• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:25
CEST 21:25
KST 04:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun12[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
RepMastered™: replay sharing and analyzer site BW General Discussion [TOOL] Starcraft Chat Translator Data needed Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2520 users

SC 2 will replace SC in progame scene? - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
heroyi
Profile Blog Joined March 2009
United States1064 Posts
February 22 2010 00:18 GMT
#61
ill put in my 2 cents.

i just hope sc2 doesnt become like halo series.

halo2=amazing, fun, and competitive as shit
halo3= broken, gay, boring, too casual

halo3 had beautfiul graphics but dam was it boring to play. anyone could just pick it up and get good. not because of the skills but because of the skill ceiling was low as hell. any reg. halo2 vet like i were forced to play at some mediocre level because of the game. no room to improve.

sc2 has good graphics but i hope blizzard doesnt make it too..."noobish." i would like it easier to pick up and play for the casual, but also have that competitive side to it.
wat wat in my pants
SevenAteNine
Profile Joined February 2010
126 Posts
February 22 2010 00:22 GMT
#62
On February 22 2010 09:10 Monkeyboi2k3 wrote:
from what has been said so far by everyone and the information given to us by blizzard, SC2 just seems like a grasp at more money. They are attempting to cut off OR profit off of all 3rd party things on sc2. For example, ICCup is in trouble. 3rd party things r what makes starcraft what it is, especially for foreigners. I feel that it is much ezier for things like the TSL to happen on bw because iccup is much ezier to cooperate with than Blizzard; who doesnt really give a crap.


Maybe you feel this way because you <3 iccup but i could easily see blizzard allowing iccup to still exist within its on structure Blizzard really just wants more control over its intellectual property whois to say iccup wont exist or that blizzard wont create pro level servers set side for truly elite leagues/tourny's

I would LOVE to go on battle.net and watch OSL finals being played LIVE maybe they would even cast the finals live on battle.net in different languages?

you dont know whats to come
omnomnomnom
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
February 22 2010 00:22 GMT
#63
Funny how awhile ago people were raging about how game is too slow "SPEED IT UP BLIZZARD!". Now people complaint the game is too fast "WHAT THE HOW HAPPENED?".

Someone should do a comparison of the screen size because somehow I feel in SC2, you actually get a bigger view than SC. Didn't Blizzard already said people with widescreen will see more, instead of stretched.

Your second and third argument contradict as well...

Leenock the Punisher
milly9
Profile Joined May 2007
Canada325 Posts
February 22 2010 01:09 GMT
#64
I don't even get what people are arguing here, are they saying SC2 cannot become balanced, and that's why they don't like it? What if it was 100% SC1 with better graphics, would it be better then? Why can't it be balanced? They did it once, why can't they do it again?

SC1 is one of my favorite games of all time. However, I've played it for years and years, and now I want something new. Playing SC2 2v2s for the past couple days has been extremely fun, and now I see no way of going back to SC1.
then i stick my treasures in a treehole
Savio
Profile Joined April 2008
United States1850 Posts
Last Edited: 2010-02-22 01:13:43
February 22 2010 01:10 GMT
#65
I can't predict what the competitive scene will do, but I can say that as of right now, I enjoy playing SC2 more than SCBW and it is still in beta. I really like the fast pace and I REALLY like the match making function of battle.net and the game is just super fun to play.

It also fixes some things that really annoyed me about SC1 like the 12 unit max selection and dumb units randomly walking around the map just cause they are retarded (dragoon, goliaths, etc). Those are just a couple things (there are others) that bothered me about SC1 that SC2 fixed.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
Mohdoo
Profile Joined August 2007
United States15743 Posts
February 22 2010 01:11 GMT
#66
I don't think SC2 is too fast. It feels about the same as SC1. Its just that we aren't nearly as knowledgeable. So our reaction time and decision making speed is slow.
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
Last Edited: 2010-02-22 01:45:21
February 22 2010 01:40 GMT
#67
On February 22 2010 03:10 UmmTheHobo wrote:
Show nested quote +
1) The game screen is just too low. You can't have a good vision of the battlefield and this just sucks while observing (it is not good also playing too)


I actually think it is about the same as BW, the buildings just seem to take up more space since you see them all from different perspectives since its 3d where as in BW you saw them all from one.

Show nested quote +
2)the game is too fast. The obs have no time to think, every battle finish in like 10 seconds


I agree with this one, the hard counters in this game are a bit too hard and there are to many of them, in BW it was mostly soft counters or hard counters if microed the right way. I think the BW way was better.


