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Dissatisfaction with the state of PvP - Page 2

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Kanadan
Profile Joined January 2011
Denmark2 Posts
January 18 2013 17:26 GMT
#21
you can counter voidrays with archons and storm. there is alot more to PvP in HotS then there ever was in WoL imo.
Hail to the king baby
i)awn
Profile Joined October 2011
United States189 Posts
January 18 2013 20:27 GMT
#22
Without the archon toilet, protoss had no solid counter to strong air units. The tempest only helps vs massive slow units. When void rays were fixed the problem emerged again: no solid counter to strong/beefy air units. Nerfing the void ray is the wrong way to fix it. I'm not suggesting having one unit that can deal with air but there should be at least a line up that can deal with it.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2013-01-18 20:39:09
January 18 2013 20:36 GMT
#23
So here is what wins vs Void Ray compositions:
Storm! Trust me, Void Rays will clump and are pretty slow having 6 to 8 HTs with energy and storming the VRs will destroy a ton.
Archons Again VRs like to clump and Archons own them, not bonus damage against Archons means you can actually get in range.

Phoenixes, you can trade all game long very advantagous against VRs using range phoenixes.

More Void Rays. No-Brainer

I find Phoenix Archon really amazing, just a few phoenixes to finish off after the Archons did some damage.

Stalkers are really bad, you have to either blink in and fight vs charged VRs or you safe for defensive blinks and will get very little Stalkers to attack, meaning you fight like you would with half supply.

The problem as almost always is not the game it's you. If one composition clearly doesn't work you have to think of something else. . . That's like.. the most basic thing ever..


Right now PvP means you have to scout constantly and get the right units, always take map control and try to outmacro.

PvP is at least a million times better than in WoL.
nottapro
Profile Joined August 2012
202 Posts
January 18 2013 21:25 GMT
#24
On January 19 2013 00:22 awesomoecalypse wrote:
Void Rays need to lose their extended range once they engage a target. That is, once they start attacking something, if the target tries to retreat the range extends to follow them. This means that once you engage Voids, even if your forces are faster, it rarely pays to retreat.

Remove this mechanic. This would allow Stalkers to engage at 6 range (same as Voids), and then as soon as the Voids trigger charge Stalkers can pull back and wait for it to wear off. Without their charge, the new Voids aren't that great against Stalkers.

This wouldn't remove Voids as a potent option, but it would mean that well-microed Gateway armies would at least have a chance against them.


Not a criticism of the suggestion to removing their extra range, but a question, doesnt this suggest the blink is a viable micro counter that doesnt require a patch?
NetterMizuno
Profile Joined November 2010
Finland17 Posts
January 21 2013 11:49 GMT
#25
On January 19 2013 05:36 rEalGuapo wrote:
So here is what wins vs Void Ray compositions:
Storm! Trust me, Void Rays will clump and are pretty slow having 6 to 8 HTs with energy and storming the VRs will destroy a ton.
Archons Again VRs like to clump and Archons own them, not bonus damage against Archons means you can actually get in range.

Phoenixes, you can trade all game long very advantagous against VRs using range phoenixes.

More Void Rays. No-Brainer

I find Phoenix Archon really amazing, just a few phoenixes to finish off after the Archons did some damage.

Stalkers are really bad, you have to either blink in and fight vs charged VRs or you safe for defensive blinks and will get very little Stalkers to attack, meaning you fight like you would with half supply.

The problem as almost always is not the game it's you. If one composition clearly doesn't work you have to think of something else. . . That's like.. the most basic thing ever..


Right now PvP means you have to scout constantly and get the right units, always take map control and try to outmacro.

PvP is at least a million times better than in WoL.


I feel like commeting, because THIS IS SO FUCKING TRUE.(at least for me)


When it was 4gate vs 4gate only, i enjoyed it becuase it was skill based, then it transistioned into Colossai war and i started to hate the entire PvP matchup.

