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[D] Hydra upgrade order discussion - Page 3

Forum Index > StarCraft 2 HotS
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Grendel
Profile Joined November 2010
Belgium126 Posts
January 11 2013 14:52 GMT
#41
Definitely Range. It makes defending easier. Since normally you're on 3 bases, and your bases are connected with creep, the speed upgrade doesn't do anything anyway. Upgrade range, then you're a bit safer defensively and then upgrade speed, and after that you can push out.
Mantaza
Profile Joined January 2011
Germany87 Posts
January 11 2013 15:23 GMT
#42
On January 11 2013 04:25 sitromit wrote:
I also think it's better to get speed ASAP, but honestly, they need to just remove the range upgrade at this point and give them +1 default range. It's too many upgrades to make a unit usable.

Not really... The Broodwar Hydra had a lot of upgrades too.
Even one more for the Lurkers and the default range back in bw was 4.
But your right speed is more important but they dont need to give them the range ugprade automatically thats stupidity.
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2013 18:26 GMT
#43
On January 12 2013 00:23 Mantaza wrote:
Show nested quote +
On January 11 2013 04:25 sitromit wrote:
I also think it's better to get speed ASAP, but honestly, they need to just remove the range upgrade at this point and give them +1 default range. It's too many upgrades to make a unit usable.

Not really... The Broodwar Hydra had a lot of upgrades too.
Even one more for the Lurkers and the default range back in bw was 4.
But your right speed is more important but they dont need to give them the range ugprade automatically thats stupidity.

I don't see how comparison to the BW is relevant to what he is saying? Yes, Ultras were also having speed upgrade in BW and they don't in SC2. Marines had range upgrade, they don't now and many more things are different. BW Hydras are completely different from SC2 Hydras, and have different purpose.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
January 11 2013 18:31 GMT
#44
The thing is that IMO, the reason for going range before Speed is because of the efficiency of the timings, When you go range first, you are setting yourself up to be safe vs any aggression whether it be ground or air, And by the time you have range and speed, if you are macroing properly, then you will have set yourself up for a way better timing attack and it will be way less all in, than if you try to attack with only speed hydras, the range upgrade on Hydralisks is what makes them so much more useful, defensively and offensively.
AKA: TelecoM[WHITE] Protoss fighting
c0sm0naut
Profile Joined April 2011
United States1229 Posts
January 11 2013 18:40 GMT
#45
Range first I think is the best, creep fills the role of the speed boost, when you get the speed upgrade then you can use your hydras off creep and stuff.
FS_SlimJim
Profile Joined September 2012
29 Posts
January 12 2013 00:58 GMT
#46
On January 12 2013 03:26 Ramiz1989 wrote:
Show nested quote +
On January 12 2013 00:23 Mantaza wrote:
On January 11 2013 04:25 sitromit wrote:
I also think it's better to get speed ASAP, but honestly, they need to just remove the range upgrade at this point and give them +1 default range. It's too many upgrades to make a unit usable.

Not really... The Broodwar Hydra had a lot of upgrades too.
Even one more for the Lurkers and the default range back in bw was 4.
But your right speed is more important but they dont need to give them the range ugprade automatically thats stupidity.

I don't see how comparison to the BW is relevant to what he is saying? Yes, Ultras were also having speed upgrade in BW and they don't in SC2. Marines had range upgrade, they don't now and many more things are different. BW Hydras are completely different from SC2 Hydras, and have different purpose.


He's responding to the guy talking about how having so many upgrades results in getting the unit out too late to be useful. His counter-point is that hydras in BW had more than 1 upgrade, but were still considered a core unit for Zerg.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 12 2013 01:18 GMT
#47
On January 12 2013 03:31 GGzerG wrote:
The thing is that IMO, the reason for going range before Speed is because of the efficiency of the timings, When you go range first, you are setting yourself up to be safe vs any aggression whether it be ground or air, And by the time you have range and speed, if you are macroing properly, then you will have set yourself up for a way better timing attack and it will be way less all in, than if you try to attack with only speed hydras, the range upgrade on Hydralisks is what makes them so much more useful, defensively and offensively.


I feel like 90% of people in here are promoting range first. Why doesn't the poll suggest this...?
StrategyAllyssa Grey <3<3
brutality
Profile Joined August 2010
United States167 Posts
January 12 2013 02:19 GMT
#48
On January 11 2013 23:52 Grendel wrote:
Definitely Range. It makes defending easier. Since normally you're on 3 bases, and your bases are connected with creep, the speed upgrade doesn't do anything anyway. Upgrade range, then you're a bit safer defensively and then upgrade speed, and after that you can push out.


This. Range unless you're doing a timing attack. Creep gives you the speed bonus. Range is nice against banshee's, drops, helions, mines, etc.
Daitro
Profile Joined April 2012
England31 Posts
Last Edited: 2013-01-12 02:39:33
January 12 2013 02:36 GMT
#49
Speed is way more useful for dealing with harass and countering quickly. If P takes a fast third you can get there faster to put pressure on and get range in the meantime.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
January 12 2013 02:40 GMT
#50
On January 12 2013 11:36 Daitro wrote:
Speed is way more useful for dealing with harass and countering quickly. If P takes a fast third you can get there faster to put pressure on and get range in the meantime.


That's why roaches and lings exist. I still don't think hydras should be used as "harass." They are more of a core army type unit.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
January 12 2013 15:51 GMT
#51
Range for timing attacks.
For example, If one ques up 10 hydra, and moves out with them right at pop, then gets the upgrade right after with the next 150/150. The hydra's get the upgrade right when they reach the enemy base.

Food for thought ^_^
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