• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:39
CET 09:39
KST 17:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains3Weekly Cups (March 2-8): ByuN overcomes PvT block2GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 2-8): ByuN overcomes PvT block GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Recent recommended BW games ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2710 users

Next Balance Patch: Reinstating Transform Up.4 HB - Page 10

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 8 9 10 11 12 13 Next All
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
February 22 2013 08:39 GMT
#181
On February 22 2013 16:42 WolfintheSheep wrote:
Wow, the Terran whiners in this thread are completely out of control...Let's get a count of what changed early game with Zerg and Terran from WoL to HotS:

Terran:
- Widow Mines
- No Siege upgrade
- Medivac Boost
- Reaper auto-heal
- Hellbats

Zerg:
- Tier 1 Overlord Speed
- Tier 1 Burrow

Yeah, clearly Blizzard is trying to destroy early game Terran.

But limiting zerg's econ is more important than ever. Because zerg can make a few ultras and run you over.
Oracle comes in, Scvs go down, never a miscommunication.
Rider517
Profile Joined June 2011
70 Posts
February 22 2013 09:01 GMT
#182
Terran has plenty of early game strategies to utilize vs. Zerg.

can someone tell me which are these plenty strategies that have a real effect in early game?
Dvriel
Profile Joined November 2011
607 Posts
February 22 2013 10:20 GMT
#183
On February 22 2013 18:01 Rider517 wrote:
Terran has plenty of early game strategies to utilize vs. Zerg.

can someone tell me which are these plenty strategies that have a real effect in early game?


2 rax+bunker hehe
double starport banshee
mass BFH
bio drop
hellions drop
marine+siege tank push

Now,seriously,can someone tell me any early aggression that makes Zerg really suffer?
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-02-22 10:22:16
February 22 2013 10:21 GMT
#184
On February 22 2013 19:20 Dvriel wrote:
Show nested quote +
On February 22 2013 18:01 Rider517 wrote:
Terran has plenty of early game strategies to utilize vs. Zerg.

can someone tell me which are these plenty strategies that have a real effect in early game?


2 rax+bunker hehe
double starport banshee
mass BFH
bio drop
hellions drop
marine+siege tank push

Now,seriously,can someone tell me any early aggression that makes Zerg really suffer?


Ask BitByBit.. Hes gonna come up with smtn.. :D
BigRedDog
Profile Joined May 2012
461 Posts
February 22 2013 10:31 GMT
#185
On February 22 2013 19:20 Dvriel wrote:
Now,seriously,can someone tell me any early aggression that makes Zerg really suffer?


Traditional bashee, hellion harassment
hellbat drop (probably not as effective now given that medivac carries two hellbats)
reapers
Combination of proxy rax/factories with widow mine, hellbats, and/or reapers
standard tank/marine push
tank/hellbats push

...maybe i should switch to playing terran instead
Big Red Dog!
Rider517
Profile Joined June 2011
70 Posts
February 22 2013 10:32 GMT
#186
On February 22 2013 19:21 Everlong wrote:
Show nested quote +
On February 22 2013 19:20 Dvriel wrote:
On February 22 2013 18:01 Rider517 wrote:
Terran has plenty of early game strategies to utilize vs. Zerg.

can someone tell me which are these plenty strategies that have a real effect in early game?


2 rax+bunker hehe
double starport banshee
mass BFH
bio drop
hellions drop
marine+siege tank push

Now,seriously,can someone tell me any early aggression that makes Zerg really suffer?


Ask BitByBit.. Hes gonna come up with smtn.. :D


spines, queens
spores, queens
wall off, queens
free spores
mono speed lings

maybe you are one of those that made the devs think that zerg need more early game scouting options if you die to those
ETisME
Profile Blog Joined April 2011
12686 Posts
February 22 2013 10:39 GMT
#187
On February 22 2013 19:32 Rider517 wrote:
Show nested quote +
On February 22 2013 19:21 Everlong wrote:
On February 22 2013 19:20 Dvriel wrote:
On February 22 2013 18:01 Rider517 wrote:
Terran has plenty of early game strategies to utilize vs. Zerg.

can someone tell me which are these plenty strategies that have a real effect in early game?


2 rax+bunker hehe
double starport banshee
mass BFH
bio drop
hellions drop
marine+siege tank push

Now,seriously,can someone tell me any early aggression that makes Zerg really suffer?


