But what can this be used for? Let's try to come up with some stuff.
My first thought was going 11 Pool Speed, but skipping the speed and getting Burrow instead. Then trying to retain as many Lings as possible in your attack by burrowing them when they are low and blocking possible wall-offs.
On January 18 2013 08:09 CrazyF1r3f0x wrote: Perhaps burrowing in peoples expos early on could be pretty annoying for someone trying to take a fast nat or 3rd.
Meh, what Protoss expands without a Forge these days and Terrans have scans... and if a Zerg hasn't taken his Nat by the time your burrow finished you have other thing to worry about.
I think Roach All ins or rushes are most affected by this but here is an interesting idea (not sure if its worth it though):
get early gas, research burrow, hatch in enemy natural and then cancel the hatch when burrow is complete and burrow the drone. It may not be worth it though due to how easy it is to scan or get out the mothership core and use the detector ability.
I still think you don't want to get it, unless the only thing you want to do is to burrow ling under third. If any aggression is coming from you or enemy, spending 100/100 on anything else is better. In roach rushes, I would rather spend 100 gass on 4 roaches or get lair and get roach speed sooner.
Maybe if they reduced cost to 50/50 I would consider it.
• In ZvZ you can kill burrowed zergling with one baneling. 2-4 banelings with your banes. But burrowed roach can be a problem, but at same time it's still a big investment, and other zerg can just ger early Lair instead early burrow.
• in ZvP you always starting with FFE, so not much difference. Maybe stronger rushes with burrowed roaches, but at same time you got nexus cannon, you have hallucination to scout enemy, you can slighty damage attackers with M-Core
• In ZvT I suppose some new builds from Terran or revision of Reaper-Expand. Early Orbital Command allows to use first 50 energy on scanning natural, and early Reapers can harass zerg at same time, because with early burrow Zerg have less queens, meaning that he will be weaker to new Reapers. Remember, that 3 reapers can kill Queen even at 50 health. With 60 HP they can do that more effectively.
Also there can be another FFE-Toss similar build with engineering bay, rocket turret and widow/siege walling.
i think this will really hurt toss ability to do early eco harrasment, drones will just burrow... not very good for early action in the game if that was what they wanted.
maybe remove burrow from drones then, but that wont not seem right...
I'd try something like this, its basically a 2base pressure build
ZvT and perhaps ZvP Build 15Pool, 16Hatch, 17Gas (consider 15H/16P/17G vs terran) Dbl Queens + 2-4 lings (clear towers) @2*Queens, Start Burrow 28/28, Roach Warren, Second Gas, 2-3 overlords @Roach Warren -> Roaches, go pressure expansion, use burrow micro to heal roaches and stay annoying While pressuring, start speed, drone & take third, start third queen (creep) & lair and go from there
This was my first thought, not sure how good that build is. It should be reasonably safe vs reaper openings too.
And for you ppl thinking about RUSHING to burrow. Realize that zerg needs queens early to get injects, or you cant build either units or drones. While burrow is researching (100s currently) you cant build a queen at that hatchery, which means your production will be significantly limited the rest of the game, which will put you all in with your little early game burrow play vs any economic opening by your opponent.
EDIT: Ok, played some practice games and with 15Hatch/16Pool/17Gas opening you have your first 100 gas @28/28 supply or roughly at 4:50 minutes. If you start burrow then you get it out at basically 6:00. If you build your RW at 28/28 it finishes at about 5:45, at which time you have roughly 100 gas and can make 4 roaches with plenty of minerals to spare. Those roaches will pop at about 30 s later, meaning you can have 4 roaches done with burrow @ about 6:15 with few more roaches building, then take a third shortly thereafter. At this point you are at maybe about 25-28 or so drones.
I suppose if you take the first gas eariler or a second gas @RW and mine it with 1-2 drones it times out better if you want a few more roaches to pop immediatelly. I might try that tomorrow, gotta go sleep now!
On January 18 2013 08:17 Ben... wrote: Very potent roach rushes against Protoss where you target down cannons then burrow roaches when they are getting low health.
No more fast thirds for Protoss or Terran without committing something to getting detection.
Cannons are detectors, the burrowed roaches would still die.
This upgrade is 100/100 and takes 110 seconds to build. I think blocking expos might be a big optimistic.
On January 18 2013 08:32 Existor wrote: Some my speculations on it:
• In ZvZ you can kill burrowed zergling with one baneling. 2-4 banelings with your banes. But burrowed roach can be a problem, but at same time it's still a big investment, and other zerg can just ger early Lair instead early burrow.