What's wrong with hard counters? I think it makes the game more strategic and scouting much more important. Everything in this game are viable unlike in bw in which only a few units are really needed. No longer can you say "if I learn how to make and control marines and medics, against mutas and lurkers, I am good in 90% of all TvZ games." The game becomes much more unpredictable and rewarding to creativity.
神は乗り越えられる試練しか与えない
FranzF1
Profile Blog Joined March 2009
Chile1710 Posts
February 22 2010 01:45 GMT
#68
SC2 will kill us all... AAAAAAAA RUUUN FOR UR LIVES!!!


man sc2 is new.... its just a beta TEST, wait for the final release and then we will see if this game kills SC (just like when w3 was the new blizzard game)
Member #99999^99 of the fanclub of Grape, Reality and TurN
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
February 22 2010 01:49 GMT
#69
After watching SC2 streams, I have completely lost interest in watching BW all together. I chose watching louder over watching pro games. The graphics are sick, and even in stream you can tell who is who and whats going on.
since 98'
Xaroya
Profile Joined February 2010
16 Posts
February 22 2010 01:56 GMT
#70
SCBW is financially pumped out. SC2 has to be a huge success to make Blizzard spend money on getting SCBW Battle.net 2.0 ready...
PokePill
Profile Blog Joined March 2009
United States1048 Posts
February 22 2010 02:08 GMT
#71
On February 22 2010 08:54 heroyi wrote:
lol i love how people are already formulating theories and opinions that they try to turn into facts with just either watching replays or playing a 3day old BETA. oh shit....what was that word again... BETA!!!!!!!!!!!!!!



Blizzard has been working on the game for 9 years, maybe that's why there can be obviously fundamental problems with this game. The fact that the beta forums are full of "low skill" players arguing about random things as being overpowered or imbalanced will probably mean blizzard cannot properly gauage what the actual problems with the gameplay are, because they will only be applicable at the higher skill levels and will receive less attention than all the bronze league players complaining about reapers.
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
February 22 2010 02:11 GMT
#72
I think the very fact that most of the beta testers, and a huge portion of the post-release players, will be Brood War players gives Blizzard a huge edge in making this game the "next" Brood War - one too big for them to fuck up. Brood War didn't just become what it did by its own (considerable) merits, but because it started attracting the right sort of player. Now all those players, or at least the majority, are going to at least be giving SC2 a chance.

Can't fuck that up.
SevenAteNine
Profile Joined February 2010
126 Posts
February 22 2010 02:12 GMT
#73
thats why im glad we have david kim to pwn everyone with his wtfnoobstick
omnomnomnom
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
February 22 2010 02:15 GMT
#74
All we can do is hope that it does.
I can only play starcraft when I am shit canned. IPXZERG is a god.
[Azn]Nada
Profile Joined April 2009
United States275 Posts
February 22 2010 02:16 GMT
#75
oh man I'd pay good money to see Flash do reaper micro though He could probably "micro" a cc/nexus in like 20 seconds
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
February 22 2010 02:56 GMT
#76
re : too fast
after watching reps i think buildings go down way too fast in sc2
Once again back is the incredible!
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
Last Edited: 2010-02-22 03:10:04
February 22 2010 03:04 GMT
#77
I have 250-290 apm with my SC1 terran and i think the game feels faster than sc1. With units like reapers and being able to warp protoss units in various places there leaves a lot of windows open for very cute play which will make amazing highlight reels. I think you're totally wrong and it will in fact replace SC1.... I think we just need for some time to let people get used to the game and wait for the gosus to appear.

In my opinion the biggest problem for me personally is how easy they made it use to spam spells like storm and the new force field spell. I dont mind that they are very strong, but they are so easy to mass cast with pin point accuracy. It took me a good amount of time to get skilled with using defilers effectively and I feel like I can walk into SC2 and be (already) a pro with the new spells which is unfortunate because nobody can walk into SC1 and be a pro with controlling a 200/200 supply army and keeping swarms up. It takes more than 10 prelim games to learn those technique.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
February 22 2010 03:10 GMT
#78
who cares, just play the game you like more and we'll see what happens
Windblade
Profile Joined July 2009
United States161 Posts
February 22 2010 04:51 GMT
#79
i dont think players should be made that SC2 is not as difficult to learn as SC1 is. It really isn't a bad thing, in fact it makes it like other sports. Everyone can play basketball, but the pro's truly EXCEL at it. So the super pro's in SC2 will be distinguished as the ones who have their niche's such as strategies, the OMG SO IMPORTANT apm's and whatnot.

while casual gamers will...like normal bbal or football players; play at their own pace and convenience and for fun.

