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Moon vs Artosis - Page 7

Forum Index > SC2 General
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251
Profile Blog Joined March 2008
United States1401 Posts
Last Edited: 2010-03-02 23:30:11
March 02 2010 23:29 GMT
#121
is Artosis actually going to play Terran like he said? I've only seen him play Zerg. Sorry if this has been answered in another thread...

edit: well I see that he's actually going random and getting Zerg most often. lol
"If you can chill..........then chill."
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
March 02 2010 23:43 GMT
#122
Zerg air gives me nightmares
To change is to improve, to change often is to be perfect - Winston Chruchill
Notorious-B.I.G
Profile Joined February 2010
77 Posts
Last Edited: 2010-03-02 23:55:44
March 02 2010 23:54 GMT
#123
nobody is calling artosis a liar we just think perhaps hes been misinformed.

i think artosis is a genius personaly but we all make mistakes every now and then
Masq
Profile Blog Joined March 2009
Canada1792 Posts
March 02 2010 23:58 GMT
#124
On March 03 2010 00:45 Artosis wrote:
yes, its moon. no, its not the best game ever played. yes, the strategy is very interesting (TvZ is nearly impossible atm imo, really liked his opening. very very safe.).


TvZ isn't nearly as difficult as TvP.
TvP early game is a nightmare.
Sastopher
Profile Joined March 2010
United States3 Posts
March 03 2010 00:02 GMT
#125
Artosis, I think you might have over-inflated the significance of this game. I think I understand your point: going for a planetary fortress over an orbital command allows you to skimp on early defenses and fast-tech with some amount of safety. But it also left him isolated in his base and gave you complete map control.

Upon scouting the fortress upgrade, a zerg opponent has a guaranteed expansion and can use all his larvae on drones. Coupled with the lack of terran mules, this gives him a huge economic advantage that the Terran can only counter by strong harass into an expand of his own supported by his high tech units. Even though the terran was able to expand successfully, he had no idea what zerg was doing the entire game. He never got comsat, never scouted with his air units, and never sent out reaper or hellion squads to check bases and harass drone lines. His siege tanks were unsupported on the ground and were easily picked off by small to moderate groups of zerglings. I was also disappointed his build didn't emphasize upgrades more, since it was obviously geared to a late-game strategy.
z]Benny
Profile Joined April 2006
Romania253 Posts
March 03 2010 00:29 GMT
#126
On March 03 2010 03:26 Fayth wrote:
It's weird it looks like he didn't know he could land his Vikings


Yeah that was really weird. The game seemed full of these odd, curious mistakes.
fams
Profile Blog Joined June 2009
Canada731 Posts
March 03 2010 00:37 GMT
#127
Thanks for posting this, if you play him again could you post the VOD/replays?
http://www.twitter.com/famsytron/
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 03 2010 00:44 GMT
#128
LOL guys, calm down. it is moon, his ID on asia is moon.fox. anyways, the game looks a LOT worse than it actually is because i recorded it on the wrong speed. oops. future VODs will fix that.

btw, im trying to figure out how to record sound better for future VODs, if anyone can give me an idea of how to do that (im using dxtory right now..camtasia and hypercam dont seem to cut it at all to record SC2...)

and the strategy really is quite cool. i dont like staying in that mode forever, but the opening is really awesome. its completely safe from everything + has full tech and expo up so fast...really so interesting imo.
Commentatorhttp://twitter.com/Artosis
meeple
Profile Blog Joined April 2009
Canada10211 Posts
March 03 2010 00:47 GMT
#129
I totally forgot about that Artosis Vods thread... you should bump it when you add.

I agree that it was a really cool opening... but sometimes his play was kinda awkward. I'm sure once he gets the hang of it we'll see great games from him.
Gedrah
Profile Joined February 2010
465 Posts
March 03 2010 01:15 GMT
#130
Hearing the Chinese (or is that Korean?) SC2 sounds was cool, and this replay kicked ass. Interesting, defense-heavy game where it was proved out that Mutas > Missile Turrets. If he spent those minerals on Reactor Marines he could have won easily through sheer fecundity.

One downside, as many have mentioned the audio de-synced badly which ruined all the battles and surprises for me. What audio did play was really high on fuzz.

In any case, thanks for posting this!
What is a dickfour?
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
March 03 2010 01:18 GMT
#131
On March 03 2010 09:44 Artosis wrote:
LOL guys, calm down. it is moon, his ID on asia is moon.fox. anyways, the game looks a LOT worse than it actually is because i recorded it on the wrong speed. oops. future VODs will fix that.

btw, im trying to figure out how to record sound better for future VODs, if anyone can give me an idea of how to do that (im using dxtory right now..camtasia and hypercam dont seem to cut it at all to record SC2...)

and the strategy really is quite cool. i dont like staying in that mode forever, but the opening is really awesome. its completely safe from everything + has full tech and expo up so fast...really so interesting imo.