Ask BitByBit.. Hes gonna come up with smtn.. :D


spines, queens
spores, queens
wall off, queens
free spores
mono speed lings

maybe you are one of those that made the devs think that zerg need more early game scouting options if you die to those

um..this is a stupid comment.
That's like saying to defend oracle opening, you need missile turrets and marines.
except the game isn't so simple.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
February 22 2013 10:39 GMT
#188
On February 22 2013 19:21 Everlong wrote:
Show nested quote +
On February 22 2013 19:20 Dvriel wrote:
On February 22 2013 18:01 Rider517 wrote:
Terran has plenty of early game strategies to utilize vs. Zerg.

can someone tell me which are these plenty strategies that have a real effect in early game?


2 rax+bunker hehe
double starport banshee
mass BFH
bio drop
hellions drop
marine+siege tank push

Now,seriously,can someone tell me any early aggression that makes Zerg really suffer?


Ask BitByBit.. Hes gonna come up with smtn.. :D


Does BitByBit even still reside on a SC2 team anymore? I've not heard his name in so long
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-02-22 10:46:32
February 22 2013 10:40 GMT
#189
On February 22 2013 19:39 ETisME wrote:
Show nested quote +
On February 22 2013 19:32 Rider517 wrote:
On February 22 2013 19:21 Everlong wrote:
On February 22 2013 19:20 Dvriel wrote:
On February 22 2013 18:01 Rider517 wrote:
Terran has plenty of early game strategies to utilize vs. Zerg.

can someone tell me which are these plenty strategies that have a real effect in early game?


2 rax+bunker hehe
double starport banshee
mass BFH
bio drop
hellions drop
marine+siege tank push

Now,seriously,can someone tell me any early aggression that makes Zerg really suffer?


Ask BitByBit.. Hes gonna come up with smtn.. :D


spines, queens
spores, queens
wall off, queens
free spores
mono speed lings

maybe you are one of those that made the devs think that zerg need more early game scouting options if you die to those

um..this is a stupid comment.
That's like saying to defend oracle opening, you need missile turrets and marines.
except the game isn't so simple.


What exactly is stupid about it? Also, what is wrong with missile turrets and marines defending oracle? I don't get your post at all..

edit: If you question you need both Missile Turrets and Marines, well.. Marines alone are not enough. You can't tell if he is only going for 1 oracle, or for 2-3 oracles. Missile Turret is of course safe and definitive answer to Oracles, but it's also huge investment just for the sake of the possibility he is going Oracles.. Compare this to Crawlers/Queens for Zerg and you have basic idea, how broken or not things are..
Rider517
Profile Joined June 2011
70 Posts
February 22 2013 11:10 GMT
#190
indeed

i am still waiting to see an early strategy that payback the investment unless the zerg is braindead of course, but against a normal player zerg already have all the tools to defend any harass making the investment more a damge for you

when zerg have problems with something it got nerfed and/or receive a gift
when t/p have problems with something let's wait and see if the player find a way to deal with it

nothing has changed
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
Last Edited: 2013-02-22 11:34:14
February 22 2013 11:26 GMT
#191
On February 22 2013 19:40 Everlong wrote:
Show nested quote +
On February 22 2013 19:39 ETisME wrote:
On February 22 2013 19:32 Rider517 wrote:
On February 22 2013 19:21 Everlong wrote:
On February 22 2013 19:20 Dvriel wrote:
On February 22 2013 18:01 Rider517 wrote:
Terran has plenty of early game strategies to utilize vs. Zerg.

can someone tell me which are these plenty strategies that have a real effect in early game?


2 rax+bunker hehe
double starport banshee
mass BFH
bio drop
hellions drop
marine+siege tank push

Now,seriously,can someone tell me any early aggression that makes Zerg really suffer?


Ask BitByBit.. Hes gonna come up with smtn.. :D


spines, queens
spores, queens
wall off, queens
free spores
mono speed lings

maybe you are one of those that made the devs think that zerg need more early game scouting options if you die to those

um..this is a stupid comment.
That's like saying to defend oracle opening, you need missile turrets and marines.
except the game isn't so simple.


What exactly is stupid about it? Also, what is wrong with missile turrets and marines defending oracle? I don't get your post at all..

edit: If you question you need both Missile Turrets and Marines, well.. Marines alone are not enough. You can't tell if he is only going for 1 oracle, or for 2-3 oracles. Missile Turret is of course safe and definitive answer to Oracles, but it's also huge investment just for the sake of the possibility he is going Oracles.. Compare this to Crawlers/Queens for Zerg and you have basic idea, how broken or not things are..



