Edit: Updated with a better quality demonstration video:
Below are caps from examples of mods created using the SC2 data editor. Hopefully this will give people an idea of what to expect from "premium maps." These look like standalone games worth playing for.
When I first heard of the editor, my first hopes were for a community-made Diablo 2.5. Based on the recent panel I think that's very likely + Show Spoiler +
My goodness, that is beyond awesome. I betcha people are already drawing up plans on what types of custom maps they're going to make, third person shooters in a Starcraft universe? now that's fun.
Yeah but the WC3 shooter games are really awkward and hard to play. Hopefully it'll be better in SC2. The map editor is definitely the part of SC2 I'm most excited about, it looks amazing.
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
This seems wholly unremarkable given the market for shooters. Hopefully they didn't spend too much time on this ;/
Because it's going to be a hell of a lot cheaper? Why do people pay for Xbox live arcade games? You can get plenty of quality small-package games that deliver equal or more entertainment value depending on the person.
Some people will buy ALL of them. If you love FPS/TPS then this is just one more thing for you to enjoy
To be honest I'm more interested in the action/rpg element.
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
Because there's no way a shooter map for SC2 would cost $50?
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
This seems wholly unremarkable given the market for shooters. Hopefully they didn't spend too much time on this ;/
Is there anything you DON'T whine about? This is a free addon to SC2. You can make practically any kind of game you like. A user friendly GAME MAKER! FOR FREE! This isn't IDtech 5 or anything, but... your imagination is the limit.
The only reason you would not be excited about this is if you didn't have an imagination. All those first person shooters are just like eachother; different gun skins, SLIGHTLY different plot. If you want to masturbate about graphics, go play crysis.
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
This seems wholly unremarkable given the market for shooters. Hopefully they didn't spend too much time on this ;/
Is there anything you DON'T whine about? This is a free addon to SC2. You can make practically any kind of game you like. A user friendly GAME MAKER! FOR FREE! This isn't IDtech 5 or anything, but... your imagination is the limit.
The only reason you would not be excited about this is if you didn't have an imagination. All those first person shooters are just like eachother; different gun skins, SLIGHTLY different plot. If you want to masturbate about graphics, go play crysis.
This just goes to show how little you know about each game. L4D is totally different than Darkest Days. ODST is totally different than CS. Operation Flashpoint is totally different than Halo 3. Could go on and on. Didn't even mention Farcry or Crysis.
The whole point to this was, I'd rather the game be out 6months to a year earlier than have this. While yes, people can create what they like with it, it is always going to be inferior to actually specialized games from developer studious. You can buy farcry used for 5$, Farcry 2 used for 10-15$, Halo 3 used for 10-15$, CS 1.6 for 10$, Killzone used for 25-30$, etc.
For RPG elements, you can buy a used PS2, or if you all ready have one and play the greatest RPG's ever created for as much as each map will cost. Chrono Cross / Trigger, PERSONA, Xenogears, FF's, God of War, etc. If you have PS3 / 360 you have Oblivion and Morrowind (Xbox), and the plethora of RPG on 360 and PS3. Spend an extra 3-4$ and you have a fully fleshed out developed game from a developing studio.
To me the only redeeming factor of the editor is custom made campaigns and sequences. I just hope they didn't delay SC2 for overly long because of the editor (Due to lost man hours both creating it, and then creating side games with it).
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
This seems wholly unremarkable given the market for shooters. Hopefully they didn't spend too much time on this ;/
Is there anything you DON'T whine about? This is a free addon to SC2. You can make practically any kind of game you like. A user friendly GAME MAKER! FOR FREE! This isn't IDtech 5 or anything, but... your imagination is the limit.
The only reason you would not be excited about this is if you didn't have an imagination. All those first person shooters are just like eachother; different gun skins, SLIGHTLY different plot. If you want to masturbate about graphics, go play crysis.
This just goes to show how little you know about each game. L4D is totally different than Darkest Days. ODST is totally different than CS. Operation Flashpoint is totally different than Halo 3. Could go on and on. Didn't even mention Farcry or Crysis.
The whole point to this was, I'd rather the game be out 6months to a year earlier than have this. While yes, people can create what they like with it, it is always going to be inferior to actually specialized games from developer studious. You can buy farcry used for 5$, Farcry 2 used for 10-15$, Halo 3 used for 10-15$, CS 1.6 for 10$, Killzone used for 25-30$, etc.
For RPG elements, you can buy a used PS2, or if you all ready have one and play the greatest RPG's ever created for as much as each map will cost. Chrono Cross / Trigger, PERSONA, Xenogears, FF's, God of War, etc. If you have PS3 / 360 you have Oblivion and Morrowind (Xbox), and the plethora of RPG on 360 and PS3. Spend an extra 3-4$ and you have a fully fleshed out developed game from a developing studio.
To me the only redeeming factor of the editor is custom made campaigns and sequences. I just hope they didn't delay SC2 for overly long because of the editor (Due to lost man hours both creating it, and then creating side games with it).
What if I've played all the games you listed and am tired of all of them? Honestly I didn't even enjoy a lot of the games you just listed
Even if this isn't your favorite feature, and you would rather have the game sooner, it's still an amazing feature. A lot of people want SC2 to be the best it can possibly be, and Blizzard is taking as much time as they want in an attempt to achieve near-perfection.
This will be an awesome contributor to the game's success, and I don't see the point in criticizing the the editor because it may have delayed the SC2 release. I'm sure creating a campaign (something I never plan on using) has delayed SC2's release, but I'm sure it's still a fantastic feature.
The point is, there will probably be something in this game for everyone Meaning this game will be more popular.
There are probably some newbs out there wishing Blizz had never bothered with bnet 2.0 and just released the campaign
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
This seems wholly unremarkable given the market for shooters. Hopefully they didn't spend too much time on this ;/
Is there anything you DON'T whine about? This is a free addon to SC2. You can make practically any kind of game you like. A user friendly GAME MAKER! FOR FREE! This isn't IDtech 5 or anything, but... your imagination is the limit.
The only reason you would not be excited about this is if you didn't have an imagination. All those first person shooters are just like eachother; different gun skins, SLIGHTLY different plot. If you want to masturbate about graphics, go play crysis.
This just goes to show how little you know about each game. L4D is totally different than Darkest Days. ODST is totally different than CS. Operation Flashpoint is totally different than Halo 3. Could go on and on. Didn't even mention Farcry or Crysis.
The whole point to this was, I'd rather the game be out 6months to a year earlier than have this. While yes, people can create what they like with it, it is always going to be inferior to actually specialized games from developer studious. You can buy farcry used for 5$, Farcry 2 used for 10-15$, Halo 3 used for 10-15$, CS 1.6 for 10$, Killzone used for 25-30$, etc.
For RPG elements, you can buy a used PS2, or if you all ready have one and play the greatest RPG's ever created for as much as each map will cost. Chrono Cross / Trigger, PERSONA, Xenogears, FF's, God of War, etc. If you have PS3 / 360 you have Oblivion and Morrowind (Xbox), and the plethora of RPG on 360 and PS3. Spend an extra 3-4$ and you have a fully fleshed out developed game from a developing studio.
