
really like the patch
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PredY
Czech Republic1731 Posts
![]() really like the patch | ||
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Zelniq
United States7166 Posts
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Gigaudas
Sweden1213 Posts
On April 08 2010 06:42 Zelniq wrote: hooray everyone got a loss for the game they were in when it ended -_- Thank god he was favored. Sucks that I was destroying his base as it happened >_> | ||
Bosu
United States3247 Posts
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Paladia
802 Posts
Marauders still beats a stalker in 1v1, yet only cost half as much. They easily beat zealots (which is suppose to be their counter unit, gg). They even beat Immortals cost for cost (3 marauders costs as much as 1 immortal). On top of that they can slow, stim, be healed and cannot be EMPed. Marauders are still extremely strong and mech got even better. Feels like Terran got the bigger end of the stick in this patch, if anything. | ||
PlayT0wiN
Romania94 Posts
On April 08 2010 06:41 MidKnight wrote: Show nested quote + On April 08 2010 06:23 NightOne wrote: On April 08 2010 06:18 kickinhead wrote: Which means we'll just have to whine A LOT and our wishes will come true - good thing right! ^^' It's just a wrong mindset that certain ppl have when they look at SC2 and come from a WC3, C&C-background or sth else. it sucks when blizzard's lead developer use to work for the piece of shit company Electronics Arts developing C&C3 (which by the way is nothing more than paper weight now) just take a look at C&C4... thats not even paper weight.. thats like buying an expensive crappy DVD with your only satisfaction being the chick from battlestar galactica is in it.... EA = garbage, but lead develper for SC2 is from EA... barf... not saying SC2 is bad right now (totally freakin love the game) but yeah.. this doesn't help... Well, I think SC2 has a lot of C&C features in. Changeling = Spy Sensor Towers. Big "Boss" units like Thor/Mothership. Everything got damage incrase, but buildings are still as squishy = very C&C like atmosphere when killing buildings. I'm not hating on Browder, I just think that Browder worked on C&C for so long, so he thinks that these things are very great (and I'm not saying they aren't, it just feels like they are being forced into SC universe) SC2 is still in beta we may see a change in this to untill they release it. | ||
axion
Norway110 Posts
nite | ||
kickinhead
Switzerland2069 Posts
On April 08 2010 06:37 2SCV1cup wrote: Show nested quote + On April 08 2010 06:35 arnold(soTa) wrote: why would T players cry when this patch is good for them? because late game tvp is shit and they will be annihilated without early game pressure vs toss ? (tvz changes are nice tho) Have you even played a single TvP? ^^' Lategame Terran is extremely powerful and what you're calling early pressure by the Terran most likely means rushes or all-ins. ^^' - Terran has better economy in the long run, because Chronoboost only gives you an economical boost until your mins are fully saturated by Probes whereas the Mule isn't affected much by that factor. - Terran can make better use of high-yield-mins, cuz of Mules, floating CC's and a strong defensive Army. - Terran still is a very cost-effective Army and maxed out the strongest IMHO, especially Mech, which is even viable in the early-game with this patch. - Terran mech-pushes against Protoss in Mid to Lategame with right when you got a certain amounts of Upgrades done will be incredibly strong on most of the Maps (except DO maybe). Just add a few Ghosts to the Tanks/Thors and they'll demolish absolutely every Protoss-army. | ||
Zexion
Sweden971 Posts
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Goshawk.
United Kingdom5338 Posts
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AsianEcksDragon
United States1036 Posts
1. Spine crawlers don't cost any gas. 2. They have a much higher dps than roaches. 3. They can be relocated. 2 Queens and a few spines can hold off immortal pushes until mutas or hydras are out and 1-1 Zerglings and mutalisks are much more effective than roaches in the long run. | ||
arnold(soTa)
Sweden352 Posts
On April 08 2010 06 begin_of_the_skype_highlighting 08 2010 06 end_of_the_skype_highlighting:45 Paladia wrote: Don't understand the whine of T. Marauders still beats a stalker in 1v1, yet only cost half as much. They easily beat zealots (which is suppose to be their counter unit, gg). They even beat Immortals cost for cost (3 marauders costs as much as 1 immortal). On top of that they can slow, stim, be healed and cannot be EMPed. Marauders are still extremely strong and mech got even better. Feels like Terran got the bigger end of the stick in this patch, if anything. stop comparing units between races directly, its just an exercise in futility, the races work very differently, did you factor in shields heeling? chronoboosting them? blink? warpgates? + many other things, its just not worth it comparing units in the way you did.. | ||
ComradeDover
Bulgaria758 Posts
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GHOSTCLAW
United States17042 Posts
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Esp1noza
Russian Federation481 Posts
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GHOSTCLAW
United States17042 Posts
On April 08 2010 06:52 Esp1noza wrote: RESET? don't think so... | ||
Paladia
802 Posts
On April 08 2010 06:49 arnold(soTa) wrote: So it's better to just whine without any facts backing it up? Right.Show nested quote + On April 08 2010 06 begin_of_the_skype_highlighting 08 2010 06 end_of_the_skype_highlighting:45 Paladia wrote: Don't understand the whine of T. Marauders still beats a stalker in 1v1, yet only cost half as much. They easily beat zealots (which is suppose to be their counter unit, gg). They even beat Immortals cost for cost (3 marauders costs as much as 1 immortal). On top of that they can slow, stim, be healed and cannot be EMPed. Marauders are still extremely strong and mech got even better. Feels like Terran got the bigger end of the stick in this patch, if anything. stop comparing units between races directly, its just an exercise in futility, the races work very differently, did you factor in shields heeling? chronoboosting them? blink? warpgates? + many other things, its just not worth it comparing units in the way you did.. | ||
2SCV1cup
69 Posts
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Zexion
Sweden971 Posts
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Fallen
Canada192 Posts
not that I mind, its pretty fun actually ![]() | ||
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