Well said. Zerg players are NOT abusing the mobility and versatility of their race. As it stands, they are abusing Blizzard's balanced win ratio doctrine.

Current situation:
1. Go 3 base expand every pro-game,
2. Lose when they can't defend with small number of roaches/hydra/lings/etc, two queens and mass drones,
3. Whine about unit efficiency, lost mining time, because mid-game, APM requirements, etc etc consequently...
4. Blizzard nerfs the offending composition.
5. Complain that SC2 for Zerg is boring.

Edit: As it stands, why aren't Zerg abusing their scouting options and doing early game crawler/queen pushes, the same way Terrans do 3 marine/2 SCV bunker rushes? Queens can keep the crawlers alive with just transfuse, forcing the T to build marauders, instead of more production or tech (economic "damage") and expand behind it.

OH right, they don't need to do that since the only available openings for Terran can be dealt with a single cycle of roaches and a single queen.
Cauterize the area
MilesTeg
Profile Joined September 2010
France1271 Posts
February 22 2013 11:29 GMT
#192
On February 22 2013 17:26 aksfjh wrote:
Show nested quote +
On February 22 2013 17:22 MilesTeg wrote:
That's a good change. Now if they reverted that horribly stupid tank buff from patch 11 you might actually see aggression from Zerg in ZvT.

Why would they do that when they feel still comfortable with their mid and late game armies?


Because it's good RTS gameplay to be able to pressure or macro. And because if there's no way to punish greedy players the game will inevitably turn into late WoL ZVT turtle fest.
Kevoras
Profile Joined October 2011
United States105 Posts
February 22 2013 11:34 GMT
#193
this is reasonable. yes.
For the People!
PineapplePizza
Profile Joined June 2010
United States749 Posts
Last Edited: 2013-02-22 11:49:28
February 22 2013 11:47 GMT
#194
On February 22 2013 19:20 Dvriel wrote:
Show nested quote +
On February 22 2013 18:01 Rider517 wrote:
Terran has plenty of early game strategies to utilize vs. Zerg.

can someone tell me which are these plenty strategies that have a real effect in early game?


2 rax+bunker hehe
double starport banshee
mass BFH
bio drop
hellions drop
marine+siege tank push

Now,seriously,can someone tell me any early aggression that makes Zerg really suffer?


2 rax is map-dependent, and incredibly risky
double starport hasn't worked since...2011?
2 fact BFH is a coinflip, where you pray your opponent doesn't see your factories, and doesn't have his queens ready to block
"bio drop" sounds like you've never played terran. You don't get drops off of any viable build early enough to threaten the zerg.

hellion drops off of triple-orbital is risky, and requires that the zerg does not roachbane you, otherwise the lack of a banshee results in death

marine+siege tanks hasn't worked since 2011, pure ling destroys that, and an unprepared zerg can delay with a single spine + spare queens long enough to get those lings

banshee / hellion off of triple orbital has been proven to be viable enough to keep the terran in the game, but is still not capable of keeping good zergs from getting ungodly creep spread and super-fast 3rd saturation

reapers work when proxied at stupidly low food counts, but they can't do enough damage as part of a standard build to justify the cost + delaying your 2nd orbital, and become useless once speed finishes for lings

The pre-queen patch hellion contain was what kept the matchup balanced: the zerg had to spend resources to take a third and spread creep, which let the terran keep up economically. When that was patched out on a whim, TvZ died.

At least in HotS, our lategame units have become much better, in theory. The matchup has gone from pre-hive timing-or-die, to keeping up with the zerg and weathering enough ultralisk waves to build up a deathfleet. PvZ is actually like this, too, only a little bit easier. It's still stupid.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
FancyCaTSC2
Profile Joined February 2013
56 Posts
February 22 2013 11:47 GMT
#195
I think it is time for Snipe damage being changed to 30 (+20) so we can snipe banelings and have fun!
Whalecore
Profile Joined March 2009
Norway1111 Posts
February 22 2013 11:52 GMT
#196
I think it's a very reasonable change. Hellion -> Firebat transition was so natural and there was no reason not to do it in TvZ.
Playgu
Dvriel
Profile Joined November 2011
607 Posts
February 22 2013 12:08 GMT
#197
On February 22 2013 20:47 Ooshmagoosh wrote:
Show nested quote +
On February 22 2013 19:20 Dvriel wrote:
On February 22 2013 18:01 Rider517 wrote:
Terran has plenty of early game strategies to utilize vs. Zerg.

can someone tell me which are these plenty strategies that have a real effect in early game?


