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Beta Balance Update #11 (Jan 9, 2013) - Page 45

Forum Index > StarCraft 2 HotS
1054 CommentsPost a Reply
Prev 1 43 44 45 46 47 53 Next
Jumonji
Profile Joined May 2011
France60 Posts
January 10 2013 21:26 GMT
#881
On January 11 2013 06:02 Zorgaz wrote:
Thought i would throw out a idea out here, what about a upgrade that increases tanks damage by 5 (+15 vs mechanical) and revert the hellbat change.

Tanks would only become slightly better TvZ and vs bio play. And it would make them more viable against protoss.


What the issue with TvZ, i don't get it?
Whitewing
Profile Joined October 2010
United States7483 Posts
January 10 2013 21:33 GMT
#882
I feel like the siege tank change is mostly to make mech openers safer against blink/msc all-ins on maps like cloud kingdom.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Foxyshazam
Profile Joined December 2012
United States38 Posts
January 10 2013 21:54 GMT
#883
So when is the Mac fix coming? Was supposed to be out 3 or 4 patches ago... veeeery disappointed.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
January 10 2013 21:59 GMT
#884
On January 11 2013 06:26 Jumonji wrote:
Show nested quote +
On January 11 2013 06:02 Zorgaz wrote:
Thought i would throw out a idea out here, what about a upgrade that increases tanks damage by 5 (+15 vs mechanical) and revert the hellbat change.

Tanks would only become slightly better TvZ and vs bio play. And it would make them more viable against protoss.


What the issue with TvZ, i don't get it?


With good viper use and broodlords too tanks are in a really bad place late game TvZ.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 10 2013 22:08 GMT
#885
On January 11 2013 02:43 shid0x wrote:
well,after playing a few games i'm not that unhappy after all.

The reaper nerf is good,now TvT isn't reaper wars anymore,it seems that blizzard wanted to give terran some overlord or phenix type of scouting unit,well with the new speed and poor damages of the reaper its done ^^
And its a good thing imo


Have your expectations for Blizzard sunk so low that the easiest of fixes, a fix that impacts absolutely nothing except the unit in question, to unbreak something Blizzard themselves broke... is an accomplishment?

They took WoL Reapers, broke them completely, then reverted them back to roughly WoL levels of uselessness. This took four months. That does not deserve praise. They might as well have not touched the unit whatsoever in this expansion for all the good it's done.

T has a strong early game and a weak late game. It does not take a rocket scientist to figure out that experimenting with a tier 2-3 Reaper would be much more worthwhile than going back once again to the precarious balancing act that is a tier 1 harass unit.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Miotonir
Profile Joined March 2011
Poland66 Posts
January 10 2013 22:12 GMT
#886
Somewhere at blizzard headquarters...
*windy noise* - h...h....mh....mwh...mwhaaahahahahahaha... what a greate april fools joke mwahahah-
-Um lead designer sir-
-What is it Gunter!?-
-It is January you know-
- Details... Details...Gunter-
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2013-01-10 22:17:01
January 10 2013 22:14 GMT
#887
On January 11 2013 06:59 Qikz wrote:
Show nested quote +
On January 11 2013 06:26 Jumonji wrote:
On January 11 2013 06:02 Zorgaz wrote:
Thought i would throw out a idea out here, what about a upgrade that increases tanks damage by 5 (+15 vs mechanical) and revert the hellbat change.

Tanks would only become slightly better TvZ and vs bio play. And it would make them more viable against protoss.


What the issue with TvZ, i don't get it?


With good viper use and broodlords too tanks are in a really bad place late game TvZ.

Tank are still really strong, problem is that Terran yet has learned how play the TvZ matchup in HOTS. The trick is to mix in Vikings to combat the vipers. This in return forces the Zerg to invest into a more gas heavy army like Hydras, mutalisks, corruptors etc to defend the viper against the Vikings. The outcome is that Zerg becomes incredibly depended on gas and needs multiple expansions which Terran at this point should harass or straight up deny. If Terran manages to harass and deny extra expansions then zerg won't have enough units to defend his vipers against Terrans vikings and thus the tanks will fuck up the Zerg

EDIT: for Clarifcation, I'm currently playing as Terran High Masters (top 5) and harassment based gameplay with marine drops to keep the Zergs gas expansion down really does wonders to the MU.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Aetherial
Profile Joined August 2010
Australia917 Posts
January 10 2013 22:27 GMT
#888
On January 11 2013 07:14 Integra wrote:
Show nested quote +
On January 11 2013 06:59 Qikz wrote:
On January 11 2013 06:26 Jumonji wrote:
On January 11 2013 06:02 Zorgaz wrote:
Thought i would throw out a idea out here, what about a upgrade that increases tanks damage by 5 (+15 vs mechanical) and revert the hellbat change.

Tanks would only become slightly better TvZ and vs bio play. And it would make them more viable against protoss.


What the issue with TvZ, i don't get it?


With good viper use and broodlords too tanks are in a really bad place late game TvZ.

