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Beta Balance Update #11 (Jan 9, 2013) - Page 20

Forum Index > StarCraft 2 HotS
1054 CommentsPost a Reply
Prev 1 18 19 20 21 22 53 Next
Prog455
Profile Joined April 2012
Denmark970 Posts
January 10 2013 00:09 GMT
#381
On January 10 2013 08:36 pure.Wasted wrote:
Show nested quote +
On January 10 2013 08:33 Bagi wrote:
On January 10 2013 08:32 E.L.V.I.S wrote:
Caduceus ReactorNo longer improves the healing rate of Medivacs.Upgrade cost decreased from 150/150 and 110 seconds to 100/100 and 80 seconds.Emergency Thrusters ability renamed Ignite Afterburners


Does that mean the upgrad only change the color of the healing beam ? xD

You can heal more dmg for the same energy, just not faster.


Doesn't this just leave Medivacs with more energy for Feedback? I mean, obviously having more energy will be useful in some cases, but this seems like a hugely double-edged sword you're paying for.


This does not change Medivacs vulnerability to Feedback.

Millet
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2013-01-10 00:13:04
January 10 2013 00:09 GMT
#382
These changes seemed very random at first, but some of them are starting to make sense now. I guess we will have to see how it pans out.
TheSwamp
Profile Joined November 2010
United States1497 Posts
January 10 2013 00:09 GMT
#383
RIP zerg timing attacks vs terran.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
The_Darkness
Profile Joined December 2011
United States910 Posts
January 10 2013 00:09 GMT
#384
On January 10 2013 09:07 Nepgear wrote:
<insert pessimistic opinions about blizzard's way of balancing hots here>

<insert threats of not buying hots here>

<insert adjectives that is synonymous to stupid here>

<insert sigh here>

It's like I'm in bnet forums!


You missed one:

<insert various assertions about design flaws in HoTS and Blizzard not getting it here>
To be is to be the value of a bound variable.
t3rm1nal
Profile Joined March 2011
Italy37 Posts
January 10 2013 00:09 GMT
#385
OMG. Luckily I was on the WC when I read patch notes.
Aro.Abbestia.
MythZero
Profile Joined February 2011
Korea (South)102 Posts
January 10 2013 00:11 GMT
#386
This is such a bad patch.. I'm pretty sure most of the patch will be restored.
playa
Profile Blog Joined December 2010
United States1284 Posts
January 10 2013 00:11 GMT
#387
Why are people acting like the mothership's vortex was just removed? O noes, I will no longer be able to vortex 1 stalker/ling/etc. No one was making a mothership... if they did, it was for cloak and cloak alone. This is just blizzard officially removing the ability to vortex a single ling. No need to celebrate now if you haven't already, unless you were afraid they were going to bring it back... which they were adamant against doing.
KovuTalli
Profile Joined May 2010
United Kingdom325 Posts
January 10 2013 00:12 GMT
#388
Hmmm, this kinda proves the point blizzard have no idea what to do with Terran. Hurr we'll nerf reaper and medivac (thats fine I dont mind that at all new heal was silly OP with marauders and small drops). The Hellbat buff I like, makes them similar to roaches but no Gas cost, may be a bit powerful as it'll be over 20dmg at a 2.0 speed with upgrades. And I just don't understand that Siege tank buff. It's 100/100 80second savings, they want us to do some kind of marine, 1 tank push? Or are they just making it easier to defend going bunker 1 tank. Don't get me wrong, a buff is a buff but it's like "What thing can we change for the siege tank that won't directly or indirectly buff its damage.... Oh I know remove siege mode!" I dont even. Well whatever, I like the MSC change, means protoss can't defend everything now since stealth detect has moved to oracle - which is weird, they should just roll envision in to the same spell as Nexus cannon, but increase energy cost or something by like 20.
Fungal? eh, well at least it won't melt marauders now too.
"Milk tastes like milk" - Raelcun.
MezmorizedHD
Profile Joined December 2011
8 Posts
January 10 2013 00:12 GMT
#389
they are trying things chill out..
Nazeron
Profile Joined September 2010
Canada1046 Posts
January 10 2013 00:12 GMT
#390
some of these changes are like wtf, the no siege research and the reapers without the tech labs completely confuse me, i guess blizz really wants to see 5 rax reaper again
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
January 10 2013 00:12 GMT
#391
I don't know what to say.

Really. It's madness. I'm mad. I'm in rage, actually.