2 rax+bunker hehe
double starport banshee
mass BFH
bio drop
hellions drop
marine+siege tank push

Now,seriously,can someone tell me any early aggression that makes Zerg really suffer?


2 rax is map-dependent, and incredibly risky
double starport hasn't worked since...2011?
2 fact BFH is a coinflip, where you pray your opponent doesn't see your factories, and doesn't have his queens ready to block
"bio drop" sounds like you've never played terran. You don't get drops off of any viable build early enough to threaten the zerg.

hellion drops off of triple-orbital is risky, and requires that the zerg does not roachbane you, otherwise the lack of a banshee results in death

marine+siege tanks hasn't worked since 2011, pure ling destroys that, and an unprepared zerg can delay with a single spine + spare queens long enough to get those lings

banshee / hellion off of triple orbital has been proven to be viable enough to keep the terran in the game, but is still not capable of keeping good zergs from getting ungodly creep spread and super-fast 3rd saturation

reapers work when proxied at stupidly low food counts, but they can't do enough damage as part of a standard build to justify the cost + delaying your 2nd orbital, and become useless once speed finishes for lings

The pre-queen patch hellion contain was what kept the matchup balanced: the zerg had to spend resources to take a third and spread creep, which let the terran keep up economically. When that was patched out on a whim, TvZ died.

At least in HotS, our lategame units have become much better, in theory. The matchup has gone from pre-hive timing-or-die, to keeping up with the zerg and weathering enough ultralisk waves to build up a deathfleet. PvZ is actually like this, too, only a little bit easier. It's still stupid.



LOL!! I am Terran man!! I suppose I forgot to add the "Ironic Mode".Just said some old allins working before all this patches.It was just a joke! Nowadays I cant find way to damage the Z early and feel so frustrated as you..
ETisME
Profile Blog Joined April 2011
12686 Posts
February 22 2013 12:11 GMT
#198
On February 22 2013 19:40 Everlong wrote:
Show nested quote +
On February 22 2013 19:39 ETisME wrote:
On February 22 2013 19:32 Rider517 wrote:
On February 22 2013 19:21 Everlong wrote:
On February 22 2013 19:20 Dvriel wrote:
On February 22 2013 18:01 Rider517 wrote:
Terran has plenty of early game strategies to utilize vs. Zerg.

can someone tell me which are these plenty strategies that have a real effect in early game?


2 rax+bunker hehe
double starport banshee
mass BFH
bio drop
hellions drop
marine+siege tank push

Now,seriously,can someone tell me any early aggression that makes Zerg really suffer?


Ask BitByBit.. Hes gonna come up with smtn.. :D


spines, queens
spores, queens
wall off, queens
free spores
mono speed lings

maybe you are one of those that made the devs think that zerg need more early game scouting options if you die to those

um..this is a stupid comment.
That's like saying to defend oracle opening, you need missile turrets and marines.
except the game isn't so simple.


What exactly is stupid about it? Also, what is wrong with missile turrets and marines defending oracle? I don't get your post at all..

edit: If you question you need both Missile Turrets and Marines, well.. Marines alone are not enough. You can't tell if he is only going for 1 oracle, or for 2-3 oracles. Missile Turret is of course safe and definitive answer to Oracles, but it's also huge investment just for the sake of the possibility he is going Oracles.. Compare this to Crawlers/Queens for Zerg and you have basic idea, how broken or not things are..

you don't get it, do you?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=399311

Sure, the best possible solution is missile turrets at perfect solution, get a high marine number. but try read through the terran perspective, and don't forget you don't know what is coming exactly.
Or just read how protoss are complaining about the other builds terran can throw at them after the scout is denied by the 2nd depot.

People say 2 rax bunker rush is impossible and I have seen on stream, pro zerg still losing to bunker rush plain and simple.
Some toss still losing to 1/1/1 in SPL.
that GSL final, MVP beat life a few games with just blue flame hellions while opening looks exactly the same for almost all the games.