Tank are still really strong, problem is that Terran yet has learned how play the TvZ matchup in HOTS. The trick is to mix in Vikings to combat the vipers. This in return forces the Zerg to invest into a more gas heavy army like Hydras, mutalisks, corruptors etc to defend the viper against the Vikings. The outcome is that Zerg becomes incredibly depended on gas and needs multiple expansions which Terran at this point should harass or straight up deny. If Terran manages to harass and deny extra expansions then zerg won't have enough units to defend his vipers against Terrans vikings and thus the tanks will fuck up the Zerg

EDIT: for Clarifcation, I'm currently playing as Terran High Masters (top 5) and harassment based gameplay with marine drops to keep the Zergs gas expansion down really does wonders to the MU.


Wouldn't most Zergs then just tech switch to mass Ultralisks if the Terran goes heavy on the Vikings?
Channel Pressure
Profile Joined July 2011
United States62 Posts
January 10 2013 22:28 GMT
#889
There is something intrinsically silly about saying of a company that produced a best selling game that all of you play, 'Has no clue what they are doing'. No clue whatsoever? You mean to say, at blizzard, they threw changes into a hat, drew them out and implemented them? Surely they have a clue. Come on. Yes I agree some of these changes are. . unexpected, but #1 its a beta guys, they have liberty to experiment during a beta. And #2, they are game designers, and very good ones. They do have a clue. Can we just hang in there and be a little less pessamistic?
"A pastor I was listening to was talking about Job and referenced that his belongings had been burned down by marauders -- and heres where I blew it -- I immediately and arbitrarily replied aloud, "Were they stimmed?"
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
January 10 2013 22:45 GMT
#890
On January 11 2013 07:28 Channel Pressure wrote:
There is something intrinsically silly about saying of a company that produced a best selling game that all of you play, 'Has no clue what they are doing'. No clue whatsoever? You mean to say, at blizzard, they threw changes into a hat, drew them out and implemented them? Surely they have a clue. Come on. Yes I agree some of these changes are. . unexpected, but #1 its a beta guys, they have liberty to experiment during a beta. And #2, they are game designers, and very good ones. They do have a clue. Can we just hang in there and be a little less pessamistic?


After diablo 3 and warhounds, I think people have the right to be annoyed at the modern blizzard game development..
Infinite976
Profile Joined October 2010
United States92 Posts
January 10 2013 22:49 GMT
#891
Can't wait to try out the 2rax/1fac marine/siege/scv pull in TvT! It should be way more viable now than it was in WoL beta!
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
January 10 2013 23:02 GMT
#892
I really don't like this patch
siegetanks marauders are so strong at close spawn on some maps.
hit at like 6-7 minutes.
ridiculous
moo...for DRG
nomyx
Profile Joined June 2012
United States2205 Posts
January 10 2013 23:05 GMT
#893
If you guys are doubting HotS beta changes, I'd suggest checking out WC3. Still quite a bit of people playing that game and I even had a 4 RT game going on. It's also a lot cooler to watch because it's not 1a like SC2.
Prog455
Profile Joined April 2012
Denmark970 Posts
January 10 2013 23:17 GMT
#894
On January 11 2013 06:02 Zorgaz wrote:
Thought i would throw out a idea out here, what about a upgrade that increases tanks damage by 5 (+15 vs mechanical) and revert the hellbat change.

Tanks would only become slightly better TvZ and vs bio play. And it would make them more viable against protoss.


I really like this. Every time Blizzard tries to make Mech more viable without actually buffing Tanks, they just end up screwing with TvZ and TvT. It is such a shame that they refuse to buff Tanks, because while it would affect every Terran match up, if would ultimately change TvP the most. Zerg has got the Viper to deal with Tanks and Terran can build Tanks to counter Tanks. Protoss on the other hand would be forced into doing something else than Protoss deathball + a-move to win. Only problem is that the new Protoss air deathball is just as bad as the old deathball..
Prophecy3
Profile Joined March 2010
Canada223 Posts
January 10 2013 23:19 GMT
#895
Reaper should've been dropped in gas cost to 25 to account for the damage reduction.
Ignorance is Bliss? Indifferance is Atrocity.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 10 2013 23:40 GMT
#896
Hellbats have same DPS as Roaches against all targets, just smaller range and with some splash. They can be a soft-counter against siege tanks...
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
January 10 2013 23:41 GMT
#897
Why have they never tried putting the mines into the hand of the reapers, making them a tier 3 unit? etc-etc We are back at WoL basically.
The heart's eternal vow
Duncaaaaaan
Profile Joined May 2012
United Kingdom101 Posts
January 10 2013 23:46 GMT
#898
Does anyone know if hellions are better as meatshields against archons than hellbats?
ConGee
Profile Joined May 2012
318 Posts
January 10 2013 23:57 GMT
#899
On January 11 2013 08:46 Duncaaaaaan wrote:
Does anyone know if hellions are better as meatshields against archons than hellbats?


Each dies to 4 hits from an archon.
summerloud
Profile Joined March 2010
Austria1201 Posts
January 11 2013 00:31 GMT
#900
tanks need to do more damage. everything else is just ridiculous...
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