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SC 2 will replace SC in progame scene? - Page 5

Forum Index > SC2 General
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nMn
Profile Joined February 2009
United States144 Posts
February 22 2010 05:28 GMT
#81
On February 22 2010 12:04 starcraft911 wrote:
I have 250-290 apm with my SC1 terran and i think the game feels faster than sc1. With units like reapers and being able to warp protoss units in various places there leaves a lot of windows open for very cute play which will make amazing highlight reels. I think you're totally wrong and it will in fact replace SC1.... I think we just need for some time to let people get used to the game and wait for the gosus to appear..



If you start a custom game on fast instead of faster, the attack/move speed and production speed of old units (overlord, zealots, etc) feels almost identical to SC1. The game is actually faster, its not just you.
Elec
Profile Joined July 2009
Canada136 Posts
February 22 2010 05:48 GMT
#82
On February 22 2010 14:28 nMn wrote:
Show nested quote +
On February 22 2010 12:04 starcraft911 wrote:
I have 250-290 apm with my SC1 terran and i think the game feels faster than sc1. With units like reapers and being able to warp protoss units in various places there leaves a lot of windows open for very cute play which will make amazing highlight reels. I think you're totally wrong and it will in fact replace SC1.... I think we just need for some time to let people get used to the game and wait for the gosus to appear..



If you start a custom game on fast instead of faster, the attack/move speed and production speed of old units (overlord, zealots, etc) feels almost identical to SC1. The game is actually faster, its not just you.


this could actually end up making players better in sc1
if u think of sc2 being the same speed as sc1 and can keep up like u did in sc1

then chances r when u go back to sc1 it will feel alot easier to do things, no?

grr wheres my beta key
Yellow Shinny VW beetle with # plate R3AV3R
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 22 2010 06:50 GMT
#83
On February 22 2010 14:24 Amber[LighT] wrote:
+ Show Spoiler +

On February 22 2010 10:40 AsianEcksDragon wrote:
Show nested quote +
On February 22 2010 03:10 UmmTheHobo wrote:
1) The game screen is just too low. You can't have a good vision of the battlefield and this just sucks while observing (it is not good also playing too)


I actually think it is about the same as BW, the buildings just seem to take up more space since you see them all from different perspectives since its 3d where as in BW you saw them all from one.

2)the game is too fast. The obs have no time to think, every battle finish in like 10 seconds


I agree with this one, the hard counters in this game are a bit too hard and there are to many of them, in BW it was mostly soft counters or hard counters if microed the right way. I think the BW way was better.


What's wrong with hard counters? I think it makes the game more strategic and scouting much more important. Everything in this game are viable unlike in bw in which only a few units are really needed. No longer can you say "if I learn how to make and control marines and medics, against mutas and lurkers, I am good in 90% of all TvZ games." The game becomes much more unpredictable and rewarding to creativity.


Hell yah!

I had a game where I went fast Mothership off two base PvT and eventually I lost everything to tanks/thors/marauders, so since I remembered I had a fleet beacon I went back and made two extra stargates, went for carriers, and then got a 2nd mothership to vortex units in and out so my carriers sustained less damage to take out the Thor's.

Or like when someone proxy gates you it is possible to defend even on 1 gate (to get a 2nd later) by getting a fast sentry and letting it build up energy while microing vs a larger number of zealots (2 zealots & 1 sentry vs. 3 zealots is do-able, but tough)... in the long-run you can stall by force-fielding your ramp to keep them out or split the forces with force field to even the playing field.

A lot of the strategy in this game isn't so much about learning how to use control groups properly, but to know what works best when and what unit combination will be inneffective, slightly effective, and very effective against whatever your opponent is doing.

The point of the hard counters is to force a tech switch which everybody can do. It's the same concept as going 2 gate reaver --> carrier vs a Terran. They now have to devote more resources to getting goliaths, making it a hard counter, but now theres new tactics to go with these counters.

You're just not playing yet (not the guy I quoted directly) so you're not noticing the softer counters in the game.


I'm checking the replay thread now, if its not there i will cry

Live, laugh, love
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
Last Edited: 2010-02-22 10:41:01
February 22 2010 10:40 GMT
#84
i dont agree with this whole sc1 will be like warcraft 2 is now within a year

the replay value of sc1 is very much higher than that of war2 , war2 ums are basically non existant for example.
Once again back is the incredible!
Garnet
Profile Blog Joined February 2006
Vietnam9045 Posts
February 22 2010 10:45 GMT
#85
Can't play SC1 and Bnet 1.0 forever...
writer22816
Profile Blog Joined September 2008
United States5775 Posts
February 22 2010 11:02 GMT
#86
I don't agree with the notion that SC2 will instantly kill BW. Did source kill 1.6? Did Brawl kill melee? Did quake 4 kill quake 3? etc.
8/4/12 never forget, never forgive.
Ballistixz
Profile Joined January 2010
United States1269 Posts
February 22 2010 11:29 GMT
#87
On February 22 2010 20:02 writer22816 wrote:
I don't agree with the notion that SC2 will instantly kill BW. Did source kill 1.6? Did Brawl kill melee? Did quake 4 kill quake 3? etc.



exactly what i was thinking. sc2 will have its own progaming scene and sc1 will keep its current progaming scene. it will not replace anything and more then likely the current pros over in korea stick to sc1 without ever going to sc2 because there more comfortable with sc1. sc2 is after all a almost completly diffrent game in terms of strategy making and unit composition. old builds in sc1 will not work in sc2 most of the time. so most pro players will just stick to what they know instead of going to something diffrent.

but at the same time im confident sc2 will get its own scene with completely different range of pro gamers dedicated to sc2. and who knows we still might even get some familiar faces from sc1 veterans to switch over to sc2 aswell.
ohN
Profile Blog Joined November 2009
United States1075 Posts
February 22 2010 11:31 GMT
#88
On February 22 2010 20:02 writer22816 wrote:
I don't agree with the notion that SC2 will instantly kill BW. Did source kill 1.6? Did Brawl kill melee? Did quake 4 kill quake 3? etc.


This.
1.6 is infinitely more popular than source and has a competitive scene behind it while source doesn't.
I don't know too much about brawl/melee but everyone I've talked to said melee is a lot better for competitive.

I personally think SC:BW will never die and SC2 will never make it big in korea, but hey, who knows?
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