• in ZvP you always starting with FFE, so not much difference. Maybe stronger rushes with burrowed roaches, but at same time you got nexus cannon, you have hallucination to scout enemy, you can slighty damage attackers with M-Core
• In ZvT I suppose some new builds from Terran or revision of Reaper-Expand. Early Orbital Command allows to use first 50 energy on scanning natural, and early Reapers can harass zerg at same time, because with early burrow Zerg have less queens, meaning that he will be weaker to new Reapers. Remember, that 3 reapers can kill Queen even at 50 health. With 60 HP they can do that more effectively.
Also there can be another FFE-Toss similar build with engineering bay, rocket turret and widow/siege walling.
Yeah the point is: if a Zerg scouts gas in ZvT i don't think it makes sense to delay queens/ling speed/roaches or whatever is currently used to repel reapers.
On January 18 2013 08:17 Ben... wrote: Very potent roach rushes against Protoss where you target down cannons then burrow roaches when they are getting low health.
No more fast thirds for Protoss or Terran without committing something to getting detection.
A lot of people are saying roaches, but I think banelings will benefit most. Zerg can go banelings without ling speed and getting burrow and using banelings for map control. Even if Zerg doesn't have the best well placed banelings, in all match ups, every race will be afraid to move out if they know you have banelings and burrow until they have mobile detection.
On January 18 2013 08:43 ElMeanYo wrote: The cost is still too prohibitive until lair-tech economy... I know I wouldn't want this at a cost of slower ling speed, baneling nest or my lair.
That's what I think.
I don't see any ZvP roach rush working unless the meta-game shifts to getting Zs getting early gas again.
To all who think this is something all Zergs will instantly get as early as possible as part of their standard ZvP build, do you think we wait 8 minutes to get Ling Speed, because we really like slow Lings?
Maybe someone will come up with a crafty all in, but that's all it will be, an all-in that will be dead the moment it's scouted, which, with free Hallucination, can not be that hard.
I've played the game since WOL Beta and I can't think of a single, reasonable use for this that isn't all-in and cheesy due to the hatchery time it takes, the cost, and how long it takes to research. Definitely won't impact my play or be useful at all.
On January 18 2013 09:05 emc wrote: A lot of people are saying roaches, but I think banelings will benefit most. Zerg can go banelings without ling speed and getting burrow and using banelings for map control. Even if Zerg doesn't have the best well placed banelings, in all match ups, every race will be afraid to move out if they know you have banelings and burrow until they have mobile detection.
This is a good idea. However, I think there are some things that could indicate burrowed banelings NOT being on the map. In TvZ:
1) ling speed finishes 3 minutes after first geyser goes down or generally between 6:30-7:00. If there is no zergling speed until later, you can conclude that the zerg player either went for a SUPER fast lair or that they have burrowed banelings out on the map.
2) If zerg makes an early 3rd (5:00-6:00), you know gas has been delayed. Burrowed banelings can't be out on the map for another 2 minutes, and banelings would also delay lair by a lot.
3) If zerg spends any gas on early tech (2-base into lair), you can safely conclude that there are little to no banelings burrowed on the map.
I think that in TvZ, terran's will pick up on whether burrow has been researched or early tech has been invested in and will do 1 of 2 things: 1) they will determine burrow has been researched and just turtle hard and get WAY ahead in economy and upgrades or 2) they will just do the normal timing attacks, knowing they can't get caught offguard by burrowed banelings (3-5rax marine pressure, hellion/marauder pressure, hellion/marine pressure, etc).
Haven't came up with a BO yet, but the way I plan on testing this is 2 base roach opener, as soon as 2nd base is up starting both lair and burrow upgrades as near as simultaneously as possible, that way as soon as the lair is finished could follow up with the roach burrow upgrade, which should be able to provide us with the roach micro as soon as the lair is done, quickly followed by the 2nd upgrade both at earlier timings than were possible before.
Shouldn't be an all-in either, and could theoretically put on some decent 2 base aggression without having to immediately get the 3rd, as it may very well be more beneficial to stay on 2 bases and invest in banelings at this point (depending on what the enemy techs)
Another use for T1 burrow that I haven't seen mentioned is you could have burrow already out of the way, you can get the other Lair upgrades at earlier timings than you used to as well. Once the lair is upgraded you could immediately start overlord research, meaning banelings that are both burrowable and baneling drops earlier than before.
On January 18 2013 09:21 Spyridon wrote: Haven't came up with a BO yet, but the way I plan on testing this is 2 base roach opener, as soon as 2nd base is up starting both lair and burrow upgrades as near as simultaneously as possible, that way as soon as the lair is finished could follow up with the roach burrow upgrade, which should be able to provide us with the roach micro as soon as the lair is done, quickly followed by the 2nd upgrade both at earlier timings than were possible before.
