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Patch 7 Notes - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 32 Next All
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
March 30 2010 22:26 GMT
#381
On March 31 2010 07:24 mOnion wrote:
Show nested quote +
On March 31 2010 07:22 StorrZerg wrote:
On March 31 2010 07:18 Fayth wrote:
On March 31 2010 07:18 Yamoth wrote:
Another Protoss nerf, I would say I am sock if it wasn't for this being the 7 straight neft protoss been getting. As a loyal Protoss player since SC1, I guess not is as good of a time as ever to move to Terran.

cannons have been buffed


so muradors and roaches still plow through them easy mode


so did zerglings in SC1! IMBA, oh wait T_T



eah? zerglings are quite bad vs cannonz in sc1 with out any upgrades not to mention with walls/pulling probes ect
Hwaseung Oz fan for life. Swing out, always swing out.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 30 2010 22:27 GMT
#382
On March 31 2010 07:25 Jyvblamo wrote:
Show nested quote +
On March 31 2010 07:24 mOnion wrote:
On March 31 2010 07:22 StorrZerg wrote:
On March 31 2010 07:18 Fayth wrote:
On March 31 2010 07:18 Yamoth wrote:
Another Protoss nerf, I would say I am sock if it wasn't for this being the 7 straight neft protoss been getting. As a loyal Protoss player since SC1, I guess not is as good of a time as ever to move to Terran.

cannons have been buffed


so muradors and roaches still plow through them easy mode


so did zerglings in SC1! IMBA, oh wait T_T

And no, roaches do not plough through cannons ez-mode. Cannons are very cost effective against roaches.


also they buy you time so that, dun dun dunnnnnn, your whole ARMY can come help your poor hidden expo
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Angra
Profile Blog Joined May 2009
United States2652 Posts
March 30 2010 22:28 GMT
#383
lol why would they buff banshees what the hell

I don't really get the nerf to storm either.

I like everything else though.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
March 30 2010 22:31 GMT
#384
On March 31 2010 07:26 mOnion wrote:
Show nested quote +
On March 31 2010 07:25 StorrZerg wrote:
On March 31 2010 07:20 Fayth wrote:
On March 31 2010 07:19 StorrZerg wrote:
On March 31 2010 07:18 McCain wrote:
On March 31 2010 07:14 StorrZerg wrote:
On March 31 2010 06:27 Tdelamay wrote:
The banshee is a base raiding unit. Now that static defense is better, it will be harder for banshee to do what they did, so they buffed her health by 10 hp. Which is okay. I don't think a banshee can take down a photon cannon.


fuck i'd hope a photon cannon could take down 2 banshies... ffs

2 banshees > photon cannon fyi.


so dumb

what? what's so dumb about that? lol
banshees attack ground only and they're 150/100, you'd expect a cannon to beat 2 banshees?


sure why not?


there's that whole "banshees cost gas" so they should at least be able to take out a photon cannon relatively easy. lets try and be reasonable.



just cause something costs gas does not mean it should be able to do something. 3-4 banshies go in kill 2 cannons with out dieing easy. warped in units die asap, probes die 2 hits, temps get there and have to wait for obs to get over before feedback goes off. stalkers die super fast. imean
they are super effective vs collosi. terran has 2 ways to harrass worker lines via air units, at least vs vikings probes can be pulled to help defend cannons.
Hwaseung Oz fan for life. Swing out, always swing out.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
Last Edited: 2010-03-30 22:35:51
March 30 2010 22:32 GMT
#385
they buffed hentai-tenticles so much and only gave cannons a 50hp increase =[. I also do not understand the psystorm nerf, or the banshee buff . I see this making maps like kulas really hard for protoss since its so hard for us to FE there and zerg can handle it quite easily now with the upgrade tenticles.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 30 2010 22:33 GMT
#386
How can they boost banshee? Is this a joke or what?

Anyways.. I have faith in Blizzard.. Next patch nerf queen and boost stalkers! Remove the slow down effect marauder attack has(20 atk vs armored + slow down effect?? Such a joke.. they dont even need to tech that slow down)
Losing is winning
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
March 30 2010 22:36 GMT
#387
On March 31 2010 07:27 mOnion wrote:
Show nested quote +
On March 31 2010 07:25 Jyvblamo wrote:
On March 31 2010 07:24 mOnion wrote:
On March 31 2010 07:22 StorrZerg wrote:
On March 31 2010 07:18 Fayth wrote:
On March 31 2010 07:18 Yamoth wrote:
Another Protoss nerf, I would say I am sock if it wasn't for this being the 7 straight neft protoss been getting. As a loyal Protoss player since SC1, I guess not is as good of a time as ever to move to Terran.

cannons have been buffed


so muradors and roaches still plow through them easy mode


so did zerglings in SC1! IMBA, oh wait T_T

And no, roaches do not plough through cannons ez-mode. Cannons are very cost effective against roaches.


also they buy you time so that, dun dun dunnnnnn, your whole ARMY can come help your poor hidden expo


so now i have to hidden expo vs zerg every game to stand a chance? i fail to see how im suppose to get a hidden expo when zerg has map control through out the mid game not to mention overlords spewing creep everywhere
Hwaseung Oz fan for life. Swing out, always swing out.
Munashiimaru
Profile Joined March 2010
United States26 Posts
March 30 2010 22:38 GMT
#388
They probably buffed banshees because static AA got buffed, which means in my mind they wanted to nerf muta harrass without nerfing it's army supporting ability, but didn't want to nerf banshees as much so they buffed them a bit or something; I don't know that's the best I could come up with.
The large print giveth and the small print taketh away.
McCain
Profile Blog Joined February 2010
United States187 Posts
March 30 2010 22:38 GMT
#389
On March 31 2010 03:55 Quixoticism wrote:
As if Psi storm hasn't been nerfed enough as it is. :/
It's nice to see an improvement in the static defenses. The missile turret still seems kinda weak to me compared to the others. That is unless it's 12x2.

