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Blizz discussing Hellbats taking 4 cargo spaces - Page 14

Forum Index > StarCraft 2 HotS
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LightSpectra
Profile Blog Joined October 2011
United States2227 Posts
February 12 2013 17:54 GMT
#261
I don't understand why NA Diamond players like David Kim are balancing the game. Blizzard should hire some semi-retired Korean gamer like Polt for balancing.
2006 Shinhan Bank OSL Season 3 was the greatest tournament of all time
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
February 12 2013 17:54 GMT
#262
On February 13 2013 01:10 Umpteen wrote:
Show nested quote +
On February 12 2013 23:07 Hattori_Hanzo wrote:
Without the devastating effect of hellbat drops (insert strike at 7min), THERE WILL BE NO CHANGE TO META.
THERE WILL NEVER BE A NEED TO LEAVE UNITS AS SPOTTERS.


Ok, but it's hardly fair to expect Terrans to keep the game entertaining for you all by themselves. What do you propose giving Zergs and Protoss that has an excellent chance of zeroing their opponent's economy at the 7 minute mark (barring impeccable spotting and micro) for a small investment and minimal risk of loss?

And since all things should be equitable on the receiving end, too, how might we ensure Terrans and Protoss are confined to a single precautionary defensive build order (like Zerg are now versus HBD)?

People want these builds left in, and then complain when their race's late game is left weak because the bullshit early wins and no extra early losses distort Blizzard's balance stats.


If you've been paying attention to the Patches, you can see thatBlizzard is going with the flow of the community. Zergs are given three massive boosts to early detection in HotS to compliment the current metagame of expand early and fast:
A) removed Evo requirement for spore crawler
B) Overseer at Lair
C) Overlord speed at Lair

Zerg also have the option to have the fastest land unit available before 6 min.

And yet... Seriously guys...
Cauterize the area
Mehukannu
Profile Joined October 2010
Finland421 Posts
February 12 2013 18:02 GMT
#263
On February 13 2013 02:52 Fencar wrote:
Show nested quote +
On February 13 2013 02:44 Dvriel wrote:

On February 12 2013 15:53 Neverblink wrote:
I just played a game vs Terran that was using these drops.

I placed 3 Spine Crawlers & 2 Spores per Hatch. (3 Spines inside line, 2 Spores near gases).

My mineral line read 3/3 17/16 3/3 prior to attack.
He dropped with just 1 medivac & 4 Hellbats.
My defense: 3 Spines/2 Spores/1 Queen
My units lost: 2/3 12/16 3/3 (He killed 6 drones)
His units lost: 4 Hellbats

[snip]

About two minutes later he drops again but with 8 total hellbats.

My mineral line was slaughtered down to 4 drones with all static defenses in line still.

Zerg is now forced to incorporate Roach Warren into every build vs Terran, along with extreme measures of static defenses.

[snip]




LOL!!!

3 spines+2 spores=500 minerals.

Instead of this,you could do the RW(150min) and 5 Roaches(375 min 125 gas) makes total of 525 and 125 gas and he would lose the Hellbats without any drones killed.Is is really so difficult to understand that if enemy goes for a doom drop,you maybe need a doom counter strategy to stop it? He built early starport,medivac and even Armory to try this,why wouldnt you build RW and make 5 roaches per hatch???

BFH killed so many drones before the Nerf and Blizz had to do something.The moment they nerf it,Zerg also start to make Simcity with Spines,queens and evo chambers...WTF?? How much time do you need to realise you need roaches to stop this specific drop????
It takes nine Roach shots to take down one Hellbat, so it takes two seconds for five Roaches to kill one Hellbat. On paper this seems fine, however it is possible to drop a Hellbat then pick it right back up after it attacks, wasting a number of the Roach attacks while the Hellbat(s) take very little damage.

That would pretty much be the reason why zerg should have queens attacking the medivac and the more queens the zerg has the better as tends to be the case most of the time.
C=('. ' Q)
esprsjsalvz
Profile Joined September 2012
Canada11 Posts
February 12 2013 18:04 GMT
#264
On February 12 2013 02:27 johnny123 wrote:
shut up man, they doing the best they can, This is what the community does, WHINE WHINE WHINE . Then blizzard comes in and nerfs, the strategy is effectively removed from the game. Less Variation in gameplay results. Boring stagnant metagame upon us.