To me the only redeeming factor of the editor is custom made campaigns and sequences. I just hope they didn't delay SC2 for overly long because of the editor (Due to lost man hours both creating it, and then creating side games with it).
So you never play a UMS on SC? Makes you part of a very small minority.
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
This seems wholly unremarkable given the market for shooters. Hopefully they didn't spend too much time on this ;/
Is there anything you DON'T whine about? This is a free addon to SC2. You can make practically any kind of game you like. A user friendly GAME MAKER! FOR FREE! This isn't IDtech 5 or anything, but... your imagination is the limit.
The only reason you would not be excited about this is if you didn't have an imagination. All those first person shooters are just like eachother; different gun skins, SLIGHTLY different plot. If you want to masturbate about graphics, go play crysis.
This just goes to show how little you know about each game. L4D is totally different than Darkest Days. ODST is totally different than CS. Operation Flashpoint is totally different than Halo 3. Could go on and on. Didn't even mention Farcry or Crysis.
The whole point to this was, I'd rather the game be out 6months to a year earlier than have this. While yes, people can create what they like with it, it is always going to be inferior to actually specialized games from developer studious. You can buy farcry used for 5$, Farcry 2 used for 10-15$, Halo 3 used for 10-15$, CS 1.6 for 10$, Killzone used for 25-30$, etc.
For RPG elements, you can buy a used PS2, or if you all ready have one and play the greatest RPG's ever created for as much as each map will cost. Chrono Cross / Trigger, PERSONA, Xenogears, FF's, God of War, etc. If you have PS3 / 360 you have Oblivion and Morrowind (Xbox), and the plethora of RPG on 360 and PS3. Spend an extra 3-4$ and you have a fully fleshed out developed game from a developing studio.
To me the only redeeming factor of the editor is custom made campaigns and sequences. I just hope they didn't delay SC2 for overly long because of the editor (Due to lost man hours both creating it, and then creating side games with it).
So you never play a UMS on SC? Makes you part of a very small minority.
Nope. Guess I am, I figured since I am in the "hardcore community" that I wouldn't be....Anyways, you don't need such a robust editor to make UMS maps. Honestly, would you rather have another year or more added onto the development of SC2 to receive this, rather than get SC2 in your hands a year earlier minus the extra features of the editor?
It just seems given the weight of the games available for cheap prices and there great gameplay that it dwarfs the time spent making the editor. Of course, I would like to have the editor also, but they could have finished everything and had a functional editor and released SC2 then patched the full editor at a later date. Could have been playing SC2 much earlier ;/
Oh well. Guess I'm in the minority with this sentiment.
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
This seems wholly unremarkable given the market for shooters. Hopefully they didn't spend too much time on this ;/
Is there anything you DON'T whine about? This is a free addon to SC2. You can make practically any kind of game you like. A user friendly GAME MAKER! FOR FREE! This isn't IDtech 5 or anything, but... your imagination is the limit.
The only reason you would not be excited about this is if you didn't have an imagination. All those first person shooters are just like eachother; different gun skins, SLIGHTLY different plot. If you want to masturbate about graphics, go play crysis.
This just goes to show how little you know about each game. L4D is totally different than Darkest Days. ODST is totally different than CS. Operation Flashpoint is totally different than Halo 3. Could go on and on. Didn't even mention Farcry or Crysis.
The whole point to this was, I'd rather the game be out 6months to a year earlier than have this. While yes, people can create what they like with it, it is always going to be inferior to actually specialized games from developer studious. You can buy farcry used for 5$, Farcry 2 used for 10-15$, Halo 3 used for 10-15$, CS 1.6 for 10$, Killzone used for 25-30$, etc.
For RPG elements, you can buy a used PS2, or if you all ready have one and play the greatest RPG's ever created for as much as each map will cost. Chrono Cross / Trigger, PERSONA, Xenogears, FF's, God of War, etc. If you have PS3 / 360 you have Oblivion and Morrowind (Xbox), and the plethora of RPG on 360 and PS3. Spend an extra 3-4$ and you have a fully fleshed out developed game from a developing studio.
To me the only redeeming factor of the editor is custom made campaigns and sequences. I just hope they didn't delay SC2 for overly long because of the editor (Due to lost man hours both creating it, and then creating side games with it).
So you never play a UMS on SC? Makes you part of a very small minority.
Nope. Guess I am, I figured since I am in the "hardcore community" that I wouldn't be....Anyways, you don't need such a robust editor to make UMS maps. Honestly, would you rather have another year or more added onto the development of SC2 to receive this, rather than get SC2 in your hands a year earlier minus the extra features of the editor?
It just seems given the weight of the games available for cheap prices and there great gameplay that it dwarfs the time spent making the editor. Of course, I would like to have the editor also, but they could have finished everything and had a functional editor and released SC2 then patched the full editor at a later date. Could have been playing SC2 much earlier ;/
Oh well. Guess I'm in the minority with this sentiment.
Not really. I wish they had published this game two years ago without campaign OR the editor and whatever skeleton multiplayer system needed but this is the way Blizzard does things.
FUCKING RIDICONKULOUS! I'M SOO STOKED! I've been an avid map maker for a few years and I've never been more excited. I'm more excited for the Galaxy editor than the game itself.
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
This seems wholly unremarkable given the market for shooters. Hopefully they didn't spend too much time on this ;/
Is there anything you DON'T whine about? This is a free addon to SC2. You can make practically any kind of game you like. A user friendly GAME MAKER! FOR FREE! This isn't IDtech 5 or anything, but... your imagination is the limit.
The only reason you would not be excited about this is if you didn't have an imagination. All those first person shooters are just like eachother; different gun skins, SLIGHTLY different plot. If you want to masturbate about graphics, go play crysis.
This just goes to show how little you know about each game. L4D is totally different than Darkest Days. ODST is totally different than CS. Operation Flashpoint is totally different than Halo 3. Could go on and on. Didn't even mention Farcry or Crysis.
The whole point to this was, I'd rather the game be out 6months to a year earlier than have this. While yes, people can create what they like with it, it is always going to be inferior to actually specialized games from developer studious. You can buy farcry used for 5$, Farcry 2 used for 10-15$, Halo 3 used for 10-15$, CS 1.6 for 10$, Killzone used for 25-30$, etc.
For RPG elements, you can buy a used PS2, or if you all ready have one and play the greatest RPG's ever created for as much as each map will cost. Chrono Cross / Trigger, PERSONA, Xenogears, FF's, God of War, etc. If you have PS3 / 360 you have Oblivion and Morrowind (Xbox), and the plethora of RPG on 360 and PS3. Spend an extra 3-4$ and you have a fully fleshed out developed game from a developing studio.
To me the only redeeming factor of the editor is custom made campaigns and sequences. I just hope they didn't delay SC2 for overly long because of the editor (Due to lost man hours both creating it, and then creating side games with it).
So you never play a UMS on SC? Makes you part of a very small minority.
