• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:00
CEST 16:00
KST 23:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!19Weekly Cups (August 17-23): Zerg dominate the week1Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey! How would you feel about frequent/monthly balance patches for SC2? Geoff 'iNcontroL' Robinson has passed away
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine 25 Years Since Brood War Patch 1.08 Pros React To: First 'Fastest' Map in ASL History BW General Discussion
Tourneys
[ASL22] Ro24 Group E Escore Tournament - Season 3 [ASL22] Ro24 Group D [ASL22] Ro24 Group B
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Tinkering with Home Serv…
Muhammad142
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3383 users

(2) Twiisted Peak - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
Ahzz
Profile Joined May 2007
Finland780 Posts
December 22 2009 13:13 GMT
#41
The problem with the way many of you are thinking is that this is not SC1. Tanks in sc2 are quite weak TBH. Thus it's not necessarily terran favored at all.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
December 22 2009 14:37 GMT
#42
This isn't SC1 though, and from what I've read Terran are a lot more mobile and aren't the slow-push race anymore. Also from what I've read, producing 9001 tanks isn't as viable as it used to be (Mostly because Marauders do the job just as well), so it's a bit pre-mature to say this map favors Terran. If it did, though, I'd be more worried about Reapers marching straight from a player's natural to the other's third.

What jumps out at me about the map is how it borrow's Fighting Spirit's "triangle" in the starting corners. Once a player expands twice, his main will be fairly safe from drops.
Bring back 2v2s!
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
December 22 2009 14:51 GMT
#43
On December 22 2009 17:44 HuskyTheHusky wrote:
Cant wait to get my hands on those Xel'Naga watch towers.

lmao

you hate them so much
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
December 22 2009 15:03 GMT
#44
On December 22 2009 15:40 Comeh wrote:
Show nested quote +
On December 22 2009 13:09 El.Divino wrote:
David Kim favored, sorry.

David Kim > T, P, Z, F, J, B.
NERFFFFFF

Acronym for Stork is not B, but S :|



I like this map, and i agree that it will probably work differently for SC2 than it would for SC:BW, so hope to see it in action
vOddy
Profile Joined July 2009
Sweden402 Posts
December 22 2009 18:06 GMT
#45
Well, protoss gets teleporting units really early in SC2, and they get a unit that can teleport other units way faster than they get the arbiter in SC1. (Though of course SC2 is contantly changing). This map would suck for SC!, and it may very well suck for SC2 as well, but it could also work well for SC2, considering the added mobility Protoss gets. My only concern is that the middle expansions are so damn close to each other, it's like Command & Conquer 3: Tiberium Wars...
"You generate awesomeness. It just flows from you."
789
Profile Joined October 2009
United States959 Posts
Last Edited: 2009-12-22 20:18:48
December 22 2009 20:17 GMT
#46
I don't think a map like this would work in SC1. Any kind of contains would be very strong and tank contains would be damned near unbreakable. With the miss chance up hill gone in SC2 it would still be difficult to break contains, but easier. You would still have to contend with keeping spotting and filing through a narrow ramp. You would still definitely be at a big positional disadvantage.

The natural and the third seem way to small, barely big enough for the cc/hatch/nexus and a few defensive structures. Unfortunately the main isn't THAT much bigger. This seems like either a rush map or at least a race to contain type of map. It is definitely cramped.
Overall, I think it is ok, but I don't particularily like it.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
December 22 2009 21:04 GMT
#47
in B4 nightmarejoo.

Wasted space in the corners.
..and then I would, ya know, check em'. (Aka SpoR)
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 22 2009 22:10 GMT
#48
I wanna play so bad... I'm at the point where I look at screenshots of maps and imagine where my tanks would be.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
December 22 2009 22:34 GMT
#49
own the middle cliff, prevent anyone from expanding below it or moving into the middle, and own two yellow mineral clumps. I guess it's not as bad with so many cliff-hopping units, but it seems like siege tank heaven
edahl
Profile Joined February 2008
Norway483 Posts
Last Edited: 2009-12-22 23:09:50
December 22 2009 23:09 GMT
#50
Terran map for sure.
Everyone else will have to play it like an island map imo.
I'm thinking in terms of BW mind you.
n00bonicPlague
Profile Joined August 2008
United States197 Posts
December 22 2009 23:34 GMT
#51
Since no one else bothered, and because I was bored:
+ Show Spoiler +
[image loading]


I think it's an okay map.
Every strong point has a weakness.
XeNWaTs and Rocks in good places.
A bit cozy, but nice.
Beta = 04/01/10
SquashMonster
Profile Joined December 2009
United States7 Posts
December 22 2009 23:58 GMT
#52
On December 22 2009 11:41 TestSubject893 wrote:
Show nested quote +
This one encourages a mobile force.