Now, in beta, PvP for me is really, REALLY awesome. I like sky, i like it really much. if i go voidray heavy and the opponent DOES NOTHING to counter them(Storm, Archon, Phoenix, tempest even carriers♥(micro)) and just keep massing stalkers, of course you are going to loose, it's so obvious because Stalkers are BAD anti-air unit agaisnt units who can kill them quikly, aka Voidray.
People need to get out of the habbit of thinking like they thinked back in WoL. It's whole new game where you cannot apply the same logic to the units that has been CHANGED.

You see Zealot Archon voidray coming? and you were going stalker heavy? Harash them with stalkers and go Zealoth archon void(carrier if micro) and STORM = you win. You see phoenix play? Archons, storm > phoenix. and if they do go stalker colossai, well then you can play like in WoL but you still have new Hots awesomeness to use agaisnt them and rofl stomp them.(tempeeeeessstttttt♥)

In WoL it was pretty much get 2 base mass colossai amove and see what happends.(at least that it feel'd FOR ME) scouting? you only needed to see where he was and was there 4gate coming. Now i like it how you have to scout to see what the oppoent does in order you to try to out play him, this made PvP in my oppinion REALLY interesting straight away, DT, stargate, ANYTHING can come now, which does give it the random feeling if you don't scout. and it does force you to do something else, that you would be doing if you would be playing WoL.

Anyway this is what I think of the current PvP. Some may say that PvP (Phoenix vs Phoenix) is more cancer than colossai war, imo when you go phoenix and opponent goes too, what you build BESIDES phoenix does matter alot, which i like alot.
It's better to love, and not to be loved in return, than never feel love at all ~ Netter Mizuno 2006
Foxxan
Profile Joined October 2004
Sweden3427 Posts
January 21 2013 12:16 GMT
#26
I have to comment here, to me
pvp is 1000 million times better now, wow...

And i didnt even know you could counter mass void rays, thanks for advice guys, now 1000 million x2 better
BerthaG
Profile Joined December 2012
France74 Posts
January 21 2013 12:42 GMT
#27
For me PvP in WOL is so good and exciting. Concerning Hots, that is true that void are used, tried to reach HT with storm, and play on the low mobility of a Void army.
I think people in HOTS try to play like in WOL, that should not be the case.
Never surrender
althaz
Profile Joined May 2010
Australia1001 Posts
January 21 2013 13:38 GMT
#28
On January 19 2013 00:01 Flamm wrote:
En Taro Adun,

fellow Protoss brethren.

I'm currently in a state where I find PvP as a matchup utterly boring.....
Mainly it's due to the viability of void ray against even larger numbers of stalkers. (the supply change had no effect on that)

As of late the PvP that reach mid to late game, end up being a stupid air war which is boring to control, boring to watch and the outcome often almost as unpredictable as Colossi wars.

My question is, do you end up having games similar to what I've described above?
And do you find it as boring as I do?

Dont get me wrong, I don't hate compositions that are entirely air but I'd love if there was some approach in between in a late game situation, but I feel there isnt. Either you commit air, pressure and win or die with your ground army. All the above mentioned is boosted by the Protoss defensive capability such as overcharge. AIR is just tooooo tempting since there's less risk involved now.

I chose Protoss as a race because I felt it's the least stupid mirror matchup but with HotS that state is beginning to change.........



Just so you know, storm RAPES airtoss. Possibly I'm just playing people worse than me, but when I don't go air (and to be fair I've been using primarily a phoenix opening for six months, including in WoL), I use stalkers to fend off the enemy and then go for zealot-archon, except that I get storm. Storm does a surprising amount of damage, or lets you attack his units while they are not attacking yours . It's too early to say how PvP will turn out at this stage, but at least it's not just 4-gate vs 4-gate (which could be exciting at time, but never actually interesting).
The first rule we don't talk about race conditions. of race conditions is
LuNa.
Profile Joined January 2013
United States20 Posts
January 21 2013 13:57 GMT
#29
I would think doing a build like the 2 gateway stargate into robo (featured by Day9) would be a great opening and would end up becoming the standard "safe" build come HotS. Right now in WoL it looks to matchup very well against most builds (not 100% sure on builds like 1 base colossus all in) and it allows for a number of good transitions. Come HotS I would think this would be even better because void rays are now viable, oracles are good for early detection/harassment which would allow you to go straight for an immortal when the robo finishes instead of having to get an observer. It would take some time to figure out the exact timings of when you can get x, y and z to defend against w/e you scout but this seems to be a very solid build and you have a number of options for defending various timings.
Aspire e-Sports - Protoss Player | Twitter: @Aspire_LuNa
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 21 2013 14:35 GMT
#30
PvP is nice, but mostly it didn't change alot from what I did in WoL. Except that they made the Voidray so easy to use that everyone realized how overpowered it is in the matchup. Since Wings there was no counter to Voidrays available except Storm or Voidrays. They just were hard to control. The charge on a button is pretty much a nerf to Voids if you have the control to use them right.