Nope. Guess I am, I figured since I am in the "hardcore community" that I wouldn't be....Anyways, you don't need such a robust editor to make UMS maps. Honestly, would you rather have another year or more added onto the development of SC2 to receive this, rather than get SC2 in your hands a year earlier minus the extra features of the editor?
It just seems given the weight of the games available for cheap prices and there great gameplay that it dwarfs the time spent making the editor. Of course, I would like to have the editor also, but they could have finished everything and had a functional editor and released SC2 then patched the full editor at a later date. Could have been playing SC2 much earlier ;/
Oh well. Guess I'm in the minority with this sentiment.
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
This seems wholly unremarkable given the market for shooters. Hopefully they didn't spend too much time on this ;/
Is there anything you DON'T whine about? This is a free addon to SC2. You can make practically any kind of game you like. A user friendly GAME MAKER! FOR FREE! This isn't IDtech 5 or anything, but... your imagination is the limit.
The only reason you would not be excited about this is if you didn't have an imagination. All those first person shooters are just like eachother; different gun skins, SLIGHTLY different plot. If you want to masturbate about graphics, go play crysis.
This just goes to show how little you know about each game. L4D is totally different than Darkest Days. ODST is totally different than CS. Operation Flashpoint is totally different than Halo 3. Could go on and on. Didn't even mention Farcry or Crysis.
The whole point to this was, I'd rather the game be out 6months to a year earlier than have this. While yes, people can create what they like with it, it is always going to be inferior to actually specialized games from developer studious.
try explaining why developer studios began to imitate the fan created custom game of dota on warcraft 3.
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
This seems wholly unremarkable given the market for shooters. Hopefully they didn't spend too much time on this ;/
Is there anything you DON'T whine about? This is a free addon to SC2. You can make practically any kind of game you like. A user friendly GAME MAKER! FOR FREE! This isn't IDtech 5 or anything, but... your imagination is the limit.
The only reason you would not be excited about this is if you didn't have an imagination. All those first person shooters are just like eachother; different gun skins, SLIGHTLY different plot. If you want to masturbate about graphics, go play crysis.
This just goes to show how little you know about each game. L4D is totally different than Darkest Days. ODST is totally different than CS. Operation Flashpoint is totally different than Halo 3. Could go on and on. Didn't even mention Farcry or Crysis.
The whole point to this was, I'd rather the game be out 6months to a year earlier than have this. While yes, people can create what they like with it, it is always going to be inferior to actually specialized games from developer studious. You can buy farcry used for 5$, Farcry 2 used for 10-15$, Halo 3 used for 10-15$, CS 1.6 for 10$, Killzone used for 25-30$, etc.
For RPG elements, you can buy a used PS2, or if you all ready have one and play the greatest RPG's ever created for as much as each map will cost. Chrono Cross / Trigger, PERSONA, Xenogears, FF's, God of War, etc. If you have PS3 / 360 you have Oblivion and Morrowind (Xbox), and the plethora of RPG on 360 and PS3. Spend an extra 3-4$ and you have a fully fleshed out developed game from a developing studio.
To me the only redeeming factor of the editor is custom made campaigns and sequences. I just hope they didn't delay SC2 for overly long because of the editor (Due to lost man hours both creating it, and then creating side games with it).
So you never play a UMS on SC? Makes you part of a very small minority.
Nope. Guess I am, I figured since I am in the "hardcore community" that I wouldn't be....Anyways, you don't need such a robust editor to make UMS maps. Honestly, would you rather have another year or more added onto the development of SC2 to receive this, rather than get SC2 in your hands a year earlier minus the extra features of the editor?
It just seems given the weight of the games available for cheap prices and there great gameplay that it dwarfs the time spent making the editor. Of course, I would like to have the editor also, but they could have finished everything and had a functional editor and released SC2 then patched the full editor at a later date. Could have been playing SC2 much earlier ;/
Oh well. Guess I'm in the minority with this sentiment.
DotA itself added a few years onto the lifespan of WC3. And that was just one game made with nowhere near the mapmaking capabilities or incentives that SC2 will offer. As much as you may try to ignore it, the UMS portion of the SC2 community will be significant and one of the primary reasons why Starcraft will be considered relevant years and years after its release. You simply don't understand the potential impact of these games on the player base.
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
This seems wholly unremarkable given the market for shooters. Hopefully they didn't spend too much time on this ;/
Is there anything you DON'T whine about? This is a free addon to SC2. You can make practically any kind of game you like. A user friendly GAME MAKER! FOR FREE! This isn't IDtech 5 or anything, but... your imagination is the limit.
The only reason you would not be excited about this is if you didn't have an imagination. All those first person shooters are just like eachother; different gun skins, SLIGHTLY different plot. If you want to masturbate about graphics, go play crysis.
This just goes to show how little you know about each game. L4D is totally different than Darkest Days. ODST is totally different than CS. Operation Flashpoint is totally different than Halo 3. Could go on and on. Didn't even mention Farcry or Crysis.
The whole point to this was, I'd rather the game be out 6months to a year earlier than have this. While yes, people can create what they like with it, it is always going to be inferior to actually specialized games from developer studious. You can buy farcry used for 5$, Farcry 2 used for 10-15$, Halo 3 used for 10-15$, CS 1.6 for 10$, Killzone used for 25-30$, etc.
For RPG elements, you can buy a used PS2, or if you all ready have one and play the greatest RPG's ever created for as much as each map will cost. Chrono Cross / Trigger, PERSONA, Xenogears, FF's, God of War, etc. If you have PS3 / 360 you have Oblivion and Morrowind (Xbox), and the plethora of RPG on 360 and PS3. Spend an extra 3-4$ and you have a fully fleshed out developed game from a developing studio.
To me the only redeeming factor of the editor is custom made campaigns and sequences. I just hope they didn't delay SC2 for overly long because of the editor (Due to lost man hours both creating it, and then creating side games with it).
So you never play a UMS on SC? Makes you part of a very small minority.
Nope. Guess I am, I figured since I am in the "hardcore community" that I wouldn't be....Anyways, you don't need such a robust editor to make UMS maps. Honestly, would you rather have another year or more added onto the development of SC2 to receive this, rather than get SC2 in your hands a year earlier minus the extra features of the editor?
It just seems given the weight of the games available for cheap prices and there great gameplay that it dwarfs the time spent making the editor. Of course, I would like to have the editor also, but they could have finished everything and had a functional editor and released SC2 then patched the full editor at a later date. Could have been playing SC2 much earlier ;/
Oh well. Guess I'm in the minority with this sentiment.
DotA itself added a few years onto the lifespan of WC3. And that was just one game made with nowhere near the mapmaking capabilities or incentives that SC2 will offer. As much as you may try to ignore it, the UMS portion of the SC2 community will be significant and one of the primary reasons why Starcraft will be considered relevant years and years after its release. You simply don't understand the potential impact of these games on the player base.
comments like this might make people wonder if sc2 could eclipse WoW because of the UMS...
