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Patch 7 Notes - Page 22

Forum Index > SC2 General
Post a Reply
Prev 1 20 21 22 23 24 32 Next All
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 30 2010 23:30 GMT
#421
Protoss not loved? Protoss is Blizzards lovechild.. always been
"trash micro but win - its marine" MC commentary during HSC 4
Chen
Profile Joined June 2009
United States6344 Posts
March 30 2010 23:30 GMT
#422
Blizzard really hates protoss. seriously when the fuck are they going to stop nerfing toss and give them a buff? when their win rate gets down to 25%? 40% pre-patch and probably going to drop pretty heavily after this one...
Terran gets buffed across the board

On March 31 2010 04:41 eXigent. wrote:
Show nested quote +
On March 31 2010 04:22 CharlieMurphy wrote:
On March 31 2010 04:21 MorroW wrote:
awesome patch! liked every single thing about it


I hope you are joking

The storm nerf is not really that big, its radius decreases slightly.


Toss gets a ~40% decrease in the power of one of its most vital abilities (for those of you who are mathematically challenged, 25% decrease in radius=43.75% decrease in area) 1.5^2=2.25 vs 2^2=4
in exchange, they get a 20% buff in cannon HP...

Zerg gets a 25% nerf to the immediate cost of spores, a 25% damage buff to spines(vs non armored) AND a 27% attack rate increase.
Roach and broodlord nerf are nice, but those only apply post-hive tech, which isnt really the problem.
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
March 30 2010 23:31 GMT
#423
ah fml banshees even stronger
DM20
Profile Joined September 2008
Canada544 Posts
March 30 2010 23:33 GMT
#424
On March 31 2010 08:30 Chen wrote:
Blizzard really hates protoss. seriously when the fuck are they going to stop nerfing toss and give them a buff? when their win rate gets down to 25%? 40% pre-patch and probably going to drop pretty heavily after this one...
Terran gets buffed across the board

Show nested quote +
On March 31 2010 04:41 eXigent. wrote:
On March 31 2010 04:22 CharlieMurphy wrote:
On March 31 2010 04:21 MorroW wrote:
awesome patch! liked every single thing about it


I hope you are joking

The storm nerf is not really that big, its radius decreases slightly.


Toss gets a ~40% decrease in the power of one of its most vital abilities (for those of you who are mathematically challenged, 25% decrease in radius=43.75% decrease in area) 1.5^2=2.25 vs 2^2=4
in exchange, they get a 20% buff in cannon HP...

Zerg gets a 25% nerf to the immediate cost of spores, a 25% damage buff to spines(vs non armored) AND a 27% attack rate increase.
Roach and broodlord nerf are nice, but those only apply post-hive tech, which isnt really the problem.


with the way units clump storm needed a nerf.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
March 30 2010 23:34 GMT
#425
Pretty good changes overall but i think the storm radius decrease might be a bit too much. The difference is really huge xd
Revolutionist fan
Archerofaiur
Profile Joined August 2008
United States4101 Posts
March 30 2010 23:35 GMT
#426
Blizzard wants to make the player base more proportional with the lore. They will continue to nerf Protoss until only a couple hundred survivers huddle in some dark corner of BNET muttering to themselves about artifacts of salvation.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
March 30 2010 23:35 GMT
#427
On March 31 2010 08:29 Qikz wrote:
Show nested quote +
On March 31 2010 08:21 Knutzi wrote:
what people comparing the ghost nerf to the templar nerf is forgetting that the ghost also got a very nice reduction in gas cost and that templars is needed in 2 matchups, not just 1


The other thing is, the fact the Templars storm obliterated any M&M army incredibly quickly with the size it was at. It was making Bio almost unbearable late game when Protoss have a decent number of templers and you can't get a nice EMP on them all.

It's more a balancing thing, means that two templars on their own can't take out an entire army within like two storms each.


so terran can't mix their army composition up with mech? i mean terran bio is very mobile.
Hwaseung Oz fan for life. Swing out, always swing out.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2010-03-30 23:38:13
March 30 2010 23:37 GMT
#428
On March 31 2010 08:30 Chen wrote:
Blizzard really hates protoss. seriously when the fuck are they going to stop nerfing toss and give them a buff? when their win rate gets down to 25%? 40% pre-patch and probably going to drop pretty heavily after this one...
Terran gets buffed across the board

Show nested quote +
On March 31 2010 04:41 eXigent. wrote:
On March 31 2010 04:22 CharlieMurphy wrote:
On March 31 2010 04:21 MorroW wrote:
awesome patch! liked every single thing about it


I hope you are joking

The storm nerf is not really that big, its radius decreases slightly.


Toss gets a ~40% decrease in the power of one of its most vital abilities (for those of you who are mathematically challenged, 25% decrease in radius=43.75% decrease in area) 1.5^2=2.25 vs 2^2=4
in exchange, they get a 20% buff in cannon HP...

Zerg gets a 25% nerf to the immediate cost of spores, a 25% damage buff to spines(vs non armored) AND a 27% attack rate increase.
Roach and broodlord nerf are nice, but those only apply post-hive tech, which isnt really the problem.

