• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:56
CET 11:56
KST 19:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B 2026 Changsha Offline Cup [ASL21] Ro24 Group A
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1538 users

Patch 8 Discussion - Page 31

Forum Index > SC2 General
Post a Reply
Prev 1 29 30 31 32 33 52 Next
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 07 2010 21:18 GMT
#601
On April 08 2010 06:14 [DUF]MethodMan wrote:
Show nested quote +
On April 08 2010 02:45 Liquid`NonY wrote:
The Void Ray changes were a buff, not a nerf.


At first sight, yes. But what I also see is that Void Rays now have the exact same role as the Scout in SC:BW. Good on paper, but way too expensive, so that teching to carriers and skipping Void Ray/Scout is always the better option, both economically and in terms of strength.
Even though I want SC2 to be as much as SC:BW, the one thing I hoped that changed was the 2.5 tier air tech for protoss, because in SC:BW it's only use is to humiliate an already beaten opponent or to make it part of surprise strategies like the Stove.

When u try to replace something in a video game in the exact way blizzard did, u end up with the exact same thing except in better graphics.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-04-07 21:22:42
April 07 2010 21:18 GMT
#602
On April 08 2010 06:09 Feefee wrote:
Show nested quote +
On April 08 2010 06:00 kickinhead wrote:
On April 08 2010 05:54 go4it wrote:
On April 08 2010 05:52 kickinhead wrote:
On April 08 2010 05:50 Yamoth wrote:
Honestly, I still can't believed this patch is real. I mean can we really have a patch without the protoss getting hit by the nerf bat?



It's soo funny to see ppl saying: "Im gonna change to Protoss now" as soon as the others races like Zerg get some nerfs. I'm lolrofling all over the place when reading stuff like that. ^^'



Agree. Thats cause people love easy wins.

I DONT. And Im loyal to one rase, from SC1, BW and now SC2.


I actually like playing the "underdog-race". ^^'

I was playing Terran back when they got raped by toss with extremely fast 4 warpgate-pushes and stuff but changed to toss once everyone started massing Marauders, just cuz it wasn't fun to play at all. I'm gonna definitely stay with Protoss though, because it's IMHO just very fun to play and it requires a good amount of Macro (just look at Chronoboost - you have to use it twice as often as the other Macro-abilities) and encourages creativity with lots of possibilities like warp-in's, chronoboost that can make units/probes/Upgrades build/research faster etc.

Though I've never felt like Toss were overpowered. In fact, after 250 Games with Terran with easily over 60% wins I totally got raped playing Toss and it took me about 500 games to get back to over 55% wins and Platinum.
Ppl tend to see timing-attacks that work in some instances and think that it's easy to win with toss, though they don't see that those attacks are often All-in's and that the Toss is behind economically after the first 5 mins in every MU so you have to make that attack count.

I also don't like to play all-in's or cheese and rly, I dare you guys - Play a straight-up Macro-wars with toss against T or Z, with a solid build that doesn't die to all sorts of cheese and you'll see how hard it's to play Toss solid without having to depend on all-in timing-attacks.


Yeah I did the same^^. Was terran first, switched to random after the reset and decided toss was the harder/more involved race to win with (for me at least). And yet blizzard refuses to let me play the underdog by patching the other races to balanced levels!><
I suppose I don't mind the changes but I'm starting to feel like they're balancing this game like they do WoW: if enough people whine about it we'll change it. I certainly had a hard time with early game marauder slow too but so what? Intense moments of "oh crap I gotta micro this" are a good thing in my eyes. This takes alot of the tension out of the early TvP game =(


Which means we'll just have to whine A LOT and our wishes will come true - good thing right! ^^'

It's just a wrong mindset that certain ppl have when they look at SC2 and come from a WC3, C&C-background or sth else.

Often I see stuff like whining about Storms, Hunter-Seeker-Missile and other high-tier spells that they're too good. Well, guess what, they are supposed to be very good, because those high-tech timing-attacks are supposed to counter Mass-Eco-Builds.
Other times, ppl could only barely hold a timing-attack or barely couldn't hold it and call out IMBA. What they don't get is, that slight changes in their build can make them barely hold the rush every time and barely holding off a rush without loosing too much eco is a good thing, cuz it means you didn't invest too much into attacking units and you'll have a good economical position.
Also, ppl totally underestimate economical builds and just seem to care about the strength of certain pushes and don't look at the macro.