I really hope blizzard gives the middle figur to all mass whiners. This crap about nerfing all the time destroys the game. The approach they might take ( about more cargo capacity for hellbats) is sound decision that wont completely eliminate the strategy but will weaken it. And THATS THE POINT.


You do realize that all you're doing in your post is whining...
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 12 2013 18:14 GMT
#265
On February 13 2013 02:54 LightSpectra wrote:
I don't understand why NA Diamond players like David Kim are balancing the game. Blizzard should hire some semi-retired Korean gamer like Polt for balancing.

Can't tell if you are being scarcastic or not. You do know that David Kim is ranked very highly as a Global player right? From the last report, which is a bit old, he was ranked top 500 world wide. That is a bit higher than diamond rank.

http://wiki.teamliquid.net/starcraft2/David_Kim
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ultrakiss
Profile Blog Joined April 2012
97 Posts
February 12 2013 18:16 GMT
#266
I play Z. I havent played a ton of beta recently but I've been using Tangsc's roach pressure build. As long as I scout and see that the T is 1 basing I end up with 8 roaches+burrow, 24 drones, 2 queens and 2 hatcheries (Main and natural). This is the bare minimum I can have. The drop is strong, but the T rushes for the drop and is 1basing. It is hard to defend, but if I do an ok job (at least in my experience) Burrow plus queens targeting the medivac is good too. I dont think investing in alot of D is bad. Im not 100% positive if its viable, but I feel like I can add spines/spores if I really need to as well. Once I defend, I can counter and delay his expo with my burrow roaches and drone up.

TLDR; I don't think the drop is game breaking, at most it needs a slight nerf. There are options to deal with it and if you recognize it I think you can punish the T.
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
Last Edited: 2013-02-12 18:23:43
February 12 2013 18:21 GMT
#267
On February 13 2013 02:51 Plansix wrote:


My god, what the crap are you talking about. Who questions the unit labeling in the game and why specific units are psionic or not? Every single game that is out there has these weird tags on them. League of Legends, BW, DotA and even Magic: the Gathering have tags that define their units and abilities that are more or less effective based on those tags. That is not going to change, ever. As long as the lasers light stuff on fire and the missles explode, people will get a grasp on the game.



Wow, you really live in a bubble, don't you?

All those games you mentioned --League of Legends, BW, DotA and Magic the Gathering -- you know they're only for die-hard nerds, right? That they're so mired in lore and gimmick abilities and niche units, only nerds have the patience to give a shit? The average person -- even one that might be interested in watching competitive gaming -- could give two shits about them?

If this is the best RTS can do in terms of actual design, I'm out. It's too inscrutable and far up it's own ass.

Lazy design. With increasingly small-minded defenders.





User was temp banned for this post.
LightSpectra
Profile Blog Joined October 2011
United States2227 Posts
February 12 2013 18:29 GMT
#268
On February 13 2013 03:14 Plansix wrote:
Show nested quote +
On February 13 2013 02:54 LightSpectra wrote:
I don't understand why NA Diamond players like David Kim are balancing the game. Blizzard should hire some semi-retired Korean gamer like Polt for balancing.

Can't tell if you are being scarcastic or not. You do know that David Kim is ranked very highly as a Global player right? From the last report, which is a bit old, he was ranked top 500 world wide. That is a bit higher than diamond rank.

http://wiki.teamliquid.net/starcraft2/David_Kim


I hate to break this to you, but that article is full of trolling.

