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[D] Hatch Burrow Theory Crafting

Forum Index > StarCraft 2 HotS
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1 2 3 Next All
Grapefruit
Profile Joined November 2010
Germany439 Posts
January 17 2013 23:04 GMT
#1
Well, now it's really official.

Burrow can now be researched at Hatch tech.

But what can this be used for? Let's try to come up with some stuff.

My first thought was going 11 Pool Speed, but skipping the speed and getting Burrow instead. Then trying to retain as many Lings as possible in your attack by burrowing them when they are low and blocking possible wall-offs.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
January 17 2013 23:09 GMT
#2
Perhaps burrowing in peoples expos early on could be pretty annoying for someone trying to take a fast nat or 3rd.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
KnT
Profile Blog Joined January 2011
Australia243 Posts
January 17 2013 23:12 GMT
#3
Roach rushes with burrow micro :D
I played a PvP last night, he had stalkers I had stalkers they both shot laser. I lasered harder and won.
Grapefruit
Profile Joined November 2010
Germany439 Posts
January 17 2013 23:13 GMT
#4
On January 18 2013 08:09 CrazyF1r3f0x wrote:
Perhaps burrowing in peoples expos early on could be pretty annoying for someone trying to take a fast nat or 3rd.


Meh, what Protoss expands without a Forge these days and Terrans have scans... and if a Zerg hasn't taken his Nat by the time your burrow finished you have other thing to worry about.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
Ben...
Profile Joined January 2011
Canada3485 Posts
January 17 2013 23:17 GMT
#5
Very potent roach rushes against Protoss where you target down cannons then burrow roaches when they are getting low health.

No more fast thirds for Protoss or Terran without committing something to getting detection.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Disastorm
Profile Joined January 2008
United States922 Posts
January 17 2013 23:26 GMT
#6
I think Roach All ins or rushes are most affected by this but here is an interesting idea (not sure if its worth it though):

get early gas, research burrow, hatch in enemy natural and then cancel the hatch when burrow is complete and burrow the drone. It may not be worth it though due to how easy it is to scan or get out the mothership core and use the detector ability.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Tuczniak
Profile Joined September 2010
1561 Posts
January 17 2013 23:31 GMT
#7
I still think you don't want to get it, unless the only thing you want to do is to burrow ling under third. If any aggression is coming from you or enemy, spending 100/100 on anything else is better. In roach rushes, I would rather spend 100 gass on 4 roaches or get lair and get roach speed sooner.

Maybe if they reduced cost to 50/50 I would consider it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 17 2013 23:32 GMT
#8
Some my speculations on it:

• In ZvZ you can kill burrowed zergling with one baneling. 2-4 banelings with your banes. But burrowed roach can be a problem, but at same time it's still a big investment, and other zerg can just ger early Lair instead early burrow.

• in ZvP you always starting with FFE, so not much difference. Maybe stronger rushes with burrowed roaches, but at same time you got nexus cannon, you have hallucination to scout enemy, you can slighty damage attackers with M-Core

• In ZvT I suppose some new builds from Terran or revision of Reaper-Expand. Early Orbital Command allows to use first 50 energy on scanning natural, and early Reapers can harass zerg at same time, because with early burrow Zerg have less queens, meaning that he will be weaker to new Reapers. Remember, that 3 reapers can kill Queen even at 50 health. With 60 HP they can do that more effectively.

Also there can be another FFE-Toss similar build with engineering bay, rocket turret and widow/siege walling.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 17 2013 23:39 GMT
#9
Also don't forget that Terran cna use friendly-attack of Hellions to kill burrowed zergling and then repair hellion easily.
ElMeanYo
Profile Joined March 2011
United States1032 Posts
January 17 2013 23:43 GMT
#10
The cost is still too prohibitive until lair-tech economy... I know I wouldn't want this at a cost of slower ling speed, baneling nest or my lair.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
Kanadan
Profile Joined January 2011
Denmark2 Posts
January 17 2013 23:51 GMT
#11
i think this will really hurt toss ability to do early eco harrasment, drones will just burrow... not very good for early action in the game if that was what they wanted.

maybe remove burrow from drones then, but that wont not seem right...
Hail to the king baby
LoveTool
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2013-01-18 01:10:36
January 17 2013 23:52 GMT
#12
I'd try something like this, its basically a 2base pressure build

ZvT and perhaps ZvP Build
15Pool, 16Hatch, 17Gas (consider 15H/16P/17G vs terran)
Dbl Queens + 2-4 lings (clear towers)
@2*Queens, Start Burrow
28/28, Roach Warren, Second Gas, 2-3 overlords
@Roach Warren -> Roaches, go pressure expansion, use burrow micro to heal roaches and stay annoying
While pressuring, start speed, drone & take third, start third queen (creep) & lair and go from there

This was my first thought, not sure how good that build is. It should be reasonably safe vs reaper openings too.

