Patch 7 Notes - Page 22
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Senx
Sweden5901 Posts
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Chen
United States6344 Posts
Terran gets buffed across the board On March 31 2010 04:41 eXigent. wrote: The storm nerf is not really that big, its radius decreases slightly. Toss gets a ~40% decrease in the power of one of its most vital abilities (for those of you who are mathematically challenged, 25% decrease in radius=43.75% decrease in area) 1.5^2=2.25 vs 2^2=4 in exchange, they get a 20% buff in cannon HP... Zerg gets a 25% nerf to the immediate cost of spores, a 25% damage buff to spines(vs non armored) AND a 27% attack rate increase. Roach and broodlord nerf are nice, but those only apply post-hive tech, which isnt really the problem. | ||
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KOFgokuon
United States14899 Posts
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DM20
Canada544 Posts
On March 31 2010 08:30 Chen wrote: Blizzard really hates protoss. seriously when the fuck are they going to stop nerfing toss and give them a buff? when their win rate gets down to 25%? 40% pre-patch and probably going to drop pretty heavily after this one... Terran gets buffed across the board Toss gets a ~40% decrease in the power of one of its most vital abilities (for those of you who are mathematically challenged, 25% decrease in radius=43.75% decrease in area) 1.5^2=2.25 vs 2^2=4 in exchange, they get a 20% buff in cannon HP... Zerg gets a 25% nerf to the immediate cost of spores, a 25% damage buff to spines(vs non armored) AND a 27% attack rate increase. Roach and broodlord nerf are nice, but those only apply post-hive tech, which isnt really the problem. with the way units clump storm needed a nerf. | ||
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Salteador Neo
Andorra5591 Posts
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Archerofaiur
United States4101 Posts
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StorrZerg
United States13919 Posts
On March 31 2010 08:29 Qikz wrote: The other thing is, the fact the Templars storm obliterated any M&M army incredibly quickly with the size it was at. It was making Bio almost unbearable late game when Protoss have a decent number of templers and you can't get a nice EMP on them all. It's more a balancing thing, means that two templars on their own can't take out an entire army within like two storms each. so terran can't mix their army composition up with mech? i mean terran bio is very mobile. | ||
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Kaniol
Poland5551 Posts
On March 31 2010 08:30 Chen wrote: Blizzard really hates protoss. seriously when the fuck are they going to stop nerfing toss and give them a buff? when their win rate gets down to 25%? 40% pre-patch and probably going to drop pretty heavily after this one... Terran gets buffed across the board Toss gets a ~40% decrease in the power of one of its most vital abilities (for those of you who are mathematically challenged, 25% decrease in radius=43.75% decrease in area) 1.5^2=2.25 vs 2^2=4 in exchange, they get a 20% buff in cannon HP... Zerg gets a 25% nerf to the immediate cost of spores, a 25% damage buff to spines(vs non armored) AND a 27% attack rate increase. Roach and broodlord nerf are nice, but those only apply post-hive tech, which isnt really the problem. Wrong, blizz loved protoss so much that they made them so powerful that they now need to nerf them in order to make balanced "OMG STORMS HAVE A CHANCE TO NO LONGER BE OP, OMG (((" | ||
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Antisocialmunky
United States5912 Posts
On March 31 2010 08:29 Qikz wrote: The other thing is, the fact the Templars storm obliterated any M&M army incredibly quickly with the size it was at. It was making Bio almost unbearable late game when Protoss have a decent number of templers and you can't get a nice EMP on them all. It's more a balancing thing, means that two templars on their own can't take out an entire army within like two storms each. Unless you're TLO, then you go MM -> Reapers -> Tanks -> Breaking the Stream -> BCs. *-* I rather would have seen reduced DPS, increased duration like the old storm. | ||
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hellitsaboutme
Singapore118 Posts
This is kinda boring when you see whole a lot of barracks and maradeurs -_- | ||
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lu_cid
United States428 Posts
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creepcolony
Germany362 Posts
Thors and turrets now probably will rape mutalisk harass..but i didnt played yet, but it reads awful as a Z player. The roach upgrade is kinda not usable any more. I mean its tier 3 and soo weak now.. | ||
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Shiladie
Canada1631 Posts
I expect these forums to be a bit more civil then screaming imba/uselessness at every change. hive upg for roach is actually useless now though ![]() | ||
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StorrZerg
United States13919 Posts
On March 31 2010 08:35 Archerofaiur wrote: Blizzard wants to make the player base more proportional with the lore. They will continue to nerf Protoss until only a couple hundred survivers huddle in some dark corner of BNET muttering to themselves about artifacts of salvation. this must be the reasoning | ||
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Skee
Canada702 Posts
They might have just completely changed how PvT is played. If they wanted that they could have just made mech a little more useful. | ||
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Black Octopi
187 Posts
Blizzard have yet to make Protoss harder then Terran, all patches are doing is simply making the playing field more even. Same applies to Zerg. No race should just be dead easy in a matchup versus another. | ||
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StorrZerg
United States13919 Posts
On March 31 2010 08:47 mity wrote: Was the HT nerf really necessary? They might have just completely changed how PvT is played. what gg at start of the game? + Show Spoiler + i guess it might not be that bad but still its a kick in the balls | ||
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Daycayday
France9 Posts
On March 31 2010 04:17 Bear4188 wrote: It seems like they might be trying to move the banshee from a strictly harass role into also being a main army composition unit. +1 | ||
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Zexion
Sweden971 Posts
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Daycayday
France9 Posts
On March 31 2010 04:19 mOnion wrote: uh, no? situational, but i still prefer robo builds because the counters are hard counters. the colossus didnt even get nerfed that badly T_T With the Viking's buff you don't need to nerf Colossus, | ||
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