As a modmaker, I'd like to clearify that there is a pretty big difference between maps and mods. A mod modifies the entire game, and while a map may contain mod elements, it's still just a map as its elements are restricted to the map. When I think mods, I think big stuff that functions across every map, changes the menus and everything and they typically require third party tools like mpqdraft. Mods are kind of a dying breed, in wc3 they were virtually non-existent except for a few niche and (usually) very poorly made projects. The power of the editor and battle.net has made maps a more preferable medium, but mods still exist independently of campaigns and maps.
They haven't really revealed anything with the editor that really catches my eye yet, a lot of the stuff they showed can be done inside wc3 but the Uberlisk uses a hardpoint system, totally new to the blizzard engines. Hardpoints are what give games like Homeworld 2 and Supreme Commander the ability to add turrets and destructible components. Depending how Blizzard has designed their data-driven editor, this could be really easy and painless to do or really annoying and time-consuming to do. I've seen it go both ways.
I really wish we had a better look of the editor's interface.
I don't imagine there's a lot of actual modders around on TL (I think there's one or two at most that modded starcraft, like Aqo), but I'm more interested to see if Blizzard will introduce tools like a mod loader that they mentioned a while back that can load custom data on a global scale and not just limited to a map. Also important would be a model importer for 3ds max or whatever they plan to support so you can easily edit the existing models without having to use third party utilities like you did in warcraft 3 that were unreliable and horrendously outdated. As wc3's custom content community was very largely based on kitbashing, this is pretty important.
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
This seems wholly unremarkable given the market for shooters. Hopefully they didn't spend too much time on this ;/
Is there anything you DON'T whine about? This is a free addon to SC2. You can make practically any kind of game you like. A user friendly GAME MAKER! FOR FREE! This isn't IDtech 5 or anything, but... your imagination is the limit.
The only reason you would not be excited about this is if you didn't have an imagination. All those first person shooters are just like eachother; different gun skins, SLIGHTLY different plot. If you want to masturbate about graphics, go play crysis.
This just goes to show how little you know about each game. L4D is totally different than Darkest Days. ODST is totally different than CS. Operation Flashpoint is totally different than Halo 3. Could go on and on. Didn't even mention Farcry or Crysis.
The whole point to this was, I'd rather the game be out 6months to a year earlier than have this. While yes, people can create what they like with it, it is always going to be inferior to actually specialized games from developer studious. You can buy farcry used for 5$, Farcry 2 used for 10-15$, Halo 3 used for 10-15$, CS 1.6 for 10$, Killzone used for 25-30$, etc.
For RPG elements, you can buy a used PS2, or if you all ready have one and play the greatest RPG's ever created for as much as each map will cost. Chrono Cross / Trigger, PERSONA, Xenogears, FF's, God of War, etc. If you have PS3 / 360 you have Oblivion and Morrowind (Xbox), and the plethora of RPG on 360 and PS3. Spend an extra 3-4$ and you have a fully fleshed out developed game from a developing studio.
To me the only redeeming factor of the editor is custom made campaigns and sequences. I just hope they didn't delay SC2 for overly long because of the editor (Due to lost man hours both creating it, and then creating side games with it).
Dude the editor is unbelievable. Bliz have given us, if we want to, the ability to make SC2 whatever we want. Are you trying to run a professional league and are unhappy with how bliz has balanced units? Feel that terran could really do with an underground dropship?. Make it happen.
10-20 years in the future I can easily see people coming up with new ums games that will make me more than happy to have paid for SC2. Imo they just made up for no LAN, all the DRM crap and no online replays in one move.
Knowing the long term implications of an editor this powerful, I'd be happy if they delayed it for another 6 months.
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
This seems wholly unremarkable given the market for shooters. Hopefully they didn't spend too much time on this ;/
Is there anything you DON'T whine about? This is a free addon to SC2. You can make practically any kind of game you like. A user friendly GAME MAKER! FOR FREE! This isn't IDtech 5 or anything, but... your imagination is the limit.
The only reason you would not be excited about this is if you didn't have an imagination. All those first person shooters are just like eachother; different gun skins, SLIGHTLY different plot. If you want to masturbate about graphics, go play crysis.
This just goes to show how little you know about each game. L4D is totally different than Darkest Days. ODST is totally different than CS. Operation Flashpoint is totally different than Halo 3. Could go on and on. Didn't even mention Farcry or Crysis.
The whole point to this was, I'd rather the game be out 6months to a year earlier than have this. While yes, people can create what they like with it, it is always going to be inferior to actually specialized games from developer studious. You can buy farcry used for 5$, Farcry 2 used for 10-15$, Halo 3 used for 10-15$, CS 1.6 for 10$, Killzone used for 25-30$, etc.
For RPG elements, you can buy a used PS2, or if you all ready have one and play the greatest RPG's ever created for as much as each map will cost. Chrono Cross / Trigger, PERSONA, Xenogears, FF's, God of War, etc. If you have PS3 / 360 you have Oblivion and Morrowind (Xbox), and the plethora of RPG on 360 and PS3. Spend an extra 3-4$ and you have a fully fleshed out developed game from a developing studio.
To me the only redeeming factor of the editor is custom made campaigns and sequences. I just hope they didn't delay SC2 for overly long because of the editor (Due to lost man hours both creating it, and then creating side games with it).
So you never play a UMS on SC? Makes you part of a very small minority.
Nope. Guess I am, I figured since I am in the "hardcore community" that I wouldn't be....Anyways, you don't need such a robust editor to make UMS maps. Honestly, would you rather have another year or more added onto the development of SC2 to receive this, rather than get SC2 in your hands a year earlier minus the extra features of the editor?
It just seems given the weight of the games available for cheap prices and there great gameplay that it dwarfs the time spent making the editor. Of course, I would like to have the editor also, but they could have finished everything and had a functional editor and released SC2 then patched the full editor at a later date. Could have been playing SC2 much earlier ;/
Oh well. Guess I'm in the minority with this sentiment.
Newsflash. The game isn,t tailored made for your personal need. I happen to friggin love world editors and god bless Blizz for doing such an awesome tool.
How bout niche games that big developers can't make due to the economics?
Have you heard of feature crawls where game play developers just don't have time to put their most complex, original ideas into the finished product?
Did you know even indie and casual developers must create assets (art and models) which limit development time and experimentation?
Have you tried convincing your real life friends to buy/download and install something just so you can try this new word-of-mouth co-op or team game together?
And by the way, that lead designer of your favorite "hardcore" revolutionary state-of-the-art graphics game ten years from now?
That's right, he landed his first job with just one item on his resume: popular SC2 mod.
On August 23 2009 15:59 nexusil wrote: Aegraen, have you heard of indie games?
How bout niche games that big developers can't make due to the economics?
Have you heard of feature crawls where game play developers just don't have time to put their most complex, original ideas into the finished product?
Did you know even indie and casual developers must create assets (art and models) which limit development time and experimentation?
Have you tried convincing your real life friends to buy/download and install something just so you can try this new word-of-mouth co-op or team game together?
And by the way, that lead designer of your favorite "hardcore" revolutionary state-of-the-art graphics game ten years from now?
That's right, he landed his first job with just one item on his resume: popular SC2 mod.