And since Voidrays don't melt Archons anymore, unless you belong to the sort of Protoss player only going for 3/3 , Templar tech works fairly good in keeping the Voidrays spread out and snipeable. You will probably need some form of Air in PvP, but mass Voidray is beatable now compared to Wings (unless you don't know how to charge them).

But I hate the Charge on a Button Voidray too, they should revert it back. Was way more fun before.
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
January 21 2013 15:49 GMT
#31
I feel like mothership core mass recall is underused, with it your army can essentially be offensive and defensive at the same time. A skytoss can do something cool like voidray surgical strikes to snip nexus in a heart beat and then recall out. MSC gives us so many more possibilities. Massive air battles are indeed unpredictable, but with skytoss and recall you can do much more then just sit back at your base and hope the enemy comes o you with a smaller army.
When I get to grandmasters, you have my permission to die!
Fig
Profile Joined March 2010
United States1324 Posts
January 21 2013 16:01 GMT
#32
On January 21 2013 23:35 FeyFey wrote:
PvP is nice, but mostly it didn't change alot from what I did in WoL. Except that they made the Voidray so easy to use that everyone realized how overpowered it is in the matchup. Since Wings there was no counter to Voidrays available except Storm or Voidrays. They just were hard to control. The charge on a button is pretty much a nerf to Voids if you have the control to use them right.

And since Voidrays don't melt Archons anymore, unless you belong to the sort of Protoss player only going for 3/3 , Templar tech works fairly good in keeping the Voidrays spread out and snipeable. You will probably need some form of Air in PvP, but mass Voidray is beatable now compared to Wings (unless you don't know how to charge them).

But I hate the Charge on a Button Voidray too, they should revert it back. Was way more fun before.

I agree that the charge on a button is boring, but reverting it back would be a terrible idea. Voidrays would return to being the joke of SC2. The only time that the Voidray functioned well in WoL was in it's original form. Once they nerfed the charged damage by so much, it became not worth the micro to get them charged early and to keep them charged. Did you notice? Everyone was doing really interesting charge-preserving micro until that nerf. Since that time, about a year and a half ago, no one has done the micro in a pro game. And if they don't think it's worth the APM, then it shouldn't be worth it for anyone else either.

When a unit is designed to have back-loaded damage, that damage needs to be substantial. After the nerf, a charged Voidray vs armored units had slightly more DPS than a Banshee. That nerf was a mistake, and returning to it would be an even bigger one, since we've seen the detrimental effects of it already.
Can't elope with my cantaloupe
contaminant.237
Profile Joined June 2011
Canada13 Posts
January 21 2013 19:24 GMT
#33
The biggest weakness Protoss have right now (and it's hugely enunciated in PvP due to all of the air additions in HotS) is that they lack a strong ground-to-air attack. Terran have great options (Marines, Thors), Zerg is mediocre (Hydralisks, ITs), but Protoss is hugely limited (Stalkers, Sentries*, Archons*). Ultimately, without a way to answer air from the ground, Protoss are forced to make their own air units to counter opposing air units.

A minor tweak to Stalkers to make them more competitive as anti-air (slightly increased damage or fire rate when attacking aerial units?) might be an improvement, but I would almost rather see a change in direction - for example, away from the Oracle, which is a very limited-usefulness unit (almost exclusively harass, even after all the changes), and towards a new ground-to-air unit.
Chaops
Profile Joined January 2013
Austria3 Posts
January 21 2013 20:22 GMT
#34
PvP has always been my favorite matchup. With HotS there is a lot of diversity being added to this matchup. I guess it's going to turn out pretty well.

