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Forum Index > SC2 General
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Spartan
Profile Blog Joined July 2005
United States2030 Posts
December 22 2009 00:57 GMT
#1
The #StarCraft2 map team has created some new exciting 1v1 maps. This one encourages a mobile force. http://bit.ly/6QBJXe

Source: http://twitter.com/StarCraft/status/6901290769

[image loading]


I actually really like this map (maybe someone could make a SC version of it), or maybe the 3D-ness is just getting to me. Either way I'm really impressed with what the SC2 map team has been coming up with.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
Sentient66
Profile Joined July 2009
United States651 Posts
December 22 2009 01:02 GMT
#2
It looks too small to me. I don't want to make any criticisms because I haven't played SC2, but if this were an SC1 map, I'd be pretty disappointed. Not enough room to set up a good flank as zerg, and it looks very linear to me. Seems like it would favor terran in SC1.
seNsiX.421
EximoSua
Profile Joined June 2009
171 Posts
December 22 2009 01:05 GMT
#3
Blue Storm!
David Kim for Bonjwa
synapse
Profile Blog Joined January 2009
China13814 Posts
December 22 2009 01:12 GMT
#4
On December 22 2009 10:05 EximoSua wrote:
Blue Storm!


Not really...

I think it'd be better if there was a path around the cliff (unless there already is, but it doesnt look like it) that overlooks the uh, third? Top right and bottom left spots~

It does look pretty cramped; the expansions are spaced way too close IMO
:)
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
December 22 2009 01:23 GMT
#5
On December 22 2009 10:02 Sentient66 wrote:
It looks too small to me. I don't want to make any criticisms because I haven't played SC2, but if this were an SC1 map, I'd be pretty disappointed. Not enough room to set up a good flank as zerg, and it looks very linear to me. Seems like it would favor terran in SC1.

Ya, in sc1 this would definitely favour tanks.

I think the map looks pretty interesting. I would like to see how a game plays out on the map. Next br hopefully?
anotak
Profile Blog Joined March 2008
United States1537 Posts
December 22 2009 01:26 GMT
#6
well, i dunno how sc2's gameplay is, but sc1-wise:
honestly theres a lot of space not used well, what's with the northeast/southwest corners just being empty. not enough expos to be interesting either, i would say they should put an "island" expo in that low ground that's not being used that i mentioned

otherwise very bland looking

much better than blizz's sc1 maps though which isn't saying much but hey
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
December 22 2009 01:28 GMT
#7
Not used to seeing the maps in 3d graphics O.O
I think it's a pretty good map, just basically trying to take control of the bridge...
I can't seem to find the starting locatino symbol thing though o.o
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
December 22 2009 01:30 GMT
#8
On December 22 2009 10:28 Abenson wrote:
Not used to seeing the maps in 3d graphics O.O
I think it's a pretty good map, just basically trying to take control of the bridge...
I can't seem to find the starting locatino symbol thing though o.o

There are no starting symbols, but I think it is pretty obvious that you spawn in the corners.
Colbert
Profile Blog Joined October 2009
Canada148 Posts
December 22 2009 01:31 GMT
#9
Anyone else get dizzy looking at that?
Sometimes you win, Sometimes you learn
Happy_Alpha
Profile Joined October 2009
Canada28 Posts
December 22 2009 01:33 GMT
#10
On December 22 2009 10:23 Mastermind wrote:
Show nested quote +
On December 22 2009 10:02 Sentient66 wrote:
It looks too small to me. I don't want to make any criticisms because I haven't played SC2, but if this were an SC1 map, I'd be pretty disappointed. Not enough room to set up a good flank as zerg, and it looks very linear to me. Seems like it would favor terran in SC1.

Ya, in sc1 this would definitely favour tanks.

I think the map looks pretty interesting. I would like to see how a game plays out on the map. Next br hopefully?


Definately, if you walled at the 7 and 1o Clock expansions to the ramp you got like 4 bases secured early game. Just bunker up the rocks and your wall and your gold. Plus I think tanks could shell across the cliff to the 7 and 1o clock expansions.
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
December 22 2009 01:35 GMT
#11
the image doesnt load for me? and when i try to view it or the link it brings me to starcraft2.com.
Commentatorhttp://twitter.com/Artosis
Jobbies
Profile Joined May 2009
Scotland72 Posts
December 22 2009 01:35 GMT
#12
Not liking it due to the way high ground works in SC2. Maybe the distances are just enough to make high ground harass ineffective to anything other than tanks. But if it was like SC1 tanks, liek someone said, then it'd be stupid.
Katkishka
Profile Blog Joined December 2009
United States658 Posts
December 22 2009 01:37 GMT
#13
It looks like it's really, really hard to break a contain
Spartan
Profile Blog Joined July 2005
United States2030 Posts
December 22 2009 01:40 GMT
#14
On December 22 2009 10:31 Colbert wrote:
Anyone else get dizzy looking at that?

Nope; just you. :D

On December 22 2009 10:35 Artosis wrote:
the image doesnt load for me? and when i try to view it or the link it brings me to starcraft2.com.

Try this: http://vgcache.com/images/3717
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
December 22 2009 01:41 GMT
#15
once terran covers center with tanks, it's gg already
( ・´ー・`)
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
December 22 2009 01:44 GMT
#16
I don't like dual ramp maps in general. i.e. maps with 3 levels like blue storm. Too many chokes also. Meh.

I'm sure the community and blizzard will come up with dozens if not hundreds of maps eventually.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
December 22 2009 01:46 GMT
#17
They should try to get some outside help on the maps. Blizz doesn't have the greatest track record with their in-house mapmakers.
seRapH
Profile Blog Joined April 2009
United States9808 Posts
December 22 2009 01:54 GMT
#18
4th base doesn't look very viable

and i guess this is the end of forge fe, with the two entrances to nat. and the scout towers look so freakin cheap >.<

i agree with the crampedness of the map, but one of my biggest complaints is that it looks very, very ugly.
boomer hands
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
December 22 2009 02:09 GMT
#19
Looks very bland. The mains are shaped like such perfect rectangles it's like no imagination went into making the map. Guess we'll just have to see how it plays, but judging by the looks I'd say pretty bad.
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
Last Edited: 2009-12-22 02:19:33
December 22 2009 02:17 GMT
#20
Looks nice... My only concern with this map is how close the golden expos are too each other. Terran favored much?o_O
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
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