Well said, Blizzard themselves has admitted to DotA being more popular in and of itself then the actual game.
Just imagine a starcraft 2 mod played for 2vs2 lets call him RTS and FPS alliance The first player see the game like starcraft 2 in STR he got micro, maccro and all those things. The second player see the game in FPS he got like an hero in DOTA and must teamplay with the first one in harrassing the production of the STR enemy or creeping or other shit.
On August 23 2009 17:11 Rodiel wrote: Thats fucking crazy
Just imagine a starcraft 2 mod played for 2vs2 lets call him RTS and FPS alliance The first player see the game like starcraft 2 in STR he got micro, maccro and all those things. The second player see the game in FPS he got like an hero in DOTA and must teamplay with the first one in harrassing the production of the STR enemy or creeping or other shit.
That could be amazing
That sounds a lot like Savage 2 - which could be done with the Galaxy Editor from the sound of it.
On August 23 2009 17:11 Rodiel wrote: Thats fucking crazy
Just imagine a starcraft 2 mod played for 2vs2 lets call him RTS and FPS alliance The first player see the game like starcraft 2 in STR he got micro, maccro and all those things. The second player see the game in FPS he got like an hero in DOTA and must teamplay with the first one in harrassing the production of the STR enemy or creeping or other shit.
That could be amazing
That sounds a lot like Savage 2 - which could be done with the Galaxy Editor from the sound of it.
Probably a good thing the best custom maps are not available on release, because they aren't made yet. And i know from the past UMS is addicting like hell. 5 or more years ago, i spent my evenighs just on playing Golems/Evolves/Hydra Rancher/Zone Control/RPG's(dragonball z/ Back to school map (damn thats oldschool)/ Magic the Gathering maps/ And Turret defence..
I even remember i Played sc original. there was some map Cat and Mice. but I haven't seen that map on brood war yet at that moment. So i kinda introduced it to Brood war by just creating that map for the entire evening. And after a year. Brood war had like 100 different cat and mice versions hahaha so cool ^^
This is going to be AWESOMEEEEEEEEEEE and its not even SC2 itself :O
Just look at this: http://www.diablo3warcraft.com/ This is 1 wc3 custom map which looks exactly like Diablo 3 level from that old gameplay video. Just look at sshots and video how that map ownz. That was made with wc3 editor which sux compared to new sc2 editor. When you add new sc marketplace where map makers will be paid, I can see already Diablo 3, 4, 5 made on sc2 editor in next few years + many other incredible maps, mods etc. This map editor is best thing for starcraft.
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
This seems wholly unremarkable given the market for shooters. Hopefully they didn't spend too much time on this ;/
Is there anything you DON'T whine about? This is a free addon to SC2. You can make practically any kind of game you like. A user friendly GAME MAKER! FOR FREE! This isn't IDtech 5 or anything, but... your imagination is the limit.
The only reason you would not be excited about this is if you didn't have an imagination. All those first person shooters are just like eachother; different gun skins, SLIGHTLY different plot. If you want to masturbate about graphics, go play crysis.
This just goes to show how little you know about each game. L4D is totally different than Darkest Days. ODST is totally different than CS. Operation Flashpoint is totally different than Halo 3. Could go on and on. Didn't even mention Farcry or Crysis.
The whole point to this was, I'd rather the game be out 6months to a year earlier than have this. While yes, people can create what they like with it, it is always going to be inferior to actually specialized games from developer studious. You can buy farcry used for 5$, Farcry 2 used for 10-15$, Halo 3 used for 10-15$, CS 1.6 for 10$, Killzone used for 25-30$, etc.
For RPG elements, you can buy a used PS2, or if you all ready have one and play the greatest RPG's ever created for as much as each map will cost. Chrono Cross / Trigger, PERSONA, Xenogears, FF's, God of War, etc. If you have PS3 / 360 you have Oblivion and Morrowind (Xbox), and the plethora of RPG on 360 and PS3. Spend an extra 3-4$ and you have a fully fleshed out developed game from a developing studio.
To me the only redeeming factor of the editor is custom made campaigns and sequences. I just hope they didn't delay SC2 for overly long because of the editor (Due to lost man hours both creating it, and then creating side games with it).
So you never play a UMS on SC? Makes you part of a very small minority.
Nope. Guess I am, I figured since I am in the "hardcore community" that I wouldn't be....Anyways, you don't need such a robust editor to make UMS maps. Honestly, would you rather have another year or more added onto the development of SC2 to receive this, rather than get SC2 in your hands a year earlier minus the extra features of the editor?
It just seems given the weight of the games available for cheap prices and there great gameplay that it dwarfs the time spent making the editor. Of course, I would like to have the editor also, but they could have finished everything and had a functional editor and released SC2 then patched the full editor at a later date. Could have been playing SC2 much earlier ;/
Oh well. Guess I'm in the minority with this sentiment.
You're assuming the editor has anything at all to do with the delay. I'm sure they have only a handful (if not only one unlucky dude) working on the editor and that its not a part of the delay. UMS makes Starcraft much more accessible period. Me and my brothers would make horrible games back around 2000 but it kept us playing the game and having fun.
I'm sure early UMS maps will still just be limited to Turret Defense/Lurker Defense + Zergling Blood/Bunker Madness =P
But ya, I'd like to see Savage 2 redone on this engine. 2 opposing players start in a commander RTS mode while his team gets to choice whats units they want to play as depending on how much tech the commander can put out.
I'm sure many of you haven't played that many custom games that the war3 mod community has created but they have made everything from simple games like a humble turret defense to a huge map played by thousands of people (dotA) to games that redisigned the whole interface of Warcraft3.
There were thousands of maps made by an editor that compared to the new starcraft2 is very outdated. It probably would take somebody a month to make a first person shooter game, where it took about a day and a half in the spare time of a person working full time at blizzard.
I wouldn't mind even if they took a extra year to make the editor the way it is now because UMS maps extended the life of Warcraft3 by a lot. This will also increase the life of starcraft2 a lot.
Also I have followed the map making comunity enough to know a lot of people quit making their maps because they don't have the time, or they encounter money problems. This will allow them to get something for making something good to keep us fans happy
I was thinking about a new type of 2 on 2 will allow for a commander and say a hero controlled by your partner.
WoW nerds have a lot to look foward to as well because they also talked about map packs. Basically a new map can be loaded after a player walks into a certain region making a kind of WoW world possibility through the SC2 map editor. I don't know if they will be able to integrate a MMO map/game where many players can join, but the there is definantly a chance. And there is no doubt in my mind that the map making commuinity will make a lot of cool RPG type maps.
On August 26 2009 03:15 houseurmusic wrote: I was thinking about a new type of 2 on 2 will allow for a commander and say a hero controlled by your partner.
WoW nerds have a lot to look foward to as well because they also talked about map packs. Basically a new map can be loaded after a player walks into a certain region making a kind of WoW world possibility through the SC2 map editor. I don't know if they will be able to integrate a MMO map/game where many players can join, but the there is definantly a chance. And there is no doubt in my mind that the map making commuinity will make a lot of cool RPG type maps.