I can't download the patch yet though, so it must not have hit the US yet.

It's 12x2.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
March 30 2010 22:40 GMT
#390
On March 31 2010 07:38 Munashiimaru wrote:
They probably buffed banshees because static AA got buffed, which means in my mind they wanted to nerf muta harrass without nerfing it's army supporting ability, but didn't want to nerf banshees as much so they buffed them a bit or something; I don't know that's the best I could come up with.


i suppose, but still it, they did not need the buff even with static d buff ><
Hwaseung Oz fan for life. Swing out, always swing out.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 30 2010 22:41 GMT
#391
On March 31 2010 07:36 StorrZerg wrote:
Show nested quote +
On March 31 2010 07:27 mOnion wrote:
On March 31 2010 07:25 Jyvblamo wrote:
On March 31 2010 07:24 mOnion wrote:
On March 31 2010 07:22 StorrZerg wrote:
On March 31 2010 07:18 Fayth wrote:
On March 31 2010 07:18 Yamoth wrote:
Another Protoss nerf, I would say I am sock if it wasn't for this being the 7 straight neft protoss been getting. As a loyal Protoss player since SC1, I guess not is as good of a time as ever to move to Terran.

cannons have been buffed


so muradors and roaches still plow through them easy mode


so did zerglings in SC1! IMBA, oh wait T_T

And no, roaches do not plough through cannons ez-mode. Cannons are very cost effective against roaches.


also they buy you time so that, dun dun dunnnnnn, your whole ARMY can come help your poor hidden expo


so now i have to hidden expo vs zerg every game to stand a chance? i fail to see how im suppose to get a hidden expo when zerg has map control through out the mid game not to mention overlords spewing creep everywhere


come on dude, seriously? can we not have a mature discussion about this?

i'd expect this kind of blatant stubborness from the new kids, but you have 5k posts, cant you try to at least act like you know how to post on TL? there's no getting through to you with this attitude of yours
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
DeMusliM
Profile Joined February 2010
United Kingdom401 Posts
March 30 2010 22:42 GMT
#392
hmm, dunno why this banshee buff is creating so much havoc - stalkers got a buff from taking 17 hits to 13 (now 14) - and phoenix still take the same number of shots to kill a banshee. I don't believe it's that bad - the only problem i find with it is: they were already pretty strong in tvt especially with the rine/reactor nerf.
As for the HT nerf - i'm pretty happy with that, as it was far too mindless late game if you had 8 + HT which is very possible to spam the shit out of an army without much thought process.
Karas
Profile Joined March 2010
United States230 Posts
March 30 2010 22:43 GMT
#393
One thing the new turret change does is that ops used to die in 5 shots from a turret, now it dies in 3.

With 5 shots, an ops could get into turret range, get hit, but move away before it was destroyed. Now that's much harder.
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
March 30 2010 22:43 GMT
#394
On March 31 2010 07:42 DeMusliM wrote:
As for the HT nerf - i'm pretty happy with that, as it was far too mindless late game if you had 8 + HT which is very possible to spam the shit out of an army without much thought process.

1a2a3tttttt

Just the way I liked it.
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 30 2010 22:45 GMT
#395
On March 31 2010 07:43 Karas wrote:
One thing the new turret change does is that ops used to die in 5 shots from a turret, now it dies in 3.

With 5 shots, an ops could get into turret range, get hit, but move away before it was destroyed. Now that's much harder.

Yeah, observers are going to be much harder to keep alive vs turrets.
iounas
Profile Joined July 2008
409 Posts
March 30 2010 22:50 GMT
#396
On March 31 2010 07:42 DeMusliM wrote:
As for the HT nerf - i'm pretty happy with that, as it was far too mindless late game if you had 8 + HT which is very possible to spam the shit out of an army without much thought process.

Its easier but the cost is still the same as sc1 while the storm is much weaker..
Few hts could defend an expo against zerg but now not so much. you would need army of hts to do the same
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
Savio
Profile Joined April 2008
United States1850 Posts
March 30 2010 22:53 GMT
#397
Oh man. Its gonna be sad to see my mutas become mortal. I was getting spoiled pwning most static defence. Now missile turrets scare me.

But I LOOOOOOVE the spine crawler buff.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
hellitsaboutme
Profile Joined March 2010
Singapore118 Posts
Last Edited: 2010-03-30 23:00:21
March 30 2010 22:55 GMT
#398
On March 31 2010 07:42 DeMusliM wrote:
hmm, dunno why this banshee buff is creating so much havoc - stalkers got a buff from taking 17 hits to 13 (now 14) - and phoenix still take the same number of shots to kill a banshee. I don't believe it's that bad - the only problem i find with it is: they were already pretty strong in tvt especially with the rine/reactor nerf.
As for the HT nerf - i'm pretty happy with that, as it was far too mindless late game if you had 8 + HT which is very possible to spam the shit out of an army without much thought process.


Heh, I can easily predict that you are going to mass maradeurs even more :D

I don't like that this is happening, terran games are so boring. They are just spamming maradeurs then stim/hit and run -_-. I would like to see more action/harass/tanks on cliffs so on. Do you agree Demu?
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
March 30 2010 22:56 GMT
#399
I love how you can so easily tell what race people play as when they give feedback on patches, hahaha.

It's good to see these changes
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
StayFrosty
Profile Joined February 2010
Canada743 Posts
March 30 2010 22:57 GMT
#400
sweet deal
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