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Data Editor: Mod Examples - Page 6

Forum Index > SC2 General
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Fontong
Profile Blog Joined December 2007
United States6454 Posts
August 25 2009 19:05 GMT
#101
Man, forget competitive SC2 -- I just want to play the custom maps!

This just sounds insane... 1st person/3rd person, practically anything you want from an editor. SC2 is going to be much more than melee, that is certain. From the sounds of it, it should be wildly popular just as a custom map creation environment.
[SECRET FONT] "Dragoon bunker"
Avius
Profile Joined October 2007
Iraq1796 Posts
August 25 2009 20:00 GMT
#102
This is one insanely strong and powerful editor, wow. My jaw was dropped, kind sirs.
aka. Samael
CROrens
Profile Joined May 2007
Croatia1005 Posts
Last Edited: 2009-08-26 14:13:30
August 26 2009 14:08 GMT
#103
can anyone clarify to me as what this "UMS map market" is... so for any UMS map i would have to pay to its creator or blizz itself... dunno if i like that since i got like 500+ maps in my UMS map folder in wc3 (and so does everyone else), so if every map had a symbolic price (which it probably wont) - like 5$...


PS. dont get me wrong, i would gladly pay for a good map like dota... but for every single one...
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
da_head
Profile Blog Joined November 2008
Canada3350 Posts
August 26 2009 14:13 GMT
#104
On August 26 2009 23:08 CROrens wrote:
can anyone clarify to me as what this "UMS map market" is... so for any UMS map i would have to pay to its creator or blizz itself... dunno if i like that since i got like 500+ maps in my UMS map folder in wc3 (and so does everyone else), so if every map had a symbolic price (which it probably wont) - like 5$...

blizzard has stated that they would only put the "premium" tag on maps that have a lot of original content (aka ones that are heavily modded). so i would venture that a very small fraction of ums maps would have to be paid for. no worries
When they see MC Probe, all the ladies disrobe.
Highways
Profile Joined July 2005
Australia6119 Posts
August 26 2009 14:21 GMT
#105
Blizzard also said the map will have to be really big and popular for it to achieve premium status. Basically a stand alone game in itself.

For example DotA would not be considered large enough to be a premium game.
#1 Terran hater
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
August 26 2009 15:15 GMT
#106
OH SHIT! SC:GHOST?!?!? OMG I JUST SHAT BRIX I've been soooooo hyped for that since it was announced and soooooooo depressed when it was pulled out of action. Just seeing those screens made me relive those moments.
~\(。◕‿‿◕。)/~,,,,,,,,>
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
August 26 2009 19:22 GMT
#107
On August 26 2009 23:21 Highways wrote:
For example DotA would not be considered large enough to be a premium game.

Um?
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-08-26 19:25:03
August 26 2009 19:24 GMT
#108
On August 27 2009 04:22 Klockan3 wrote:
Show nested quote +
On August 26 2009 23:21 Highways wrote:
For example DotA would not be considered large enough to be a premium game.

Um?

Would you mind elaborating on your implied curiosity/confusion?

What he said is true. The panel speakers specifically said Dota could not be premium because it's not original content.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
da_head
Profile Blog Joined November 2008
Canada3350 Posts
August 26 2009 19:40 GMT
#109
On August 27 2009 04:22 Klockan3 wrote:
Show nested quote +
On August 26 2009 23:21 Highways wrote:
For example DotA would not be considered large enough to be a premium game.

Um?

he doesn't mean large by popularity but large as in original content (as in use of skins, spells etc)
When they see MC Probe, all the ladies disrobe.
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
August 27 2009 19:28 GMT
#110
SC2 KARAOKE MAP!!!!!!!!

SC2 MARIO PARTY MAP!!!!!!

really need to accept alternate forms of input, like microphone and stuff. hehehe
can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
zazen
Profile Blog Joined April 2009
Brazil695 Posts
August 27 2009 19:39 GMT
#111
Who's up for starting a SC2 mapping website? I'm serious. TL absolutely rocks but it's no doubt a pro-gaming oriented website. We need a proper structure and a proper community devoted solely to the SC2 Galaxy Editor.