Wrong, blizz loved protoss so much that they made them so powerful that they now need to nerf them in order to make balanced

"OMG STORMS HAVE A CHANCE TO NO LONGER BE OP, OMG ((("
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
March 30 2010 23:37 GMT
#429
On March 31 2010 08:29 Qikz wrote:
Show nested quote +
On March 31 2010 08:21 Knutzi wrote:
what people comparing the ghost nerf to the templar nerf is forgetting that the ghost also got a very nice reduction in gas cost and that templars is needed in 2 matchups, not just 1


The other thing is, the fact the Templars storm obliterated any M&M army incredibly quickly with the size it was at. It was making Bio almost unbearable late game when Protoss have a decent number of templers and you can't get a nice EMP on them all.

It's more a balancing thing, means that two templars on their own can't take out an entire army within like two storms each.


Unless you're TLO, then you go MM -> Reapers -> Tanks -> Breaking the Stream -> BCs. *-*

I rather would have seen reduced DPS, increased duration like the old storm.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
hellitsaboutme
Profile Joined March 2010
Singapore118 Posts
Last Edited: 2010-03-30 23:42:58
March 30 2010 23:41 GMT
#430
The thing I don't like about this patch that terrans will spam maradeurs even more. They are very cost effective if not countered by storms. And storms got nerfed.

This is kinda boring when you see whole a lot of barracks and maradeurs -_-
lu_cid
Profile Joined April 2008
United States428 Posts
March 30 2010 23:43 GMT
#431
I don't agree with the banshee hp, I think they were already plenty strong. The storm nerf was much needed though. It was just too insanely powerful against terran in late game. I have been waiting for that one for a while.
creepcolony
Profile Joined March 2010
Germany362 Posts
March 30 2010 23:45 GMT
#432
Nice changes to static defense. But im not sure about the other ones.

Thors and turrets now probably will rape mutalisk harass..but i didnt played yet, but it reads awful as a Z player.

The roach upgrade is kinda not usable any more. I mean its tier 3 and soo weak now..
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
March 30 2010 23:45 GMT
#433
Protoss need to stop bitching, I would be suprised if the actual win-rates have ever been anything outside of a 5% range of 50% for any race the entire beta, post the big terran buff patch.

I expect these forums to be a bit more civil then screaming imba/uselessness at every change.

hive upg for roach is actually useless now though
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
Last Edited: 2010-03-30 23:46:06
March 30 2010 23:45 GMT
#434
On March 31 2010 08:35 Archerofaiur wrote:
Blizzard wants to make the player base more proportional with the lore. They will continue to nerf Protoss until only a couple hundred survivers huddle in some dark corner of BNET muttering to themselves about artifacts of salvation.


this must be the reasoning
Hwaseung Oz fan for life. Swing out, always swing out.
Skee
Profile Joined March 2010
Canada702 Posts
Last Edited: 2010-03-30 23:48:34
March 30 2010 23:47 GMT
#435
Was the HT nerf really necessary?

They might have just completely changed how PvT is played.

If they wanted that they could have just made mech a little more useful.
Black Octopi
Profile Joined March 2010
187 Posts
March 30 2010 23:48 GMT
#436
Concerning all the complaining on "why is blizzard nerfing protoss", as Tasteless said in PvT, protoss player can just talk on the phone and attack move while terran player has to burn his heart out. The fact is Protoss with its "perfect counter" units was and maybe still is the easiest most no-micro/no-tactics race by far.

Blizzard have yet to make Protoss harder then Terran, all patches are doing is simply making the playing field more even. Same applies to Zerg. No race should just be dead easy in a matchup versus another.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
March 30 2010 23:48 GMT
#437
On March 31 2010 08:47 mity wrote:
Was the HT nerf really necessary?

They might have just completely changed how PvT is played.


what gg at start of the game?

+ Show Spoiler +
i guess it might not be that bad but still its a kick in the balls
Hwaseung Oz fan for life. Swing out, always swing out.
Daycayday
Profile Joined March 2010
France9 Posts
March 30 2010 23:48 GMT
#438
On March 31 2010 04:17 Bear4188 wrote:
It seems like they might be trying to move the banshee from a strictly harass role into also being a main army composition unit.


+1
Attack is the best defense
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
March 30 2010 23:49 GMT
#439
Why did they nerf HT? I already thought Psi Storm was pretty weak. But that's just me I guess...
Daycayday
Profile Joined March 2010
France9 Posts
March 30 2010 23:51 GMT
#440
On March 31 2010 04:19 mOnion wrote:
Show nested quote +
On March 31 2010 04:17 TheComeback wrote:
On March 31 2010 04:13 De4ngus wrote:
YES!!! I eliminated someone with 5 seconds left to shutdown lololol. Damn that was close.

LOL @ HT nerf. They suck so much people barely used them in the first place. Cannon buff is nice. Forge FE should be a little easier now. Also the muta problem is less of a problem, although they're still going to be stupid as hell on desert oasis.


are you kidding? templar > collosus since the collo nerf


uh, no? situational, but i still prefer robo builds because the counters are hard counters.

the colossus didnt even get nerfed that badly T_T


With the Viking's buff you don't need to nerf Colossus,
Attack is the best defense
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