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Patch 7 Notes - Page 24

Forum Index > SC2 General
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nodule
Profile Joined February 2008
Canada931 Posts
March 31 2010 01:15 GMT
#461
Guys, the banshee buff is only 7.6% more hp.

turrets got a 71.4% attack boost
spores got a 16.6% cost decrease
cannons got a 20% hp boost
stalkers got a 25% attack boost against them last patch

Ner0
Profile Joined July 2008
United States131 Posts
March 31 2010 01:41 GMT
#462
On March 31 2010 09:49 FakeSteve[TPR] wrote:
Still no range buff for Stalkers eh? I wonder why nobody has brought this up yet, it's all they need to be worthwhile backbone/harassment shutdown units that they're supposed to be

Really? Stalkers are as fast as zerglings and faster than so many units in the game. With micro they are so so so sweet with backup. I love them. Range buff would make them even more ridiculous.
Karas
Profile Joined March 2010
United States230 Posts
March 31 2010 01:59 GMT
#463

If anything they are going to be nerfed again now that they are making up a large part of protoss army i've seen people do nothing but mass them and using blink to cut off units. A range upgrade would just encourage this more.


Stalkers have gone from a "too crappy to even bother with unit" to a "decent enough I'll try him out more" unit. But cost for cost they still don't compare to marauders and still have problems vs things like mass lings early game. I definately see them more in pvp but otherwise I don't think there use is highly prevalent.
pathy
Profile Blog Joined December 2009
Taiwan619 Posts
March 31 2010 02:03 GMT
#464
. my sc2 beta crashes mid-start ever since i dl'd this patch
Graphicscolosi suck
Broodie
Profile Blog Joined May 2008
Canada832 Posts
March 31 2010 02:37 GMT
#465
the new psi storm blowsssss, it can barely get 4 hydras in one storm and is EASILY dodged...

I just had a game vs a zerg player using hydras on blistering...

6 hydras 4 roaches vs 5 zeals 2 cannons 6 stalkers and a storm, the zerg just busted through after dodging my storm, keep in mind that attk was +1 for me and nothing for him, this is also right after i raped 5 overlords in his main and destroyed his gas...

normally a storm wouldve won me that fight, but instead i hurt maybe 1 hydra, and storming mutas is basically useless
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
March 31 2010 02:41 GMT
#466
New storm is wicked weak. Ugh.

Also sunkens are evil little jerks now, wow! I think we'll see zergs start FEing vs terran and putting up sunken walls a la BW.
I admire your commitment to being *very* oily
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 31 2010 02:50 GMT
#467
On March 31 2010 03:47 Archerofaiur wrote:
Bug Fixes
* Fixed an issue in which players would desync when matched against others with certain CPUs.

What does this mean?
lgn!
Profile Joined February 2010
Italy224 Posts
Last Edited: 2010-03-31 02:58:24
March 31 2010 02:54 GMT
#468
On March 31 2010 07:42 DeMusliM wrote:
As for the HT nerf - i'm pretty happy with that, as it was far too mindless late game if you had 8 + HT which is very possible to spam the shit out of an army without much thought process.



ye dude, ht are so brainless... spamming marauder from 7rax is much more skill based

to counter a basic terran unit i've to tech so much for what? a storm with a ridicolous range that can't even kill a marauder? come on...
they should buff terran mech and nerf marauder instead nerfing storms, that's the true
화이팅
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 31 2010 03:06 GMT
#469
On March 31 2010 11:50 lolaloc wrote:
Show nested quote +
On March 31 2010 03:47 Archerofaiur wrote:
Bug Fixes
* Fixed an issue in which players would desync when matched against others with certain CPUs.

What does this mean?

People with single core athlon cpus would basically crash the game on load when they tried to play with people with multi core cpus
Jugan
Profile Blog Joined July 2009
United States1566 Posts
March 31 2010 03:08 GMT
#470
On March 31 2010 03:52 JoxxOr wrote:
Nerf high templars........?

