• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:17
CEST 17:17
KST 00:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1242 users

[D] Hydra upgrade order discussion

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 3 Next All
FS_SlimJim
Profile Joined September 2012
29 Posts
January 10 2013 19:20 GMT
#1
Poll: Speed first or range first?

Speed! (68)
 
74%

Range! (24)
 
26%

92 total votes

Your vote: Speed first or range first?

(Vote): Speed!
(Vote): Range!



So now that hydra speed is lair tech and we've had some time to play around with it, which upgrade do you guys think should be researched first? With the speed first, we gain the ability to move out on the map and get map control, as well as put on a little bit of pressure (timing attacks? :O ). Also, we get the ability to retreat if need be.
However, the range is needed to outrange certain units, prevent clumping with roaches/locusts, and to keep the squishy hydras safe.

What do you all think?
Personally, I get speed first for the map control, with the range following asap.
ElMeanYo
Profile Joined March 2011
United States1032 Posts
January 10 2013 19:25 GMT
#2
Speed is best. With speed you can actually micro your Hydras and get them out of harms way... this is crucial.

The range is very important too though. I'm hoping they remove the range upgrade and give Hydras default 7 range.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
sitromit
Profile Joined June 2011
7051 Posts
January 10 2013 19:25 GMT
#3
I also think it's better to get speed ASAP, but honestly, they need to just remove the range upgrade at this point and give them +1 default range. It's too many upgrades to make a unit usable.
midnight999
Profile Blog Joined December 2012
United States257 Posts
January 10 2013 19:29 GMT
#4
Mobility is more important for small, ranged units. (IE marine with stim and blink stalker).
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 10 2013 19:30 GMT
#5
On January 11 2013 04:25 sitromit wrote:
I also think it's better to get speed ASAP, but honestly, they need to just remove the range upgrade at this point and give them +1 default range. It's too many upgrades to make a unit usable.

Maybe it's because zerg mechanic allows to spam hydras easily?
Gretorp
Profile Blog Joined September 2008
United States586 Posts
Last Edited: 2013-01-10 19:31:05
January 10 2013 19:30 GMT
#6
Range. If you want to attack with hydras without range it's silly. That means you're defending, and your creep should already be spread between your bases negating the upgrade.

This is under the assumption that you're investing in a lot of hydras. I've seen some builds where you go 5 hydras poke at a protoss forge then switch to muta.

btw this is also under the assumption they dont get a speed bonus when you upgrade speed. I don't know if it's actually like that right now. any confirmation?
I am Unheard Change
Tuczniak
Profile Joined September 2010
1561 Posts
January 10 2013 19:32 GMT
#7
If you are defending some push on creep, get range. In every other situation speed first.
But they should get +1 range by default I think.
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
January 10 2013 19:32 GMT
#8
Range upgrade before speed, as the DPS and damage they are doing is more important than the speed of the Hydra, you need them to be doing the most damage from the greatest range to live longer, you need them to be hitting units while they are behind the roaches not in front , or they will die. Therefor it is best to ALWAYS 100% go Range before Speed, I think the only situation where Speed would be better than Range, would be if in ZvP the Protoss is going mass air and you lost a hatchery, and need to able to defend against the mass air really well, or also in ZvT I guess if you were in a similar situation with banshees.

Range before speed always.
AKA: TelecoM[WHITE] Protoss fighting
ElMeanYo
Profile Joined March 2011
United States1032 Posts
January 10 2013 19:41 GMT
#9
Yes I guess it depends on whether you are using them initially to defend (range) or attack (speed).
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
purakushi
Profile Joined August 2012
United States3301 Posts
January 10 2013 19:45 GMT
#10
On January 11 2013 04:25 ElMeanYo wrote:
Speed is best. With speed you can actually micro your Hydras and get them out of harms way... this is crucial.

The range is very important too though. I'm hoping they remove the range upgrade and give Hydras default 7 range.


Actually, hydralisks start with 5. So, after the upgrade, they have 6 range. Same as stalkers.
T P Z sagi
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
January 10 2013 19:47 GMT
#11
Range upgrades A LOT faster than speed.
Potentially, you have better defenses if you get range first.
It is unlikely that you will push before having both, so there's no point to getting speed first.
moo...for DRG
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 10 2013 19:56 GMT
#12
On defense range first, otherwise speed first. Speed is only useful on offense anyway as it does nothing for hydra's on creep.

I agree with others though, it's silly the hydra has two upgrades after which is still quite a relatively poor unit.

