Data Editor: Mod Examples - Page 4
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ghermination
United States2851 Posts
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Pape
Serbia419 Posts
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D10
Brazil3409 Posts
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Bockit
Sydney2287 Posts
On August 23 2009 11:56 Aegraen wrote: This just goes to show how little you know about each game. L4D is totally different than Darkest Days. ODST is totally different than CS. Operation Flashpoint is totally different than Halo 3. Could go on and on. Didn't even mention Farcry or Crysis. The whole point to this was, I'd rather the game be out 6months to a year earlier than have this. While yes, people can create what they like with it, it is always going to be inferior to actually specialized games from developer studious. You can buy farcry used for 5$, Farcry 2 used for 10-15$, Halo 3 used for 10-15$, CS 1.6 for 10$, Killzone used for 25-30$, etc. For RPG elements, you can buy a used PS2, or if you all ready have one and play the greatest RPG's ever created for as much as each map will cost. Chrono Cross / Trigger, PERSONA, Xenogears, FF's, God of War, etc. If you have PS3 / 360 you have Oblivion and Morrowind (Xbox), and the plethora of RPG on 360 and PS3. Spend an extra 3-4$ and you have a fully fleshed out developed game from a developing studio. To me the only redeeming factor of the editor is custom made campaigns and sequences. I just hope they didn't delay SC2 for overly long because of the editor (Due to lost man hours both creating it, and then creating side games with it). Dude the editor is unbelievable. Bliz have given us, if we want to, the ability to make SC2 whatever we want. Are you trying to run a professional league and are unhappy with how bliz has balanced units? Feel that terran could really do with an underground dropship?. Make it happen. 10-20 years in the future I can easily see people coming up with new ums games that will make me more than happy to have paid for SC2. Imo they just made up for no LAN, all the DRM crap and no online replays in one move. Knowing the long term implications of an editor this powerful, I'd be happy if they delayed it for another 6 months. | ||
CrimsonLotus
Colombia1123 Posts
Not that it is a bad thing, because if SC2 sucks (i think it will) someone will just make a better version of it. | ||
ForTheSwarm
United States556 Posts
Blizzard, I take back all the nerd rage about the delays. SC2 will be the game to end all games! | ||
Shade692003
Canada702 Posts
On August 23 2009 12:11 Aegraen wrote: Nope. Guess I am, I figured since I am in the "hardcore community" that I wouldn't be....Anyways, you don't need such a robust editor to make UMS maps. Honestly, would you rather have another year or more added onto the development of SC2 to receive this, rather than get SC2 in your hands a year earlier minus the extra features of the editor? It just seems given the weight of the games available for cheap prices and there great gameplay that it dwarfs the time spent making the editor. Of course, I would like to have the editor also, but they could have finished everything and had a functional editor and released SC2 then patched the full editor at a later date. Could have been playing SC2 much earlier ;/ Oh well. Guess I'm in the minority with this sentiment. Newsflash. The game isn,t tailored made for your personal need. I happen to friggin love world editors and god bless Blizz for doing such an awesome tool. | ||
leomon
Canada169 Posts
"Is this starcraft ghost?" - I lol'd | ||
nexusil
United States52 Posts
How bout niche games that big developers can't make due to the economics? Have you heard of feature crawls where game play developers just don't have time to put their most complex, original ideas into the finished product? Did you know even indie and casual developers must create assets (art and models) which limit development time and experimentation? Have you tried convincing your real life friends to buy/download and install something just so you can try this new word-of-mouth co-op or team game together? And by the way, that lead designer of your favorite "hardcore" revolutionary state-of-the-art graphics game ten years from now? That's right, he landed his first job with just one item on his resume: popular SC2 mod. | ||
Railz
United States1449 Posts
