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Beta Balance Update #11 (Jan 9, 2013) - Page 9

Forum Index > StarCraft 2 HotS
1054 CommentsPost a Reply
Prev 1 7 8 9 10 11 53 Next
blae000
Profile Joined April 2010
Norway1640 Posts
January 09 2013 22:59 GMT
#161
Siegetank upgrade is going to be interesting! O_O But I think they got a lot of stuff right! Excited ^_^
Liquid
raf3776
Profile Blog Joined August 2010
United States1904 Posts
January 09 2013 23:00 GMT
#162
seems like 1-1-1 will be better now cuz of tank change
WWJD (What Would Jaedong Do)
Martacus
Profile Joined May 2011
25 Posts
January 09 2013 23:00 GMT
#163
Ok so normally I massively support blizzard as I love their games and they get things balanced eventually by and large, but this patch utterly baffles me. The reaper changes dont affect the fact that they can't stim so wont slot in with the bio army so are still no use late game. They are just really fast early game and will avoid stalkers, can be produced faster as they are now reactor units and so will dick on early sentry/zealot or queen/zergling builds as their damage vs them hasnt changed but there will now be more of them...I just dont understand those changes, although taking away the healing was needed, they were a joke, I had like an 80% win rate with Terran in masters just going mass reaper every game, it was a joke.

The seeker missile change im glad of.

The oracle losing time warp kind of eliminates a lot of the point of them being harass units, and some of the cool tactics like creating a line of time warps on the opponents ramp whilst you harassed the main with oracles or warp prisms is now not really feasible. That said, it will reduce screen saturation caused by storms, FFs, time warp, guardian shield, collossi and void rays lasers...got a bit much to keep track.

Glad they got rid of the medivac healing change, they got a bit stupid too, they became literally invulnerable to zerglings if they were one armor upgrade ahead of the weapon upgrade....thats just stupid.

Not sure what to think of the mech changes. Too unpredictable to theorycraft the hellbat change, could be good or bad I don't want to call it. The siege tank change is a little odd...I dont know if there are some all ins I didn't face that involved needing early siege mode to defend, but I can't see this changing anything except early timing pushes.

Vortex needed removing or changing, fair enough.

Infestor change fair enough really.

We shall see, I suppose.
freetgy
Profile Joined November 2010
1720 Posts
January 09 2013 23:00 GMT
#164
well guess protoss has to wait for the last expansion
algue
Profile Joined July 2011
France1436 Posts
January 09 2013 23:00 GMT
#165
On January 10 2013 07:51 Split Behemoth wrote:
111 golden era is back bitches. Soooo great ...


I just thought about it.
No more siege research, easier use of the raven, banshees will profit from the gaz you didn't spend in siege research...

111 IS BACK IN THE BUSINESS !
rly ?
archonOOid
Profile Blog Joined March 2011
1983 Posts
January 09 2013 23:01 GMT
#166
roach/hydra is the only viable combo vs terran? If you have star sense you might try a exploring the terran defense with mutas. I do think that starport/factory builds might work a little a bit better.
I'm Quotable (IQ)
ChewSenTv
Profile Blog Joined December 2010
United States99 Posts
January 09 2013 23:01 GMT
#167
I have played beta soooo much lately, watching PvZ late game has been a joke now. Without Vortex killing 200/200 broodlord infestor corrupter armies is the hardest thing now. I think Vortex should have been reduced in Radius size. Need something to help Protoss late game.
Exarl25
Profile Joined November 2010
1887 Posts
Last Edited: 2013-01-09 23:03:19
January 09 2013 23:01 GMT
#168
On January 10 2013 07:55 Prog455 wrote:
At this point i really wish thay Blizzard would postpone HotS release, and scrap everything to start all over. It feels like they are very much out of sync with them self. They give Medivacs a huge buff, but buffs Ultralisks aswell to make up for it. Then they remove Medivac buff and leave Ultralisk alone. They change so many things all the time, but instead of getting closer to an end goal they are just making the game more and more random with every patch.


This really sums it up. There is no sense of Blizzard gradually closing in on a vision. It's random, directionless shit every patch that just throws everything we have discovered up to that point out the window for what is effectively a do-over. Is HotS really any closer to finished than it was when the beta started? Have we really progressed from the first version or just changed the look of the starting point? Is it any more balanced, any more fun? I'm not sure. I don't know what to make of this but I honestly hope that HotS doesn't ship on schedule because I very much doubt it will be ready by then.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
January 09 2013 23:02 GMT
#169
I haven't played SC2 in ages (only watch it nowadays), but this patch seems kinda random. Ok, no more siege mode research means that Terran will be able to do a lot of early game pushes, but it still doesn't do anything about the fact that tanks suck late game.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
January 09 2013 23:02 GMT
#170
On January 10 2013 08:01 Fate91 wrote:
I have played beta soooo much lately, watching PvZ late game has been a joke now. Without Vortex killing 200/200 broodlord infestor corrupter armies is the hardest thing now. I think Vortex should have been reduced in Radius size. Need something to help Protoss late game.


