• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:25
CEST 16:25
KST 23:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1790 users

[D] Hydra upgrade order discussion - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 Next All
Grae
Profile Joined May 2011
Australia7 Posts
January 10 2013 23:12 GMT
#21
Definitely speed first, at least the way i play. I never use hydras defensively unless it's surprise voids or drop defense, so I always upgrade speed first. It makes hydras so much more useful in all applications, since they're not such vulnerable little slow babies.

As mentioned, blizz should give hydras the +1 range by default and leave the speed upgrade as is. Either that or change the range upgrade to allow hydras to attack two units at once HAHA
What nuke?
ailouros
Profile Joined August 2008
United States193 Posts
January 10 2013 23:16 GMT
#22
I always went for speed first but you guys make range first sound like a better idea... I think I'll still be tempted to go speed first vs. P though.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 10 2013 23:40 GMT
#23
On January 11 2013 07:58 FeyFey wrote:
Since you can get offensive Speed at any hatch. Range of course alongside with Overlord Speed. The speed upgrade is just for lazy people.
But about the discussion of multiple upgrades for a unit. With the Ultra not being a techswitch unit anymore, they can actually bring back the speed upgrade on them again.

But I guess Hydra speed can be interesting to surprise your opponent with a quick attack.


Not exactly fair.

Speed is most important for retreating, not attacking. It's easy enough to time attacks. its the "oh crap!" then need to retreat that speed is needed.

It makes it so that a Hydralisk attack is not automatically an all in.

It's not because Hydralisks are slow (they have standard speed), but all standard units have speed upgrades that allow them to run faster than normal speed.

Between Stim, tanks, Stalkers, Forcefields, etc... standard speed units just can't retreat.
Hark, what baseball through yonder window breaks?
NeWnAr
Profile Joined April 2010
Singapore231 Posts
Last Edited: 2013-01-11 00:08:23
January 11 2013 00:05 GMT
#24
On January 11 2013 08:40 Thieving Magpie wrote:
Show nested quote +
On January 11 2013 07:58 FeyFey wrote:
Since you can get offensive Speed at any hatch. Range of course alongside with Overlord Speed. The speed upgrade is just for lazy people.
But about the discussion of multiple upgrades for a unit. With the Ultra not being a techswitch unit anymore, they can actually bring back the speed upgrade on them again.

But I guess Hydra speed can be interesting to surprise your opponent with a quick attack.


Not exactly fair.

Speed is most important for retreating, not attacking. It's easy enough to time attacks. its the "oh crap!" then need to retreat that speed is needed.

It makes it so that a Hydralisk attack is not automatically an all in.

It's not because Hydralisks are slow (they have standard speed), but all standard units have speed upgrades that allow them to run faster than normal speed.

Between Stim, tanks, Stalkers, Forcefields, etc... standard speed units just can't retreat.



This.

I don't see the logic of those who say range first. If range first, then why the hell aren't you using Hydras in WoL??? Hydras are almost an abandoned unit in WoL. If you say range first, that means hydras with upgraded range must be good for at least SOME parts of the game. But the fact is that 6 range Slowdras still completely suck against almost all SC2 army compos by the time you get them.
Live For the Swarm!
TheAppetizer
Profile Joined February 2011
United States146 Posts
January 11 2013 00:11 GMT
#25
For defense against air, it might actually be better to upgrade speed first so you can chase air units around much easier; that is, if the speed upgrade allows hydras to move faster than normally on creep. Can anyone verify?
vol_
Profile Joined May 2010
Australia1608 Posts
January 11 2013 00:16 GMT
#26
Seems to be quite a few different opinions on this which does not surprise me, they really should just give range free (because half the time I forget to upgrade the 2nd one without a long period inbetween ).
I get speed first with ling hydra and range first with roach hydra.
Jaedong gives me a deep resonance.
a176
Profile Blog Joined August 2009
Canada6688 Posts
January 11 2013 00:35 GMT
#27
On January 11 2013 09:05 NeWnAr wrote:
Show nested quote +
On January 11 2013 08:40 Thieving Magpie wrote:
On January 11 2013 07:58 FeyFey wrote:
Since you can get offensive Speed at any hatch. Range of course alongside with Overlord Speed. The speed upgrade is just for lazy people.
But about the discussion of multiple upgrades for a unit. With the Ultra not being a techswitch unit anymore, they can actually bring back the speed upgrade on them again.

But I guess Hydra speed can be interesting to surprise your opponent with a quick attack.


