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Zerg players, FRIGGING use sunks and spores!!! - Page 2

Forum Index > SC2 General
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NarutO
Profile Blog Joined December 2006
Germany18839 Posts
February 22 2010 01:45 GMT
#21
On February 22 2010 06:43 Orome wrote:
Show nested quote +
On February 22 2010 06:37 dacthehork wrote:
minimizing static defenses, especially when learning a game is the SMARTEST thing


Listen to this man.


They are not static :D
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 22 2010 01:45 GMT
#22
buildings die soooo fast in this game (at least from everything but lings and workers)
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 22 2010 01:46 GMT
#23
On February 22 2010 10:45 G.s)NarutO wrote:
Show nested quote +
On February 22 2010 06:43 Orome wrote:
On February 22 2010 06:37 dacthehork wrote:
minimizing static defenses, especially when learning a game is the SMARTEST thing


Listen to this man.


They are not static :D

semi-static.

Unless you are spreading creep across the map to their base and/or dropping ooze to attack with them.
..and then I would, ya know, check em'. (Aka SpoR)
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2010-02-22 01:55:30
February 22 2010 01:51 GMT
#24
Sunkens/spores are a bad idea right now, not because they suck but because everyone are doing 1 base allins right now, basically every godamn player are doing a version of the 1 base early 3-4 barrack sunken bust. You either fail to defend and die withinn 8 minutes or you manage to defend and win shortly thereafter, boring games either way. Don't early expand and do defense, just do 1 base with early tech and learn what BO's that counters all the allin and THEN expand, game becomes more fun and you will learn more.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 22 2010 01:53 GMT
#25
On February 22 2010 06:08 Zoler wrote:
Because they are UGLLYYYYYY


they are ugly though. Why don't they just keep the original going underground animation. I know people were liek "how can someting with a long tongue underground uproot and walk around" but the long tongue isn't actually underground. If you watch the sunken animation a tongue comes up, curls into the ground, and then pops back up. This is no less believable than a long tongue that magically gets longer?

bring back the old animation i say
Live, laugh, love
zergpower123
Profile Joined December 2009
United States197 Posts
February 22 2010 01:54 GMT
#26
In SC1 you had to be careful with sunk placement because once made it stays there. However with SC2, the sunks and spore can move so you can move it closer to your mineral line or near a cliff,etc.

It seems like sunkens and spores should be utilized more now that they aren't stationary and if you build one on the wrong place, its all good as you can move it. Your army shouldn't be running from base to base. It should be out there in the open to pick off the enemy or to harass. The sunks and spores can be there to help defend the base.
crate
Profile Blog Joined May 2009
United States2474 Posts
February 22 2010 02:10 GMT
#27
Spine crawler stats are 300 HP, 2 armor, 20 (+10 vs armored) damage for 150 minerals and 1 larva....

2 roaches is 290 HP with 2 armor with 32 damage (though you lose half of it when you lose 145 HP) for 150 minerals, 50 gas and 2 larva. Ok, roaches do have significantly less range too (but they can move).

And they're both biological/armored, so except vs stuff with building-specific attacks (only reapers?) they take the same bonus damage too.

Spine crawlers are only marginally better than roaches (and that much only because they're cheaper) is probably what it comes down to. Except roaches can move--and therefore be useful for map control and offense--and they build much faster.

I'm not really seeing the reason to use spine crawlers over roaches just from looking at the stats. Maybe there's an attack speed difference too that makes spine crawlers worth it? Looks to me like they're mainly poorly designed right now though.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2010-02-22 02:11:31
February 22 2010 02:11 GMT
#28
If I think a terran is getting reapers I always throw one or two crawlers behind my mineral line. Kills them in an instant. I find they do too little damage to be of much use elsewhere, though. iirc it was like 15+10 vs armored.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
February 22 2010 02:18 GMT
#29
I hope Zerg is more effective when building an army early and being aggressive rather than using static defense.
I can only play starcraft when I am shit canned. IPXZERG is a god.
ababa
Profile Joined February 2010
Switzerland17 Posts
February 22 2010 02:26 GMT
#30
Spine crawler seems to suck against everything.
Some more ground units >> spine crawler.

The spore seems ok against air when not going muta, since we have no scourge anymore.




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