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Protoss Deathball in HotS is back !!! - Page 2

Forum Index > StarCraft 2 HotS
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800800
Profile Joined October 2011
Afghanistan64 Posts
January 26 2013 21:46 GMT
#21
re:Whitewing but we can't also do that cause warping in stronger stalker to safe guard colli is going to be an even scarier deathball.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
January 26 2013 21:48 GMT
#22
Remove colossi, vikings, and corruptors and rebalance the game.
SC2 Mapmaker
Whitewing
Profile Joined October 2010
United States7483 Posts
January 26 2013 21:57 GMT
#23
On January 27 2013 06:46 800800 wrote:
re:Whitewing but we can't also do that cause warping in stronger stalker to safe guard colli is going to be an even scarier deathball.


You can nerf colossi somewhat to compensate for a stronger gateway army.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Fortuna.424
Profile Joined May 2011
Germany174 Posts
January 26 2013 22:58 GMT
#24
Well, i can say you that its impossible to win ZvP right now cause of deathball.
All the Toss need is 3 Bases and he just kills you with any kind of air army because
blinding cloud does shit as well as infestors right know.
But dont worry its only 2 months until release -.-.
I like Zerglings... and Banelings... and also Roaches... well, i like ZERG
spbelky
Profile Blog Joined October 2010
United States623 Posts
January 26 2013 23:04 GMT
#25
On January 27 2013 03:32 emythrel wrote:
deathballs are the inevitable produce in beta, its the easiest and safest option, doesn't surprise me at all that deathballs will return in HotS, at least til its figured out more.

Also... what's up with the random capitalization everywhere? tbh thats most of what I took away from your post, random capitals at the start of words ;p


It isn't random. Germans capitalize the first letter of nouns.
DeCoup
Profile Joined September 2006
Australia1933 Posts
January 26 2013 23:21 GMT
#26
On January 27 2013 08:04 spbelky wrote:
Show nested quote +
On January 27 2013 03:32 emythrel wrote:
deathballs are the inevitable produce in beta, its the easiest and safest option, doesn't surprise me at all that deathballs will return in HotS, at least til its figured out more.

Also... what's up with the random capitalization everywhere? tbh thats most of what I took away from your post, random capitals at the start of words ;p


It isn't random. Germans capitalize the first letter of nouns.

I didn't check the whole OP but even in the first paragraph 'Early' and 'Release' are not nouns.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
NVRLand
Profile Joined March 2012
Sweden203 Posts
January 26 2013 23:40 GMT
#27
From what I've seen (and how I play myself) HotS protoss is WoL protoss with extra defence/aggression in the MsC.

iNcontroL claimed himself that he plays WoL protoss with the MsC for "planetary nexus" and I feel like this is pretty much what HotS comes down to - whether you want to use MsC offensive (recall, time warp) or defensive (photon overcharge).

Sure, stargate has tempests, the new void ray and carrier but damn, I find these units really boring to play with. Mostly because I can't find any good use for the tempests (except when I face colossus in pvp), the new void ray doesn't tickle my talalah, because it's still a gimmicky unit and I don't want to be that "mass up void rays silver league style!"-guy.

As a protoss player, HotS is nice because it brings new stuff to the client not cause it adds to gameplay.
Mantaza
Profile Joined January 2011
Germany87 Posts
Last Edited: 2013-01-26 23:46:52
January 26 2013 23:41 GMT
#28
On January 27 2013 08:21 DeCoup wrote:

I didn't check the whole OP but even in the first paragraph 'Early' and 'Release' are not nouns.

release can be a noun in german...I edited a lot of the words. Anyway can we get back to the topic. I really hope that blizzard is going to change something about it in the near future its just boring to play as protoss or against protoss at any point.
You may be right about the mothership core but its not like you get a chance to really dmg your opponent you only force him to build units and after he got his third base running it wont deal real dmg when he needs to build units. Its not like i hate the MsC i actually really like it. Same with the oracle even tho i think that the oracle really loses his purpose in lategame. Btw mass voidray tempest high templar isnt really silver style. I saw liquid hero doing it on stream and crushing everything with it.
LuNa.
Profile Joined January 2013
United States20 Posts
January 27 2013 00:02 GMT
#29
The deathball will always be an issue because it's the easiest thing to do. It doesn't matter how much Blizzard tries to balance the game, most players (not everyone obviously) will take the easiest route they know and that's just the sad reality. There are several different styles you can use right now that don't involve just sitting back, waiting to take a 3rd and then maxing out, it just comes down to a players' will to do it.
Aspire e-Sports - Protoss Player | Twitter: @Aspire_LuNa
SoFrOsTy
Profile Joined December 2011
United States525 Posts
January 27 2013 00:30 GMT
#30
The Protoss death ball isn't back. The Protoss players playing HOTS are terrible at Protoss (white-ra is the best Protoss in beta, which isn't saying much) or they don't know how to play toss yet. Like Artosis said in SOTG. We won't know balance until release when good players are actually playing. Cough Rain cough.
Julyzerg ftw
ProfessionalNoob
Profile Joined October 2012
United States75 Posts
January 27 2013 00:31 GMT
#31
On January 27 2013 07:58 Fortuna.424 wrote:
Well, i can say you that its impossible to win ZvP right now cause of deathball.
All the Toss need is 3 Bases and he just kills you with any kind of air army because
blinding cloud does shit as well as infestors right know.
But dont worry its only 2 months until release -.-.