On January 22 2013 04:24 contaminant.237 wrote:
away from the Oracle, which is a very limited-usefulness unit (almost exclusively harass, even after all the changes), and towards a new ground-to-air unit.


I feel like the type of detection it grants is pretty strong, but on the other hand, it doesn't really feel like it's a protoss unit. (This whole harass unit thingy just doesn't feel right to me)
Not fat, cuddly :3
LingBlingBling
Profile Joined December 2012
United States353 Posts
January 22 2013 01:25 GMT
#35
beta pvp is so much better then WOL, @Op No one @ the highest lvl of play enjoyed the old pvp 4gate vs 4gate it was the most stupid crap ever no skill/strat behind it. Hots provides many options, if you are losing to vr..... then you are doing something wrong.

Hots pvp has so many different builds that can be done, void rays don't exactly build fast and cost a bit, if you can't scout what hes doing then its your fault. not sure what exactly you are having issues with?? are u afking for 40 mins then waitiing for him to get like 40 void rays and a moving?? because few void rays in mid game are weak vs proper blink stalker armies and micro. Should be able to blink back now when you see the void ray charge animation.

Also as above mentioned Dt openers work wonders vs someone opening with void rays, he will be forced to make oracles for detection rather then build up voidrays.
Remember our motto: We ain't got it.
GorGor
Profile Joined September 2012
78 Posts
January 22 2013 06:14 GMT
#36
It is too hard to micro as Protoss because we don't get to practice microing in the other matchups, so when we have the same armies we just mass units and attack in a big clumpy clusterfuck.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 22 2013 06:22 GMT
#37
On January 19 2013 00:14 baldgye wrote:
Show nested quote +
On January 19 2013 00:01 Flamm wrote:
I chose Protoss as a race because I felt it's the least stupid mirror matchup but with HotS that state is beginning to change.........



what? since almost WoL launch PvP was the worst matchup becasue it was just 4gate vs 4gate and it wasn't for a while untill better builds creeped out and it then just moved into silly collosus wars... WoL has only recentally been good PvP... HotS is alot more dynamic PvP at least for me...


haha sad thing is that is when I enjoyed pvp the most was when it was just 4 gate vs 4 gate xD.
When I think of something else, something will go here
Artisian
Profile Joined October 2010
United States115 Posts
January 22 2013 06:43 GMT
#38
I really like the stargate vs robo, stargate vs stargate, and robo vs robo dynamics along with the occasional templar build or support. Feels like there is a lot of opportunity with mass recall so early to go in and snipe a nexus as the void player, recall out and defend, so map control should be so much more important and spreading your army 100% key. I like the all-over-the-map style games, where there's something happening everywhere, and it feels like skytoss should add that kind of action. The nix wars (and the potential for 7 range nix) should be bearable after the timings are worked out, and I suspect there are huge timings you can abuse vs anyone who goes voidray -> tempest -> carrier or anything similar.
Supply is a conspiracy against me...
HoriZoNXI
Profile Joined May 2012
Australia310 Posts
January 22 2013 07:10 GMT
#39
I really hated PvP in WoL but I feel PvP is going in the right direction for HotS, making it one of my favourite match ups to play now (Playing random). Although one consideration is the fact there's so many spells which is forcing me to use more than 2 hotkeys xD Which is good I guess, I've been spoiled for too long.
lemonbone
Profile Joined August 2009
Hong Kong154 Posts
January 22 2013 07:11 GMT
#40
judging from my desert strike experience, Archons + HT is the best choice against air if you don't want to go air as well. However, this is impratical in 1v1 in most cases :D

Carrier cannot micro against void ray, so do not build carrier lol. Stupid void ray with that stupid chasing attack + stupid charge vs armor is stupid :D
BW:1a2a3a4a5a Wol:1a2ffttttttttttt
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