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[D] Hatch Burrow Theory Crafting - Page 3

Forum Index > StarCraft 2 HotS
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MilesTeg
Profile Joined September 2010
France1271 Posts
January 18 2013 09:17 GMT
#41
On January 18 2013 09:05 emc wrote:
A lot of people are saying roaches, but I think banelings will benefit most. Zerg can go banelings without ling speed and getting burrow and using banelings for map control. Even if Zerg doesn't have the best well placed banelings, in all match ups, every race will be afraid to move out if they know you have banelings and burrow until they have mobile detection.


The problem is that you're getting that expensive stuff that works only IF the guy goes bio and walks out with his army early.

With a roach timing, however, you're forcing the issue. You're getting burrow and you know it'll be useful because it'll help you attack. This is most likely the better use.
Aaarrrgh
Profile Joined November 2012
4 Posts
January 18 2013 17:37 GMT
#42
I'm but a wee bit platinum scrubs, so take this with a bit of salt. But just burrowing 2 banelings in the enemy mineral line seems amazing, from what I've tried. It effectively stops them from mining that field for a very long time.
Fenris420
Profile Joined November 2011
Sweden213 Posts
January 18 2013 19:34 GMT
#43
I don't think that rushing to burrow is going to do a whole lot for agression to be honest. If you commit to roaches, you are just banking on the opponent not scouting you on one base and if he does you will just run into a wall either way. If you go for two bases you are already delaying burrow to a point where you can't really call it a rush. Losira had some pretty agressive two base roach/ling timings some time ago, maybe if you can fit burrow into one of those you might get some value out of it, but I am sceptical.

It might see some use in defending two bases from early game harassment, like some kind of warp gate pressure or hellion/marines. Overall I think it is better for defense than for offense, but we will see.
RedHaZard
Profile Blog Joined April 2011
Australia56 Posts
Last Edited: 2013-01-19 03:38:08
January 19 2013 03:37 GMT
#44
I don't see this being usefull at all too be honest.
I've been playing since Wol and making burrow hatch tech isn't going to make it any better
or fix any of the other problems zerg has.

getting burrow early means delaying something else which in this meta we know is much needed like Lair, Upgrades, etc
getting burrow and bane nest early just to get bane bombs is border line all in if they do nothing
It's time to kick ass and chew bubble gum and I'm all outa gum, Sincerely (IdraX)
Tenks
Profile Joined April 2010
United States3104 Posts
January 19 2013 03:41 GMT
#45
On January 18 2013 09:10 Sayscho BoB wrote:
Maybe something like this? Last time this got ignored =(




And what if the Terran does just walk over your lings like that? You now have slowlings that can burrow and get destroyed by marines.
Wat
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
January 19 2013 03:47 GMT
#46
On January 18 2013 08:17 Ben... wrote:
Very potent roach rushes against Protoss where you target down cannons then burrow roaches when they are getting low health.

No more fast thirds for Protoss or Terran without committing something to getting detection.

ha. burrow vs cannons. Doubt that would work.
ok
usethis2
Profile Joined December 2010
2164 Posts
January 19 2013 04:11 GMT
#47
I think there will be some tricks and all-in's that Z will be able to pull off, but it won't be a standard build, IMO. I mean, burrow is available as it is - albeit in lair tech. Not all Zergs get it (though I think every Z should get it whenever they can afford it), and Terrans already use scans when they move out. Cost-efficient baneling landmines in the middle of a map would realistically be a pure luck.
Esper
Profile Joined May 2010
United States87 Posts
January 19 2013 04:24 GMT
#48
I've tried getting burrow at hatch tech all day since the patch has been live and I'm sad to report that it becomes a virtual all-in situation if you choose to research it. First of all the upgrade is 100/100 so that's resources spent. It delays queen production so you're either going to be light on larva or on creep spread. Finally if you're researching burrow early then you're building units also so that's another blow to the economy.

Burrow + Lings doesn't really do anything except blocking expansions in which case you've damaged your economy just as much by grabbing the research so early. Burrowed banelings that early is just too much of a dice roll. Roach rushing has nice synergy with a burrow rush, but that's an extraordinary amount to spend. Consider the gas alone is 4 less roaches from your rush. Not to mention roaches are so slow that you run into the same issue hydras have off creep without a speed upgrade.

Ultimately Zerg needs more ancillary components to make burrow a viable strategic decision. I would personally rather have burrow be at Lair tech still but be an automatic upgrade once Lair completes, the same way Overlords gain the generate creep ability. That makes Lair roach speed rushes deadly, allows the blocking of expansions at the exact same time but without "sacrificing" an Overlord, and could even make early drop play better by extending the longevity of the dropped units by forcing a scan, or allowing for health regen, etc.
My life is a chip in your pile. Ante up!
Leviance
Profile Joined November 2009
Germany4079 Posts
January 19 2013 13:42 GMT
#49
TLO will show us the use of burrow at Hatch tech
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
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