They need to combine or remove one of it's upgrade. Give one for free, mix the upgrades or even let the speed upgrade be shared with the roach speed upgrade.
I still think hydra's are just a bit too weak in general by the way. Vipers are a good support unit for them making them indirectly better but by itself the unit is still quite a joke, it can't even beat oracles per cost. +5 or +10 hp, perhaps tacked on to the range upgrade, would definately not be bad. It would be better for the fun of the game too if hydra's were a viable option in ZvZ..
sweetbabyjesus
Profile Joined September 2010
Denmark168 Posts
January 10 2013 19:59 GMT
#13
Against zerg: Range first, since you will be fighting on creep most of the time anyway. Against T and P i'd get speed first so they can actually be kept alive.

But, as others have said multiple times, you pretty much need both upgrades for them to be good in army vs army. Before that you can maybe go where the opponents is not and snipe buildings or just defend. As long as they stay alive
Crabs
E.L.V.I.S
Profile Joined April 2011
Belgium458 Posts
January 10 2013 21:15 GMT
#14
Speed first when you want to play agressiv, range first when you want to play defensive,
http://twitch.tv/maggrig | @SC2ELVIS | http://www.facebook.com/sc2ELVIS
JDub
Profile Joined December 2010
United States976 Posts
January 10 2013 21:22 GMT
#15
I always go range first, even if I'm being aggressive. I think the range makes a huge difference when trying to bust a Protoss with hydras, and I attack before the speed upgrade would finish anyway.
LOLItsRyann
Profile Joined April 2011
England551 Posts
Last Edited: 2013-01-10 21:24:44
January 10 2013 21:24 GMT
#16
On January 11 2013 04:25 ElMeanYo wrote:
Speed is best. With speed you can actually micro your Hydras and get them out of harms way... this is crucial.

The range is very important too though. I'm hoping they remove the range upgrade and give Hydras default 17 range.


Pretty please Blizzard :D
EG<3
Archen
Profile Joined April 2012
United States79 Posts
January 10 2013 22:00 GMT
#17
I'd say range first... hope they just make the range base with the hydra. Why range first? You can shoot stalkers over forcefields. In zvz you want to shoot over your roaches and reach their roaches, extra range obviously helps a lot. If you want to go stephano style and go roach hydra zvt, probably would get speed first because range isn't as helpful as you will want to escape marines easily.
"Your soul will forever be lost in the void of a horse." - Liquid.Nony
HelloSon
Profile Joined April 2010
United States456 Posts
January 10 2013 22:02 GMT
#18
On January 11 2013 04:25 sitromit wrote:
I also think it's better to get speed ASAP, but honestly, they need to just remove the range upgrade at this point and give them +1 default range. It's too many upgrades to make a unit usable.

this is the logic they used when they removed the speed upgrade in WoL.
yo
gCgCrypto
Profile Joined December 2010
Germany297 Posts
January 10 2013 22:10 GMT
#19
Allways Range first for me. I only need speed as soon as i want to be aggressive and because i commit to ling hydra (ZvP) defensivly to hold my 3 bases and take a easy 4th i need to get range first, speed dosnt help me and i get it in time anyway to get agressive
L E E J A E D O N G ! <3
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 10 2013 22:58 GMT
#20
Since you can get offensive Speed at any hatch. Range of course alongside with Overlord Speed. The speed upgrade is just for lazy people.
But about the discussion of multiple upgrades for a unit. With the Ultra not being a techswitch unit anymore, they can actually bring back the speed upgrade on them again.

But I guess Hydra speed can be interesting to surprise your opponent with a quick attack.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 17h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 182
ProTech124
Railgan 62
StarCraft: Brood War
Calm 6452
actioN 2835
Horang2 1703
ggaemo 1520
Hyuk 736
BeSt 489
Mind 257
Zeus 163
Sexy 112
Movie 75
[ Show more ]
Sea.KH 69
PianO 67
Sharp 58
Pusan 58
Shinee 48
Aegong 31
Rock 29
Hm[arnc] 25
yabsab 21
IntoTheRainbow 17
GoRush 16
soO 15
Terrorterran 15
ajuk12(nOOB) 10
JulyZerg 9
Sacsri 7
Dota 2
Gorgc4887
qojqva2192
syndereN325
420jenkins158
Counter-Strike
fl0m4268
byalli604
Heroes of the Storm
Khaldor200
Other Games
Beastyqt1033
B2W.Neo713
hiko654
FrodaN206
ArmadaUGS138
Livibee51
Rex35
Trikslyr33
Organizations
Counter-Strike
PGL13664
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 43
• Adnapsc2 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV568
League of Legends
• Nemesis1998
• Jankos1248
Upcoming Events
CranKy Ducklings
17h 44m
Sparkling Tuna Cup
18h 44m
PiGosaur Cup
1d 8h
Replay Cast
1d 17h
Kung Fu Cup
1d 20h
Replay Cast
2 days
The PondCast
2 days
CranKy Ducklings
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
5 days
Sparkling Tuna Cup
5 days
BSL
6 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.