Okay then i will never use that unit again


Thank god for that
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 31 2010 03:13 GMT
#471
On March 31 2010 11:54 lgn! wrote:
Show nested quote +
On March 31 2010 07:42 DeMusliM wrote:
As for the HT nerf - i'm pretty happy with that, as it was far too mindless late game if you had 8 + HT which is very possible to spam the shit out of an army without much thought process.



ye dude, ht are so brainless... spamming marauder from 7rax is much more skill based

to counter a basic terran unit i've to tech so much for what? a storm with a ridicolous range that can't even kill a marauder? come on...
they should buff terran mech and nerf marauder instead nerfing storms, that's the true

Stormfests can decide games. Spamming Marauders cannot.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-03-31 03:23:12
March 31 2010 03:20 GMT
#472
I miss speedlots being so good, I do agree with the general feeling that SC2 has become more of a ranged vs ranged game.

It's also SO much harder to dodge storm with hydras right now (at least prepatch) because they are so friggin' slow offcreep. Been it's ridiculously easy to dodge when on creep. I really dislike this. I think this needs to be fixed (regardless whether or not Z > P that is, just this particularly "can't dodge" part).
xnub
Profile Joined August 2009
Canada610 Posts
March 31 2010 03:23 GMT
#473
zel paired with sents is cool you wall in your enemy and they GET raped lol
Loving the beta !! Weeeeeeee
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 31 2010 03:28 GMT
#474
i give up

I don't understand what Blizzard could have possibly been thinking.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
thopol
Profile Blog Joined May 2008
Japan4560 Posts
March 31 2010 03:30 GMT
#475
Hoooly shit I love this patch. The best thing about the previous patch, conditional bonus damage being moved over to base damage (in this case with the turret), continues to be a trend, which is wonderful. Also we have the static defense buff, which is great! It's good because there are a ton of reasons why static defense needed upgrading and it's also good because this was a big community complaint and Blizzard complied. I'm really happy with how Blizzard has been patching this. They listen attentively to the complaints and suggestions of the community and are continually addressing the racial balance. I have never been more confident that SC2 will be a great multiplayer game.

tyCe
Profile Joined March 2010
Australia2542 Posts
March 31 2010 03:38 GMT
#476
Pretty good patch imo. The storm nerf was interesting and perhaps unneeded. Storm was arguably OP against terran due to the reliance on bio for TvP in SC2, but I would think that storm is too weak vs zerg now.
Betrayed by EG.BuK
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
March 31 2010 03:40 GMT
#477
On March 31 2010 12:28 -orb- wrote:
i give up

I don't understand what Blizzard could have possibly been thinking.


same :/

new patch hurry up
Hwaseung Oz fan for life. Swing out, always swing out.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 31 2010 03:47 GMT
#478
On March 31 2010 11:50 lolaloc wrote:
Show nested quote +
On March 31 2010 03:47 Archerofaiur wrote:
Bug Fixes
* Fixed an issue in which players would desync when matched against others with certain CPUs.

What does this mean?


i'm pretty sure this was happening to me.
only happened 1/25 games, but it was an obvious desync, or so i thought, because it couldn't have been anything else imo.

this just confirms it to me.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
j4vz
Profile Joined March 2010
Canada976 Posts
March 31 2010 03:52 GMT
#479
who said thor was buffed ? this is clearly a nerf...

pro wont stack air unit against thor... just a bit of micro and thor doesnt splash anymore and deal less damage.


someone_elses_lies@live.fr
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 31 2010 03:54 GMT
#480
On March 31 2010 12:20 FabledIntegral wrote:
I miss speedlots being so good, I do agree with the general feeling that SC2 has become more of a ranged vs ranged game.


dude, speedlots are good!
they absolutely force terran to get either hellions(and ruin their perfect little mmm force) or more marines(and the more marines terran has, the more vulnerable to coloxen©/storm)
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
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