BTW there is a seperate league for Pro's in SC2. Currently there's platinum, gold, silver, bronze, copper. There is a Pro league however you need to be personally placed into that league by Blizzard once you have a sponsor and whatnot. Basically if your sponsored as a pro-gamer, then blizzard will pop you into that league with all the other pro's.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-02-22 05:24:28
February 22 2010 05:24 GMT
#80
On February 22 2010 10:40 AsianEcksDragon wrote:
Show nested quote +
On February 22 2010 03:10 UmmTheHobo wrote:
1) The game screen is just too low. You can't have a good vision of the battlefield and this just sucks while observing (it is not good also playing too)


I actually think it is about the same as BW, the buildings just seem to take up more space since you see them all from different perspectives since its 3d where as in BW you saw them all from one.

2)the game is too fast. The obs have no time to think, every battle finish in like 10 seconds


I agree with this one, the hard counters in this game are a bit too hard and there are to many of them, in BW it was mostly soft counters or hard counters if microed the right way. I think the BW way was better.


What's wrong with hard counters? I think it makes the game more strategic and scouting much more important. Everything in this game are viable unlike in bw in which only a few units are really needed. No longer can you say "if I learn how to make and control marines and medics, against mutas and lurkers, I am good in 90% of all TvZ games." The game becomes much more unpredictable and rewarding to creativity.


Hell yah!

I had a game where I went fast Mothership off two base PvT and eventually I lost everything to tanks/thors/marauders, so since I remembered I had a fleet beacon I went back and made two extra stargates, went for carriers, and then got a 2nd mothership to vortex units in and out so my carriers sustained less damage to take out the Thor's.

Or like when someone proxy gates you it is possible to defend even on 1 gate (to get a 2nd later) by getting a fast sentry and letting it build up energy while microing vs a larger number of zealots (2 zealots & 1 sentry vs. 3 zealots is do-able, but tough)... in the long-run you can stall by force-fielding your ramp to keep them out or split the forces with force field to even the playing field.

A lot of the strategy in this game isn't so much about learning how to use control groups properly, but to know what works best when and what unit combination will be inneffective, slightly effective, and very effective against whatever your opponent is doing.

The point of the hard counters is to force a tech switch which everybody can do. It's the same concept as going 2 gate reaver --> carrier vs a Terran. They now have to devote more resources to getting goliaths, making it a hard counter, but now theres new tactics to go with these counters.

You're just not playing yet (not the guy I quoted directly) so you're not noticing the softer counters in the game.
"We have unfinished business, I and he."
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#114
TriGGeR vs PercivalLIVE!
RotterdaM937
TKL 256
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 937
TKL 256
UpATreeSC 113
JuggernautJason84
StarCraft: Brood War
Britney 23678
Calm 3737
Mini 628
Dewaltoss 110
scan(afreeca) 31
ggaemo 24
yabsab 22
NaDa 11
Dota 2
monkeys_forever449
Counter-Strike
fl0m3184
pashabiceps2570
Heroes of the Storm
Liquid`Hasu343
Other Games
Grubby5325
FrodaN1013
Mlord885
Beastyqt654
C9.Mang0179
ArmadaUGS141
KnowMe94
QueenE57
NightEnD25
ZombieGrub11
Organizations
Other Games
BasetradeTV182
Dota 2
PGL Dota 2 - Main Stream61
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 82
• Adnapsc2 17
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 24
• blackmanpl 6
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV450
• lizZardDota257
Other Games
• imaqtpie1182
• Shiphtur295
• tFFMrPink 18
Upcoming Events
Replay Cast
4h 36m
Replay Cast
13h 36m
RSL Revival
14h 36m
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
15h 36m
Percival vs Shameless
ByuN vs YoungYakov
IPSL
20h 36m
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
23h 36m
Replay Cast
1d 4h
RSL Revival
1d 14h
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
1d 18h
BSL
1d 23h
[ Show More ]
IPSL
1d 23h
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Jaedong vs Light
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Snow vs Flash
WardiTV Invitational
3 days
GSL
4 days
Classic vs Cure
Maru vs Rogue
GSL
5 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Escore
6 days
The PondCast
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-04-30
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
SCTL 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.