zerg melee vs ranged tech trees - Page 2
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Wr3k
Canada2533 Posts
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BlasiuS
United States2405 Posts
On March 25 2010 23:37 btlyger wrote: obviously going ultras every game is not something you can do, but they are a very very powerful unit, and worth the investment. Since there are lower-tier counters available for all the races, ultras are a lot more situational than they were in SC1. Investing so much time/money in upgrades for such a situational unit seems counter-productive. However I have seen lots of players use ultras to great effect (particularly DIMAGA). On March 25 2010 23:42 Wr3k wrote: IMO just make ultras more beefy, maybe make chitinous plating do a flat damage reduction instead of +2 armor or something. you do know that +2 armor is essentially a flat damage reduction of 2 right? but I see what you mean. | ||
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ROOTslush
Canada170 Posts
Roaches are way better in term of cost/quality. Without darkswarm and because the maps are small, i dont see high level players using lings or ultras end game. | ||
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Koffiegast
Netherlands346 Posts
On March 25 2010 23:37 btlyger wrote: I like having melee/ranged/armor for zerg, no other class has this. Zerg have their own special flavor, I would hate to see it removed. Also, you seem to be forgetting that banelings & broodlings (spawned from broodlord attack) benefit from melee attack upgrades. Overall, each upgrade has a purpose and combining them would remove a lot of strategy and build designs. *EDIT*: Someone said something about people NOT using ultras... I use them all the time, they are very very good late game. If you say the game doesn't go to late game then you probably are either facing bad people or die to quickly yourself. obviously going ultras every game is not something you can do, but they are a very very powerful unit, and worth the investment. As if anyone is going to upgrade them... sooner or later everybody gets roaches/hydras/mutas and with or without upgrade broodlord is decent as it is supposed to be.. t3.5! Ultralisks just dont add anything, they are very sloppy, move slow, sure they deal decent dmg, but that what they are supposed to kill most of the times: MMM is exactly what outruns them or just destroys them (marauder). | ||
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Tristan
Canada566 Posts
As for Ultras I know this is a bit taboo to say but they have uses outside of 1v1. With a good synergy they make a great late game 2v2 unit, and also even with not too many melee upgrades I've seen Ultras and Hydras used in the right situations but I agree they are very situational and only can be used when the stars align just right. I'd like to think of some way to get to use them more, but honestly I can't imagine how. It almost seems as if they were added as a nod to SC1 but don't really fit in with SC2's architecture. | ||
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On_Slaught
United States12190 Posts
I'm not saying they are the solve-all unit, but if you make them more massable than they are, zerg will just rolfstomp any army that isn't flying. | ||
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Crisium
United States1618 Posts
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Tristan
Canada566 Posts
On March 26 2010 01:15 Crisium wrote: As usual, more people are finding faults with Roach here. Why Ultra when later game Roach is still only 75/25 and pwns so hard? Noone ever likes the new kid on the block ![]() | ||
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onmach
United States1241 Posts
Really if they made ultras smaller, got 2 armour per armour upgrade, decreased supply cost by 1, they'd be pretty darn good. I admit I haven't used them in awhile. I'm going to play tonight and make it a point to try for ultra/ling/infestor every game and see how it goes. If it doesn't work out there'll be a ranking reset soon anyways. | ||
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zazen
Brazil695 Posts
Broodlord is the main reason you should get hive, Ultras are way more situational (but still good) Main reason I'm not getting Ultras for tanking once I'm in Hive tech: Roaches with the uber, vastly underrated HP regen upgrade do the job much better. | ||
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TSL-Lore
United States412 Posts
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bendez
Canada283 Posts
Keep in mind that melee upgrade will upgrade baneling explosive damage as well. It does 15/+20(light) to 17/+22(light) with just one upgrade. That's 4 more splash damage for those marines, which is huge ![]() | ||
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ComradeDover
Bulgaria758 Posts
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jabberwokie
Canada142 Posts
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onmach
United States1241 Posts
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Wretched
Australia121 Posts
Then make the AOE damage an upgradable ability instead of chitenous plating. (similar to tauren upgrade in sc3) This way they could at least survive a little better while you try to transition. They could tank for your hydra/roach/ling until you have the the critical mass of ultras to switch to straight ultra/ling. | ||
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but I see what you mean.