But I bet you really thought "David Kim was generally regarded as the best player in the beta, even though he did not participate in any tournaments" was genuine, didn't you?
2006 Shinhan Bank OSL Season 3 was the greatest tournament of all time
JDub
Profile Joined December 2010
United States976 Posts
February 12 2013 18:35 GMT
#269
On February 13 2013 03:21 Defacer wrote:
Show nested quote +
On February 13 2013 02:51 Plansix wrote:


My god, what the crap are you talking about. Who questions the unit labeling in the game and why specific units are psionic or not? Every single game that is out there has these weird tags on them. League of Legends, BW, DotA and even Magic: the Gathering have tags that define their units and abilities that are more or less effective based on those tags. That is not going to change, ever. As long as the lasers light stuff on fire and the missles explode, people will get a grasp on the game.



Wow, you really live in a bubble, don't you?

All those games you mentioned --League of Legends, BW, DotA and Magic the Gathering -- you know they're only for die-hard nerds, right? That they're so mired in lore and gimmick abilities and niche units, only nerds have the patience to give a shit? The average person -- even one that might be interested in watching competitive gaming -- could give two shits about them?

If this is the best RTS can do in terms of actual design, I'm out. It's too inscrutable and far up it's own ass.

Lazy design. With increasingly small-minded defenders.

If anything is too far up its own ass, it's you.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
February 12 2013 18:35 GMT
#270
On February 13 2013 03:02 Mehukannu wrote:
Show nested quote +
On February 13 2013 02:52 Fencar wrote:
On February 13 2013 02:44 Dvriel wrote:

On February 12 2013 15:53 Neverblink wrote:
I just played a game vs Terran that was using these drops.

I placed 3 Spine Crawlers & 2 Spores per Hatch. (3 Spines inside line, 2 Spores near gases).

My mineral line read 3/3 17/16 3/3 prior to attack.
He dropped with just 1 medivac & 4 Hellbats.
My defense: 3 Spines/2 Spores/1 Queen
My units lost: 2/3 12/16 3/3 (He killed 6 drones)
His units lost: 4 Hellbats

[snip]

About two minutes later he drops again but with 8 total hellbats.

My mineral line was slaughtered down to 4 drones with all static defenses in line still.

Zerg is now forced to incorporate Roach Warren into every build vs Terran, along with extreme measures of static defenses.

[snip]




LOL!!!

3 spines+2 spores=500 minerals.

Instead of this,you could do the RW(150min) and 5 Roaches(375 min 125 gas) makes total of 525 and 125 gas and he would lose the Hellbats without any drones killed.Is is really so difficult to understand that if enemy goes for a doom drop,you maybe need a doom counter strategy to stop it? He built early starport,medivac and even Armory to try this,why wouldnt you build RW and make 5 roaches per hatch???

BFH killed so many drones before the Nerf and Blizz had to do something.The moment they nerf it,Zerg also start to make Simcity with Spines,queens and evo chambers...WTF?? How much time do you need to realise you need roaches to stop this specific drop????
It takes nine Roach shots to take down one Hellbat, so it takes two seconds for five Roaches to kill one Hellbat. On paper this seems fine, however it is possible to drop a Hellbat then pick it right back up after it attacks, wasting a number of the Roach attacks while the Hellbat(s) take very little damage.

That would pretty much be the reason why zerg should have queens attacking the medivac and the more queens the zerg has the better as tends to be the case most of the time.

Yeah, but with the speed boost and low DPS of Queens, the Medivac can easily fly away and start dropping on Drones somewhere else.
This is my signature. There are many like it, but this one is mine.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 12 2013 18:36 GMT
#271
On February 13 2013 03:21 Defacer wrote:
Show nested quote +
On February 13 2013 02:51 Plansix wrote:


My god, what the crap are you talking about. Who questions the unit labeling in the game and why specific units are psionic or not? Every single game that is out there has these weird tags on them. League of Legends, BW, DotA and even Magic: the Gathering have tags that define their units and abilities that are more or less effective based on those tags. That is not going to change, ever. As long as the lasers light stuff on fire and the missles explode, people will get a grasp on the game.



Wow, you really live in a bubble, don't you?

All those games you mentioned --League of Legends, BW, DotA and Magic the Gathering -- you know they're only for die-hard nerds, right? That they're so mired in lore and gimmick abilities and niche units, only nerds have the patience to give a shit? The average person -- even one that might be interested in watching competitive gaming -- could give two shits about them?