I've been modding Blizzard games ever since War2 (yes, I modded even Diablo 2!) and it's always been what I like doing the most. I'm the kind of guy who gets just too pissed when I lose 1v1's (and I have no talent at all!) so map making has always been a "healthier" hobby for me hahaha
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
Last Edited: 2009-08-27 19:52:51
August 27 2009 19:48 GMT
#112
i think what blizz is doing with sc2 custom maps is what iphone is doing with custom Iphone programs.

for iphone, any programmer can make some software. when users download that software to their iphone, they pay money to the programmer. this creates a little market within a market that attracts users and programmers. when the iphone software market does well, that helps the iphone market to do well too.

in webpages, the same trend has happened. more and more webpages are moving away from company generated content to user generated content. facebook, twitter, TLnet are examples of these. they are wildly popular, and the main thing the webpage offers is that it allows users to generate the content that other users then go to see. this way of creating information for online usage is the wave of the future.

blizzard is creating SC2 as a game, but also experimenting with bringing user-created-content to the video game market as well. this they are doing with their powerful map editor so any person, even a middle school or high school person, can sit down and make a really fun game with minimal experience, but lots of good ideas.

the overarching philosophy of user-created-content is that the user knows the user best. give power to the users, and the market will guide the market. the demand will be the supply.

this creates the smallest distance between those who decide what to demand, and those who decide what to supply. in socialism, the distance was huge. demand was in the market, and supply was determined in large centralized offices far from any population. in capitalism, demand is determined in the market, and supply is determined through complex market analysis within many companies. there is less distance, but there is still some distance, and guess work involved. but with user generated content, the person who creates the demand is the person who creates the supply. separation between supply and demand no longer exists.
can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
August 27 2009 19:56 GMT
#113
I will make a starcraft 2 fighting game.
And all is illuminated.
Manit0u
Profile Blog Joined August 2004
Poland17765 Posts
August 27 2009 19:59 GMT
#114
Hmm... This reminds me of all the crazy stuff you could do with the TES Construction Set (editor added in TES III: Morrowind).
I believe that SC2 version of DotA will make people's jaws drop.
*drools*
Time is precious. Waste it wisely.
Spartan
Profile Blog Joined July 2005
United States2030 Posts
August 27 2009 20:03 GMT
#115
On August 28 2009 04:39 zazen wrote:
Who's up for starting a SC2 mapping website? I'm serious. TL absolutely rocks but it's no doubt a pro-gaming oriented website. We need a proper structure and a proper community devoted solely to the SC2 Galaxy Editor.

I've been modding Blizzard games ever since War2 (yes, I modded even Diablo 2!) and it's always been what I like doing the most. I'm the kind of guy who gets just too pissed when I lose 1v1's (and I have no talent at all!) so map making has always been a "healthier" hobby for me hahaha

http://staredit.net
http://hiveworkshop.com (I know it's W3, but there's no doubt they'll move to SC2.)
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
August 27 2009 20:04 GMT
#116
On August 27 2009 04:24 Tsagacity wrote:
Show nested quote +
On August 27 2009 04:22 Klockan3 wrote:
On August 26 2009 23:21 Highways wrote:
For example DotA would not be considered large enough to be a premium game.

Um?

Would you mind elaborating on your implied curiosity/confusion?

What he said is true. The panel speakers specifically said Dota could not be premium because it's not original content.

What a crappy argument for that. I respect that they can have reasons for Dota size/style/type/whatever maps not becoming premium games. But a whole bunch of coding in triggers, designing balance and testing, surely counts as original content to me.
I <3 the internet, I <3 you
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
August 27 2009 20:04 GMT
#117
remake ff7 in SC2

everyone's been waiting
can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
TheYango
Profile Joined September 2008
United States47024 Posts
August 27 2009 20:46 GMT
#118
On August 28 2009 05:04 Badjas wrote:
What a crappy argument for that. I respect that they can have reasons for Dota size/style/type/whatever maps not becoming premium games. But a whole bunch of coding in triggers, designing balance and testing, surely counts as original content to me.

Any premium map would have just as much of that s DotA though, if not more, AND original art assets, interface, etc.

I think the thing to realize with this is that the editor isn't just letting you work within the framework of the game, it's actually letting you work with the game engine. DotA doesn't do that.
Moderator
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
August 27 2009 21:33 GMT
#119
On August 28 2009 05:46 TheYango wrote:
Show nested quote +
On August 28 2009 05:04 Badjas wrote:
What a crappy argument for that. I respect that they can have reasons for Dota size/style/type/whatever maps not becoming premium games. But a whole bunch of coding in triggers, designing balance and testing, surely counts as original content to me.

Any premium map would have just as much of that s DotA though, if not more, AND original art assets, interface, etc.

I think the thing to realize with this is that the editor isn't just letting you work within the framework of the game, it's actually letting you work with the game engine. DotA doesn't do that.

I know what you mean. Being a programmer, I mainly wanted to say that they're talking the Dota creators achievements down, and also that they are not drawing a clear line with their argument. Although I expect them to straighten that out before launch of course.
I <3 the internet, I <3 you
Pieguy314
Profile Blog Joined November 2008
Canada262 Posts
August 27 2009 21:55 GMT
#120
zombie defense anyone???

I think it would be cool if there would be a number of ghosts running around the map (3rd person view) and they had to gang on an "uberlisk" and complete objectives to do it.
asdfasdf
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