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Templar Voidray Tempest - Page 13

Forum Index > StarCraft 2 HotS
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Buffy
Profile Blog Joined May 2010
Sweden665 Posts
February 20 2013 03:11 GMT
#241
zvp is such a mess vs this comp, there should be some timing vs this comp, but everything I´ve tried has been twarthed by good players just sitting on their ass and waiting for the comp to be around 140-170 food and then just steamrolls me no matter how many times I remax
Yes I am
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
February 20 2013 22:48 GMT
#242
I've noticed the map really does help against this. As terran just recently if I get this on a wide open map, say for example Neo Planet S (I play it in practice games since I love the map) as mech I feel on a bigger map, this is much easier to deal with. However when you look at Akilon Wastes and also Daybreak for instance, they feel so narrow that even the slow air army can move and protect all the bases with very little issues.

I've been complaining about Daybreak being too narrow which was part of the reason for Broodlord/Infestor being so strong. It really feels like on Daybreak especially, if they've gone air, there's nowhere you can make little pushes to try and take out bases as although the air army is slow, the bases are so tightly packed together that it doesn't matter.

It'd be interesting to see if we can finally get rid of Daybreak from the pool and see if wider maps with better spread bases will help with the balance of this, rather than using actual balance changes.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Nazeron
Profile Joined September 2010
Canada1046 Posts
February 21 2013 02:13 GMT
#243
not trying to bitch or balance whine, but just played a game against HT, void tempest archon with like 3 colosi on daybreak, it baffles me how to beat that as a zerg, my opponent put up honestly about 50 cannons literally. mass corruptor doesnt beat it because the voidrays kill corruptors so fast and tempest help. tried my best to spread corruptors but it doesnt really matter cause storms are just salt on the wound at that point. really hate playing against this and not looking forward to watching zvp, not that blord infestor was that great to watch
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
February 21 2013 07:43 GMT
#244
On February 21 2013 11:13 Nazeron wrote:
not trying to bitch or balance whine, but just played a game against HT, void tempest archon with like 3 colosi on daybreak, it baffles me how to beat that as a zerg, my opponent put up honestly about 50 cannons literally. mass corruptor doesnt beat it because the voidrays kill corruptors so fast and tempest help. tried my best to spread corruptors but it doesnt really matter cause storms are just salt on the wound at that point. really hate playing against this and not looking forward to watching zvp, not that blord infestor was that great to watch


Could you post a replay? Sounds far out there...
What were you doing the whole time while he was putting up cannons?
That is a significant chunk of income sunk into static defences.
Cauterize the area
tisalgado
Profile Joined February 2013
Brazil51 Posts
February 21 2013 13:28 GMT
#245
On February 21 2013 16:43 Hattori_Hanzo wrote:
Show nested quote +
On February 21 2013 11:13 Nazeron wrote:
not trying to bitch or balance whine, but just played a game against HT, void tempest archon with like 3 colosi on daybreak, it baffles me how to beat that as a zerg, my opponent put up honestly about 50 cannons literally. mass corruptor doesnt beat it because the voidrays kill corruptors so fast and tempest help. tried my best to spread corruptors but it doesnt really matter cause storms are just salt on the wound at that point. really hate playing against this and not looking forward to watching zvp, not that blord infestor was that great to watch


Could you post a replay? Sounds far out there...
What were you doing the whole time while he was putting up cannons?
That is a significant chunk of income sunk into static defences.


If it weren't cannons, it'd be zealots... gas is all you need in that composition...

plus, don't try corruptors vs. voidrays... I agree 1 voidray should kill 1 corruptor... but as it is, 1 void ray kills 2 corruptors and is still at yellow health
Luck = Preparation + Oportunity
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
February 21 2013 13:44 GMT
#246
On February 21 2013 22:28 tisalgado wrote:
Show nested quote +
On February 21 2013 16:43 Hattori_Hanzo wrote:
On February 21 2013 11:13 Nazeron wrote:
not trying to bitch or balance whine, but just played a game against HT, void tempest archon with like 3 colosi on daybreak, it baffles me how to beat that as a zerg, my opponent put up honestly about 50 cannons literally. mass corruptor doesnt beat it because the voidrays kill corruptors so fast and tempest help. tried my best to spread corruptors but it doesnt really matter cause storms are just salt on the wound at that point. really hate playing against this and not looking forward to watching zvp, not that blord infestor was that great to watch


Could you post a replay? Sounds far out there...
What were you doing the whole time while he was putting up cannons?
That is a significant chunk of income sunk into static defences.