If this is the best RTS can do in terms of actual design, I'm out. It's too inscrutable and far up it's own ass.

Lazy design. With increasingly small-minded defenders.



League of Legends has 32 million players registered players world wide and 12 million active players a day. That is more players than the current CoD or WoW. As many people play that game actively as watched the mid season premiere of the Walking Dead, which is one of the most popular shows on TV. Do you ever get tired of being wrong?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Mehukannu
Profile Joined October 2010
Finland421 Posts
Last Edited: 2013-02-12 18:49:40
February 12 2013 18:39 GMT
#272
On February 13 2013 03:21 Defacer wrote:
Show nested quote +
On February 13 2013 02:51 Plansix wrote:


My god, what the crap are you talking about. Who questions the unit labeling in the game and why specific units are psionic or not? Every single game that is out there has these weird tags on them. League of Legends, BW, DotA and even Magic: the Gathering have tags that define their units and abilities that are more or less effective based on those tags. That is not going to change, ever. As long as the lasers light stuff on fire and the missles explode, people will get a grasp on the game.



Wow, you really live in a bubble, don't you?

All those games you mentioned --League of Legends, BW, DotA and Magic the Gathering -- you know they're only for die-hard nerds, right? That they're so mired in lore and gimmick abilities and niche units, only nerds have the patience to give a shit? The average person -- even one that might be interested in watching competitive gaming -- could give two shits about them?

If this is the best RTS can do in terms of actual design, I'm out. It's too inscrutable and far up it's own ass.

Lazy design. With increasingly small-minded defenders.




LoL and DotA are for die hard nerds? I hope you are joking right? Right?

On February 13 2013 03:35 Fencar wrote:
Show nested quote +
On February 13 2013 03:02 Mehukannu wrote:
On February 13 2013 02:52 Fencar wrote:
On February 13 2013 02:44 Dvriel wrote:

On February 12 2013 15:53 Neverblink wrote:
I just played a game vs Terran that was using these drops.

I placed 3 Spine Crawlers & 2 Spores per Hatch. (3 Spines inside line, 2 Spores near gases).

My mineral line read 3/3 17/16 3/3 prior to attack.
He dropped with just 1 medivac & 4 Hellbats.
My defense: 3 Spines/2 Spores/1 Queen
My units lost: 2/3 12/16 3/3 (He killed 6 drones)
His units lost: 4 Hellbats

[snip]

About two minutes later he drops again but with 8 total hellbats.

My mineral line was slaughtered down to 4 drones with all static defenses in line still.

Zerg is now forced to incorporate Roach Warren into every build vs Terran, along with extreme measures of static defenses.

[snip]




LOL!!!

3 spines+2 spores=500 minerals.

Instead of this,you could do the RW(150min) and 5 Roaches(375 min 125 gas) makes total of 525 and 125 gas and he would lose the Hellbats without any drones killed.Is is really so difficult to understand that if enemy goes for a doom drop,you maybe need a doom counter strategy to stop it? He built early starport,medivac and even Armory to try this,why wouldnt you build RW and make 5 roaches per hatch???

BFH killed so many drones before the Nerf and Blizz had to do something.The moment they nerf it,Zerg also start to make Simcity with Spines,queens and evo chambers...WTF?? How much time do you need to realise you need roaches to stop this specific drop????
It takes nine Roach shots to take down one Hellbat, so it takes two seconds for five Roaches to kill one Hellbat. On paper this seems fine, however it is possible to drop a Hellbat then pick it right back up after it attacks, wasting a number of the Roach attacks while the Hellbat(s) take very little damage.

That would pretty much be the reason why zerg should have queens attacking the medivac and the more queens the zerg has the better as tends to be the case most of the time.

Yeah, but with the speed boost and low DPS of Queens, the Medivac can easily fly away and start dropping on Drones somewhere else.