Use Audacity it's free and very high quality sound recording you have to set your stereo mix to your default recording device if you're using win 7 or vista for it to record your game sound but it works very well and is light weight.
Gedrah
Profile Joined February 2010
465 Posts
March 03 2010 01:18 GMT
#132
On March 03 2010 09:02 Sastopher wrote:
Artosis, I think you might have over-inflated the significance of this game. I think I understand your point: going for a planetary fortress over an orbital command allows you to skimp on early defenses and fast-tech with some amount of safety. But it also left him isolated in his base and gave you complete map control.

Upon scouting the fortress upgrade, a zerg opponent has a guaranteed expansion and can use all his larvae on drones. Coupled with the lack of terran mules, this gives him a huge economic advantage that the Terran can only counter by strong harass into an expand of his own supported by his high tech units. Even though the terran was able to expand successfully, he had no idea what zerg was doing the entire game. He never got comsat, never scouted with his air units, and never sent out reaper or hellion squads to check bases and harass drone lines. His siege tanks were unsupported on the ground and were easily picked off by small to moderate groups of zerglings. I was also disappointed his build didn't emphasize upgrades more, since it was obviously geared to a late-game strategy.


Moon's mistake was that he never went Overlord hunting. There's no better unit for that purpose than Vikings, and if you find an expo you can land them and clean it out in seconds...
What is a dickfour?
AlienAlias
Profile Joined June 2009
United States324 Posts
March 03 2010 01:22 GMT
#133
On March 02 2010 22:45 Manit0u wrote:
The audio is really terrible (seems out of sync and I can't really stand this "chun li, why not" all the time).
+ Show Spoiler +

Is it standard in SC2 now that virtually nothing happens in the game (no battles) for over 10 minutes?
Also, this planetary fortress must've surprised you Artosis



Most of my games end in like 10-15 minutes.
Sad[Panda]
Profile Blog Joined January 2009
United States458 Posts
March 03 2010 01:25 GMT
#134
Maybe you should edit into the OP that its on the Asia server so all the people who refuse to read a thread dont talk about how they beat moon on the US server and how he and all wc3 players are terribad which is a stupid assertion, I have friends who play/played wc3 at the top of the ladder and are solid C's after a week of playing SC on ICCup just because they understand simple and common mechanics and basic BO's and have good enough handspeed. It depends on the players ability to adapt to different games and their mechanics not from which game he hailed imo
( O.O) ("\(t.t )/") ~ I'm just looking for someone to hug
machinehead..
Profile Blog Joined July 2009
412 Posts
March 03 2010 01:53 GMT
#135
Legends don't need to scout. I'm guessing he is used to having legend-like game sense and it's only a matter of time before not scouting at all becomes justified.
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
March 03 2010 02:00 GMT
#136
If that's Moon playing I'm slayers`boxer.
Gaspa79
Profile Joined March 2010
Argentina5 Posts
March 03 2010 02:31 GMT
#137
On March 02 2010 22:45 Manit0u wrote:
The audio is really terrible (seems out of sync and I can't really stand this "chun li, why not" all the time).
+ Show Spoiler +

Is it standard in SC2 now that virtually nothing happens in the game (no battles) for over 10 minutes?
Also, this planetary fortress must've surprised you Artosis



lol
Who wants some
Mohdoo
Profile Joined August 2007
United States15743 Posts
March 03 2010 02:35 GMT
#138
What exactly is it that makes us certain enough to say this is actually Moon?
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 03 2010 02:38 GMT
#139
On March 03 2010 09:44 Artosis wrote:
LOL guys, calm down. it is moon, his ID on asia is moon.fox. anyways, the game looks a LOT worse than it actually is because i recorded it on the wrong speed. oops. future VODs will fix that.

btw, im trying to figure out how to record sound better for future VODs, if anyone can give me an idea of how to do that (im using dxtory right now..camtasia and hypercam dont seem to cut it at all to record SC2...)

and the strategy really is quite cool. i dont like staying in that mode forever, but the opening is really awesome. its completely safe from everything + has full tech and expo up so fast...really so interesting imo.

Hydralisks would totally counter this though, Hydras eats Thors alive, and he had nothing else than a thor, PF and turrets
Savio
Profile Joined April 2008
United States1850 Posts
March 03 2010 02:38 GMT
#140
Planetary fortress is crazy hard to take down with ground units.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
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