This has been done in wc3 (not joining halway through a game, but the mmo style / commander + hero thing sure =p)
On August 26 2009 03:57 KinosJourney2 wrote: I bet the map maker will add atleast 2 digits to the life-span of the game, starcraft 1 survived 11 years so can you imagine how long SC2 will?
Also, im so fucking hyped for SC2.
add 2 digits lol? so 1100 years? hm knowing blizzard, that's probably when they'll release sc 3 anyways xD
Man, forget competitive SC2 -- I just want to play the custom maps!
This just sounds insane... 1st person/3rd person, practically anything you want from an editor. SC2 is going to be much more than melee, that is certain. From the sounds of it, it should be wildly popular just as a custom map creation environment.
can anyone clarify to me as what this "UMS map market" is... so for any UMS map i would have to pay to its creator or blizz itself... dunno if i like that since i got like 500+ maps in my UMS map folder in wc3 (and so does everyone else), so if every map had a symbolic price (which it probably wont) - like 5$...
PS. dont get me wrong, i would gladly pay for a good map like dota... but for every single one...
On August 26 2009 23:08 CROrens wrote: can anyone clarify to me as what this "UMS map market" is... so for any UMS map i would have to pay to its creator or blizz itself... dunno if i like that since i got like 500+ maps in my UMS map folder in wc3 (and so does everyone else), so if every map had a symbolic price (which it probably wont) - like 5$...
blizzard has stated that they would only put the "premium" tag on maps that have a lot of original content (aka ones that are heavily modded). so i would venture that a very small fraction of ums maps would have to be paid for. no worries
OH SHIT! SC:GHOST?!?!? OMG I JUST SHAT BRIX I've been soooooo hyped for that since it was announced and soooooooo depressed when it was pulled out of action. Just seeing those screens made me relive those moments.
Who's up for starting a SC2 mapping website? I'm serious. TL absolutely rocks but it's no doubt a pro-gaming oriented website. We need a proper structure and a proper community devoted solely to the SC2 Galaxy Editor.
I've been modding Blizzard games ever since War2 (yes, I modded even Diablo 2!) and it's always been what I like doing the most. I'm the kind of guy who gets just too pissed when I lose 1v1's (and I have no talent at all!) so map making has always been a "healthier" hobby for me hahaha
i think what blizz is doing with sc2 custom maps is what iphone is doing with custom Iphone programs.
for iphone, any programmer can make some software. when users download that software to their iphone, they pay money to the programmer. this creates a little market within a market that attracts users and programmers. when the iphone software market does well, that helps the iphone market to do well too.
in webpages, the same trend has happened. more and more webpages are moving away from company generated content to user generated content. facebook, twitter, TLnet are examples of these. they are wildly popular, and the main thing the webpage offers is that it allows users to generate the content that other users then go to see. this way of creating information for online usage is the wave of the future.
blizzard is creating SC2 as a game, but also experimenting with bringing user-created-content to the video game market as well. this they are doing with their powerful map editor so any person, even a middle school or high school person, can sit down and make a really fun game with minimal experience, but lots of good ideas.
the overarching philosophy of user-created-content is that the user knows the user best. give power to the users, and the market will guide the market. the demand will be the supply.
this creates the smallest distance between those who decide what to demand, and those who decide what to supply. in socialism, the distance was huge. demand was in the market, and supply was determined in large centralized offices far from any population. in capitalism, demand is determined in the market, and supply is determined through complex market analysis within many companies. there is less distance, but there is still some distance, and guess work involved. but with user generated content, the person who creates the demand is the person who creates the supply. separation between supply and demand no longer exists.
Hmm... This reminds me of all the crazy stuff you could do with the TES Construction Set (editor added in TES III: Morrowind). I believe that SC2 version of DotA will make people's jaws drop. *drools*
On August 28 2009 04:39 zazen wrote: Who's up for starting a SC2 mapping website? I'm serious. TL absolutely rocks but it's no doubt a pro-gaming oriented website. We need a proper structure and a proper community devoted solely to the SC2 Galaxy Editor.
I've been modding Blizzard games ever since War2 (yes, I modded even Diablo 2!) and it's always been what I like doing the most. I'm the kind of guy who gets just too pissed when I lose 1v1's (and I have no talent at all!) so map making has always been a "healthier" hobby for me hahaha
On August 26 2009 23:21 Highways wrote: For example DotA would not be considered large enough to be a premium game.
Um?
Would you mind elaborating on your implied curiosity/confusion?
What he said is true. The panel speakers specifically said Dota could not be premium because it's not original content.
What a crappy argument for that. I respect that they can have reasons for Dota size/style/type/whatever maps not becoming premium games. But a whole bunch of coding in triggers, designing balance and testing, surely counts as original content to me.
On August 28 2009 05:04 Badjas wrote: What a crappy argument for that. I respect that they can have reasons for Dota size/style/type/whatever maps not becoming premium games. But a whole bunch of coding in triggers, designing balance and testing, surely counts as original content to me.
Any premium map would have just as much of that s DotA though, if not more, AND original art assets, interface, etc.
I think the thing to realize with this is that the editor isn't just letting you work within the framework of the game, it's actually letting you work with the game engine. DotA doesn't do that.
On August 28 2009 05:04 Badjas wrote: What a crappy argument for that. I respect that they can have reasons for Dota size/style/type/whatever maps not becoming premium games. But a whole bunch of coding in triggers, designing balance and testing, surely counts as original content to me.
Any premium map would have just as much of that s DotA though, if not more, AND original art assets, interface, etc.
I think the thing to realize with this is that the editor isn't just letting you work within the framework of the game, it's actually letting you work with the game engine. DotA doesn't do that.
I know what you mean. Being a programmer, I mainly wanted to say that they're talking the Dota creators achievements down, and also that they are not drawing a clear line with their argument. Although I expect them to straighten that out before launch of course.
I think it would be cool if there would be a number of ghosts running around the map (3rd person view) and they had to gang on an "uberlisk" and complete objectives to do it.
On August 28 2009 06:55 Pieguy314 wrote: zombie defense anyone???
I think it would be cool if there would be a number of ghosts running around the map (3rd person view) and they had to gang on an "uberlisk" and complete objectives to do it.
On August 23 2009 11:02 Aegraen wrote: I'm curious why everyone is so excited? With the plethora of much better shooter games why would you pay for this?!
On August 26 2009 23:21 Highways wrote: For example DotA would not be considered large enough to be a premium game.
Um?
Would you mind elaborating on your implied curiosity/confusion?
What he said is true. The panel speakers specifically said Dota could not be premium because it's not original content.
What a crappy argument for that. I respect that they can have reasons for Dota size/style/type/whatever maps not becoming premium games. But a whole bunch of coding in triggers, designing balance and testing, surely counts as original content to me.
The reason DoTA does not count is that it does not have 'all original context', ie. It does not have its own models/textures and sounds. Look at the examples blizzard gave, Counter-Strike, Day of Defeat. They have all new graphics and sounds. Thats the only reason why DoTA would not qualify.