Tempests, they make Broodlords turn to dust.
Too weird to live, too rare to die.
Demurity
Profile Joined April 2011
United States424 Posts
January 09 2013 23:03 GMT
#171
It seems as if Blizzard is trying to expand the early stages of the game and not touching the late stage of game match-ups. Interesting thought, however if this is the case, then they are ignoring the late game unit compositions that remain problematic at this current time. It is sorta okay that they are amplifying options in the earlier stages of the game.
|Terran|
ChewSenTv
Profile Blog Joined December 2010
United States99 Posts
January 09 2013 23:03 GMT
#172
Further more this patch is complete BS. Lets go ahead and give buffs to races that do not need it -_- C'mon blizz try harder to make the game more balanced, this game is becoming more and more unskillful and biased
Iron_
Profile Joined April 2010
United States389 Posts
January 09 2013 23:03 GMT
#173
The medivac change was the *only thing making terran late game viable*. Thanks Blizzard, it was pretty terrible actually having a chance late game! And they are leaving a now fucking useless tech in the completely fucking uselss Battlecruiser building??? LOL yea. We might research that!
Zoku
Profile Joined November 2010
307 Posts
January 09 2013 23:03 GMT
#174
I think blizzard should just fire Dustin Browder and David Kim, and replace them with people that actually play the game.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 09 2013 23:03 GMT
#175
On January 10 2013 07:48 scanders wrote:
I wish all the people that complained would try to give some positive input instead of just complaining. If you dont like the patch notes why not give some suggestions as to how they could be better or how blizz could make them better. sigh


You don't have to look hard to figure out why people are taking to the Siege Tank "buff" so negatively. It's in every second thread on the front page right now, and all of them are full of constructive criticism and suggestions. This change does absolutely nothing for the fundamental problems of limited viable Terran strats in TvP.

As for the Reapers, why Blizzard is so intent on keeping the Reaper as a tier 1 unit is simply beyond me. How can they not see that there is no need for it there. They're bending over backwards to make it work, but ignoring all of the actual reasons why it doesn't - it is not sustainable. Do they want to reduce it to a scouting unit? Terran doesn't need a scouting unit. They have Marines, floating Rax, and Scans to do that already.

The problem is they're not experimenting with the Reaper, they're just exaggerating its already existing attributes - the same ones that prevent it from being useful in the first place. All of the opportunities to try something new with the Reaper in the beta were totally wasted. Why not try bumping it up to a t2 unit? Why not try bumping it up to a t3 lategame Terran option, to help the bioball in some way? That would be interesting. That would have been experimenting.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
RenZan
Profile Joined February 2011
France35 Posts
January 09 2013 23:04 GMT
#176
On January 10 2013 08:01 Fate91 wrote:
I have played beta soooo much lately, watching PvZ late game has been a joke now. Without Vortex killing 200/200 broodlord infestor corrupter armies is the hardest thing now. I think Vortex should have been reduced in Radius size. Need something to help Protoss late game.


Just go air+templar and your invincible now that they nerfed fungal...
DooMDash
Profile Joined May 2010
United States1015 Posts
January 09 2013 23:04 GMT
#177
I had quit SCII to do other things, and I was hoping HotS would bring me back, but the direction they have in this game makes me think I won't be missing anything.
S1 3500+ Master T. S2 1600+ Master T.
The_Darkness
Profile Joined December 2011
United States910 Posts
January 09 2013 23:04 GMT
#178
On January 10 2013 07:56 Bagi wrote:
Show nested quote +
On January 10 2013 07:54 megapants wrote:
patch seems all over the place.

"I don't understand why certain changes are being made, so they must be bad."

SC2 community in a nutshell.


In another nutshell: "These changes did not address the particular issues I have with the game and the game does not play out exactly like I want it to play out. In particular strategy X is not viable and as a result the game is not interesting and is badly designed. Blizzard has no idea how to fix the fundamental design flaws with SC2 and is incompetent. I have no faith in Blizzard. [say something about Broodwar distinguishing it from SC2 and establishing your authority as an RTS design expert]."

To be is to be the value of a bound variable.
megacrack
Profile Joined October 2011
Australia171 Posts
January 09 2013 23:04 GMT
#179
oh gawd hug changes.. it seems great for terran players..it would make terran with earlier timings so other races would have to play more defensive..
Josh111
Profile Blog Joined June 2011
United States239 Posts
January 09 2013 23:04 GMT
#180
PvT will be impossible now..

1-1-1 resurrected!
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