I don't see how you can say that when mass corruptor literally beats any toss air army that isn't mass void rays in equal supply/upgrades, and toss air is much more expensive than massing corruptors. And mass void ray is still not a realistic choice because of fungal growth.
Xequecal
Profile Joined October 2010
United States473 Posts
January 27 2013 00:45 GMT
#32
On January 27 2013 06:57 Whitewing wrote:
Show nested quote +
On January 27 2013 06:46 800800 wrote:
re:Whitewing but we can't also do that cause warping in stronger stalker to safe guard colli is going to be an even scarier deathball.


You can nerf colossi somewhat to compensate for a stronger gateway army.


No, you can't. Zerg can't beat 6-gate at all if gateway units are stronger. This allin uses no sentries and hits before roach speed, if stalkers get so much as +1 damage Zerg can't do shit about it because +1 stalkers will kill zerglings in 3 hits instead of 4, meaning there's nothing Zerg can produce to hold this off.
Decendos
Profile Joined August 2011
Germany1341 Posts
January 27 2013 00:55 GMT
#33
On January 27 2013 09:31 ProfessionalNoob wrote:
Show nested quote +
On January 27 2013 07:58 Fortuna.424 wrote:
Well, i can say you that its impossible to win ZvP right now cause of deathball.
All the Toss need is 3 Bases and he just kills you with any kind of air army because
blinding cloud does shit as well as infestors right know.
But dont worry its only 2 months until release -.-.


I don't see how you can say that when mass corruptor literally beats any toss air army that isn't mass void rays in equal supply/upgrades, and toss air is much more expensive than massing corruptors. And mass void ray is still not a realistic choice because of fungal growth.


if people are talking about skytoss being imba its always skytoss + HT/archon. mass corruptor gets hardcore raped by skytoss with voids + storm and archons. zerg literally cant beat a 200 supply army of that composition.

they should just change corruption to sth. more useful and buff hydras finally. its about time to give hydras a real role as core unit which even david kim said some weeks before...and since then hasnt buffed them rofl.

we´ll see what they do ^^
BronzeKnee
Profile Joined March 2011
United States5225 Posts
January 27 2013 01:09 GMT
#34
On January 27 2013 02:52 sagefreke wrote:
Also the thirds need to be a little more open and not so easy to take. This will prevent Protoss from getting that 3base production so early and pumping out deathballs.


As a Protoss player I totally agree. Easily taken thirds are really bad for SC2 in my opinion.

Problem is the Roach max armies in PvZ. Without a choke, you'll never secure a third in PvZ.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
January 27 2013 01:44 GMT
#35
On January 27 2013 04:03 XXXSmOke wrote:
TvP A terrible MU that is only balanced by the clock on the game. Not only that, the ideal unit combos are so damn stale its very boring.


So you haven't been watching PvTs lately? It's easily one of the better matchups.

The boring PvZ meta you mention is mostly due to infestor instant fungal death and how slow the BL army is.

TvZ is also very boring. All games are desperate attempts at pressure by terran while zerg tries to hold on and tech switch and remax a few times. Very fun indeed.

Note that out of the three 'counter' things you use in TvP (ghost, marauder, viking) only two are actually used in TvZ.
maru G5L pls
Alex1Sun
Profile Blog Joined April 2010
494 Posts
Last Edited: 2013-01-27 01:59:27
January 27 2013 01:58 GMT
#36
On January 27 2013 03:52 SheaR619 wrote:
That just how protoss works. Even in BW it was similar but their was actually some sort of timing attack and aggression that protoss can do with +1 zealot and corsairs. The problem imo, is that the economy of the game is kinda bad atm. 3 base is the optimal max efficiency economy. Protoss also need an early access to a third base other wise they will die to stephano 200 roach push. Since the game is balance around FF, the third cant be TOO expose otherwise they die to 200 roach push as well.