I'd say queens DPS is decent enough and it is because of the speed boost you want as zerg to have as much as queens as you can to at least force the medivac to retreat and not to go after drones. Plus transfuse can be really handy keeping roaches alive. Not only that, queens are very useful in every point of the game.
I don't know why blizzard won't just make the medivac boost an upgrade. It seems the most obvious fix for the early hellbat drops or am I just missing something?
C=('. ' Q)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 12 2013 18:42 GMT
#273
On February 13 2013 03:29 LightSpectra wrote:
Show nested quote +
On February 13 2013 03:14 Plansix wrote:
On February 13 2013 02:54 LightSpectra wrote:
I don't understand why NA Diamond players like David Kim are balancing the game. Blizzard should hire some semi-retired Korean gamer like Polt for balancing.

Can't tell if you are being scarcastic or not. You do know that David Kim is ranked very highly as a Global player right? From the last report, which is a bit old, he was ranked top 500 world wide. That is a bit higher than diamond rank.

http://wiki.teamliquid.net/starcraft2/David_Kim


I hate to break this to you, but that article is full of trolling.

But I bet you really thought "David Kim was generally regarded as the best player in the beta, even though he did not participate in any tournaments" was genuine, didn't you?


That is why I did not cite that part, but referenced his rating in the top 500 in the world wide ranking, which has a cite on SC2ranks. And no, I did not take that other part very seriously. But you get an "A" for effort in snarky posting, but still fail provide any evidence prove that David Kim NA Diamond player, beause you are wrong.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Maesy
Profile Joined November 2011
United States1444 Posts
February 12 2013 18:45 GMT
#274
On February 13 2013 03:29 LightSpectra wrote:
Show nested quote +
On February 13 2013 03:14 Plansix wrote:
On February 13 2013 02:54 LightSpectra wrote:
I don't understand why NA Diamond players like David Kim are balancing the game. Blizzard should hire some semi-retired Korean gamer like Polt for balancing.

Can't tell if you are being scarcastic or not. You do know that David Kim is ranked very highly as a Global player right? From the last report, which is a bit old, he was ranked top 500 world wide. That is a bit higher than diamond rank.

http://wiki.teamliquid.net/starcraft2/David_Kim


I hate to break this to you, but that article is full of trolling.

But I bet you really thought "David Kim was generally regarded as the best player in the beta, even though he did not participate in any tournaments" was genuine, didn't you?


What the fuck are you talking about? David Kim was easily one of the best, if not the best player in WoL beta and then went on to make Grandmasters several times as random, even after the game was figured out, and got pretty high ranks at that.
Official Nathanias Fanclub Manager! http://www.teamliquid.net/forum/viewmessage.php?topic_id=401880
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 12 2013 18:49 GMT
#275
On February 13 2013 03:45 Maesy wrote:
Show nested quote +
On February 13 2013 03:29 LightSpectra wrote:
On February 13 2013 03:14 Plansix wrote:
On February 13 2013 02:54 LightSpectra wrote:
I don't understand why NA Diamond players like David Kim are balancing the game. Blizzard should hire some semi-retired Korean gamer like Polt for balancing.

Can't tell if you are being scarcastic or not. You do know that David Kim is ranked very highly as a Global player right? From the last report, which is a bit old, he was ranked top 500 world wide. That is a bit higher than diamond rank.

http://wiki.teamliquid.net/starcraft2/David_Kim


I hate to break this to you, but that article is full of trolling.

But I bet you really thought "David Kim was generally regarded as the best player in the beta, even though he did not participate in any tournaments" was genuine, didn't you?


What the fuck are you talking about? David Kim was easily one of the best, if not the best player in WoL beta and then went on to make Grandmasters several times as random, even after the game was figured out, and got pretty high ranks at that.


Don't do it. You will ruin their careful crafted arguments that all the people at Blizzard are gold level players and don't understand the game. The idea that someone working for them could kick the shit out of most NA masters players will blow their minds.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Fencar
Profile Blog Joined August 2011
United States2694 Posts
February 12 2013 19:01 GMT
#276
On February 13 2013 03:39 Mehukannu wrote:
Show nested quote +
On February 13 2013 03:35 Fencar wrote:
On February 13 2013 03:02 Mehukannu wrote:
On February 13 2013 02:52 Fencar wrote:
On February 13 2013 02:44 Dvriel wrote:

On February 12 2013 15:53 Neverblink wrote:
I just played a game vs Terran that was using these drops.

