On August 29 2009 01:56 Polyphasic wrote:
a lot of stuff
a lot of stuff
someone correct me if i'm wrong, but I had the idea that Blizzard would only charge for mods to the game, and not maps
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Zelniq
United States7166 Posts
On August 29 2009 01:56 Polyphasic wrote: a lot of stuff someone correct me if i'm wrong, but I had the idea that Blizzard would only charge for mods to the game, and not maps | ||
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furymonkey
New Zealand1587 Posts
On August 31 2009 12:18 TheYango wrote: @Polyphasic: a lot of more prominent SC and WC3 map makers protect their maps from editing anyway. It's not a new thing, and I don't think that it's a big deal that it will carry over into SC2. I would go so far as to say that most people that actually make content worth protecting and care to already do, so anyone actually making premium content for SC2 are already making their SC or WC3 maps inaccessible. It has the added advantage in competitive and semi-competitive games like DotA that you know that you're playing with a legit version of the map. Anything the game can reconginze and load, is crackable. Thats why all those protected maps can only stop newbies. Reason you don't see multiple version dota is because it has become so popular, any fake one will just get squashed. The only reason those maps are cracked is for learning purpose, to see how things are done. Like someone has pointed out, there will be a free version of the pay map minus the custom models. We will have to wait and see how blizzard deal with it. | ||
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TheYango
United States47024 Posts
On August 31 2009 12:50 furymonkey wrote: Anything the game can reconginze and load, is crackable. Thats why all those protected maps can only stop newbies. Reason you don't see multiple version dota is because it has become so popular, any fake one will just get squashed. The only reason those maps are cracked is for learning purpose, to see how things are done. Which will be the exact same case with the premium maps. My point was that premium maps being protected doesn't inhibit learning and design any more than protected maps now do (which is pretty much not at all). | ||
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decemberscalm
United States1353 Posts
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cgrinker
United States3824 Posts
On September 28 2009 14:26 decemberscalm wrote: I've been mapping for BW for a while. I love watching the pro's play, and I'll probably never get above D+. UMS has been way too much fun for me for years and years since the release. Than WC3 came and I never got into the game besides the campaign, and there were never any games besides dota and tower defence. Never the less, BW UMS games kept my interest. Anyone know if learning the WC3 editor will help for SC2? It will help you for scripting and the creation of new units/buildings/abilities, though the new scripting system is going to have garbage collection so that won't carry over. (read game frees up memory on its own ) | ||
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decemberscalm
United States1353 Posts
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generic88
United States118 Posts
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decemberscalm
United States1353 Posts
First thing I might make is a Gunship RPG remake. That map was the very definition of badass. | ||
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pantaray
Germany33 Posts
All i want to add here. This tool will be great to make setup-training lessons, macro, micro, different scenarios where you are weak. cannot wait to lay my hands on even as a newbie. | ||
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LarJarsE
United States1378 Posts
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Lovin
Denmark812 Posts
On November 21 2009 05:54 larjarse wrote: Is there another website with this video? I believe if you can find the official Blizzcon Youtube channel, I'm sure you'd find where it's taken from in the 'art panel' or whatever set of videos. Really, if you missed them you ought to watch them all, it's great stuff. Else try your luck with www.gametrailers.com | ||
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beetlelisk
Poland2276 Posts
YT channel with Blizzcon videos is here http://www.teamliquid.net/forum/viewmessage.php?topic_id=100513 edit or here too... sclegacy has complete panels http://www.youtube.com/view_play_list?p=00FCB9B1EA979DB5 | ||
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Spartan
United States2030 Posts
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DeCoup
Australia1933 Posts
I can't wait to see all the projects people make | ||
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