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zerg melee vs ranged tech trees - Page 2

Forum Index > SC2 General
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Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
March 25 2010 14:42 GMT
#21
IMO just make ultras more beefy, maybe make chitinous plating do a flat damage reduction instead of +2 armor or something.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-03-25 14:52:19
March 25 2010 14:51 GMT
#22
On March 25 2010 23:37 btlyger wrote:
obviously going ultras every game is not something you can do, but they are a very very powerful unit, and worth the investment.


Since there are lower-tier counters available for all the races, ultras are a lot more situational than they were in SC1. Investing so much time/money in upgrades for such a situational unit seems counter-productive. However I have seen lots of players use ultras to great effect (particularly DIMAGA).

On March 25 2010 23:42 Wr3k wrote:
IMO just make ultras more beefy, maybe make chitinous plating do a flat damage reduction instead of +2 armor or something.


you do know that +2 armor is essentially a flat damage reduction of 2 right? but I see what you mean.
next week on Everybody Loves HypnoToad:
ROOTslush
Profile Joined March 2010
Canada170 Posts
March 25 2010 15:15 GMT
#23
Ultras arent viable right now endgame. Unless you have a lot of unspent ressources.

Roaches are way better in term of cost/quality. Without darkswarm and because the maps are small, i dont see high level players using lings or ultras end game.
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
March 25 2010 15:38 GMT
#24
On March 25 2010 23:37 btlyger wrote:
I like having melee/ranged/armor for zerg, no other class has this. Zerg have their own special flavor, I would hate to see it removed.

Also, you seem to be forgetting that banelings & broodlings (spawned from broodlord attack) benefit from melee attack upgrades. Overall, each upgrade has a purpose and combining them would remove a lot of strategy and build designs.


*EDIT*: Someone said something about people NOT using ultras... I use them all the time, they are very very good late game. If you say the game doesn't go to late game then you probably are either facing bad people or die to quickly yourself.

obviously going ultras every game is not something you can do, but they are a very very powerful unit, and worth the investment.


As if anyone is going to upgrade them... sooner or later everybody gets roaches/hydras/mutas and with or without upgrade broodlord is decent as it is supposed to be.. t3.5! Ultralisks just dont add anything, they are very sloppy, move slow, sure they deal decent dmg, but that what they are supposed to kill most of the times: MMM is exactly what outruns them or just destroys them (marauder).
Wut
Tristan
Profile Blog Joined December 2009
Canada566 Posts
Last Edited: 2010-03-25 16:10:58
March 25 2010 16:09 GMT
#25
I find in SC2 late game you're so mineral fat and gas is still very premium that with many queens pumping larva, it doesn't hurt to put in a cloud of lings with whatever you're using even if just to aborb hits and throw the enemy's AI off a bit.

As for Ultras I know this is a bit taboo to say but they have uses outside of 1v1. With a good synergy they make a great late game 2v2 unit, and also even with not too many melee upgrades I've seen Ultras and Hydras used in the right situations but I agree they are very situational and only can be used when the stars align just right. I'd like to think of some way to get to use them more, but honestly I can't imagine how. It almost seems as if they were added as a nod to SC1 but don't really fit in with SC2's architecture.
http://Zangano431.tumblr.com/
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-03-25 16:11:51
March 25 2010 16:10 GMT
#26
Ultralisks are obscenely powerful. Unless you weaken them in some way, please do not shorten their upgrade times.

I'm not saying they are the solve-all unit, but if you make them more massable than they are, zerg will just rolfstomp any army that isn't flying.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
March 25 2010 16:15 GMT
#27
As usual, more people are finding faults with Roach here. Why Ultra when later game Roach is still only 75/25 and pwns so hard?
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Tristan
Profile Blog Joined December 2009
Canada566 Posts
March 25 2010 16:16 GMT
#28
On March 26 2010 01:15 Crisium wrote:
As usual, more people are finding faults with Roach here. Why Ultra when later game Roach is still only 75/25 and pwns so hard?

Noone ever likes the new kid on the block
http://Zangano431.tumblr.com/
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 25 2010 17:22 GMT
#29
Sentries, marauders, banelings are all new on the block and everyone loves them.

Really if they made ultras smaller, got 2 armour per armour upgrade, decreased supply cost by 1, they'd be pretty darn good. I admit I haven't used them in awhile. I'm going to play tonight and make it a point to try for ultra/ling/infestor every game and see how it goes.

If it doesn't work out there'll be a ranking reset soon anyways.
zazen
Profile Blog Joined April 2009
Brazil695 Posts
Last Edited: 2010-03-25 17:35:20
March 25 2010 17:27 GMT
#30
one VERY IMPORTANT thing to consider is that by upgrading melee attack as Z, you're highly increasing the DPS output of Broodlings spawned by Broodlords, which is pretty damn awesome.

Broodlord is the main reason you should get hive, Ultras are way more situational (but still good)

Main reason I'm not getting Ultras for tanking once I'm in Hive tech: Roaches with the uber, vastly underrated HP regen upgrade do the job much better.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 25 2010 19:24 GMT
#31
i believe ultras serve the purpose of tanking things like HSM or psi-storm and still having a standing army left to fight after the spell is over. If you were mostly roach/hydra vs psi-storm or HSM, you'd have a much harder time surviving.
I want to become stronger. -Shindou Hikaru
bendez
Profile Joined February 2010
Canada283 Posts
March 25 2010 20:31 GMT
#32
It all depends which tech tree you are going for. If you're going for roach/hydra/infestor, then get the ranged upgrade. If you're going for muta/bane/ling and then ultra later on, get melee.

Keep in mind that melee upgrade will upgrade baneling explosive damage as well.

It does 15/+20(light) to 17/+22(light) with just one upgrade. That's 4 more splash damage for those marines, which is huge
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
March 25 2010 20:40 GMT
#33
Nobody has mentioned that a dozen or so 600 hp ultras with +5 armor upgrades are very good for making your opponent shit his pants.
Bring back 2v2s!
jabberwokie
Profile Joined September 2009
Canada142 Posts
March 26 2010 03:34 GMT
#34
I know this is slightly off topic but I can't believe no one has brought up air upgrades with the talk about all the evo chamber upgrades, yes go ranged first with carapace as a 2nd priority and melee last imho but has anyone even got one air upgrade I think in something like 800 games I have upgraded +1 air attack 1 time. At least zerg just go evo upgrades and gg I mean the muta is just so fragile and without really being able to do significant dps it's almost worthless. Combined with the broodlords broodlings benifiting more from upgrades then the broodlord itself with the corruptors lackluster function and viability.
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 26 2010 03:39 GMT
#35
I use muta upgrades all the time. You already have the spire, toss on an upgrade, nothing could be easier. Against marine fire, armour is a must. Against protoss, attack is a must.
Wretched
Profile Blog Joined October 2009
Australia121 Posts
Last Edited: 2010-03-26 04:06:21
March 26 2010 04:04 GMT
#36
Another option could be to give ultras the chitenous plating upgrade (+2 armor) standard, and take away the AOE damage

Then make the AOE damage an upgradable ability instead of chitenous plating. (similar to tauren upgrade in sc3)

This way they could at least survive a little better while you try to transition. They could tank for your hydra/roach/ling until you have the the critical mass of ultras to switch to straight ultra/ling.

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