If it weren't cannons, it'd be zealots... gas is all you need in that composition...

plus, don't try corruptors vs. voidrays... I agree 1 voidray should kill 1 corruptor... but as it is, 1 void ray kills 2 corruptors and is still at yellow health


Thats only if you fight while Void charge is on. Goad them into triggering it, run away for a bit, come back when its on cooldown and Voids become dramatically less tough.
He drone drone drone. Me win. - ogsMC
Elburracho
Profile Joined December 2010
United States13 Posts
February 21 2013 13:47 GMT
#247
On January 04 2013 08:51 Avalain wrote:
Show nested quote +
On January 04 2013 07:12 TheSambassador wrote:
On January 04 2013 07:00 Tuczniak wrote:
I dont understand why voidrays kill corruptors per supply and even per cost, when corruptor is dedicated AA and voidray both AA and AT.


Void rays are significantly more costly (250/150 vs 150/100). One Void Ray SHOULD beat one corruptor.


You should probably read that again. He's not complaining that void rays beat corruptors 1v1. He's complaining that void rays beat corruptors at an even resource cost.

And yes, the reason for this is because they are trying to make it so that mutas beat void rays and corruptors beat phoenix. Another reason is that it's not good if corruptors can beat every other air unit.




All of you are missing a valuable point zerg can make X amount of any unit at anytime. Building Voids 1-4 at a time will take a long time if you are not scouting that then yes you lose to mass Voids vs pressing S CCCCCCCCCCCCCCCCCCCCCCC and have way more corruptors will destroy Voids.
tisalgado
Profile Joined February 2013
Brazil51 Posts
February 21 2013 14:24 GMT
#248
On February 21 2013 22:47 Elburracho wrote:
Show nested quote +
On January 04 2013 08:51 Avalain wrote:
On January 04 2013 07:12 TheSambassador wrote:
On January 04 2013 07:00 Tuczniak wrote:
I dont understand why voidrays kill corruptors per supply and even per cost, when corruptor is dedicated AA and voidray both AA and AT.


Void rays are significantly more costly (250/150 vs 150/100). One Void Ray SHOULD beat one corruptor.


You should probably read that again. He's not complaining that void rays beat corruptors 1v1. He's complaining that void rays beat corruptors at an even resource cost.

And yes, the reason for this is because they are trying to make it so that mutas beat void rays and corruptors beat phoenix. Another reason is that it's not good if corruptors can beat every other air unit.




All of you are missing a valuable point zerg can make X amount of any unit at anytime. Building Voids 1-4 at a time will take a long time if you are not scouting that then yes you lose to mass Voids vs pressing S CCCCCCCCCCCCCCCCCCCCCCC and have way more corruptors will destroy Voids.



the problem isn't about surprise mass voids... it's about a defensive air play... you know he's building voids inside his base... behind the cannons and zealots... but what can you really do about it? he'll make a lot of voids, a few tempests, some HTs and then move out... (maybe some zealot, phoenix or oracle harrass meanwhile)... being able to build several corruptors at once is nice indeed, but if the voids are beating corruptors both per cost and per suply, it means you can't keep trading armies to avoid him to max out.... and you can't fight a maxxed army either...
Luck = Preparation + Oportunity
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 21 2013 14:52 GMT
#249
On February 21 2013 23:24 tisalgado wrote:
Show nested quote +
On February 21 2013 22:47 Elburracho wrote:
On January 04 2013 08:51 Avalain wrote:
On January 04 2013 07:12 TheSambassador wrote:
On January 04 2013 07:00 Tuczniak wrote:
I dont understand why voidrays kill corruptors per supply and even per cost, when corruptor is dedicated AA and voidray both AA and AT.


Void rays are significantly more costly (250/150 vs 150/100). One Void Ray SHOULD beat one corruptor.


You should probably read that again. He's not complaining that void rays beat corruptors 1v1. He's complaining that void rays beat corruptors at an even resource cost.

And yes, the reason for this is because they are trying to make it so that mutas beat void rays and corruptors beat phoenix. Another reason is that it's not good if corruptors can beat every other air unit.




All of you are missing a valuable point zerg can make X amount of any unit at anytime. Building Voids 1-4 at a time will take a long time if you are not scouting that then yes you lose to mass Voids vs pressing S CCCCCCCCCCCCCCCCCCCCCCC and have way more corruptors will destroy Voids.



the problem isn't about surprise mass voids... it's about a defensive air play... you know he's building voids inside his base... behind the cannons and zealots... but what can you really do about it? he'll make a lot of voids, a few tempests, some HTs and then move out... (maybe some zealot, phoenix or oracle harrass meanwhile)... being able to build several corruptors at once is nice indeed, but if the voids are beating corruptors both per cost and per suply, it means you can't keep trading armies to avoid him to max out.... and you can't fight a maxxed army either...