Not exactly fair.

Speed is most important for retreating, not attacking. It's easy enough to time attacks. its the "oh crap!" then need to retreat that speed is needed.

It makes it so that a Hydralisk attack is not automatically an all in.

It's not because Hydralisks are slow (they have standard speed), but all standard units have speed upgrades that allow them to run faster than normal speed.

Between Stim, tanks, Stalkers, Forcefields, etc... standard speed units just can't retreat.



This.

I don't see the logic of those who say range first. If range first, then why the hell aren't you using Hydras in WoL??? Hydras are almost an abandoned unit in WoL. If you say range first, that means hydras with upgraded range must be good for at least SOME parts of the game. But the fact is that 6 range Slowdras still completely suck against almost all SC2 army compos by the time you get them.


range 5 can be a bit quirky in engagements with roaches because of the size of the roach and how fast front line enemy units melt, you end up having hydras running around your roach line trying to find a space to shoot from.

but more important at this stage in the game, you will not have near enough hydras to be effective, especially if you dump that gas into speed. so in this respect i always go for range first to give my limited hydra numbers that needed punch if you are caught against a timing.

starleague forever
FS_SlimJim
Profile Joined September 2012
29 Posts
January 11 2013 01:07 GMT
#28
So much good logic in this thread already. I'm still on the fence, but this is what I was hoping for, as I honestly had no idea which is actually better to get first. Under certain circumstances one is better than the other, and vice versa for other situations. I still just have a gut feeling like there is a 'correct' one to get first however (matchup-dependant ofc), so let the debate continue.
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
January 11 2013 01:19 GMT
#29
I think the answer is there is no right answer. It's situational. Just to clear it up now, the upgrade doesn't make Hydras as fast as they are on creep (or faster on creep than they already are). The tooltip reads: "Hydralisks move 25% faster off creep.".

So really the answer is: Are you going to be defending with your Hydralisks, wherein the speed upgrade is going to do literally nothing for you? Then range first.

Or do you need the ability to attack with them as soon as possible? Then speed first.

phodacbiet
Profile Joined August 2010
United States1740 Posts
January 11 2013 02:13 GMT
#30
If it's for defense i get range first. But if i am planning to attack, i get speed.
Lemminkainen
Profile Joined September 2010
Belgium20 Posts
January 11 2013 04:59 GMT
#31
I'm not sure. But one thing we wshould want to consider, when it's late game and you have 90+ drones and want to add some hydras to your army, go double den, since the building is cheap and you don't want to wait 80 or 110 seconds for another upgrade to have stronger hydras.
ETisME
Profile Blog Joined April 2011
12702 Posts
January 11 2013 05:06 GMT
#32
I prefer to get speed because even when used defensively, the speed would speed up the reinforcement rate and able to do a counter attack while range upgrade can be gotten on the way to counter attack.

I am not sure though, +1 range makes it better against protoss FFs
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
ElMeanYo
Profile Joined March 2011
United States1032 Posts
Last Edited: 2013-01-11 06:17:18
January 11 2013 06:14 GMT
#33
Anyone who says range before speed is either just being passive with their hydras or haven't played the beta yet. Speed Hydras are waaaay better than the slow ones. They actually feel like you can micro them.

If you only have WOL, try stutter stepping with hydras on, then off creep, you will see how it feels.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
BigRedDog
Profile Joined May 2012
461 Posts
January 11 2013 06:16 GMT
#34
Why would you want to switch back to tier 2 units when you are ready making tier 3 units? In some of the ultra long games, switching from tier 3 units to hydra (tier 2) makes sense. But those are few in between.

On January 11 2013 13:59 Lemminkainen wrote:
I'm not sure. But one thing we wshould want to consider, when it's late game and you have 90+ drones and want to add some hydras to your army, go double den, since the building is cheap and you don't want to wait 80 or 110 seconds for another upgrade to have stronger hydras.


The other option of going double den is when Leenock or other zerg players get double roach warren to get the tech early and hit with a timing attack.
Big Red Dog!
BigRedDog
Profile Joined May 2012
461 Posts
January 11 2013 06:17 GMT
#35
Speed first. Making defensive hydras are too...defensive. You can't counter. You can't push. You pretty much gives a third (or even a fourth) to your opponent.

