• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:21
CEST 06:21
KST 13:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play2Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon85.0.16 Hotfix (June 30) - Balance + Bug Fixes17Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4083 users

SC 2 will replace SC in progame scene? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
nMn
Profile Joined February 2009
United States144 Posts
February 22 2010 05:28 GMT
#81
On February 22 2010 12:04 starcraft911 wrote:
I have 250-290 apm with my SC1 terran and i think the game feels faster than sc1. With units like reapers and being able to warp protoss units in various places there leaves a lot of windows open for very cute play which will make amazing highlight reels. I think you're totally wrong and it will in fact replace SC1.... I think we just need for some time to let people get used to the game and wait for the gosus to appear..



If you start a custom game on fast instead of faster, the attack/move speed and production speed of old units (overlord, zealots, etc) feels almost identical to SC1. The game is actually faster, its not just you.
Elec
Profile Joined July 2009
Canada136 Posts
February 22 2010 05:48 GMT
#82
On February 22 2010 14:28 nMn wrote:
Show nested quote +
On February 22 2010 12:04 starcraft911 wrote:
I have 250-290 apm with my SC1 terran and i think the game feels faster than sc1. With units like reapers and being able to warp protoss units in various places there leaves a lot of windows open for very cute play which will make amazing highlight reels. I think you're totally wrong and it will in fact replace SC1.... I think we just need for some time to let people get used to the game and wait for the gosus to appear..



If you start a custom game on fast instead of faster, the attack/move speed and production speed of old units (overlord, zealots, etc) feels almost identical to SC1. The game is actually faster, its not just you.


this could actually end up making players better in sc1
if u think of sc2 being the same speed as sc1 and can keep up like u did in sc1

then chances r when u go back to sc1 it will feel alot easier to do things, no?

grr wheres my beta key
Yellow Shinny VW beetle with # plate R3AV3R
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 22 2010 06:50 GMT
#83
On February 22 2010 14:24 Amber[LighT] wrote:
+ Show Spoiler +

On February 22 2010 10:40 AsianEcksDragon wrote:
Show nested quote +
On February 22 2010 03:10 UmmTheHobo wrote:
1) The game screen is just too low. You can't have a good vision of the battlefield and this just sucks while observing (it is not good also playing too)


I actually think it is about the same as BW, the buildings just seem to take up more space since you see them all from different perspectives since its 3d where as in BW you saw them all from one.

2)the game is too fast. The obs have no time to think, every battle finish in like 10 seconds


I agree with this one, the hard counters in this game are a bit too hard and there are to many of them, in BW it was mostly soft counters or hard counters if microed the right way. I think the BW way was better.


What's wrong with hard counters? I think it makes the game more strategic and scouting much more important. Everything in this game are viable unlike in bw in which only a few units are really needed. No longer can you say "if I learn how to make and control marines and medics, against mutas and lurkers, I am good in 90% of all TvZ games." The game becomes much more unpredictable and rewarding to creativity.


Hell yah!

I had a game where I went fast Mothership off two base PvT and eventually I lost everything to tanks/thors/marauders, so since I remembered I had a fleet beacon I went back and made two extra stargates, went for carriers, and then got a 2nd mothership to vortex units in and out so my carriers sustained less damage to take out the Thor's.

Or like when someone proxy gates you it is possible to defend even on 1 gate (to get a 2nd later) by getting a fast sentry and letting it build up energy while microing vs a larger number of zealots (2 zealots & 1 sentry vs. 3 zealots is do-able, but tough)... in the long-run you can stall by force-fielding your ramp to keep them out or split the forces with force field to even the playing field.

A lot of the strategy in this game isn't so much about learning how to use control groups properly, but to know what works best when and what unit combination will be inneffective, slightly effective, and very effective against whatever your opponent is doing.

The point of the hard counters is to force a tech switch which everybody can do. It's the same concept as going 2 gate reaver --> carrier vs a Terran. They now have to devote more resources to getting goliaths, making it a hard counter, but now theres new tactics to go with these counters.

You're just not playing yet (not the guy I quoted directly) so you're not noticing the softer counters in the game.


I'm checking the replay thread now, if its not there i will cry

Live, laugh, love
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
Last Edited: 2010-02-22 10:41:01
February 22 2010 10:40 GMT
#84
i dont agree with this whole sc1 will be like warcraft 2 is now within a year

the replay value of sc1 is very much higher than that of war2 , war2 ums are basically non existant for example.
Once again back is the incredible!
Garnet
Profile Blog Joined February 2006
Vietnam9048 Posts
February 22 2010 10:45 GMT
#85
Can't play SC1 and Bnet 1.0 forever...
writer22816
Profile Blog Joined September 2008
United States5775 Posts
February 22 2010 11:02 GMT
#86
I don't agree with the notion that SC2 will instantly kill BW. Did source kill 1.6? Did Brawl kill melee? Did quake 4 kill quake 3? etc.
8/4/12 never forget, never forgive.
Ballistixz
Profile Joined January 2010
United States1269 Posts
February 22 2010 11:29 GMT
#87
On February 22 2010 20:02 writer22816 wrote:
I don't agree with the notion that SC2 will instantly kill BW. Did source kill 1.6? Did Brawl kill melee? Did quake 4 kill quake 3? etc.



exactly what i was thinking. sc2 will have its own progaming scene and sc1 will keep its current progaming scene. it will not replace anything and more then likely the current pros over in korea stick to sc1 without ever going to sc2 because there more comfortable with sc1. sc2 is after all a almost completly diffrent game in terms of strategy making and unit composition. old builds in sc1 will not work in sc2 most of the time. so most pro players will just stick to what they know instead of going to something diffrent.

but at the same time im confident sc2 will get its own scene with completely different range of pro gamers dedicated to sc2. and who knows we still might even get some familiar faces from sc1 veterans to switch over to sc2 aswell.
ohN
Profile Blog Joined November 2009
United States1075 Posts
February 22 2010 11:31 GMT
#88
On February 22 2010 20:02 writer22816 wrote:
I don't agree with the notion that SC2 will instantly kill BW. Did source kill 1.6? Did Brawl kill melee? Did quake 4 kill quake 3? etc.


This.
1.6 is infinitely more popular than source and has a competitive scene behind it while source doesn't.
I don't know too much about brawl/melee but everyone I've talked to said melee is a lot better for competitive.

I personally think SC:BW will never die and SC2 will never make it big in korea, but hey, who knows?
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#88
PiGStarcraft619
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft619
RuFF_SC2 181
ROOTCatZ 83
SpeCial 76
StarCraft: Brood War
GuemChi 3354
Rain 3161
Shuttle 612
sSak 76
Dewaltoss 54
Noble 27
Bale 20
ZergMaN 15
Icarus 5
Dota 2
LuMiX0
League of Legends
JimRising 635
Super Smash Bros
hungrybox605
Other Games
summit1g9407
C9.Mang0735
Sick180
ViBE168
Maynarde93
Organizations
Other Games
gamesdonequick1031
Dota 2
PGL Dota 2 - Main Stream201
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1235
• Rush1015
• Stunt382
Upcoming Events
Kung Fu Cup
6h 39m
Replay Cast
19h 39m
CrankTV Team League
1d 6h
Bombastic Starleague
1d 15h
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
Replay Cast
3 days
HomeStory Cup
4 days
[ Show More ]
OSC
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.