Shouldn't be an all-in either, and could theoretically put on some decent 2 base aggression without having to immediately get the 3rd, as it may very well be more beneficial to stay on 2 bases and invest in banelings at this point (depending on what the enemy techs)
If you're already going Lair, wouldn't you be better off just putting down an Infestation Pit and building Swarm Hosts instead?
On January 18 2013 09:21 Spyridon wrote: Haven't came up with a BO yet, but the way I plan on testing this is 2 base roach opener, as soon as 2nd base is up starting both lair and burrow upgrades as near as simultaneously as possible, that way as soon as the lair is finished could follow up with the roach burrow upgrade, which should be able to provide us with the roach micro as soon as the lair is done, quickly followed by the 2nd upgrade both at earlier timings than were possible before.
Shouldn't be an all-in either, and could theoretically put on some decent 2 base aggression without having to immediately get the 3rd, as it may very well be more beneficial to stay on 2 bases and invest in banelings at this point (depending on what the enemy techs)
If you're already going Lair, wouldn't you be better off just putting down an Infestation Pit and building Swarm Hosts instead?
That's another option. As I mentioned it should largely depend on what your enemies response is. They will be forced in to detection of some sort so you can plan around their responses better than Zerg could before.
Since the only detection on hatchery tech is spore crawlers meaning in ZvZ, burrow could be used to defend off pre-lair ling aggression and extend the matchup more to the mid-game. However, banelings could still do lots of damage with a manual detonation.
On January 18 2013 09:41 NightHawXXX wrote: Since the only detection on hatchery tech is spore crawlers meaning in ZvZ, burrow could be used to defend off pre-lair ling aggression and extend the matchup more to the mid-game. However, banelings could still do lots of damage with a manual detonation.
Overlords can spot where enemy units are burrowed and you can remember those places then, explode them with minimal count of banes or just dont walk here.
On January 18 2013 09:41 NightHawXXX wrote: Since the only detection on hatchery tech is spore crawlers meaning in ZvZ, burrow could be used to defend off pre-lair ling aggression and extend the matchup more to the mid-game. However, banelings could still do lots of damage with a manual detonation.
Your post made me realize that burrow will prevent an enemy zerg player from sending a couple zerglings to detonate my banelings since I can just burrow them until an actual engagement happens. That would help so much, allowing me to use apm that I would use to micro away my banelings on macro. The only con is that zerglings could run right by them if I'm not paying attention.
On January 18 2013 09:47 Grapefruit wrote: Yeah, this could lead to nice situations if you know that the Terran is going for early pressure.
I dont think so, building that many lings that early is really bad if they dont attack, and burrow doesnt give you much more then speed (against marines). If you know the terran is going for early preasure, some burrowed banelings will ruin his day.
I think the most applicable scenario for the burrow change will be swapping burrow in for ling speed when opening roaches in ZvT. It's the same cost and if you're planning on going roach you can counter pressure their natural before they have tanks out. Attacking, burrowing to force a scan, move back, burrow to heal, rinse & repeat.
Your post made me realize that burrow will prevent an enemy zerg player from sending a couple zerglings to detonate my banelings since I can just burrow them until an actual engagement happens. That would help so much, allowing me to use apm that I would use to micro away my banelings on macro. The only con is that zerglings could run right by them if I'm not paying attention.
On January 18 2013 09:41 NightHawXXX wrote: Since the only detection on hatchery tech is spore crawlers meaning in ZvZ, burrow could be used to defend off pre-lair ling aggression and extend the matchup more to the mid-game. However, banelings could still do lots of damage with a manual detonation.
Your post made me realize that burrow will prevent an enemy zerg player from sending a couple zerglings to detonate my banelings since I can just burrow them until an actual engagement happens. That would help so much, allowing me to use apm that I would use to micro away my banelings on macro. The only con is that zerglings could run right by them if I'm not paying attention.
Eh this burrow change I highly doubt will change early game zvz at all. That 100 gas could be used on lair and with how zvz is so muta dominated right now you could be delaying your lair longer then needs be.
I can see early burrow being very useful zvt, and potentially zvp, but not zvz xD.
On January 18 2013 08:17 Ben... wrote: Very potent roach rushes against Protoss where you target down cannons then burrow roaches when they are getting low health.
No more fast thirds for Protoss or Terran without committing something to getting detection.
Cannons are detectors, the burrowed roaches would still die.
This upgrade is 100/100 and takes 110 seconds to build. I think blocking expos might be a big optimistic.
Hence why you target down the cannons. Once the cannons are gone the roaches can heal. And about the time, for the roach all-in you would get burrow instead of ling speed, so it would finish when that roughly would.
It likely won't do much different early on. The only thing I can think of is Zerg trying to do some 2 base burrowed roach thing, getting hit by Oracles, and being able to use burrow to save drones/queen and/or force oracles to burn energy for detection. Either that or doing a 6 pool, having it be moderately successful and just following up the pressure with early burrow to either delay expansion or to do micro.