It's hard to keep my calm.

Why?
What?
Really?

Things still not happening:

- fungal rooting gone, and replaced with a slow
- Swarm host, MOBA free unit concept gone
- MSC/MS hero unit whatever bs gone
- reaper passive health regen, which is part of Zerg identity, and makes me schizophrenic, and suicidal etc, fits lore in no way whatsoever gone
- Thor reworked into a fast, less clunky unit
- Widow Mine reworked so that it's _MAX._ ,5 supply
- Colossus reworked, because, well, you know
- Siege tank damage raised

+ things we will never see:

Oracle made into a meaningful unit
"Boring" (in reality means "actually helpful, supporting) spells which either temp buff own army, or temp nerf / disable enemy in some way. NOT terrain, NOT evaporating all of them, NOT leaving the units out free to harm.

(Once again) it is the worst patch ever.

But, I'll definitely tune in to see how many times pros go siege tank reactored reaper proxies. It might result in some funny games.

If there is a small ray of hope, then it is only that some hotfix comes in a day, or two.
The heart's eternal vow
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2013-01-10 00:13:51
January 10 2013 00:12 GMT
#392
On January 10 2013 09:01 Aveng3r wrote:
Show nested quote +
On January 10 2013 08:59 Young Terran wrote:
no idea where blizzard is going with this expansion

my thoughts exactly, idk what the hell this patch is going to do to the game. Its getting a little alarming at this point, they seem to not have any idea what to do and we are rapidly approaching the release date.

Let me explain to you: they are trying to make mech openers more viable in all match-ups. If those openers prove to be viable, they can move on to fine-tuning mech in the late game. The biggest problem with mech right now is getting owned in the early game, be it against roaches or blink stalkers or whatever. Medivacs are nerfed to encourage people to try mech-based play instead of massing bio.

They are trying to move reapers away from a rush/surprise unit to an unit that can be utilized for scouting throughout the game. You can keep making them even if you went scout rax and landed it somewhere.

The protoss changes are largely reactionary to terran, they can no longer get easy detection to mitigate mines.

Zerg also, fungal no longer counters mech as hard.
The_Darkness
Profile Joined December 2011
United States910 Posts
January 10 2013 00:13 GMT
#393
On January 10 2013 09:09 Millet wrote:
Show nested quote +
On January 10 2013 08:58 The_Darkness wrote:
On January 10 2013 08:46 Henk wrote:
Funny how +2 range on queens was such a huge deal because apparently it enabled the zerg to play greedy which changed the entire game. But now siege mode is free (and has no research time) terran can do the exact same thing. T thinking it doesn't change anything.


Exactly. This could be a huge change for non-obvious reasons. The analogy you draw to queen range is spot on.

For 50% of the people who post on TL, if the purpose of something is not immediately apparent and obvious (and what they were hoping for), it must be completely stupid and pointless.

While this is true, the reason the queen buff was so good is that zerg could spend all their larvae on drones, which is an accelerating issue, more drones early means more drones later.

This can not be said about the siege tech. You are not going to have any more command centers or scvs because of the removal of a 100/100 upgrade. You can get slightly faster upgrades, or add another factory of course, but none of these are accelerating. They basically only took away a one time investment.

This being said, there might be some impacts that we can not see yet. We will have to wait and see how it does.


What? You can feel safer to go an early third command center and by extension have more scvs. That's how Terran macros up. Of course this could impact economy. Also with the 100/100 you can get another factory out earlier, which means you'll have more production earlier, etc. All of these things are "accelerations" from the norm. Nevertheless it is too early to tell if that's how it will play out. I'm hoping it will because I want to see more mech in tvp.
To be is to be the value of a bound variable.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 10 2013 00:13 GMT
#394
On January 10 2013 09:09 The_Darkness wrote:
Show nested quote +
On January 10 2013 09:07 Nepgear wrote:
<insert pessimistic opinions about blizzard's way of balancing hots here>

<insert threats of not buying hots here>

<insert adjectives that is synonymous to stupid here>

<insert sigh here>

It's like I'm in bnet forums!


You missed one:

<insert various assertions about design flaws in HoTS and Blizzard not getting it here>


Also

<insert claims that x unit will not longer be effective because of A, B and C reasons>

<Ignore nerfs to other races and only focus on how they change units in your race and claim all changes are bad>
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Consummate
Profile Joined April 2010
Australia191 Posts
January 10 2013 00:14 GMT
#395
I don't know why so many people think the Reaper changes were a buff.