There will be hundreds of good free UMS in SC2, because there are a lot of very talented people who have no animation skills who won't bother taking it that extra step (paying for models etc) for their games.
On August 28 2009 04:39 zazen wrote: Who's up for starting a SC2 mapping website? I'm serious. TL absolutely rocks but it's no doubt a pro-gaming oriented website. We need a proper structure and a proper community devoted solely to the SC2 Galaxy Editor.
I've been modding Blizzard games ever since War2 (yes, I modded even Diablo 2!) and it's always been what I like doing the most. I'm the kind of guy who gets just too pissed when I lose 1v1's (and I have no talent at all!) so map making has always been a "healthier" hobby for me hahaha
yeah i'm all for it...i've been working on a few warcraft 3 maps for quite a while and have been in a couple or so war3 map making sites but after this latest blizz con news i'm totally so scarce at those websites compared to before...
like everything about the war3 editor was totally weird to me like i didn't understand a lot of stuff even though i thought i understood, but when i hooked up with the websites that talked about the war3 editor everything changed...
so to have a map making community for sc2 would be awesome and i would definitely want to be a part of it. for sure. i think anyone here wowed by that video presentation should be interested in checking into helping make a sc2 galaxy editor community...even if you don't wanna make a game, getting others who do want to make one know about the community will be fabulous for them.
edit: but thinking about it, lazy me hopes blizzard will make a map making community unnecessary...but for sure i doubt that'll happen, haha. but it would be a nice surprise.
On August 28 2009 04:39 zazen wrote: Who's up for starting a SC2 mapping website? I'm serious. TL absolutely rocks but it's no doubt a pro-gaming oriented website. We need a proper structure and a proper community devoted solely to the SC2 Galaxy Editor.
I've been modding Blizzard games ever since War2 (yes, I modded even Diablo 2!) and it's always been what I like doing the most. I'm the kind of guy who gets just too pissed when I lose 1v1's (and I have no talent at all!) so map making has always been a "healthier" hobby for me hahaha
it's a good guess...but idk...maybe not? we'll see. they are one of the coolest sites around. hiveworkshop that is. staredit.net is sc right? i NEVER figured out sc editor so to hell with that site, lol. and another good one is... thehelper.net keep those in mind, guys...if no other super awesome site comes up, those will be good ones to go to most likely.
so yeah...hiveworkshop and thehelper.net were awesome for wc3, so they might do the same for us in sc2...
On August 26 2009 23:21 Highways wrote: For example DotA would not be considered large enough to be a premium game.
Um?
Would you mind elaborating on your implied curiosity/confusion?
What he said is true. The panel speakers specifically said Dota could not be premium because it's not original content.
What a crappy argument for that. I respect that they can have reasons for Dota size/style/type/whatever maps not becoming premium games. But a whole bunch of coding in triggers, designing balance and testing, surely counts as original content to me.
The reason DoTA does not count is that it does not have 'all original context', ie. It does not have its own models/textures and sounds. Look at the examples blizzard gave, Counter-Strike, Day of Defeat. They have all new graphics and sounds. Thats the only reason why DoTA would not qualify.
There will be hundreds of good free UMS in SC2, because there are a lot of very talented people who have no animation skills who won't bother taking it that extra step (paying for models etc) for their games.
Lets say you put all this effort into making DOTA. Now why wouldnt you make it premium? Your going to pass on potentially hundreds or even thousands of dollars?
On August 28 2009 11:54 Archerofaiur wrote: Lets say you put all this effort into making DOTA. Now why wouldnt you make it premium? Your going to pass on potentially hundreds or even thousands of dollars?
As far as I know, that's not your choice. You can request to make your map premium, but the decision rests with Blizzard whether or not your map meets the criteria necessary to be deemed Premium.
On August 26 2009 23:21 Highways wrote: For example DotA would not be considered large enough to be a premium game.
Um?
Would you mind elaborating on your implied curiosity/confusion?
What he said is true. The panel speakers specifically said Dota could not be premium because it's not original content.
What a crappy argument for that. I respect that they can have reasons for Dota size/style/type/whatever maps not becoming premium games. But a whole bunch of coding in triggers, designing balance and testing, surely counts as original content to me.
The reason DoTA does not count is that it does not have 'all original context', ie. It does not have its own models/textures and sounds. Look at the examples blizzard gave, Counter-Strike, Day of Defeat. They have all new graphics and sounds. Thats the only reason why DoTA would not qualify.
There will be hundreds of good free UMS in SC2, because there are a lot of very talented people who have no animation skills who won't bother taking it that extra step (paying for models etc) for their games.
Lets say you put all this effort into making DOTA. Now why wouldnt you make it premium? Your going to pass on potentially hundreds or even thousands of dollars?
If you use your own graphics and music yes, thats fine. But DOTA does not have its own set of graphics and sound. Thats the point of what i'm saying. If you want to make money off maps in SC2 you have to spend the money (or have the skills) to create original content, or just upload it as a free UMS. Triggers/Code=UMS, Triggers/Code+Graphics+Sounds=Your choice of UMS or Premium.
On August 28 2009 11:54 Archerofaiur wrote: Lets say you put all this effort into making DOTA. Now why wouldnt you make it premium? Your going to pass on potentially hundreds or even thousands of dollars?
As far as I know, that's not your choice. You can request to make your map premium, but the decision rests with Blizzard whether or not your map meets the criteria necessary to be deemed Premium.
If its Blizzard that maintains quality control then I dont have any problem. What I was worried about was if any map maker can make his map premium then the temptation to profit from the map will result in very few free maps (cause a small number of people will buy it even if it sucks).
To solve the 'too many shit maps' problem, I think they should only be given the 'option' to make it a pay for map if a) its a proven developer b) its a proven series or c) it passes a download count threshold. That will encourage people to go out and download maps before they become charged maps.
However, the the problem is: if its seen as a 'eligibility' thing, then why 'wouldn't' you make it pay-for? So, this might solve a short term problem, but instead compound the issue...
On August 28 2009 13:02 Archerofaiur wrote: If its Blizzard that maintains quality control then I dont have any problem. What I was worried about was if any map maker can make his map premium then the temptation to profit from the map will result in very few free maps (cause a small number of people will buy it even if it sucks).
Yeah, I'm pretty sure they aren't stupid enough to let that happen...
On August 28 2009 06:55 Pieguy314 wrote: zombie defense anyone???
I think it would be cool if there would be a number of ghosts running around the map (3rd person view) and they had to gang on an "uberlisk" and complete objectives to do it.
Ooooh and then someone could dungeon master the whole thing from a top view, setting off boulder traps, unleashing vampiric bats and causing lightning strikes. Hand out special spells for temporary usage to a player.. I foresee some cool maps for SC2.
They could have their batte net 2.0 verify you bought the map. Your starcraft installation will send a checksum of the map to the server to verify compatability with other players, but it'll also enable them to verify you've payed for that map (unless it's a free one). Something along those lines. Hey, another reason to not allow lan play.