I placed 3 Spine Crawlers & 2 Spores per Hatch. (3 Spines inside line, 2 Spores near gases).

My mineral line read 3/3 17/16 3/3 prior to attack.
He dropped with just 1 medivac & 4 Hellbats.
My defense: 3 Spines/2 Spores/1 Queen
My units lost: 2/3 12/16 3/3 (He killed 6 drones)
His units lost: 4 Hellbats

[snip]

About two minutes later he drops again but with 8 total hellbats.

My mineral line was slaughtered down to 4 drones with all static defenses in line still.

Zerg is now forced to incorporate Roach Warren into every build vs Terran, along with extreme measures of static defenses.

[snip]




LOL!!!

3 spines+2 spores=500 minerals.

Instead of this,you could do the RW(150min) and 5 Roaches(375 min 125 gas) makes total of 525 and 125 gas and he would lose the Hellbats without any drones killed.Is is really so difficult to understand that if enemy goes for a doom drop,you maybe need a doom counter strategy to stop it? He built early starport,medivac and even Armory to try this,why wouldnt you build RW and make 5 roaches per hatch???

BFH killed so many drones before the Nerf and Blizz had to do something.The moment they nerf it,Zerg also start to make Simcity with Spines,queens and evo chambers...WTF?? How much time do you need to realise you need roaches to stop this specific drop????
It takes nine Roach shots to take down one Hellbat, so it takes two seconds for five Roaches to kill one Hellbat. On paper this seems fine, however it is possible to drop a Hellbat then pick it right back up after it attacks, wasting a number of the Roach attacks while the Hellbat(s) take very little damage.

That would pretty much be the reason why zerg should have queens attacking the medivac and the more queens the zerg has the better as tends to be the case most of the time.

Yeah, but with the speed boost and low DPS of Queens, the Medivac can easily fly away and start dropping on Drones somewhere else.

I'd say queens DPS is decent enough and it is because of the speed boost you want as zerg to have as much as queens as you can to at least force the medivac to retreat and not to go after drones. Plus transfuse can be really handy keeping roaches alive. Not only that, queens are very useful in every point of the game.
I don't know why blizzard won't just make the medivac boost an upgrade. It seems the most obvious fix for the early hellbat drops or am I just missing something?

If the afterburners required an upgrade, depending on the cost I really doubt that someone would get it considering that it would likely be researched from a tech lab on the Starport which doesn't happen especially often.

Queen DPS is 9, 8 vs units with one armor such as Medivacs. Assuming 3 Queens are attacking the Medivac- one at one hatch plus the two extra for creep spread, that's 7 Blizzard seconds where the Medivac will need to stay in range of the Queens. Not exactly the best for the Zerg and plenty of time to fly the Medivac away using the boosters.

Even if the Zerg has five Queens attacking the Medivac the Terran still has four seconds to pick up and run, though he will have to retreat instead of attacking if he wants his Medivac to survive.

Either way the Terran has a lot of time to run and or drop somewhere else.
This is my signature. There are many like it, but this one is mine.
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2013-02-12 19:04:06
February 12 2013 19:02 GMT
#277
On February 13 2013 03:14 Plansix wrote:
Show nested quote +
On February 13 2013 02:54 LightSpectra wrote:
I don't understand why NA Diamond players like David Kim are balancing the game. Blizzard should hire some semi-retired Korean gamer like Polt for balancing.

Can't tell if you are being scarcastic or not. You do know that David Kim is ranked very highly as a Global player right? From the last report, which is a bit old, he was ranked top 500 world wide. That is a bit higher than diamond rank.

http://wiki.teamliquid.net/starcraft2/David_Kim


I have been ranked in high masters before and have been playing almost nonstop since WoL beta... and I would feel extremely uncomfortable and unqualified with balancing SC2 by myself. There are many things that may feel imbalanced at first but I still want to spend more time playing with-- and the more I play the more I realize how limited my point of view and experiences really are. Ideally there should be more than just one person in charge of balance, maybe a voting committee of top GM players of each race and from different servers.
"See you space cowboy"
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 12 2013 19:09 GMT
#278
On February 13 2013 04:02 Erik.TheRed wrote:
Show nested quote +
On February 13 2013 03:14 Plansix wrote:
On February 13 2013 02:54 LightSpectra wrote:
I don't understand why NA Diamond players like David Kim are balancing the game. Blizzard should hire some semi-retired Korean gamer like Polt for balancing.