Have you looked at the income in PvZ once? Even when P deals a lot of DMG with a few chronoboosted early Zealots and forces the Zerg into making lots of static defense/lings and FE at about the same time of the Zerg, if the Zerg doesn't loose right there, he'll be ahead economically within the next 3 minutes! That's why Zerg-Units are supposed to die to stuff like HT's, because Z should by then be far ahead on the Unit-count and have a much better economy, which is in fact the case in 95% of the PvZ I've seen so far that go beyong the 10 or 15-Minute-Mark. Almost anything Protoss does will result in Zerg having a stronger economical position if it didn't pretty much win the Protoss the game and if the game right then and there.

It's just stuff like that ppl that aren't coming from a SC1-background don't really think about that much (of course there are always exceptions and thinking about that stuff doesn't make you a good player per se, but these things will matter in the near future of competetive SC2 - I guarantee you that).
https://soundcloud.com/thesamplethief
BentoBox
Profile Joined November 2009
Canada303 Posts
April 07 2010 21:21 GMT
#603
On April 08 2010 05:10 StarcraftMan wrote:
Show nested quote +
On April 08 2010 05:05 BentoBox wrote:


Thor rush =/= Marauders



Yes, because the 15 second faster build time for Thors is going to make Thor rushes the de facto strategy for Terran players now. LOL, whatever you are smoking, I want some too!



Are you being dense on purpose? Christ.

Someone brings up a Thor rush as a potential opening/cheese against Protoss. You mention up the concussive shell upgrade as a deterrent to the strategy, as if it was relevant to the build and now you question its viability as a standard? How do you make any sense out of your thought process?

Please stop posting.
Only dead fish swim with the stream
PhoR11
Profile Joined March 2010
United States31 Posts
Last Edited: 2010-04-07 21:33:22
April 07 2010 21:22 GMT
#604
On April 08 2010 06:04 Senx wrote:Where is the toss nerf? They just buffed the Void ray, or turned it into more of a glass cannon than before. Really don't see the issue..

A 25% mineral cost increase isn't a nerf? :X
PlayT0wiN
Profile Joined March 2010
Romania94 Posts
Last Edited: 2010-04-07 21:23:38
April 07 2010 21:22 GMT
#605
Great patch. All the T and Z player that think this was a mistake by blizz plz cry me a reaver :D
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
April 07 2010 21:22 GMT
#606
On April 08 2010 06:18 3FFA wrote:
Show nested quote +
On April 08 2010 06:14 [DUF]MethodMan wrote:
On April 08 2010 02:45 Liquid`NonY wrote:
The Void Ray changes were a buff, not a nerf.


At first sight, yes. But what I also see is that Void Rays now have the exact same role as the Scout in SC:BW. Good on paper, but way too expensive, so that teching to carriers and skipping Void Ray/Scout is always the better option, both economically and in terms of strength.
Even though I want SC2 to be as much as SC:BW, the one thing I hoped that changed was the 2.5 tier air tech for protoss, because in SC:BW it's only use is to humiliate an already beaten opponent or to make it part of surprise strategies like the Stove.

When u try to replace something in a video game in the exact way blizzard did, u end up with the exact same thing except in better graphics.


But the Void Ray wasn't supposed to replace the Scout at all. Scouts aren't base raiders at all, I guess they were supposed to rape air, but since they got raped by Scourges in the only matchup that makes Protoss air viable, they introduced the Sair in BW which made Scouts redundant.
Void Rays could've been decent midgame surprise units, like midgame DTs used to be. You just built 5 of them and targetfire a mainbuilding like Hatchery, CC or Nexus or important tech buildings and if your opponent is caught off guard you have almost won.
But now the Void Ray's too expensive for midgame at one expansion and when you start getting enough money, Carriers are much more versatile and not so much more expensive.
NightOne
Profile Joined March 2010
Canada215 Posts
April 07 2010 21:23 GMT
#607
On April 08 2010 06:18 kickinhead wrote:

Which means we'll just have to whine A LOT and our wishes will come true - good thing right! ^^'

It's just a wrong mindset that certain ppl have when they look at SC2 and come from a WC3, C&C-background or sth else.



it sucks when blizzard's lead developer use to work for the piece of shit company Electronics Arts developing C&C3 (which by the way is nothing more than paper weight now)

just take a look at C&C4... thats not even paper weight.. thats like buying an expensive crappy DVD with your only satisfaction being the chick from battlestar galactica is in it....

