Blizz discussing Hellbats taking 4 cargo spaces - Page 4
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Rabiator
Germany3948 Posts
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Fencar
United States2694 Posts
On February 12 2013 04:28 Rabiator wrote: Logically these "bio-mech" units should be roughly the size of Marauders (maybe a tiny bit larger) and consequently Marauders should be 4 slots as well then? A fully loaded Medivac of stimmed Marauders can tear down buildings pretty fast, so why didnt they adjust that when they had the chance? "Fixing" the Battle Hellion this way is completely ridiculous but demonstrates once again how they add "special solutions" just to get their crappy design working instead of fixing the basic flaws of the design first. So sad. The units are not to scale. Hellions are cars/buggies, yet the cockpit could not logically fit a driver which is about the size of a civilian from the campaign. Now think of how big a transformer is compared to a guy in a big suit. I think that it's a heck of a lot bigger, while in Hellion mode it packs in more easily since it's relatively sleek and flat in comparison. | ||
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Grumbels
Netherlands7031 Posts
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Prog455
Denmark970 Posts
On February 12 2013 03:52 SgtCoDFish wrote: Zerg already has a pretty fantastic counter to getting larvae sniped; it's called macro I think you are asking too much from Zerg players. Jokes aside, i really don't think that this is the right way to go. One of the things that keeps the game entertaining is how a buff/nerf might change the game aside from the primary reason for the change. Admittetly the Queen range buff did not recieved much love from the community, but it did change Zerg much more than anybody would have expected, and it is stuff like that, that keeps the game from getting stale. I really hope that Blizzard would refrain from patching units in a way, that will only change a very specific strategy. | ||
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Sissors
1395 Posts
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Koesader
Netherlands424 Posts
The Zerg player had roaches in 1 single ball and moved to defend vs. each dropship coming into multiple locations. Against this type of Zerg defense, just the normal Marine drops would have done just as much damage. Burn ![]() | ||
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Tsubbi
Germany7996 Posts
when i saw they removed blueflame in one of the latest patches and buffed the normal damage of the hellbat above blueflame level i was just puzzled and still am | ||
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Plansix
United States60190 Posts
On February 12 2013 04:28 Rabiator wrote: Logically these "bio-mech" units should be roughly the size of Marauders (maybe a tiny bit larger) and consequently Marauders should be 4 slots as well then? A fully loaded Medivac of stimmed Marauders can tear down buildings pretty fast, so why didnt they adjust that when they had the chance? "Fixing" the Battle Hellion this way is completely ridiculous but demonstrates once again how they add "special solutions" just to get their crappy design working instead of fixing the basic flaws of the design first. So sad. Are we really arguing that the Marauders and Hellbats look about the same size compared to the size of the medivac? This is how you have decided you frame your latest “flawed design” post. The Thor is the size of the factory and looks like a bloated suitcase under the medivac. How does it carry 2 tanks, when they are large than the medivac? And more importantly…. …how the fuck does a colossi fit into the flying glass umbrella??? | ||
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TeslasPigeon
464 Posts
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JustPassingBy
10776 Posts
I mean, it is a unit which is weaker but more mobile in its mech and armored form, and sturdier but less mobile in its bio form. And now it's even supposed to be bigger in its bio form than in its mech form... I cannot be the only one who is seriously bugged because of this...? <.< | ||
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Deleuze
United Kingdom2102 Posts
Oh yeah, can anyone hazard a guess to who the Zerg was? | ||
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Pursuit_
United States1330 Posts
Burn, maybe, true, most definitely. | ||
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Plansix
United States60190 Posts
On February 12 2013 04:44 JustPassingBy wrote: Okay, is it just me or does the hellbat make no sense whatsoever? I mean, it is a unit which is weaker but more mobile in its mech and armored form, and sturdier but less mobile in its bio form. And now it's even supposed to be bigger in its bio form than in its mech form... I cannot be the only one who is seriously bugged because of this...? <.< I as really focused on the fact it was an awesome, trasnforming, flame shooting robot/car, but that is just me. All the "bio/mech" arguments are just for people focused what unit tags it has. | ||
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Bagi
Germany6799 Posts
On February 12 2013 04:44 JustPassingBy wrote: Okay, is it just me or does the hellbat make no sense whatsoever? I mean, it is a unit which is weaker but more mobile in its mech and armored form, and sturdier but less mobile in its bio form. And now it's even supposed to be bigger in its bio form than in its mech form... I cannot be the only one who is seriously bugged because of this...? <.< Gameplay and balance comes before logic. Why don't battlecruisers take up the whole screen? How can tiny marines shoot them down? It doesn't need to make sense. | ||