Can't tell if you are being scarcastic or not. You do know that David Kim is ranked very highly as a Global player right? From the last report, which is a bit old, he was ranked top 500 world wide. That is a bit higher than diamond rank.

http://wiki.teamliquid.net/starcraft2/David_Kim


I have been ranked in high masters before and have been playing almost nonstop since WoL beta... and I would feel extremely uncomfortable and unqualified with balancing SC2 by myself. There are many things that may feel imbalanced at first but I still want to spend more time playing with-- and the more I play the more I realize how limited my point of view and experiences really are. Ideally there should be more than just one person in charge of balance, maybe a voting committee of top GM players of each race and from different servers.



Voting is the worst way to do it and should never be done. Blizzard has a team that works on it and uses more that just their experience on the ladder to balance the game, they have tons of information we simply do not have. Being good at playing the game is nice, but that is not the only reason they hired David Kim. The degree in computer science might be a bigger reason. Anyways, I am just pointing out that he is not bad at the game at all.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
February 12 2013 19:11 GMT
#279
On February 13 2013 03:21 Defacer wrote:
Show nested quote +
On February 13 2013 02:51 Plansix wrote:


My god, what the crap are you talking about. Who questions the unit labeling in the game and why specific units are psionic or not? Every single game that is out there has these weird tags on them. League of Legends, BW, DotA and even Magic: the Gathering have tags that define their units and abilities that are more or less effective based on those tags. That is not going to change, ever. As long as the lasers light stuff on fire and the missles explode, people will get a grasp on the game.



Wow, you really live in a bubble, don't you?

All those games you mentioned --League of Legends, BW, DotA and Magic the Gathering -- you know they're only for die-hard nerds, right? That they're so mired in lore and gimmick abilities and niche units, only nerds have the patience to give a shit? The average person -- even one that might be interested in watching competitive gaming -- could give two shits about them?

If this is the best RTS can do in terms of actual design, I'm out. It's too inscrutable and far up it's own ass.

Lazy design. With increasingly small-minded defenders.





You literally just named the most successful competitive games in modern history.
He drone drone drone. Me win. - ogsMC
RifleCow
Profile Joined February 2008
Canada637 Posts
Last Edited: 2013-02-12 19:22:10
February 12 2013 19:19 GMT
#280
On February 13 2013 04:11 awesomoecalypse wrote:
Show nested quote +
On February 13 2013 03:21 Defacer wrote:
On February 13 2013 02:51 Plansix wrote:


My god, what the crap are you talking about. Who questions the unit labeling in the game and why specific units are psionic or not? Every single game that is out there has these weird tags on them. League of Legends, BW, DotA and even Magic: the Gathering have tags that define their units and abilities that are more or less effective based on those tags. That is not going to change, ever. As long as the lasers light stuff on fire and the missles explode, people will get a grasp on the game.



Wow, you really live in a bubble, don't you?

All those games you mentioned --League of Legends, BW, DotA and Magic the Gathering -- you know they're only for die-hard nerds, right? That they're so mired in lore and gimmick abilities and niche units, only nerds have the patience to give a shit? The average person -- even one that might be interested in watching competitive gaming -- could give two shits about them?

If this is the best RTS can do in terms of actual design, I'm out. It's too inscrutable and far up it's own ass.

Lazy design. With increasingly small-minded defenders.





You literally just named the most successful competitive games in modern history.


Yea I don't know what hes on about. If he doesn't want the game to have a large fanbase with die-hard fans why is he even into gaming or posting on this forum...

Back on point though. The debate about "unit labels" is completely useless, the only significance is how it affects balance.
hohoho
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