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Poll: Speed first or range first?Speed! (68) 74% Range! (24) 26% 92 total votes Your vote: Speed first or range first? (Vote): Speed! (Vote): Range!
So now that hydra speed is lair tech and we've had some time to play around with it, which upgrade do you guys think should be researched first? With the speed first, we gain the ability to move out on the map and get map control, as well as put on a little bit of pressure (timing attacks? :O ). Also, we get the ability to retreat if need be. However, the range is needed to outrange certain units, prevent clumping with roaches/locusts, and to keep the squishy hydras safe.
What do you all think? Personally, I get speed first for the map control, with the range following asap.
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Speed is best. With speed you can actually micro your Hydras and get them out of harms way... this is crucial.
The range is very important too though. I'm hoping they remove the range upgrade and give Hydras default 7 range.
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I also think it's better to get speed ASAP, but honestly, they need to just remove the range upgrade at this point and give them +1 default range. It's too many upgrades to make a unit usable.
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Mobility is more important for small, ranged units. (IE marine with stim and blink stalker).
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Russian Federation4295 Posts
On January 11 2013 04:25 sitromit wrote: I also think it's better to get speed ASAP, but honestly, they need to just remove the range upgrade at this point and give them +1 default range. It's too many upgrades to make a unit usable. Maybe it's because zerg mechanic allows to spam hydras easily?
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Range. If you want to attack with hydras without range it's silly. That means you're defending, and your creep should already be spread between your bases negating the upgrade.
This is under the assumption that you're investing in a lot of hydras. I've seen some builds where you go 5 hydras poke at a protoss forge then switch to muta.
btw this is also under the assumption they dont get a speed bonus when you upgrade speed. I don't know if it's actually like that right now. any confirmation?
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If you are defending some push on creep, get range. In every other situation speed first. But they should get +1 range by default I think.
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Range upgrade before speed, as the DPS and damage they are doing is more important than the speed of the Hydra, you need them to be doing the most damage from the greatest range to live longer, you need them to be hitting units while they are behind the roaches not in front , or they will die. Therefor it is best to ALWAYS 100% go Range before Speed, I think the only situation where Speed would be better than Range, would be if in ZvP the Protoss is going mass air and you lost a hatchery, and need to able to defend against the mass air really well, or also in ZvT I guess if you were in a similar situation with banshees.
Range before speed always.
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Yes I guess it depends on whether you are using them initially to defend (range) or attack (speed).
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On January 11 2013 04:25 ElMeanYo wrote: Speed is best. With speed you can actually micro your Hydras and get them out of harms way... this is crucial.
The range is very important too though. I'm hoping they remove the range upgrade and give Hydras default 7 range.
Actually, hydralisks start with 5. So, after the upgrade, they have 6 range. Same as stalkers.
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Range upgrades A LOT faster than speed. Potentially, you have better defenses if you get range first. It is unlikely that you will push before having both, so there's no point to getting speed first.
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On defense range first, otherwise speed first. Speed is only useful on offense anyway as it does nothing for hydra's on creep.
I agree with others though, it's silly the hydra has two upgrades after which is still quite a relatively poor unit.
They need to combine or remove one of it's upgrade. Give one for free, mix the upgrades or even let the speed upgrade be shared with the roach speed upgrade. I still think hydra's are just a bit too weak in general by the way. Vipers are a good support unit for them making them indirectly better but by itself the unit is still quite a joke, it can't even beat oracles per cost. +5 or +10 hp, perhaps tacked on to the range upgrade, would definately not be bad. It would be better for the fun of the game too if hydra's were a viable option in ZvZ..
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Against zerg: Range first, since you will be fighting on creep most of the time anyway. Against T and P i'd get speed first so they can actually be kept alive.
But, as others have said multiple times, you pretty much need both upgrades for them to be good in army vs army. Before that you can maybe go where the opponents is not and snipe buildings or just defend. As long as they stay alive
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Speed first when you want to play agressiv, range first when you want to play defensive,
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I always go range first, even if I'm being aggressive. I think the range makes a huge difference when trying to bust a Protoss with hydras, and I attack before the speed upgrade would finish anyway.
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On January 11 2013 04:25 ElMeanYo wrote: Speed is best. With speed you can actually micro your Hydras and get them out of harms way... this is crucial.
The range is very important too though. I'm hoping they remove the range upgrade and give Hydras default 17 range.
Pretty please Blizzard :D
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I'd say range first... hope they just make the range base with the hydra. Why range first? You can shoot stalkers over forcefields. In zvz you want to shoot over your roaches and reach their roaches, extra range obviously helps a lot. If you want to go stephano style and go roach hydra zvt, probably would get speed first because range isn't as helpful as you will want to escape marines easily.
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On January 11 2013 04:25 sitromit wrote: I also think it's better to get speed ASAP, but honestly, they need to just remove the range upgrade at this point and give them +1 default range. It's too many upgrades to make a unit usable. this is the logic they used when they removed the speed upgrade in WoL.
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Allways Range first for me. I only need speed as soon as i want to be aggressive and because i commit to ling hydra (ZvP) defensivly to hold my 3 bases and take a easy 4th i need to get range first, speed dosnt help me and i get it in time anyway to get agressive
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Since you can get offensive Speed at any hatch. Range of course alongside with Overlord Speed. The speed upgrade is just for lazy people. But about the discussion of multiple upgrades for a unit. With the Ultra not being a techswitch unit anymore, they can actually bring back the speed upgrade on them again.
But I guess Hydra speed can be interesting to surprise your opponent with a quick attack.
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