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Yoshi Kirishima
United States10366 Posts
On February 12 2013 04:28 Rabiator wrote: Logically these "bio-mech" units should be roughly the size of Marauders (maybe a tiny bit larger) and consequently Marauders should be 4 slots as well then? A fully loaded Medivac of stimmed Marauders can tear down buildings pretty fast, so why didnt they adjust that when they had the chance? "Fixing" the Battle Hellion this way is completely ridiculous but demonstrates once again how they add "special solutions" just to get their crappy design working instead of fixing the basic flaws of the design first. So sad. Are you seriously trying to imply that four stimmed marauders in a medivac is remotely overpowered? Because you are comparing it to the Hellbats, in the context of them possibly being overpowered. Also 8 marines and 4 marauders ( regardless of upgrades ) both tear down buildings quite quickly, and there is no significant difference between their DPS against buildings (unless perhaps you're looking at TvP super late game where protoss has +3 shields). Also that's not logic, a person in a power suit is as big as a person in a vehicle? They might be close, but there's no "logic", it's all up to the lore. Units aren't their realistic size in the game either. Every post you post just seems to be you hating on everything they do. You're criticizing how they're adding "special solutions" ? So you don't want them to fix the game? Assuming you think BW is better in design than SC2, you do realize that not everything made sense in BW either? A zealot took 2 cargo spaces while a vulture also took 2. I'm pretty sure a vulture is bigger than a zealot. I guess since the cargo space isn't exactly realistic nor proportional, they used bad "special solutions" to balance BW. Edit: Even better examples by Plansix regarding size of units. | ||
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Inex
Bulgaria443 Posts
On February 12 2013 03:02 Everlong wrote: Hellbats are specifically designed for TvP mech. If you touch Hellbat as it is even slightly, it will ruin any attempt to mech TvP forever (Blizzard will not buff tank, period). I see in TvZ they hard counter lings, but you should not rely on lings TvZ against a mech players at all. I haven't seen them in not mech compositions I believe. For standard WoL TvZ you only do this Hellbat drop and this might get nerfed. So yeah, in HotS, your lings are less effective, but we gained whole new perspective in TvP. Not to mention, there is now similarly hard counter to Tanks as Immortal in Viper. I don't complain, it makes for beautiful interesting and action-packed game. Now that's a bit of an overstatement, don't you think? It's true that Hellbats are an essential addition to a meching terran, BUT as the game progresses hellbats became ''cheaper'', in a sense that mass MULES and reactors make them quite dispensable. Terran can lose a BIG chunk of his/hers mech army and still set up a decent defensive line, in time to remax. For their price, Hellbats are damn good. If I were Blizz I'd ask gas for the Hellions/Hellbats and maybe nerf the gas price for other mech unit - widow mine/tank. | ||
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AdrianHealey
Belgium480 Posts
On February 12 2013 04:41 Plansix wrote: …how the fuck does a colossi fit into the flying glass umbrella??? Because the colossus is transformed into pure energy and transported that way, afaik. | ||
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FLuE
United States1012 Posts
However, I don't want them nerfing this type of play, it is fun to watch and fun to execute. Perhaps there is a way that the shot cycle from the hellbat can be delayed when the unit is initially dropped. It seems like they shoot almost instantly once unloaded and that is the moment where an extra second to a good player paying attention can help the drop do less damage, but as it stands now even if you are paying attention it still isn't enough time to react. If they change the load capacity then I think nobody messes with the drops anymore and you've removed something from the game that is new and interesting. Terran needs things that make the race fun to play and are strong, but they always seem to miss the mark going either to strong or to weak. | ||
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a3den
704 Posts
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Plansix
United States60190 Posts
On February 12 2013 05:26 AdrianHealey wrote: Because the colossus is transformed into pure energy and transported that way, afaik. I am going to call BS on that whole thing and say it is a product of poor design. Then, I am going to use words like fluid, elegant, sensible, logical and majestic to describe the way it was done in BW(ignoring the fact that BW had no colossi and it has nothing to do with the topic). I will then claim that BW had better ways to solve the problems, even though the same stupid crap was in BW too. Then, I will make some more vague statements about positional game play followed by defenders advantage. I will then close my argument by saying Blizzard is clueless, while providing not a single fact to back up any of my claims. I feel that statement should prove you wrong in every way. I mean, we are talking about a magic, flying space umbrella that can carry people in some from of magic thought web. So why should I have to use evidence to back up any of my claims, since it is a powered by dreams and rainbows? That’s right, they travel through space as wishes and happy thoughts and you guys complain that the Hellbat takes up more room when it is a robot. | ||
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