• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:21
CEST 13:21
KST 20:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On8Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
PartinG joins SteamerZone, returns to SC2 competition(?)55.0.15 Balance Patch Notes (Live version)67$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12
StarCraft 2
General
5.0.15 Balance Patch Notes (Live version) PartinG joins SteamerZone, returns to SC2 competition(?) ZvT - Army Composition - Slow Lings + Fast Banes Stellar Fest: StarCraft II returns to Canada Had to smile :)
Tourneys
$2,500 WardiTV TL Map Contest Tournament 15 Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
RepMastered™: replay sharing and analyzer site Thoughts on rarely used units [ASL20] Ask the mapmakers — Drop your questions Recommended FPV games (post-KeSPA) [ASL20] Ro8 Preview Pt2: Holding On
Tourneys
[ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 Small VOD Thread 2.0 3D!Community Brood War Super Cup №3
Strategy
Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
Mental Health In Esports: Wo…
TrAiDoS
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1860 users

Templar Voidray Tempest - Page 6

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 4 5 6 7 8 13 Next All
D4V3Z02
Profile Joined April 2011
Germany693 Posts
January 05 2013 02:14 GMT
#101
On January 04 2013 06:34 Existor wrote:
Right now Zergs can't beat maxed Protoss air with storms.


Same as in WoL -> Corrupter hit carrier / mommaship -> clump -> stormuu. Happens when you stopped manmode and activated nancymode.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
iKill
Profile Blog Joined May 2011
Denmark861 Posts
January 05 2013 03:49 GMT
#102
On January 05 2013 11:14 D4V3Z02 wrote:
Show nested quote +
On January 04 2013 06:34 Existor wrote:
Right now Zergs can't beat maxed Protoss air with storms.


Same as in WoL -> Corrupter hit carrier / mommaship -> clump -> stormuu. Happens when you stopped manmode and activated nancymode.


The difference is that the long range toss air in WoL is hardcountered by fungal. In HotS that's no longer the case for several reasons.
thepuppyassassin: "My god... the deathball's grown wings!"
ETisME
Profile Blog Joined April 2011
12483 Posts
January 05 2013 07:14 GMT
#103
It feels like playing against a mech terran, except it is much more mobile and difficult to fight against if the ball gets too big
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Innovation
Profile Joined February 2010
United States284 Posts
Last Edited: 2013-01-05 08:27:39
January 05 2013 08:26 GMT
#104
I have played against a toss that did this comp but to also add insult to injury used tempest to clear creep and placed offensive nexus so it was impossible to get a decent engagement. Even though I was 2 or 3 base ahead all game I simply couldn't make a dent ever no matter how many 3/3 maxed armies I sent and remaxed on. They melted...and melted again. I even tried the fixed ground spore crawler, spine, infestor, viper, hydra but couldn't get vipers close enough to obduct due to tempests.

It will get nerfed...just hold tight. Although we may suffer through 80% loss rates in the matchup for a while .

Basically I revert to all-in off two or three base with either roach, infestor timing or hydra ling timing.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2013-01-05 11:22:48
January 05 2013 11:21 GMT
#105
Both Voidrays alone and Tempest/HT is broken vs Terran.

VoidRays currently have no working counter and needs less DPS.
Tempest need less hp so that units that manages to reach them actually can kill them.

I am confident that Blizzard will fix this since it is pointless to test the rest of the game until this is fixed.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-01-05 12:55:50
January 05 2013 12:50 GMT
#106
On January 04 2013 07:12 TheSambassador wrote:
Show nested quote +
On January 04 2013 07:00 Tuczniak wrote:
I dont understand why voidrays kill corruptors per supply and even per cost, when corruptor is dedicated AA and voidray both AA and AT.


Void rays are significantly more costly (250/150 vs 150/100). One Void Ray SHOULD beat one corruptor.

You didn't pay attention to the wording or else intentionally ignored it (the former, I expect).
"PER COST".
Corruptors are poor vs void rays per cost, especially now in HotS.
Mutalisks are also actually not cost efficient against void rays, at best, with full bounces, they're about even.