So am I right to say, to beat anything in Hots, you just need HT, tempest, void ray and archons because there aren't a counter to this deathball?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Smittmeister
Profile Joined November 2011
11 Posts
February 22 2013 12:11 GMT
#199
I recognize a pattern! Zerg whines about terran. Terran gets nerfed. Zerg learn how to use inf/brood. Zerg dominates everything till the next expansion arrives.

This beta. Zerg whines about everything that stops them from greedy drones only gameplay. Nobody really figures out what vipers etc. can achieve. Fast-Forward like 1 year and zerg will pull some new inf/brood-esque comp (i guess ultra/viper-cloud-something-something) out of their a** to dominate till the Protoss-Expansion arrives.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
February 22 2013 12:17 GMT
#200
On February 22 2013 21:11 ETisME wrote:
Show nested quote +
On February 22 2013 19:40 Everlong wrote:
On February 22 2013 19:39 ETisME wrote:
On February 22 2013 19:32 Rider517 wrote:
On February 22 2013 19:21 Everlong wrote:
On February 22 2013 19:20 Dvriel wrote:
On February 22 2013 18:01 Rider517 wrote:
Terran has plenty of early game strategies to utilize vs. Zerg.

can someone tell me which are these plenty strategies that have a real effect in early game?


2 rax+bunker hehe
double starport banshee
mass BFH
bio drop
hellions drop
marine+siege tank push

Now,seriously,can someone tell me any early aggression that makes Zerg really suffer?


Ask BitByBit.. Hes gonna come up with smtn.. :D


spines, queens
spores, queens
wall off, queens
free spores
mono speed lings

maybe you are one of those that made the devs think that zerg need more early game scouting options if you die to those

um..this is a stupid comment.
That's like saying to defend oracle opening, you need missile turrets and marines.
except the game isn't so simple.


What exactly is stupid about it? Also, what is wrong with missile turrets and marines defending oracle? I don't get your post at all..

edit: If you question you need both Missile Turrets and Marines, well.. Marines alone are not enough. You can't tell if he is only going for 1 oracle, or for 2-3 oracles. Missile Turret is of course safe and definitive answer to Oracles, but it's also huge investment just for the sake of the possibility he is going Oracles.. Compare this to Crawlers/Queens for Zerg and you have basic idea, how broken or not things are..

you don't get it, do you?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=399311

Sure, the best possible solution is missile turrets at perfect solution, get a high marine number. but try read through the terran perspective, and don't forget you don't know what is coming exactly.
Or just read how protoss are complaining about the other builds terran can throw at them after the scout is denied by the 2nd depot.

People say 2 rax bunker rush is impossible and I have seen on stream, pro zerg still losing to bunker rush plain and simple.
Some toss still losing to 1/1/1 in SPL.
that GSL final, MVP beat life a few games with just blue flame hellions while opening looks exactly the same for almost all the games.

So am I right to say, to beat anything in Hots, you just need HT, tempest, void ray and archons because there aren't a counter to this deathball?


You have to be more clear, I don't understeand your arguments at all.

Like, are we discussing what? Oracles being hard to hold or easy to hold? I can give you some feedback on TvP Oracle defense, because I've faced it like 100 times as Terran in beta.

People lose to random stuff here and there. That is no argument you can build on.

Of course you don't have to go HT/Tempest/Voidray to win in HotS. If you get there, great, you will most likely win in current beta build, but why are you even asking this in the first place? I'm confused...
Prev 1 8 9 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech15
StarCraft: Brood War
actioN 780
BeSt 424
Shuttle 295
Leta 135
Dewaltoss 121
Hyuk 120
EffOrt 111
Soma 73
Nal_rA 63
ToSsGirL 51
[ Show more ]
sSak 35
Bale 24
Sharp 20
NaDa 19
NotJumperer 19
Dota 2
febbydoto12
Counter-Strike
Stewie2K1153
m0e_tv614
shoxiejesuss398
Super Smash Bros
Mew2King114
Other Games
ceh9455
Tasteless194
crisheroes89
Organizations
Dota 2
PGL Dota 2 - Main Stream8238
Other Games
gamesdonequick1043
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH263
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1723
• Stunt576
• HappyZerGling151
Upcoming Events
GSL
1h 21m
WardiTV Team League
3h 21m
The PondCast
1d 1h
WardiTV Team League
1d 3h
Replay Cast
1d 15h
Replay Cast
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.