Blizzard seems to be trying to force a certain style of play on this map (I'm inferring this out of the above quote), making all of these criticized aspects seem intentional to me. I guess we'll see how this map design philosophy plays out once beta comes out.
Trying to make a variety of maps that force specific styles of play seems like a good idea for a game that's just starting. The mapping community can see which maps get the most (professional) play and which are the most fun, and combine traits of those maps to make ones that are more interesting. If we started with a bunch of "generic" maps then any attempts to spice things up could be seen as gimmicky; worse yet, the type of map Blizzard's map-makers thought was "generic" might not be the best type of map for the game.
Yes.
emikochan
Profile Joined July 2009
United Kingdom232 Posts
December 23 2009 00:30 GMT
#53
Nice n00bonic, really makes those wasted corners glaringly obvious... imo they should put a ramp opposite the watchtower, 2 routes, keep the enemy guessing.

This does look quite wip, those bases are so square. Can anyone see any tall grass ? or any good places to put it ? Imo the path between the 2 naturals should be full of it, so you could sneak forces between them even if the cliff was covered.

*shrug* looks nice I guess but the proof is in the playing...

(btw get ready to change your sig to ??/??/10 =p)

Probes need love too.
n00bonicPlague
Profile Joined August 2008
United States197 Posts
December 23 2009 01:02 GMT
#54
On December 23 2009 09:30 emikochan wrote:
Nice n00bonic, really makes those wasted corners glaringly obvious... imo they should put a ramp opposite the watchtower, 2 routes, keep the enemy guessing.

This does look quite wip, those bases are so square. Can anyone see any tall grass ? or any good places to put it ? Imo the path between the 2 naturals should be full of it, so you could sneak forces between them even if the cliff was covered.

*shrug* looks nice I guess but the proof is in the playing...
Yeah, I'm not sure what's goin' on in those wasted corners. I can't tell if their impassable terrain or just blank space.

On December 23 2009 09:30 emikochan wrote:
(btw get ready to change your sig to ??/??/10 =p)
lol I totally forgot about my sig over here :D
Beta = 04/01/10
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
December 23 2009 01:19 GMT
#55
Do the bases look kinda small in a way where you would really have to squeeze in all your buildings?
n00bonicPlague
Profile Joined August 2008
United States197 Posts
December 23 2009 01:28 GMT
#56
Yeah it looks pretty tight to me.

Think this'll be the one we'll see in BR5?
Beta = 04/01/10
Synwave
Profile Joined July 2009
United States2803 Posts
December 23 2009 03:29 GMT
#57
One thing to keep in mind is the cliff scaling units. It shifts the possible focus from ramp holding turtling to spending resources on cliff scalers and air. Perhaps thats what they meant by mobile?
Its definitely a skirmish map in its scope at least how I see it. Quick decisive games where an exploited weakness means little chance for recovery.
♞Nerdrage is the cause of global warming♞
789
Profile Joined October 2009
United States959 Posts
December 23 2009 03:34 GMT
#58
IMO this shouldn't be BR5, but that's because I want to see a 2v2 battle report lol. They said they are making maps with team games specifically in mind - so we won't just have to use like 4 player 1v1 maps. But all we have seen of them so far were a couple low quality matches on youtube. They should do at least one 2v2 BR. It would hopefully let us see a wider variety of units and what not.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
Disregard
Profile Blog Joined March 2007
China10252 Posts
December 23 2009 03:45 GMT
#59
Looks pretty plain, needs more detail.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Synwave
Profile Joined July 2009
United States2803 Posts
December 23 2009 04:57 GMT
#60
I love the little neon signs in SC1.
♞Nerdrage is the cause of global warming♞
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 2
IntoTheiNu 1018
CranKy Ducklings SOOP213
SHIN 100
Rex40
Rogue19
ByuN (SOOP)13
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 100
Rex 40
Rogue 19
ByuN (SOOP) 13
Cure 1
StarCraft: Brood War
Shuttle 4432
Soma 485
Killer 414
BeSt 410
Stork 392
Snow 237
PianO 177
Rush 177
Sharp 120
hero 103
[ Show more ]
Pusan 100
Hyun 88
Hm[arnc] 60
Mind 56
Barracks 53
910 38
Aegong 35
soO 25
zelot 17
Rock 17
Terrorterran 15
Free 15
ajuk12(nOOB) 15
Shine 11
Icarus 11
NaDa 10
SilentControl 9
yabsab 8
Dota 2
qojqva3555
Dendi2220
Pyrionflax171
Super Smash Bros
Mew2King52
Other Games
Gorgc3965
B2W.Neo1135
hiko888
Beastyqt530
Lowko376
crisheroes375
Liquid`VortiX153
byalli105
ArmadaUGS79
Chillindude64
QueenE48
amsayoshi9
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV189
League of Legends
• Nemesis4013
• TFBlade949
Upcoming Events
PiGosaur Cup
10h 1m
Afreeca Starleague
20h 1m
Mini vs Calm
Queen vs EffOrt
Replay Cast
1d 10h
The PondCast
1d 20h
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
Korean StarCraft League
3 days
GSL
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
4 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-08-24
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.