People's comments about how good Mutalisks are against void rays are like the arguments people would make about Mutalisks vs Goliaths in BW that used to occur before Mech featured a resurgence.
They would always base "how good they are" based on what they'd seen, without thinking about the fact that they would almost always see a significantly higher resource value of mutalisks fighting the goliaths, so the mutas would win, when cost for cost gollies were pretty good against mutas.

This is the same situation, where people treat it like mutas slaughter void rays cost for cost, when that's simply not true.
You can argue that mutalisks are a reasonable response to void rays as long as you have the resources, available supply and (pretty damn likely) the larva for more than equal value amounts, but calling them a 'counter' when they're typically at least a little cost inefficient is absolute bullshit.

Then there's supply. If it typically takes say 1.8 mutas to a void ray, that's 3.6 supply for every void ray, which somehow, to this day, has not been fixed so that it costs the appropriate 4 supply. They cos more than immortals and yet use less supply. Hydralisks are meant to be very good against void rays, but while they are cost-efficient against void rays, they're supply inefficient, as, like mutalisks, you need a bare minimum of about 1.7 per void ray, probably more, which obviously totals more than the 3 supply void rays need despite hydras being a direct 'counter'. Fix void rays to make sure they're strong enough without being over powered, but do it with them centred around using the 4 supply they bloody well should (and should have since the WoL beta).
Grruauuaueeghhh. All this in ZvP when we also have supply-obese roaches. Gkkkhhhaaerrrgh.

I'm not sure right now, but I'd have thought the Tempest would be fine (maybe the 80 total vs massive should be 60 otherwise?) so long as the rest of the composition is balanced although again, the supply efficiency is .....questionable, using only 4.
Aren't they as good as Colossi and Ultralisks?*

*The current Ultras are so good you can probably expect them to be nerfed but remain at 6 supply. I'm not as confident Blizzard will change the supply cost of the Tempest.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
January 05 2013 13:11 GMT
#107
On January 05 2013 20:21 MockHamill wrote:
Both Voidrays alone and Tempest/HT is broken vs Terran.

VoidRays currently have no working counter and needs less DPS.
Tempest need less hp so that units that manages to reach them actually can kill them.

I am confident that Blizzard will fix this since it is pointless to test the rest of the game until this is fixed.


Or perhaps try harder to figure out a counter? There's been situations where things looked utterly overpowered until someone comes along wiht a new playstyle that completely destroys it.
Pokemon Master
dust7
Profile Joined March 2010
199 Posts
January 05 2013 13:40 GMT
#108
On January 04 2013 23:45 Arco wrote:
Isn't Protoss supposed to have the "strongest" army?

I don't think that's necessary for the identity of the race. In Broodwar, nothing but a superior economy could touch 3/3 200 supply terran mech. Protoss is not imperatively about the strongest army, but about the strongest (yet costly) individual units, which is a big difference.
Decendos
Profile Joined August 2011
Germany1340 Posts
Last Edited: 2013-01-05 14:21:46
January 05 2013 14:20 GMT
#109
i simply cant win against this. hydras, mutas and queens are 100% useless. that leaves corruptor and infestor. but even 2-4 bases up and 4 remaxes get destroyed so easily. it just makes me sad right now. dont know what else to try. they just build 5-20 cannons at their expansions so you need SH or BLs to attack into them which means you have even less AA or you dont attack, take all bases....and lose because their army beats a 4 time remax. back to all ins in ZvP it seems ^^

last thing i can think of is building an retardedly high amount of spores. like literally 100-200. maybe that works?!
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
January 05 2013 14:24 GMT
#110
On January 05 2013 23:20 Decendos wrote:
i simply cant win against this. hydras, mutas and queens are 100% useless. that leaves corruptor and infestor. but even 2-4 bases up and 4 remaxes get destroyed so easily. it just makes me sad right now. dont know what else to try. they just build 5-20 cannons at their expansions so you need SH or BLs to attack into them which means you have even less AA or you dont attack, take all bases....and lose because their army beats a 4 time remax. back to all ins in ZvP it seems ^^

last thing i can think of is building an retardedly high amount of spores. like literally 100-200. maybe that works?!


