This just sounds insane... 1st person/3rd person, practically anything you want from an editor. SC2 is going to be much more than melee, that is certain. From the sounds of it, it should be wildly popular just as a custom map creation environment.
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Fontong
United States6454 Posts
This just sounds insane... 1st person/3rd person, practically anything you want from an editor. SC2 is going to be much more than melee, that is certain. From the sounds of it, it should be wildly popular just as a custom map creation environment. | ||
Avius
Iraq1796 Posts
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CROrens
Croatia1005 Posts
PS. dont get me wrong, i would gladly pay for a good map like dota... but for every single one... | ||
da_head
Canada3350 Posts
On August 26 2009 23:08 CROrens wrote: can anyone clarify to me as what this "UMS map market" is... so for any UMS map i would have to pay to its creator or blizz itself... dunno if i like that since i got like 500+ maps in my UMS map folder in wc3 (and so does everyone else), so if every map had a symbolic price (which it probably wont) - like 5$... blizzard has stated that they would only put the "premium" tag on maps that have a lot of original content (aka ones that are heavily modded). so i would venture that a very small fraction of ums maps would have to be paid for. no worries | ||
Highways
Australia6098 Posts
For example DotA would not be considered large enough to be a premium game. | ||
Railxp
Hong Kong1313 Posts
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Klockan3
Sweden2866 Posts
On August 26 2009 23:21 Highways wrote: For example DotA would not be considered large enough to be a premium game. Um? | ||
Tsagacity
United States2124 Posts
Would you mind elaborating on your implied curiosity/confusion? ![]() What he said is true. The panel speakers specifically said Dota could not be premium because it's not original content. | ||
da_head
Canada3350 Posts
he doesn't mean large by popularity but large as in original content (as in use of skins, spells etc) | ||
Polyphasic
United States841 Posts
SC2 MARIO PARTY MAP!!!!!! really need to accept alternate forms of input, like microphone and stuff. hehehe | ||
zazen
Brazil695 Posts
I've been modding Blizzard games ever since War2 (yes, I modded even Diablo 2!) and it's always been what I like doing the most. I'm the kind of guy who gets just too pissed when I lose 1v1's (and I have no talent at all!) so map making has always been a "healthier" hobby for me hahaha ![]() | ||
Polyphasic
United States841 Posts
for iphone, any programmer can make some software. when users download that software to their iphone, they pay money to the programmer. this creates a little market within a market that attracts users and programmers. when the iphone software market does well, that helps the iphone market to do well too. in webpages, the same trend has happened. more and more webpages are moving away from company generated content to user generated content. facebook, twitter, TLnet are examples of these. they are wildly popular, and the main thing the webpage offers is that it allows users to generate the content that other users then go to see. this way of creating information for online usage is the wave of the future. blizzard is creating SC2 as a game, but also experimenting with bringing user-created-content to the video game market as well. this they are doing with their powerful map editor so any person, even a middle school or high school person, can sit down and make a really fun game with minimal experience, but lots of good ideas. the overarching philosophy of user-created-content is that the user knows the user best. give power to the users, and the market will guide the market. the demand will be the supply. this creates the smallest distance between those who decide what to demand, and those who decide what to supply. in socialism, the distance was huge. demand was in the market, and supply was determined in large centralized offices far from any population. in capitalism, demand is determined in the market, and supply is determined through complex market analysis within many companies. there is less distance, but there is still some distance, and guess work involved. but with user generated content, the person who creates the demand is the person who creates the supply. separation between supply and demand no longer exists. | ||
freelander
Hungary4707 Posts
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Manit0u
Poland17182 Posts
I believe that SC2 version of DotA will make people's jaws drop. *drools* | ||
Spartan
United States2030 Posts
On August 28 2009 04:39 zazen wrote: Who's up for starting a SC2 mapping website? I'm serious. TL absolutely rocks but it's no doubt a pro-gaming oriented website. We need a proper structure and a proper community devoted solely to the SC2 Galaxy Editor. I've been modding Blizzard games ever since War2 (yes, I modded even Diablo 2!) and it's always been what I like doing the most. I'm the kind of guy who gets just too pissed when I lose 1v1's (and I have no talent at all!) so map making has always been a "healthier" hobby for me hahaha ![]() http://staredit.net http://hiveworkshop.com (I know it's W3, but there's no doubt they'll move to SC2.) | ||
Badjas
Netherlands2038 Posts
On August 27 2009 04:24 Tsagacity wrote: Would you mind elaborating on your implied curiosity/confusion? ![]() What he said is true. The panel speakers specifically said Dota could not be premium because it's not original content. What a crappy argument for that. I respect that they can have reasons for Dota size/style/type/whatever maps not becoming premium games. But a whole bunch of coding in triggers, designing balance and testing, surely counts as original content to me. | ||
Polyphasic
United States841 Posts
everyone's been waiting | ||
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TheYango
United States47024 Posts
On August 28 2009 05:04 Badjas wrote: What a crappy argument for that. I respect that they can have reasons for Dota size/style/type/whatever maps not becoming premium games. But a whole bunch of coding in triggers, designing balance and testing, surely counts as original content to me. Any premium map would have just as much of that s DotA though, if not more, AND original art assets, interface, etc. I think the thing to realize with this is that the editor isn't just letting you work within the framework of the game, it's actually letting you work with the game engine. DotA doesn't do that. | ||
Badjas
Netherlands2038 Posts
On August 28 2009 05:46 TheYango wrote: Any premium map would have just as much of that s DotA though, if not more, AND original art assets, interface, etc. I think the thing to realize with this is that the editor isn't just letting you work within the framework of the game, it's actually letting you work with the game engine. DotA doesn't do that. I know what you mean. Being a programmer, I mainly wanted to say that they're talking the Dota creators achievements down, and also that they are not drawing a clear line with their argument. Although I expect them to straighten that out before launch of course. | ||
Pieguy314
Canada262 Posts
I think it would be cool if there would be a number of ghosts running around the map (3rd person view) and they had to gang on an "uberlisk" and complete objectives to do it. | ||
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