Maybe some occasional cool plays here and there but it isn't like everyone will now open burrow.
The reaper change helps Terran scout and know its coming and fast siege will in general deter a lot of all ins.
Toss might risk losing their early cannon but they can always drop a 2nd fast when they see the pressure. Since toss can get detection with robo or stargate the chance of getting there before something that can detect is out is slim.
Nice change in that it might encourage people to use burrow more but overall this wont change most games.
I think the early burrow is a really strong buff. For example sometimes i use the "Tang Three barrel bust" in my ZvT as opener. You can read his guide in the strategy forum. It is a roach rush build with some speed lings. I think the early burrow can be really strong in the situation for an all in. As more as I'm thinking about that, i really have no idea how terran can stop a big roach all in in the early game with burrow. Maybe the early siege can help. Sounds pretty strong, I will check it out.
i like the idea of skipping ling speed and taking lair and burrow nearly simultaneously. once lair finishes, as opposed to taking roach speed, and go to tunneling claws and micro them that way?
this will force terran to burn scans instead of drop mules. against protoss, if you can snipe cannons, that'd pretty much negate the mamacore, wouldn't it? they can't detect anymore correct?
against zerg, i think i'd rather opt for baneling bombs as defense with spines to defend against roach pushes.
has anyone seen any pros or high level players mess with this upgrade yet?
On January 18 2013 09:05 emc wrote: A lot of people are saying roaches, but I think banelings will benefit most. Zerg can go banelings without ling speed and getting burrow and using banelings for map control. Even if Zerg doesn't have the best well placed banelings, in all match ups, every race will be afraid to move out if they know you have banelings and burrow until they have mobile detection.
The problem is that you're getting that expensive stuff that works only IF the guy goes bio and walks out with his army early.
With a roach timing, however, you're forcing the issue. You're getting burrow and you know it'll be useful because it'll help you attack. This is most likely the better use.
I'm but a wee bit platinum scrubs, so take this with a bit of salt. But just burrowing 2 banelings in the enemy mineral line seems amazing, from what I've tried. It effectively stops them from mining that field for a very long time.
I don't think that rushing to burrow is going to do a whole lot for agression to be honest. If you commit to roaches, you are just banking on the opponent not scouting you on one base and if he does you will just run into a wall either way. If you go for two bases you are already delaying burrow to a point where you can't really call it a rush. Losira had some pretty agressive two base roach/ling timings some time ago, maybe if you can fit burrow into one of those you might get some value out of it, but I am sceptical.
It might see some use in defending two bases from early game harassment, like some kind of warp gate pressure or hellion/marines. Overall I think it is better for defense than for offense, but we will see.
I don't see this being usefull at all too be honest. I've been playing since Wol and making burrow hatch tech isn't going to make it any better or fix any of the other problems zerg has.
getting burrow early means delaying something else which in this meta we know is much needed like Lair, Upgrades, etc getting burrow and bane nest early just to get bane bombs is border line all in if they do nothing
On January 18 2013 08:17 Ben... wrote: Very potent roach rushes against Protoss where you target down cannons then burrow roaches when they are getting low health.
No more fast thirds for Protoss or Terran without committing something to getting detection.
I think there will be some tricks and all-in's that Z will be able to pull off, but it won't be a standard build, IMO. I mean, burrow is available as it is - albeit in lair tech. Not all Zergs get it (though I think every Z should get it whenever they can afford it), and Terrans already use scans when they move out. Cost-efficient baneling landmines in the middle of a map would realistically be a pure luck.
I've tried getting burrow at hatch tech all day since the patch has been live and I'm sad to report that it becomes a virtual all-in situation if you choose to research it. First of all the upgrade is 100/100 so that's resources spent. It delays queen production so you're either going to be light on larva or on creep spread. Finally if you're researching burrow early then you're building units also so that's another blow to the economy.
Burrow + Lings doesn't really do anything except blocking expansions in which case you've damaged your economy just as much by grabbing the research so early. Burrowed banelings that early is just too much of a dice roll. Roach rushing has nice synergy with a burrow rush, but that's an extraordinary amount to spend. Consider the gas alone is 4 less roaches from your rush. Not to mention roaches are so slow that you run into the same issue hydras have off creep without a speed upgrade.
Ultimately Zerg needs more ancillary components to make burrow a viable strategic decision. I would personally rather have burrow be at Lair tech still but be an automatic upgrade once Lair completes, the same way Overlords gain the generate creep ability. That makes Lair roach speed rushes deadly, allows the blocking of expansions at the exact same time but without "sacrificing" an Overlord, and could even make early drop play better by extending the longevity of the dropped units by forcing a scan, or allowing for health regen, etc.