On August 29 2009 00:44 Archerofaiur wrote: You got to wonder if they intend BNET 2.0 compete with steam. I mean a quick check shows that steam has 1740 games to download :p
The only difference is that steam also sell games not made by them or on their engines. Eg, Oblivion.
man, as soon as a map becomes a pay-for-play map, there's gonna be some game creator out there who can make the same map for free. and of course, each new version of the map is going to be better than the previous one no matter who is making it.
if blizzard is really trying to get legit money to map makers with the pay-for-play, there better be some copyright map design, but you know how hard as hell that will be to implement, and furthermore that will just stifle community creativity because the best ideas come when lots of people work together, not when one person takes ownership and tries to do everything.
the other option is that one group of people make a map that is just completely in the stratosphere and so good that other people can't copy it even if they wanted to. that is possible because there is going to be fanatics out there, and as soon as a map gets more players, the mapper decides to spend more time with it to make it even better.
i think there should be two versions of a map. the run version and the build version. the run version, everyone can play. the build version, people can play, and they can open up in their map editors and see all the code and wheels and gears and what not.
this means that for the run version, any player can see the dynamics and have ideas for how to improve it. but if they wanted to make a map too, they better be able to code it on their own, or else they will have to ask the mapper for the build version.
when creating a map, at the start screen, there should be some fields designating who made the map, their contact, and importantly, their webpage for if a player wants to join the build team.
this way, anyone can add design ideas to the map. anyone can make similar maps based on what they see on the run version. but to an extent, when the map becomes too complex, other mappers wont want to recode the whole thing, so there is a little bit of protection against massive amounts of copy cats. when the map gets more popularity and then gets designed to be more complicated, the only way to add on is by joining the build team.
seems like a good balanced system that addresses all issues. - it lets everyone pool their creativity because anyone can play the run version - it lets any mapper compete with that map with their own map, so "natural selection" choose which map is the best, because anyone can make a map. in the early stages, the map will be easy to copy by another mapper by copying the ideas of the run version. - it still has some ownership - in other words, prevents other mappers from making the same map. when a map does well, it will become more complicated as the owner adds more material. as more material is added, other mappers wont want to copy the ideas of the run version anymore because there is too much stuff. then, instead of competing with the idea, other mappers will want to ask for the build version, so they can add to the momentum of that one map.
* a simple tweek (run version and build version with contact page for each map), but it creates a perfect dynamic without too much micromanagement by blizzard over the community.
disadvantages - the sc and wc3 mod community has been strong because everything is open source, and it's so easy to learn just by opening up a map and tweeking it. that is how most people get into modding. making maps to an extent, closed-source hurts the modding community. sure, there will be tutorials and stuff, but it just aint the same. - solution: maker of the map can make the map either open source or closed source.
From the way the projectile physics works (true 3d), we should be seeing 3 dimensional movement aka piloting wraiths and the like. This is what I'm really excited about.
about all that talk about dota and it being something that you would have to buy, that cannot work i think unless the map maker wanted to like buy rights to the stuff that he's using...for example...aren't those sounds from a shooter game? unreal tournament or whichever one it was? so the map maker would have to pay the unreal tournament game makers or whoever some money so he could charge the bnet users for the map. That's the kindof reason why a game like DOTA couldn't be something you'd pay for.
and polyphasic, there's been a lot of talk about this sort of thing...and i'll give you my idea on how it would work best...
every map anybody would make with the editor...while they're making the map, it has to be online, with battle.net...now when loading or saving the map, you have to enter the save and load passwords...you could maybe give friends the load password if you really trusted them or if they were helping you make the map but you'd keep the save password for yourself only most likely. and the vast public wouldn't be able to open your map. it would be like signing on with an account. it would be the perfect map protection.
maybe i should submit the idea to the monthly Q&A...because i think it's a fabulous idea...
I mean, it's logical and I don't see any flaws in it.
@Polyphasic: a lot of more prominent SC and WC3 map makers protect their maps from editing anyway. It's not a new thing, and I don't think that it's a big deal that it will carry over into SC2. I would go so far as to say that most people that actually make content worth protecting and care to already do, so anyone actually making premium content for SC2 are already making their SC or WC3 maps inaccessible. It has the added advantage in competitive and semi-competitive games like DotA that you know that you're playing with a legit version of the map.
On August 31 2009 12:18 TheYango wrote: @Polyphasic: a lot of more prominent SC and WC3 map makers protect their maps from editing anyway. It's not a new thing, and I don't think that it's a big deal that it will carry over into SC2. I would go so far as to say that most people that actually make content worth protecting and care to already do, so anyone actually making premium content for SC2 are already making their SC or WC3 maps inaccessible. It has the added advantage in competitive and semi-competitive games like DotA that you know that you're playing with a legit version of the map.
Anything the game can reconginze and load, is crackable. Thats why all those protected maps can only stop newbies. Reason you don't see multiple version dota is because it has become so popular, any fake one will just get squashed. The only reason those maps are cracked is for learning purpose, to see how things are done.
Like someone has pointed out, there will be a free version of the pay map minus the custom models. We will have to wait and see how blizzard deal with it.
On August 31 2009 12:50 furymonkey wrote: Anything the game can reconginze and load, is crackable. Thats why all those protected maps can only stop newbies. Reason you don't see multiple version dota is because it has become so popular, any fake one will just get squashed. The only reason those maps are cracked is for learning purpose, to see how things are done.
Which will be the exact same case with the premium maps. My point was that premium maps being protected doesn't inhibit learning and design any more than protected maps now do (which is pretty much not at all).
I've been mapping for BW for a while. I love watching the pro's play, and I'll probably never get above D+. UMS has been way too much fun for me for years and years since the release. Than WC3 came and I never got into the game besides the campaign, and there were never any games besides dota and tower defence. Never the less, BW UMS games kept my interest. Anyone know if learning the WC3 editor will help for SC2?
On September 28 2009 14:26 decemberscalm wrote: I've been mapping for BW for a while. I love watching the pro's play, and I'll probably never get above D+. UMS has been way too much fun for me for years and years since the release. Than WC3 came and I never got into the game besides the campaign, and there were never any games besides dota and tower defence. Never the less, BW UMS games kept my interest. Anyone know if learning the WC3 editor will help for SC2?
It will help you for scripting and the creation of new units/buildings/abilities, though the new scripting system is going to have garbage collection so that won't carry over. (read game frees up memory on its own )
If the WC3 editor is any indicator then it will allow you to create maps, yes, but very simplistic maps. You will need to learn scripting to be able to do big things, if WC3 is any indicator.
Sorry grabbing up this old thread. I am absolute new to SC but fall in love with the previews of SC2. All i want to add here. This tool will be great to make setup-training lessons, macro, micro, different scenarios where you are weak. cannot wait to lay my hands on even as a newbie.
On November 21 2009 05:54 larjarse wrote: Is there another website with this video?
I believe if you can find the official Blizzcon Youtube channel, I'm sure you'd find where it's taken from in the 'art panel' or whatever set of videos. Really, if you missed them you ought to watch them all, it's great stuff. Else try your luck with www.gametrailers.com