They got their damage nerfed so marines can deal with them far more easily, and more importantly - unless I am misreading something, they no longer have cliff vision any more. This is a huge deal because marines camping cliffs means a lot of dead reapers. Also means reapers can't kite to a cliff and shoot them where SCVs can't hit them.

Thinking proxy reapers is going to be a huge deal is a huge joke.
lol
Millet
Profile Joined April 2012
Sweden143 Posts
January 10 2013 00:14 GMT
#396
On January 10 2013 09:13 The_Darkness wrote:
Show nested quote +
On January 10 2013 09:09 Millet wrote:
On January 10 2013 08:58 The_Darkness wrote:
On January 10 2013 08:46 Henk wrote:
Funny how +2 range on queens was such a huge deal because apparently it enabled the zerg to play greedy which changed the entire game. But now siege mode is free (and has no research time) terran can do the exact same thing. T thinking it doesn't change anything.


Exactly. This could be a huge change for non-obvious reasons. The analogy you draw to queen range is spot on.

For 50% of the people who post on TL, if the purpose of something is not immediately apparent and obvious (and what they were hoping for), it must be completely stupid and pointless.

While this is true, the reason the queen buff was so good is that zerg could spend all their larvae on drones, which is an accelerating issue, more drones early means more drones later.

This can not be said about the siege tech. You are not going to have any more command centers or scvs because of the removal of a 100/100 upgrade. You can get slightly faster upgrades, or add another factory of course, but none of these are accelerating. They basically only took away a one time investment.

This being said, there might be some impacts that we can not see yet. We will have to wait and see how it does.


What? You can feel safer to go an early third command center and by extension have more scvs. That's how Terran macros up. Of course this could impact economy. Also with the 100/100 you can get another factory out earlier, which means you'll have more production earlier, etc. All of these things are "accelerations" from the norm. Nevertheless it is too early to tell if that's how it will play out. I'm hoping it will because I want to see more mech in tvp.



I realized this also shortly after posting. I retract that statement and agree with you fully.
Chicken Chaser
Profile Joined July 2010
United States533 Posts
January 10 2013 00:15 GMT
#397
When does Beta go live again? I can't log in..
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 10 2013 00:15 GMT
#398
On January 10 2013 09:09 Prog455 wrote:
Show nested quote +
On January 10 2013 08:36 pure.Wasted wrote:
On January 10 2013 08:33 Bagi wrote:
On January 10 2013 08:32 E.L.V.I.S wrote:
Caduceus ReactorNo longer improves the healing rate of Medivacs.Upgrade cost decreased from 150/150 and 110 seconds to 100/100 and 80 seconds.Emergency Thrusters ability renamed Ignite Afterburners


Does that mean the upgrad only change the color of the healing beam ? xD

You can heal more dmg for the same energy, just not faster.


Doesn't this just leave Medivacs with more energy for Feedback? I mean, obviously having more energy will be useful in some cases, but this seems like a hugely double-edged sword you're paying for.


This does not change Medivacs vulnerability to Feedback.



The problem is we seem to have no idea how the upgrade works right now, because the patch notes aren't all that clear.

Either it's reverted completely to WoL, in which case Terran has absolutely nothing to look forward to in the late-game, the only place they had genuine problems...

Or it still buffs something. The only thing I can think of it buffing is how much energy is spent whilst healing... which would leave Medivacs with more energy over-all, which would leave them vulnerable to Feedback, yes?



INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
NKexquisite
Profile Joined January 2009
United States911 Posts
January 10 2013 00:15 GMT
#399
LOOOL... I wish they would just remove the Reaper already...

Wait, no... I really like seeing them try to make it useful

I hope this wasn't their idea of making mech viable in TvP because I see nothing that will impact that whatsoever.
Whattttt Upppppppp Im Nesteaaaaaa!!
baldgye
Profile Joined April 2011
United Kingdom1103 Posts
January 10 2013 00:15 GMT
#400
How many insane buffs does mech need before blizzard are happy that terrans arnt just by default going bio???

This patch screams to me a more insane 111push, and why in the love of god have mutas not been put back?? Hots started with blizz saying mutas are too strong zvp... And now they can tank storms they are ok???



This patch makes me confused... REALLY confused, what are they hoping to achieve? Good terrans that knew how to play where already going mech because its totally broken and unstoppable if done right in both tvz and tvp...
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