And for you ppl thinking about RUSHING to burrow. Realize that zerg needs queens early to get injects, or you cant build either units or drones. While burrow is researching (100s currently) you cant build a queen at that hatchery, which means your production will be significantly limited the rest of the game, which will put you all in with your little early game burrow play vs any economic opening by your opponent.

EDIT: Ok, played some practice games and with 15Hatch/16Pool/17Gas opening you have your first 100 gas @28/28 supply or roughly at 4:50 minutes. If you start burrow then you get it out at basically 6:00. If you build your RW at 28/28 it finishes at about 5:45, at which time you have roughly 100 gas and can make 4 roaches with plenty of minerals to spare. Those roaches will pop at about 30 s later, meaning you can have 4 roaches done with burrow @ about 6:15 with few more roaches building, then take a third shortly thereafter. At this point you are at maybe about 25-28 or so drones.

I suppose if you take the first gas eariler or a second gas @RW and mine it with 1-2 drones it times out better if you want a few more roaches to pop immediatelly. I might try that tomorrow, gotta go sleep now!
InfCereal
Profile Joined December 2011
Canada1759 Posts
January 17 2013 23:54 GMT
#13
On January 18 2013 08:17 Ben... wrote:
Very potent roach rushes against Protoss where you target down cannons then burrow roaches when they are getting low health.

No more fast thirds for Protoss or Terran without committing something to getting detection.



Cannons are detectors, the burrowed roaches would still die.

This upgrade is 100/100 and takes 110 seconds to build. I think blocking expos might be a big optimistic.
Cereal
Big G
Profile Joined April 2011
Italy835 Posts
January 17 2013 23:54 GMT
#14
On January 18 2013 08:32 Existor wrote:
Some my speculations on it:

• In ZvZ you can kill burrowed zergling with one baneling. 2-4 banelings with your banes. But burrowed roach can be a problem, but at same time it's still a big investment, and other zerg can just ger early Lair instead early burrow.

• in ZvP you always starting with FFE, so not much difference. Maybe stronger rushes with burrowed roaches, but at same time you got nexus cannon, you have hallucination to scout enemy, you can slighty damage attackers with M-Core

• In ZvT I suppose some new builds from Terran or revision of Reaper-Expand. Early Orbital Command allows to use first 50 energy on scanning natural, and early Reapers can harass zerg at same time, because with early burrow Zerg have less queens, meaning that he will be weaker to new Reapers. Remember, that 3 reapers can kill Queen even at 50 health. With 60 HP they can do that more effectively.

Also there can be another FFE-Toss similar build with engineering bay, rocket turret and widow/siege walling.

Yeah the point is: if a Zerg scouts gas in ZvT i don't think it makes sense to delay queens/ling speed/roaches or whatever is currently used to repel reapers.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
January 18 2013 00:05 GMT
#15
On January 18 2013 08:17 Ben... wrote:
Very potent roach rushes against Protoss where you target down cannons then burrow roaches when they are getting low health.

No more fast thirds for Protoss or Terran without committing something to getting detection.


This.
AKMU / IU
emc
Profile Joined September 2010
United States3088 Posts
January 18 2013 00:05 GMT
#16
A lot of people are saying roaches, but I think banelings will benefit most. Zerg can go banelings without ling speed and getting burrow and using banelings for map control. Even if Zerg doesn't have the best well placed banelings, in all match ups, every race will be afraid to move out if they know you have banelings and burrow until they have mobile detection.
HelloSon
Profile Joined April 2010
United States456 Posts
January 18 2013 00:08 GMT
#17
On January 18 2013 08:43 ElMeanYo wrote:
The cost is still too prohibitive until lair-tech economy... I know I wouldn't want this at a cost of slower ling speed, baneling nest or my lair.

That's what I think.

I don't see any ZvP roach rush working unless the meta-game shifts to getting Zs getting early gas again.
yo
sitromit
Profile Joined June 2011
7051 Posts
January 18 2013 00:08 GMT
#18
100/100, How can this be part of a Roach rush? If you delay by that much, it's no longer a rush, and Protoss will have plenty of time to get cannons.
Sayscho BoB
Profile Joined March 2012
17 Posts
January 18 2013 00:10 GMT
#19
Maybe something like this? Last time this got ignored =(

sitromit
Profile Joined June 2011
7051 Posts
January 18 2013 00:14 GMT
#20
To all who think this is something all Zergs will instantly get as early as possible as part of their standard ZvP build, do you think we wait 8 minutes to get Ling Speed, because we really like slow Lings?

Maybe someone will come up with a crafty all in, but that's all it will be, an all-in that will be dead the moment it's scouted, which, with free Hallucination, can not be that hard.
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