From the most recent discussion on ITG, defensive air play can be dealt(in theory, all this stuff is new) with by containing the protoss 3 bases and building a massive economy. Then when the slow ass army moves out, you counter attack the main base and cripple their infrastructure and smoother the main army slowly with the economy you built up. I would guess you would want to focus on bringing down the warpgates, since that storm is the source of all the suffering. ITG also said there were some BS maps in the beta where protoss gets a free 4 bases, which should be avoided. Also, they said that fungle still ruins voidrays if you can land one or two on them. Void rays are still dumb and clump up.

This is all theory, mind you, but it seems sound. This is how I have dealt with all defensive play to a super army for all the match ups(playing protoss). Anytime someone turtles up on two to three bases and fails even try to expand, I know its time to take way to many bases and prepare to drown them in A-moved zealots.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
tisalgado
Profile Joined February 2013
Brazil51 Posts
February 21 2013 16:25 GMT
#250
On February 21 2013 23:52 Plansix wrote:
Show nested quote +
On February 21 2013 23:24 tisalgado wrote:
On February 21 2013 22:47 Elburracho wrote:
On January 04 2013 08:51 Avalain wrote:
On January 04 2013 07:12 TheSambassador wrote:
On January 04 2013 07:00 Tuczniak wrote:
I dont understand why voidrays kill corruptors per supply and even per cost, when corruptor is dedicated AA and voidray both AA and AT.


Void rays are significantly more costly (250/150 vs 150/100). One Void Ray SHOULD beat one corruptor.


You should probably read that again. He's not complaining that void rays beat corruptors 1v1. He's complaining that void rays beat corruptors at an even resource cost.

And yes, the reason for this is because they are trying to make it so that mutas beat void rays and corruptors beat phoenix. Another reason is that it's not good if corruptors can beat every other air unit.




All of you are missing a valuable point zerg can make X amount of any unit at anytime. Building Voids 1-4 at a time will take a long time if you are not scouting that then yes you lose to mass Voids vs pressing S CCCCCCCCCCCCCCCCCCCCCCC and have way more corruptors will destroy Voids.



the problem isn't about surprise mass voids... it's about a defensive air play... you know he's building voids inside his base... behind the cannons and zealots... but what can you really do about it? he'll make a lot of voids, a few tempests, some HTs and then move out... (maybe some zealot, phoenix or oracle harrass meanwhile)... being able to build several corruptors at once is nice indeed, but if the voids are beating corruptors both per cost and per suply, it means you can't keep trading armies to avoid him to max out.... and you can't fight a maxxed army either...


From the most recent discussion on ITG, defensive air play can be dealt(in theory, all this stuff is new) with by containing the protoss 3 bases and building a massive economy. Then when the slow ass army moves out, you counter attack the main base and cripple their infrastructure and smoother the main army slowly with the economy you built up. I would guess you would want to focus on bringing down the warpgates, since that storm is the source of all the suffering. ITG also said there were some BS maps in the beta where protoss gets a free 4 bases, which should be avoided. Also, they said that fungle still ruins voidrays if you can land one or two on them. Void rays are still dumb and clump up.

This is all theory, mind you, but it seems sound. This is how I have dealt with all defensive play to a super army for all the match ups(playing protoss). Anytime someone turtles up on two to three bases and fails even try to expand, I know its time to take way to many bases and prepare to drown them in A-moved zealots.



Yeah, I've watched the latest ITG, but even though it makes sense as a best response atm, I still don't think it's a good one... I've been watching IdrA try that exact concept, and I always feel that the protoss could have moved out just until they reached a 4th base, instead of going all in... runbies are always good, but against this extremely gas heavy build, cannons should be up before the protoss move out...

also, about immobility, with the MSC, you have 2x recall to deal with army movement...


about the FG, even though voidrays still clump up, projectile shots give the protoss a chance to respread once he sees he's clumping up (I'm not saying with the projectile on flight, but as sson as they start clumping, if you fix it, you probably won't get all of them fungaled)... also, tempests outrange infestors and can snipe them handily, and with the damage nerfs, it takes 4 FG to get past the shields, which is more than enough time to move your tempests or HT to better position to save the clumped/fungaled voids...
Luck = Preparation + Oportunity
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