This lead to turtling since zerg have no reason to get a 4th base other than gas. This mean zerg will just tech up and turtle as well. One of the way to deal with turtling is the expand since you got map control but since the game doesnt encourage any way of grabbing more then 3 bases, it not really the optimal choice.

That's the main reason I believe. I think mapmakers can help by introducing more expansions with significantly less resources at every expansion and larger distances between them, so that turtling till 200 becomes more vulnerable to harass and multi-pronged timing attacks. Isn't that what we want?
This is not Warcraft in space!
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2013-01-27 02:21:55
January 27 2013 02:21 GMT
#37
On January 27 2013 09:45 Xequecal wrote:
Show nested quote +
On January 27 2013 06:57 Whitewing wrote:
On January 27 2013 06:46 800800 wrote:
re:Whitewing but we can't also do that cause warping in stronger stalker to safe guard colli is going to be an even scarier deathball.


You can nerf colossi somewhat to compensate for a stronger gateway army.


No, you can't. Zerg can't beat 6-gate at all if gateway units are stronger. This allin uses no sentries and hits before roach speed, if stalkers get so much as +1 damage Zerg can't do shit about it because +1 stalkers will kill zerglings in 3 hits instead of 4, meaning there's nothing Zerg can produce to hold this off.


6 gate all-in right now is actually trivial to stop, I'm uncertain it becomes unbeatable with stronger stalkers and zealots. I'm certain there are +1 armor timings zergs could experiment with to deal with things like this. Earlier burrow might be a powerful help as well. 7 Gate +2 blink is a bigger concern than 6 gate all-in, and I'm unconvinced it's that good with buffed stalkers due to the nerf to blink build time.

There's no way to theorycraft this stuff, it'd have to be tried out.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2013-01-27 02:25:09
January 27 2013 02:23 GMT
#38
On January 27 2013 10:44 neptunusfisk wrote:
Show nested quote +
On January 27 2013 04:03 XXXSmOke wrote:
TvP A terrible MU that is only balanced by the clock on the game. Not only that, the ideal unit combos are so damn stale its very boring.


So you haven't been watching PvTs lately? It's easily one of the better matchups.

The boring PvZ meta you mention is mostly due to infestor instant fungal death and how slow the BL army is.

TvZ is also very boring. All games are desperate attempts at pressure by terran while zerg tries to hold on and tech switch and remax a few times. Very fun indeed.

Note that out of the three 'counter' things you use in TvP (ghost, marauder, viking) only two are actually used in TvZ.


There are players that use all 3 of those units, watch Gumiho play, for example. He regularly makes use of ghosts in TvZ to deal with infestors, vikings are obvious, and he uses marauders against both ling/bling and against ultralisks.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 27 2013 02:26 GMT
#39
On January 27 2013 10:44 neptunusfisk wrote:
Show nested quote +
On January 27 2013 04:03 XXXSmOke wrote:
TvP A terrible MU that is only balanced by the clock on the game. Not only that, the ideal unit combos are so damn stale its very boring.


So you haven't been watching PvTs lately? It's easily one of the better matchups.

The boring PvZ meta you mention is mostly due to infestor instant fungal death and how slow the BL army is.

TvZ is also very boring. All games are desperate attempts at pressure by terran while zerg tries to hold on and tech switch and remax a few times. Very fun indeed.

Note that out of the three 'counter' things you use in TvP (ghost, marauder, viking) only two are actually used in TvZ.


That is the case in WoL sure, but not in hots. Terran can fight late game zerg just fine. More then fine, zerg does NOT have an advantage late game zvt anymore.

If terran see's bl's just get ravens 2 seeker missiles each and their sick good, ultras are only better vs marines so the counter to them is the same as in WoL, mass MMM + widow mines to makes it strong to.

Zvt is actually really entertaining to watch in hots and is really back and fourth now that zerg doesn't have an instant win late game, not even close it's balanced late game, mid game favors terran a lot though.
When I think of something else, something will go here
Enzymatic
Profile Joined August 2011
Canada1301 Posts
January 27 2013 03:03 GMT
#40
On January 27 2013 06:48 lorestarcraft wrote:
Remove colossi, vikings, and corruptors and rebalance the game.


newbs like this need to pipe down.

j/k, but deathball is fine.
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
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