EA = garbage, but lead develper for SC2 is from EA... barf...

not saying SC2 is bad right now (totally freakin love the game) but yeah.. this doesn't help...
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-04-07 21:25:09
April 07 2010 21:24 GMT
#608
On April 08 2010 06:22 PhoR11 wrote:
Show nested quote +
On April 08 2010 06:04 Senx wrote:Where is the toss nerf? They just buffed the Void ray, or turned it into more of a glass cannon than before. Really don't see the issue..

A 50 mineral cost increase isn't a nerf? :X


Not when you look at the DMG-Buff. VR are better now by the buck if that makes it clearer for you. ^^'

There's a nice graphic somewhere but there's a lot of Math involved - I don't get it either, but I guess it's true. xD

@NightOne:
I've actually played C&C4-Beta for 5 mins, laughed my ass off and deinstalled it.
https://soundcloud.com/thesamplethief
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 07 2010 21:24 GMT
#609
On April 08 2010 05:58 bountyface wrote:
about Zerg: you all aren't including all of the Korean data that shows their opinion of Zerg being the best race.


If this is true it basically means that most of the foreign zerg players are either noobs or whiney bitches who somehow got a beta key and run at the first sign of having to think other than massing units.

I'd trust the korean data on the races MUCH more than the stuff we're seeing since that is going to be much closer to what competitive sc2 will look like at the highest level.

Having said that, buff infestor and add one unit to zerg to fill the lurker hole :D.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 07 2010 21:25 GMT
#610
On April 08 2010 04:11 Marradron wrote:
Show nested quote +
On April 08 2010 04:09 ohN wrote:
MECH TVZ HERE I COME :D


How are you going to mech against baneligns ? helions get raped by them, Thors most likely too, and tanks might take a few out before they fall.

+ Show Spoiler +
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 21:25 GMT
#611
I think a healthy mix of voidrays/carriers might be better than pure of either. I'd like to see a game where protoss goes pure air.

Also to note: voidrays with speed upgrade are scary fast.
Half man, half bear, half pig.
PlayT0wiN
Profile Joined March 2010
Romania94 Posts
April 07 2010 21:25 GMT
#612
On April 08 2010 06:23 NightOne wrote:
Show nested quote +
On April 08 2010 06:18 kickinhead wrote:

Which means we'll just have to whine A LOT and our wishes will come true - good thing right! ^^'

It's just a wrong mindset that certain ppl have when they look at SC2 and come from a WC3, C&C-background or sth else.



it sucks when blizzard's lead developer use to work for the piece of shit company Electronics Arts developing C&C3 (which by the way is nothing more than paper weight now)

just take a look at C&C4... thats not even paper weight.. thats like buying an expensive crappy DVD with your only satisfaction being the chick from battlestar galactica is in it....

EA = garbage, but lead develper for SC2 is from EA... barf...

not saying SC2 is bad right now (totally freakin love the game) but yeah.. this doesn't help...


WTF are you taking about this patch was gold, good changes on all races.
Mr.E
Profile Blog Joined March 2009
United States434 Posts
Last Edited: 2010-04-07 21:30:01
April 07 2010 21:25 GMT
#613
People think this means marauders are going to be used less. All it really means is early marauder pushes will be less effective. T will either have to waste resources on early upgrade or attack without concussion if they try.

Thinking back to Idra vs LZ where almost every game went late MMM vs hydra roach.... I don't think Idra would even stand a chance with that strat any more in the same conditions.