Big Red Dog!
NeWnAr
Profile Joined April 2010
Singapore231 Posts
Last Edited: 2013-01-11 08:46:59
January 11 2013 08:39 GMT
#36
The problem with using range first is every problem Hydras face in WoL. I wouldn't say it's situational. There may be almost no realistic situation in WoL where Hydras are any good at all, cause the only thing they are remotely good against is air but mutas/queens/corrupters are always a much better choice at dealing with any race heavy air compo.
Live For the Swarm!
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 11 2013 09:37 GMT
#37
depends on how your gonna use them if you need to immediately pur on agression then speed so you can if your defensive range since ythey on creep
doggy
Profile Joined May 2010
Germany306 Posts
January 11 2013 09:47 GMT
#38
Range is far more important. That is what makes the units really cost efficient. On Creep you dont need the speedupgrade anyways, and by the time hydras are out, you should have had more than enough time to cover your half of the map in creep.

If you scout some greedyness/weakness of your opponent you can go for dbl hydra and dbl upgrades and go for the kill. Its only worth to do it if you can say for sure it works. I dont like the idea to put on pressure with speed but without the rangeupgrade. Speed only helps you when you want to go on the opponents side of the map, and even for that, range is a must have!
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2013 12:08 GMT
#39
On January 11 2013 18:47 doggy wrote:
Range is far more important. That is what makes the units really cost efficient. On Creep you dont need the speedupgrade anyways, and by the time hydras are out, you should have had more than enough time to cover your half of the map in creep.

If you scout some greedyness/weakness of your opponent you can go for dbl hydra and dbl upgrades and go for the kill. Its only worth to do it if you can say for sure it works. I dont like the idea to put on pressure with speed but without the rangeupgrade. Speed only helps you when you want to go on the opponents side of the map, and even for that, range is a must have!

Sorry, but this is just false. Range is not more important, and how do you know that he can cover half of the map with the creep? That, after all, depends on the skill level. In some situations speed is superior, and range is in other.

If your pressure fail with the speed upgrade, you can retreat, if it fails with the range upgrade, your army of Hydras is good as dead.

I have the feeling that people that say "Range is always better" haven't played enough with the speed first. Also, I agree with people that think you shouldn't push without both upgrades anyway, except in some rare timings.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
January 11 2013 13:46 GMT
#40
I feel like it depends and you can't say either way in general. If you're planning on being defensive for a while, having range first will help a lot more as speed doesn't benefit you much when you're on creep anyway - which you will be if you're defending. If you want to attack soon you'll want speed because you'll get there faster and you'll actually be able to micro. That said, if you're wanting to attack you probably want to have both upgrades so you'll want range first so you're better defended until you're ready to attack.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Playoffs
WardiTV848
ComeBackTV 458
IndyStarCraft 172
Rex117
3DClanTV 47
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko273
IndyStarCraft 172
Rex 117
Codebar 65
StarCraft: Brood War
Britney 47407
Mini 1239
Soma 997
EffOrt 603
Stork 565
Rush 204
ggaemo 192
Zeus 177
hero 176
Soulkey 166
[ Show more ]
Snow 159
Shuttle 150
Hyuk 142
Sharp 110
Shinee 78
sorry 70
Pusan 68
[sc1f]eonzerg 67
Hyun 60
sSak 59
Barracks 47
ToSsGirL 47
Hm[arnc] 36
Free 30
Movie 27
Nal_rA 26
Sacsri 24
scan(afreeca) 23
yabsab 21
GoRush 20
Sexy 18
Terrorterran 15
soO 15
ajuk12(nOOB) 10
Dota 2
Gorgc3851
qojqva879
420jenkins269
Fuzer 114
Counter-Strike
fl0m2220
edward161
Other Games
singsing2123
B2W.Neo1158
hiko827
Mlord420
crisheroes381
DeMusliM322
RotterdaM260
ArmadaUGS147
djWHEAT129
XaKoH 90
QueenE83
Mew2King41
Organizations
Counter-Strike
PGL25271
StarCraft: Brood War
UltimateBattle 1484
Other Games
BasetradeTV525
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 16
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota247
League of Legends
• Nemesis2925
• Jankos2154
• TFBlade1049
Upcoming Events
CranKy Ducklings
19h 35m
WardiTV Team League
20h 35m
uThermal 2v2 Circuit
1d
IPSL
1d 1h
Hawk vs TBD
StRyKeR vs TBD
BSL
1d 4h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 19h
WardiTV Team League
1d 20h
OSC
1d 22h
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
2 days
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-09
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
Escore Tournament S2: W2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.