Blizz discussing Hellbats taking 4 cargo spaces - Page 2
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nottapro
202 Posts
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Everlong
Czech Republic1973 Posts
On February 12 2013 02:48 Fencar wrote: I think that the biggest reason this is true is because of their large health pool, which I touch on in the post I mentioned in the OP. It lets Hellbats stay alive for so long that they just keep on firing versus the Zerglings even though they are doing tons of damage, it just isn't enough especially with Medivacs healing them. Hellbats are specifically designed for TvP mech. If you touch Hellbat as it is even slightly, it will ruin any attempt to mech TvP forever (Blizzard will not buff tank, period). I see in TvZ they hard counter lings, but you should not rely on lings TvZ against a mech players at all. I haven't seen them in not mech compositions I believe. For standard WoL TvZ you only do this Hellbat drop and this might get nerfed. So yeah, in HotS, your lings are less effective, but we gained whole new perspective in TvP. Not to mention, there is now similarly hard counter to Tanks as Immortal in Viper. I don't complain, it makes for beautiful interesting and action-packed game. | ||
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prOpSnuffe
Sweden241 Posts
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nihlon
Sweden5581 Posts
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Traceback
United States469 Posts
On February 12 2013 03:02 Everlong wrote: Hellbats are specifically designed for TvP mech. If you touch Hellbat as it is even slightly, it will ruin any attempt to mech TvP forever (Blizzard will not buff tank, period). I see in TvZ they hard counter lings, but you should not rely on lings TvZ against a mech players at all. I haven't seen them in not mech compositions I believe. For standard WoL TvZ you only do this Hellbat drop and this might get nerfed. So yeah, in HotS, your lings are less effective, but we gained whole new perspective in TvP. Not to mention, there is now similarly hard counter to Tanks as Immortal in Viper. I don't complain, it makes for beautiful interesting and action-packed game. The problem is, the helibat isn't even a true mech unit. It's just a firebat that comes out of the factory. Without the tank being buffed mech play really isn't happening. Instead of marine tank, it's just firebat tank. Different units, same army, still not mech. | ||
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rustypipe
Canada206 Posts
On February 12 2013 02:31 BlackPride wrote: I agree. Blizzard knows better than anybody what to do. Quit whining and begging for nerfs. False, blizzards track records is atrocious and has getting worse with each passing year. Its like all the smart people left Blizzard or something.... wait pretty sure that's what happened/happening. It took WoL over 3 years to get to the dilapidated state it is in now, D3 was a COMPLETE failure, don't even get me started on WoW. They are lucky they are the only ones in the game actually doing real RTS games for eSports or people might have an actual option! and go there instead | ||
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exKid
United Kingdom118 Posts
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hangarninetysix
263 Posts
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myRZeth
Germany1047 Posts
why did they buff the medivac, but not the prism and overlords? it s kind of weird | ||
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tshi
United States2495 Posts
On February 12 2013 02:31 BlackPride wrote: I agree. Blizzard knows better than anybody what to do. Quit whining and begging for nerfs. Wrong site, buddy. | ||
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ACrow
Germany6583 Posts
I like it and it should quickly be tested in beta. There is not much time left in HotS beta, they need to tune down skytoss a little, have one to two weeks to validate the changes were effective and -while not yet perfect- it might be in good enough state to release. | ||
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ALPINA
3791 Posts
On February 12 2013 02:45 Zelniq wrote: My problem with hellbats has never been the drops, though I do think the medivacs coming with the boost by default is a little much (as many have suggested, an upgrade makes more sense). I just think any unit that completely hard counters another one is poor design. It'd be different if there was micro that you could do to reduce the effectiveness (like marines vs banelings, split vs clumped).. but there's nothing like that for lings vs hellbats unfortunately, they just get dominated incredibly hard. At least with blue-flame hellions, if you surrounded them you could kill them all because their HP wasn't that high and their splash isn't as effective vs a ling surround, though still lose more in Units Lost tab. It's similar to how hydras vs colossus function..due to the way the colossus attack is designed, unit-splitting micro is ineffective, they're going to die no matter what you do. I much prefer the other directional line-attack, that lurkers had in BW. There if you A-moved your marines would all get melted as they run in, but if you split them up it drastically improved their effectiveness. A year ago, I'd really been hoping they'd rework the colossus in HotS. IMO it's the unit that holds back the Protoss matchups the most (once the colossus/army count gets high enough, it all but forces all races to go air, making the matchups very 1-dimensional and stale). Don't get me wrong, I'm not saying I don't want to have to make other units besides the zergling vs hellbats. You already want to make other units besides lings vs blue flame hellions for example, it's just at least they have some use vs them on creep. Lings vs hellbats however are almost useless, especially if they have a medivac. Well said well said. Why didn't they try reavers instead of boring a-move colossus.. I think their ego is too high to acknowledge that broodwar units are far superior. And hellbats, agree, are just slow boring unit which nullifies core zerg unit - zergling. | ||
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Everlong
Czech Republic1973 Posts
On February 12 2013 03:06 Traceback wrote: The problem is, the helibat isn't even a true mech unit. It's just a firebat that comes out of the factory. Without the tank being buffed mech play really isn't happening. Instead of marine tank, it's just firebat tank. Different units, same army, still not mech. I've seen recently TheStC playing some beautiful TvP BW-style mech with careful mine usage, tanks, hellbats and viking/raven support.. It was surprisingy effective and entertaingin, go check his vods on twitch. Also, Tank currently is in a good position relatively. Of course there are hard counters for both races avaiable, but it's not like Immortal has range 10 and Viper's Blinding Cloud takes 1hour to wear off. Widow Mines in it's current state are very effective against Protoss even later in the game, there are some devastating pushes you can do. For me, the real issue in TvP is Protoss air. Hopefully they are going to lower their damage, increase supply, or lesser their health, they are just pain to deal with. | ||
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llIH
Norway2147 Posts
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BronzeKnee
United States5219 Posts
Doesn't anyone remember when every Terran built tons of BFH's in TvT and just tried to kill all the other sides workers/Marines? It didn't matter if your first 3 Hellion drop/runbys failed, you only needed the fourth to succeed to win the game. It was the only viable strategy in TvT until BFH's were nerfed. This is almost exactly the same. There is a reason we go to history class in school... people need to learn to see things comparatively to the past. And that's why Blizzard doesn't need to wait to find out if it is overpowered. Something needs to be done now. | ||
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Arco
United States2090 Posts
Hire me Blizzard! | ||
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_SilverSurfer_
United States41 Posts
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Foxxan
Sweden3427 Posts
Now you need smart defence to effectively defend against something More decision, more skill. Not just drone like a robot, then mass units. That is not skill So much cry about things like these, this is what strategy is about afterall | ||
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Big J
Austria16289 Posts
On February 12 2013 03:24 Foxxan wrote: It is things like these that makes the game fun. Now you need smart defence to effectively defend against something More decision, more skill. Not just drone like a robot, then mass units. That is not skill So much cry about things like these, this is what strategy is about afterall yeah. I wish they would just return to 40second warpgate research and 1supply/2armor roaches. So much fun. Opponents had to stop building workers at 10, not just 1rax expand every game. *sarcasm* On topic. Could be interesting, but looks somewhat weird. Such a cheap unit with 4cargo... | ||
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SgtCoDFish
United Kingdom1520 Posts
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Hire me Blizzard!