More muta dependence on the horizon or earlier tech? I don't have enough zvt experience to know the validity of Z's different alternatives to hydra/roach, but it looks like Z's will have to find one.
Looking for top-tier practice partners, especially Z; PM me
TyrantGuardian
Profile Joined March 2010
Sweden76 Posts
April 07 2010 21:26 GMT
#614
I'm really glad Roaches got nerfed to one armor, was waiting for that a long time. No idea why Hydras need a hp nerf, they already die pretty damn fast to everything that's "supposed to" counter them. I think Blizzard can safely nerf the Immortal now as well, making the unholy trinity of roach/marauder/immortal have less importance in the matchups, hopefully promoting a bit more variation in general.

Great patch, either way.
RatherGood
Profile Joined March 2010
Canada147 Posts
April 07 2010 21:27 GMT
#615
All solid changes for the longevity of the game. If you want to go mass Marauders, it becomes a technological investment. Why not? With less health on Roaches, Marines stand a reasonable chance against them, among other more generic army compositions. Overall, it all leads to more dynamic gameplay. For example, concussive shot is an interesting mechanic, but it leads to certain situations that it shouldn't, at least consistently. If a Protoss player engages, it shouldn't be a commitment, withdrawal should always be an option, but it's not when every Terran army has concussive shot.
RatherGood
Profile Joined March 2010
Canada147 Posts
April 07 2010 21:28 GMT
#616
I think the whole deal with Marauders is that it's really an investment. If you see the player go mass Marauders, you can respond accordingly, and the Terran player can't just change his army composition on a whim. He's lost time if it fails.
zazen
Profile Blog Joined April 2009
Brazil695 Posts
April 07 2010 21:30 GMT
#617
On April 08 2010 06:25 PlayT0wiN wrote:
WTF are you taking about this patch was gold, good changes on all races.


...If you're a Protoss player.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 07 2010 21:31 GMT
#618
I like these changes and all, but are there going to be no more changes to the tech tree?
Tristan
Profile Blog Joined December 2009
Canada566 Posts
Last Edited: 2010-04-07 21:32:55
April 07 2010 21:31 GMT
#619
RIP Zerg Swarm 1998 - 2010 =\

well not enitrely but I was havin ZvP problems already now im going to be firebathero
http://Zangano431.tumblr.com/
Mr.E
Profile Blog Joined March 2009
United States434 Posts
April 07 2010 21:31 GMT
#620
On April 08 2010 06:28 RatherGood wrote:
I think the whole deal with Marauders is that it's really an investment. If you see the player go mass Marauders, you can respond accordingly, and the Terran player can't just change his army composition on a whim. He's lost time if it fails.


No ones gunna go marine medivac and forget marauders because of the extra upgrade.
Looking for top-tier practice partners, especially Z; PM me
Prev 1 29 30 31 32 33 52 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro24 Group C
hero vs YSC
Larva vs Shine
Afreeca ASL 7550
StarCastTV_EN223
Liquipedia
Replay Cast
09:00
KungFu Cup 2026 Week 1
CranKy Ducklings136
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 140
ProTech122
Rex 11
StarCraft: Brood War
Sea 11925
Calm 11567
Jaedong 2807
Horang2 1567
Mini 917
EffOrt 572
Zeus 429
ZerO 381
actioN 376
Pusan 299
[ Show more ]
ggaemo 160
Leta 127
Mind 124
Last 108
Light 73
Rush 67
Sharp 62
ToSsGirL 61
Backho 55
Aegong 55
Barracks 23
Bale 23
GoRush 20
sorry 17
Terrorterran 13
Sacsri 12
Noble 11
ajuk12(nOOB) 11
Dota 2
Gorgc1409
XaKoH 420
BananaSlamJamma336
XcaliburYe174
Counter-Strike
olofmeister1357
shoxiejesuss1243
Other Games
singsing1586
Liquid`RaSZi691
ceh9585
XBOCT312
crisheroes200
Fuzer 147
B2W.Neo134
Sick100
ArmadaUGS12
Organizations
StarCraft: Brood War
UltimateBattle 234
Dota 2
PGL Dota 2 - Main Stream83
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 43
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Kung Fu Cup
4m
WardiTV92
Rex11
Replay Cast
13h 4m
KCM Race Survival
22h 4m
The PondCast
23h 4m
WardiTV Team League
1d 1h
OSC
1d 1h
Replay Cast
1d 13h
WardiTV Team League
2 days
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
[ Show More ]
Platinum Heroes Events
3 days
BSL
3 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.