eah? zerglings are quite bad vs cannonz in sc1 with out any upgrades not to mention with walls/pulling probes ect
Patch 7 Notes - Page 20
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StorrZerg
United States13919 Posts
eah? zerglings are quite bad vs cannonz in sc1 with out any upgrades not to mention with walls/pulling probes ect | ||
mOnion
United States5657 Posts
On March 31 2010 07:25 Jyvblamo wrote: And no, roaches do not plough through cannons ez-mode. Cannons are very cost effective against roaches. also they buy you time so that, dun dun dunnnnnn, your whole ARMY can come help your poor hidden expo | ||
Angra
United States2652 Posts
I don't really get the nerf to storm either. I like everything else though. | ||
StorrZerg
United States13919 Posts
On March 31 2010 07:26 mOnion wrote: there's that whole "banshees cost gas" so they should at least be able to take out a photon cannon relatively easy. lets try and be reasonable. just cause something costs gas does not mean it should be able to do something. 3-4 banshies go in kill 2 cannons with out dieing easy. warped in units die asap, probes die 2 hits, temps get there and have to wait for obs to get over before feedback goes off. stalkers die super fast. imean they are super effective vs collosi. terran has 2 ways to harrass worker lines via air units, at least vs vikings probes can be pulled to help defend cannons. | ||
Ftrunkz
Australia2474 Posts
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_EmIL_
Sweden138 Posts
Anyways.. I have faith in Blizzard.. Next patch nerf queen and boost stalkers! Remove the slow down effect marauder attack has(20 atk vs armored + slow down effect?? Such a joke.. they dont even need to tech that slow down) | ||
StorrZerg
United States13919 Posts
On March 31 2010 07:27 mOnion wrote: also they buy you time so that, dun dun dunnnnnn, your whole ARMY can come help your poor hidden expo so now i have to hidden expo vs zerg every game to stand a chance? i fail to see how im suppose to get a hidden expo when zerg has map control through out the mid game not to mention overlords spewing creep everywhere | ||
Munashiimaru
United States26 Posts
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McCain
United States187 Posts
On March 31 2010 03:55 Quixoticism wrote: As if Psi storm hasn't been nerfed enough as it is. :/ It's nice to see an improvement in the static defenses. The missile turret still seems kinda weak to me compared to the others. That is unless it's 12x2. I can't download the patch yet though, so it must not have hit the US yet. It's 12x2. | ||
StorrZerg
United States13919 Posts
On March 31 2010 07:38 Munashiimaru wrote: They probably buffed banshees because static AA got buffed, which means in my mind they wanted to nerf muta harrass without nerfing it's army supporting ability, but didn't want to nerf banshees as much so they buffed them a bit or something; I don't know that's the best I could come up with. i suppose, but still it, they did not need the buff even with static d buff >< | ||
mOnion
United States5657 Posts
On March 31 2010 07:36 StorrZerg wrote: so now i have to hidden expo vs zerg every game to stand a chance? i fail to see how im suppose to get a hidden expo when zerg has map control through out the mid game not to mention overlords spewing creep everywhere come on dude, seriously? can we not have a mature discussion about this? i'd expect this kind of blatant stubborness from the new kids, but you have 5k posts, cant you try to at least act like you know how to post on TL? there's no getting through to you with this attitude of yours | ||
DeMusliM
United Kingdom401 Posts
As for the HT nerf - i'm pretty happy with that, as it was far too mindless late game if you had 8 + HT which is very possible to spam the shit out of an army without much thought process. | ||
Karas
United States230 Posts
With 5 shots, an ops could get into turret range, get hit, but move away before it was destroyed. Now that's much harder. | ||
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mrmin123
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Korea (South)2971 Posts
On March 31 2010 07:42 DeMusliM wrote: As for the HT nerf - i'm pretty happy with that, as it was far too mindless late game if you had 8 + HT which is very possible to spam the shit out of an army without much thought process. 1a2a3tttttt Just the way I liked it. ![]() | ||
Jyvblamo
Canada13788 Posts
On March 31 2010 07:43 Karas wrote: One thing the new turret change does is that ops used to die in 5 shots from a turret, now it dies in 3. With 5 shots, an ops could get into turret range, get hit, but move away before it was destroyed. Now that's much harder. Yeah, observers are going to be much harder to keep alive vs turrets. | ||
iounas
409 Posts
On March 31 2010 07:42 DeMusliM wrote: As for the HT nerf - i'm pretty happy with that, as it was far too mindless late game if you had 8 + HT which is very possible to spam the shit out of an army without much thought process. Its easier but the cost is still the same as sc1 while the storm is much weaker.. Few hts could defend an expo against zerg but now not so much. you would need army of hts to do the same | ||
Savio
United States1850 Posts
But I LOOOOOOVE the spine crawler buff. | ||
hellitsaboutme
Singapore118 Posts
On March 31 2010 07:42 DeMusliM wrote: hmm, dunno why this banshee buff is creating so much havoc - stalkers got a buff from taking 17 hits to 13 (now 14) - and phoenix still take the same number of shots to kill a banshee. I don't believe it's that bad - the only problem i find with it is: they were already pretty strong in tvt especially with the rine/reactor nerf. As for the HT nerf - i'm pretty happy with that, as it was far too mindless late game if you had 8 + HT which is very possible to spam the shit out of an army without much thought process. Heh, I can easily predict that you are going to mass maradeurs even more :D I don't like that this is happening, terran games are so boring. They are just spamming maradeurs then stim/hit and run -_-. I would like to see more action/harass/tanks on cliffs so on. Do you agree Demu? | ||
Wolfpox
Canada164 Posts
It's good to see these changes | ||
StayFrosty
Canada743 Posts
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