Beta Balance Update #11 (Jan 9, 2013) - Page 8
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Mariosatr
294 Posts
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Bagi
Germany6799 Posts
On January 10 2013 07:54 megapants wrote: patch seems all over the place. "I don't understand why certain changes are being made, so they must be bad." SC2 community in a nutshell. | ||
onPHYRE
Bulgaria852 Posts
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Mrvoodoochild1
United States1439 Posts
On January 10 2013 07:54 Firkraag8 wrote: Let's be fair, MsC was something you kinda got either way. Now unless you go Robo you HAVE to get oracles. Limiting our options early. And... You either make a choice and go robo or you make a choice and go starport to get dection. I don't see a problem what so ever. | ||
Mortal
2943 Posts
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eviltomahawk
United States11132 Posts
On January 10 2013 07:53 Kergy wrote: raise of the patch terrans Somebody made this in the patch #8 thread, but it's still relevant now + Show Spoiler + | ||
FutureBreedMachine
Australia95 Posts
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FeyFey
Germany10114 Posts
The comments are funny already too though. Robo 100%, while Stargate also has an obs now, or getting a reactor for rushing to reapers. But it will be funny with the seeker missile until they will nerf it again. | ||
syroz
France249 Posts
Caduceus Reactor no longer improves the healing rate of Medivacs. So what the f*** does it improve now? | ||
PsionicLord
United States119 Posts
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Laurens
Belgium4458 Posts
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RaZorwire
Sweden718 Posts
So Reapers now do no bonus damage vs anything? They wanted to give it more lategame utility, but now it's essentially a cliffjumping marine that can't shoot air and costs 50 gas? Why would you ever build it past the first 5 minutes? Caduceus Reactor is back to being more or less useless. Less energy requirement will not have a huge impact by the time you get the upgrade out, and it will do almost nothing to improve bio viability lategame. No siege upgrade required will be nice for holding and performing some early pushes, but misses the whole point on why siege tanks don't work well vs Protoss and for the later midgame and lategame, the lack of upgrade requirement will change nothing in any MU. The (much) smaller splash area for Hellbats means... more micro? I guess? But the increased damage also means it will be good vs more stuff beyond just Zerglings and Zealots? Don't know what the make of that, could be good. I really like the Raven changes, though. Lot's of time to dodge it, but less energy and more splash. Will force opponent to micro more, hopefully. Hopefully the Reaper and Caduceus will get further tweaks, these changes feel like random stabs in the dark to see what works, and what doesn't. | ||
purakushi
United States3300 Posts
Yay! I have been wishing for this since day one. Need more microability in SC2. | ||
a_flayer
Netherlands2826 Posts
Reapers will be very interesting -- they are about as fast as speedlings, I believe. And the fact that you can build them without a tech lab is very awesome. Reapers can be out in some numbers before speedlings, depending on the build orders of both players. The medivac change I think is just a nerf because it was too powerful to an already strong bio army of terran. The mech changes I don't really understand, but I can see that it makes mech better in at least one way. =) I like the protoss changes but only because i think it will be more fun to beat them now. I don't play protoss, so whatever. Nothing much happened to zerg, and I am happy where zerg is now in hots, so that's cool with me. | ||
Firkraag8
Sweden1006 Posts
On January 10 2013 07:56 Mrvoodoochild1 wrote: And... You either make a choice and go robo or you make a choice and go starport to get dection. I don't see a problem what so ever. Now you cannot open Twilight Council, one of my favorite changes with HotS for Protoss was that the MsC opened up extra tech paths to explore early now they are removing options again that's the problem. | ||
BigAsia
Canada451 Posts
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Ramone
Canada85 Posts
They might even see some use lategame now in small little packs. Interested to see how it works out in the end. | ||
The_Darkness
United States910 Posts
On January 10 2013 07:52 AJCpar wrote: Why that change to the siege tank? As it has been said time and time again, this change does nothing to the late game for tanks which really is the big problem. As for the raven change, I think that was a good choice considering the old HOTS raven had no use whatsoever when compared to a battlecruiser... It's likely to make opening mech safer against protoss all ins. | ||
SheaR619
United States2399 Posts
On January 10 2013 07:45 qui wrote: Can someone explain to the rationale behind siege tanks having no upgrades to be useful yet hydralisk requires two. Is that in anyway good design? Is it fun? Vipers roach hydra already really good against tank composition. Hardly any terran are even going tanks late game due to viper so I doubt this will affect the effectiveness of roach hydra viper composition much. | ||
EuSpex
Germany73 Posts
From all things they could change to make mech working they change the sieg mode upgrade? W T F | ||
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