You got a replay of a game like that?
Pokemon Master
Nimix
Profile Joined October 2011
France1809 Posts
January 05 2013 14:30 GMT
#111
Why would spores help against 15 or whatever range tempests >.<
Decendos
Profile Joined August 2011
Germany1340 Posts
January 05 2013 14:54 GMT
#112
On January 05 2013 23:30 Nimix wrote:
Why would spores help against 15 or whatever range tempests >.<


well lets say it this way. if he builds tempest your infestor corruptor combination gets stronger and he needs a lot of time to kill them. but it was only a suggestion because honestly i think right now you have just lost the game once he reaches 170+ supply of air which is pretty easy doable at the 20 min mark.
brudnychuj
Profile Joined December 2012
9 Posts
January 05 2013 14:55 GMT
#113
whats the point of building tempests? i mean, maybe 3-4 in skytoss + templars compositions are okay, but they do very little dps unless fighting massive air units. they mainly counter colossi, broodlords and battlecruisers - two of them air antiground and bc are well, easy to deal with i guess because i have yet to see them in hots beta (nearly 400 games played)
Innovation
Profile Joined February 2010
United States284 Posts
Last Edited: 2013-01-05 15:50:31
January 05 2013 15:49 GMT
#114
whats the point of building tempests? i mean, maybe 3-4 in skytoss + templars compositions are okay, but they do very little dps unless fighting massive air units. they mainly counter colossi, broodlords and battlecruisers - two of them air antiground and bc are well, easy to deal with i guess because i have yet to see them in hots beta (nearly 400 games played)


Upgraded tempests do quite well against mech or against casters. They allow the toss to micro their army so that Templar, infestor, ghost, science vessel, viper, are completely useless because they cannot get in range. it forces you to bring your whole army with you to cast anything which means you're taking damage while they keep microing back. In the case of zerg they don't even need to...because we just melt in about 2 - 3 seconds.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-01-05 16:33:42
January 05 2013 16:32 GMT
#115
So I just ran into a similar combo as terran. Colossi + toss air (so carrier, pest, void and oracle). I just pumped out pure marines and vikings, and never came close to winning. How to counter it?

Pre-emptively some responses:
"You shouldnt let him get there"
1. That is not an answer how to counter it, and is not relevant.
2. HotS heavily boosted toss early game, so that is not an option. Then I think this will start to look like WoL PvZ: You got one small window in mid game to make a push, and before that you cant do anything, and after that window you lost.

"You are more mobile, attack where he isnt with your army"
1. Since I cant teleport over the map, and he can, I would say he is more mobile.
2. Actually he forgot to take his MsC with him, so this case he couldnt teleport. But the result? I sack his main + natural, he sacks my main + natural, his army is still superior.


Oh he had 1/1/0 while I had 3/1 and later 3/2 on bio. Considering how hard carriers need attack upgrades he would have had an even stronger army if he would have gotten them.
SuperYo1000
Profile Joined July 2008
United States880 Posts
January 05 2013 16:52 GMT
#116
On January 06 2013 01:32 Sissors wrote:
So I just ran into a similar combo as terran. Colossi + toss air (so carrier, pest, void and oracle). I just pumped out pure marines and vikings, and never came close to winning. How to counter it?

Pre-emptively some responses:
"You shouldnt let him get there"
1. That is not an answer how to counter it, and is not relevant.
2. HotS heavily boosted toss early game, so that is not an option. Then I think this will start to look like WoL PvZ: You got one small window in mid game to make a push, and before that you cant do anything, and after that window you lost.

"You are more mobile, attack where he isnt with your army"
1. Since I cant teleport over the map, and he can, I would say he is more mobile.
2. Actually he forgot to take his MsC with him, so this case he couldnt teleport. But the result? I sack his main + natural, he sacks my main + natural, his army is still superior.


