010 09:42 arnold(soTa) wrote: I just have to add another thing, it seems that blizz is encouraging the use off most units in your army for it to be optimized, marines + marauders + medevacs, tanks ghosts, thors...etc etc. but they havent took into consideration that they all share different upgrades, unlike zerg and protoss. ;E that was np in scbw because you went either or. mech or bio. realisticlly you cant upgrade both if you want an army. just saying, Im a bit steamed right now but I think my points r still valid How is this different from SC1? While TvP was basically Factor vs. Protoss, both TvZ and TvT involved support from other areas. SK Terran was all about M&M yes, but it also involved DropShips and most importantly Vessels. TvT often involved tons of DropShip play. MMM in SC2 just requires one StarPort. That's all. Yes, you could get ship plating upgrades, but that's hardly required. Bringing Ghosts with your Mech is likewise not a burden, as the Ghosts are there for EMP, not for their damage or armor. Things get more complicated with more complete combinations, like Marines and Thors. But even Terrans in SC1 pulled this off; M&M with Siege Tank support was a functional build vs. Zerg. They seemed to manage the task of upgrading everything just fine. | ||
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