On August 23 2009 15:59 nexusil wrote: Aegraen, have you heard of indie games? How bout niche games that big developers can't make due to the economics? Have you heard of feature crawls where game play developers just don't have time to put their most complex, original ideas into the finished product? Did you know even indie and casual developers must create assets (art and models) which limit development time and experimentation? Have you tried convincing your real life friends to buy/download and install something just so you can try this new word-of-mouth co-op or team game together? And by the way, that lead designer of your favorite "hardcore" revolutionary state-of-the-art graphics game ten years from now? That's right, he landed his first job with just one item on his resume: popular SC2 mod. Well said, Blizzard themselves has admitted to DotA being more popular in and of itself then the actual game. | ||
LilClinkin
Australia667 Posts
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Highways
Australia6098 Posts
SO AMAZING. | ||
Rodiel
France573 Posts
Just imagine a starcraft 2 mod played for 2vs2 lets call him RTS and FPS alliance The first player see the game like starcraft 2 in STR he got micro, maccro and all those things. The second player see the game in FPS he got like an hero in DOTA and must teamplay with the first one in harrassing the production of the STR enemy or creeping or other shit. That could be amazing | ||
Railz
United States1449 Posts
On August 23 2009 17:11 Rodiel wrote: Thats fucking crazy Just imagine a starcraft 2 mod played for 2vs2 lets call him RTS and FPS alliance The first player see the game like starcraft 2 in STR he got micro, maccro and all those things. The second player see the game in FPS he got like an hero in DOTA and must teamplay with the first one in harrassing the production of the STR enemy or creeping or other shit. That could be amazing That sounds a lot like Savage 2 - which could be done with the Galaxy Editor from the sound of it. | ||
emikochan
United Kingdom232 Posts
That said, this editor isn't adding much to development time, since they needed it to make the levels, they are just giving us their tools. Great move by blizz (not that we didn't know this in like, Q&A 2 =p), let's just hope they don't slack and assume we are going to fix stuff. looking forward to some sweet scrolling bullet hell tbh edit: Yeah savage/empires style rts/fps hybrid is just FUN, though you need a good commander | ||
Rodiel
France573 Posts
On August 23 2009 18:06 Railz wrote: That sounds a lot like Savage 2 - which could be done with the Galaxy Editor from the sound of it. Im gonna try this game | ||
KhaosKreator
Canada145 Posts
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Mutaahh
Netherlands859 Posts
Probably a good thing the best custom maps are not available on release, because they aren't made yet. And i know from the past UMS is addicting like hell. 5 or more years ago, i spent my evenighs just on playing Golems/Evolves/Hydra Rancher/Zone Control/RPG's(dragonball z/ Back to school map (damn thats oldschool)/ Magic the Gathering maps/ And Turret defence.. I even remember i Played sc original. there was some map Cat and Mice. but I haven't seen that map on brood war yet at that moment. So i kinda introduced it to Brood war by just creating that map for the entire evening. And after a year. Brood war had like 100 different cat and mice versions hahaha so cool ^^ This is going to be AWESOMEEEEEEEEEEE and its not even SC2 itself :O | ||
bLah.
Croatia497 Posts
http://www.diablo3warcraft.com/ This is 1 wc3 custom map which looks exactly like Diablo 3 level from that old gameplay video. Just look at sshots and video how that map ownz. That was made with wc3 editor which sux compared to new sc2 editor. When you add new sc marketplace where map makers will be paid, I can see already Diablo 3, 4, 5 made on sc2 editor in next few years + many other incredible maps, mods etc. This map editor is best thing for starcraft. | ||
alexpnd
Canada1857 Posts
On August 23 2009 12:11 Aegraen wrote: Nope. Guess I am, I figured since I am in the "hardcore community" that I wouldn't be....Anyways, you don't need such a robust editor to make UMS maps. Honestly, would you rather have another year or more added onto the development of SC2 to receive this, rather than get SC2 in your hands a year earlier minus the extra features of the editor? It just seems given the weight of the games available for cheap prices and there great gameplay that it dwarfs the time spent making the editor. Of course, I would like to have the editor also, but they could have finished everything and had a functional editor and released SC2 then patched the full editor at a later date. Could have been playing SC2 much earlier ;/ Oh well. Guess I'm in the minority with this sentiment. You're assuming the editor has anything at all to do with the delay. I'm sure they have only a handful (if not only one unlucky dude) working on the editor and that its not a part of the delay. UMS makes Starcraft much more accessible period. Me and my brothers would make horrible games back around 2000 but it kept us playing the game and having fun. | ||
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