Oh he had 1/1/0 while I had 3/1 and later 3/2 on bio. Considering how hard carriers need attack upgrades he would have had an even stronger army if he would have gotten them.



do you have a replay?.....cuz he had carrier, tempest, oracles, voids AND colossi? what where you doing for the first 20 minutes of the game? Thats a ton of gas. Was the protoss on 5 bases while you where on 3? Sorry to say but from what your describing and without a replay best we can do is tell you that you where outplayed
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-01-05 17:08:46
January 05 2013 17:07 GMT
#117
I wish there was at least once this "when he gets to X/X/X, it is really, really, really hard to beat it" for Terran..

Especially, when you take into account, that Terran builds and remaxes the slowest.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
January 05 2013 17:14 GMT
#118
On January 06 2013 02:07 Everlong wrote:
I wish there was at least once this "when he gets to X/X/X, it is really, really, really hard to beat it" for Terran..

Especially, when you take into account, that Terran builds and remaxes the slowest.


Yeah...something about battlecruisers
Stop procrastinating
brudnychuj
Profile Joined December 2012
9 Posts
January 05 2013 17:18 GMT
#119
air protoss remaxes pretty much as slow. (chronoboost helps, but so does reactor)
but yeah, in some super-late scenario you could switch and mass warp ground units too but then again, terran has like 30-40 more army value in longest games thanks to mules
convention
Profile Joined October 2011
United States622 Posts
January 05 2013 18:12 GMT
#120
On January 06 2013 02:07 Everlong wrote:
I wish there was at least once this "when he gets to X/X/X, it is really, really, really hard to beat it" for Terran..

Especially, when you take into account, that Terran builds and remaxes the slowest.

There is one in WoL; Ghost/BC against protoss. There is no way to stop it. For a good example, watch MVP v Squirtle GSL finals game 6. MVP is walking all over squirtle untill he makes a horrible mistake and gets his BCs archon toileted, which never should have happened with yamato/emp (MVP even says that after the game, that he played horribly to lose with that composition).

I still suspect that ghost/BC will be almost impossible to beat in HotS as well. If you get this composition up, then you also have tens of spare OCs, which means you can spam scans picking off observers, so sniping HT will be pretty easy unless they retreat to a base. In which case, you can move in with BCs to yamato the army/nexus.
Prev 1 4 5 6 7 8 13 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
WardiTV Mondays #54
WardiTV392
Rex68
IndyStarCraft 66
CranKy Ducklings50
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 250
Harstem 173
SortOf 88
ProTech74
Rex 68
IndyStarCraft 66
StarCraft: Brood War
Britney 18164
Calm 4201
Rain 2794
BeSt 1710
Bisu 1678
EffOrt 566
Mind 469
Shuttle 401
firebathero 330
Leta 261
[ Show more ]
Light 258
Stork 253
ZerO 246
Hyun 230
Mini 199
Zeus 184
Soma 146
Hyuk 131
Barracks 86
ggaemo 68
Soulkey 50
Aegong 48
JulyZerg 42
sorry 40
JYJ38
Killer 36
Rush 35
Bale 26
HiyA 24
Movie 23
Sharp 22
Backho 22
Free 18
Icarus 17
scan(afreeca) 14
Terrorterran 13
ajuk12(nOOB) 13
SilentControl 13
Noble 7
Dota 2
Cr1tdota903
boxi98341
XcaliburYe252
Counter-Strike
olofmeister1977
shoxiejesuss686
Super Smash Bros
Westballz41
Other Games
gofns20155
tarik_tv10610
singsing1955
DeMusliM343
B2W.Neo302
crisheroes301
NeuroSwarm58
ArmadaUGS46
ToD34
ZerO(Twitch)11
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV450
Upcoming Events
Online Event
5h 39m
Online Event
23h 39m
[BSL 2025] Weekly
1d 6h
Safe House 2
1d 6h
Sparkling Tuna Cup
1d 22h
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
2 days
The PondCast
5 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 3
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.