turrets got a 71.4% attack boost
spores got a 16.6% cost decrease
cannons got a 20% hp boost
stalkers got a 25% attack boost against them last patch
Forum Index > SC2 General |
nodule
Canada931 Posts
turrets got a 71.4% attack boost spores got a 16.6% cost decrease cannons got a 20% hp boost stalkers got a 25% attack boost against them last patch | ||
Ner0
United States131 Posts
On March 31 2010 09:49 FakeSteve[TPR] wrote: Still no range buff for Stalkers eh? I wonder why nobody has brought this up yet, it's all they need to be worthwhile backbone/harassment shutdown units that they're supposed to be Really? Stalkers are as fast as zerglings and faster than so many units in the game. With micro they are so so so sweet with backup. I love them. Range buff would make them even more ridiculous. | ||
Karas
United States230 Posts
If anything they are going to be nerfed again now that they are making up a large part of protoss army i've seen people do nothing but mass them and using blink to cut off units. A range upgrade would just encourage this more. Stalkers have gone from a "too crappy to even bother with unit" to a "decent enough I'll try him out more" unit. But cost for cost they still don't compare to marauders and still have problems vs things like mass lings early game. I definately see them more in pvp but otherwise I don't think there use is highly prevalent. | ||
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pathy
Taiwan619 Posts
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Broodie
Canada832 Posts
I just had a game vs a zerg player using hydras on blistering... 6 hydras 4 roaches vs 5 zeals 2 cannons 6 stalkers and a storm, the zerg just busted through after dodging my storm, keep in mind that attk was +1 for me and nothing for him, this is also right after i raped 5 overlords in his main and destroyed his gas... normally a storm wouldve won me that fight, but instead i hurt maybe 1 hydra, and storming mutas is basically useless | ||
Haemonculus
United States6980 Posts
Also sunkens are evil little jerks now, wow! I think we'll see zergs start FEing vs terran and putting up sunken walls a la BW. | ||
ZenDeX
Philippines2916 Posts
On March 31 2010 03:47 Archerofaiur wrote: Bug Fixes * Fixed an issue in which players would desync when matched against others with certain CPUs. What does this mean? | ||
lgn!
Italy224 Posts
On March 31 2010 07:42 DeMusliM wrote: As for the HT nerf - i'm pretty happy with that, as it was far too mindless late game if you had 8 + HT which is very possible to spam the shit out of an army without much thought process. ye dude, ht are so brainless... spamming marauder from 7rax is much more skill based to counter a basic terran unit i've to tech so much for what? a storm with a ridicolous range that can't even kill a marauder? come on... they should buff terran mech and nerf marauder instead nerfing storms, that's the true | ||
floor exercise
Canada5847 Posts
On March 31 2010 11:50 lolaloc wrote: Show nested quote + On March 31 2010 03:47 Archerofaiur wrote: Bug Fixes * Fixed an issue in which players would desync when matched against others with certain CPUs. What does this mean? People with single core athlon cpus would basically crash the game on load when they tried to play with people with multi core cpus | ||
Jugan
United States1566 Posts
On March 31 2010 03:52 JoxxOr wrote: Nerf high templars........? Okay then i will never use that unit again Thank god for that | ||
ZenDeX
Philippines2916 Posts
On March 31 2010 11:54 lgn! wrote: Show nested quote + On March 31 2010 07:42 DeMusliM wrote: As for the HT nerf - i'm pretty happy with that, as it was far too mindless late game if you had 8 + HT which is very possible to spam the shit out of an army without much thought process. ye dude, ht are so brainless... spamming marauder from 7rax is much more skill based to counter a basic terran unit i've to tech so much for what? a storm with a ridicolous range that can't even kill a marauder? come on... they should buff terran mech and nerf marauder instead nerfing storms, that's the true Stormfests can decide games. Spamming Marauders cannot. | ||
FabledIntegral
United States9232 Posts
It's also SO much harder to dodge storm with hydras right now (at least prepatch) because they are so friggin' slow offcreep. Been it's ridiculously easy to dodge when on creep. I really dislike this. I think this needs to be fixed (regardless whether or not Z > P that is, just this particularly "can't dodge" part). | ||
xnub
Canada610 Posts
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-orb-
United States5770 Posts
I don't understand what Blizzard could have possibly been thinking. | ||
thopol
Japan4560 Posts
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tyCe
Australia2542 Posts
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StorrZerg
United States13919 Posts
On March 31 2010 12:28 -orb- wrote: i give up I don't understand what Blizzard could have possibly been thinking. same :/ new patch hurry up | ||
danl9rm
United States3111 Posts
On March 31 2010 11:50 lolaloc wrote: Show nested quote + On March 31 2010 03:47 Archerofaiur wrote: Bug Fixes * Fixed an issue in which players would desync when matched against others with certain CPUs. What does this mean? i'm pretty sure this was happening to me. only happened 1/25 games, but it was an obvious desync, or so i thought, because it couldn't have been anything else imo. this just confirms it to me. | ||
j4vz
Canada976 Posts
pro wont stack air unit against thor... just a bit of micro and thor doesnt splash anymore and deal less damage. | ||
danl9rm
United States3111 Posts
On March 31 2010 12:20 FabledIntegral wrote: I miss speedlots being so good, I do agree with the general feeling that SC2 has become more of a ranged vs ranged game. dude, speedlots are good! they absolutely force terran to get either hellions(and ruin their perfect little mmm force) or more marines(and the more marines terran has, the more vulnerable to coloxen©/storm) | ||
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