• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:51
CEST 09:51
KST 16:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: ByuN, Rogue, herO, Cure0[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3
Community News
Dark to begin military service on May 13th (2025)18Weekly Cups (May 5-11): New 2v2 Champs1Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"5Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84
StarCraft 2
General
I hope balance council is prepping final balance 2024/25 Off-Season Roster Moves Code S RO8 Preview: ByuN, Rogue, herO, Cure Is there a place to provide feedback for maps? Dark to begin military service on May 13th (2025)
Tourneys
SOOPer7s Showmatches 2025 [GSL 2025] Code S:Season 1 - RO12 - Group B Monday Nights Weeklies Sparkling Tuna Cup - Weekly Open Tournament [GSL 2025] Code S:Season 1 - RO12 - Group A
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
ASL 19 Tickets for foreigners BGH auto balance -> http://bghmmr.eu/ BW General Discussion RepMastered™: replay sharing and analyzer site [ASL19] Ro4 Preview: Storied Rivals
Tourneys
[ASL19] Semifinal B [ASL19] Semifinal A BSL Nation Wars 2 - Grand Finals - Saturday 21:00 [ASL19] Ro8 Day 4
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Grand Theft Auto VI Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Iraq & Syrian Civil Wars Russo-Ukrainian War Thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Racial Distribution over MMR …
Navane
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2681 users

HotS balance update #8 - Page 57

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 55 56 57 58 59 115 Next
crow_mw
Profile Joined March 2012
Poland115 Posts
December 06 2012 09:58 GMT
#1121
Medivac changes - quite interesting. We will also probably see more diverse starport openings, as it needs to be producing something, while research is ongoing. Maybe more cloakless banshees, maybe more Ravens (though new HSM doesn't seem useful in early game).

Widow Mine - I guess we can live with it not hitting cloaked units (though I don't think such a change is needed), but 1 second burrow? This is going wrong direction again. Mines should not be used as units that charge enemy, if anything they should take longer to burrow than they do now...

Thor - I just hope this change means no energy on Thors, so that they don't die to single feedback in TvP.

HMS - 1-shotting BL and 2-shotting Ultras. This is going to be very tricky - it can deal with zerg t3 quickly, but each raven can fire only once and no splash damage...

Armory - This is an unneeded buff to Terrans.

Mothership - As promised, nerfed beyond competitive usage.

Phoenix range - nice.

Dark Shrine - Uh-oh this is bad for newbies, as DT openings won't be as easily scoutable by gas...

Tempest & Voidray - Hopefully they now compliment each other. Hard to tell what those changes will do.

Mutalisk - As if chasing Mutas away wasn't hard enough... but anything for the infestor nerf.

Infestor changes - Yes, please.

Ultras - I am happy, that Burrow Charge is gone. This is going to be a beast now against light ground targets.

one-one-one
Profile Joined November 2011
Sweden551 Posts
December 06 2012 09:59 GMT
#1122
On December 06 2012 18:43 Pursuit_ wrote:
As a Terran, here are my initial thoughts.

The new Medivac is hilariously OP, I can't see it staying as it is atm. Otherwise core Terran issues aren't really addressed, although I think these buffs will make Terran Bio OP vZ and vP and we wont even get to see late game TvT thanks to the reaper buff. New Seeker Missile sucks if it got rid of splash and is pretty nice if it didn't, though it overlaps with Yamato a lot, Thor change is basically useless. I'm not really sure how Vehicle and Air upgrades being the same will work out, tbh I feel like this change will make Mech too strong since it really smooths out the transition into air but we'll have to see.

New Oracle looks a lot like a Pheonix with worse air-to-air but better air to ground and an AoE slow. Protoss changes in general are rather uninspiring. Vortex change is confusing, kills a single target instantly but can't hit massive? Seems kinda useless?

Zerg changes all look really good, would have like to see the Hydra supply reduced to 1 though, it still needs a bit of a buff IMO. Muta and Swarm Host changes are excellent however, Ultralisk just got a huge buff vs light ground but we'll have to see if that actually makes any difference.

Edit: New Dark Shrine + 7 Range Pheonix make Pheo / DT viable for PvZ yet?


As a Terran I have to say you are seriously misguided.

You seem stuck in a WoL mindset where mech TvP is a no-no and there are no such thing as blinding cloud time warp and such. I advise you to think things through again.

Medivac heal ability might make marauders a bit too good yes, but that is it.
It wont come in to play until the lategame because most players will probably still prefer to get reactored medivacs as soon as possible. As speed bonus goes it is a nice way to get away from fungal and templars with feedback. Now you actually have a chance to get out of range by using the speed boost making drops more viable throughout the game which rewards players with good mechanics. A very good thing imo.

Thor changes are not useless. You gotta be trolling me.
Just the fact that 250mm is gone together with the retarded energy bar makes it viable vs protoss again.
Also, its dps/area has increased since the model and collission radius is smaller meaning you can fit more thors into the same area.
The new single target anti air mode might be a bit useless in its current state though. I would like it to have a way higher dps given that thors are 6 supply...

I agree that seeker missile overlaps with yamatoo, but its 10 range makes it outrange feedback. Ravens will now have a natural role to fill in TvP to snipe Tempests , colossus , immortals, archons and other "OP" units making it hard for a mech player. If I understand it correctly you can employ hit-and-run tacticts from range 10 by queing up a move command in the opposite direction of the target after aiming a seeker missile at it.
And it will also be possible to cover the ground with 13 range siege tanks to cover ravens from high templars.
A solid change imo.

It overlaps with yamatoo too much, I agree. Yamatoo should do splash damage and less single target damage to compensate. This would make it an awesome T3 unit.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
B1itZZ
Profile Joined July 2012
United Kingdom70 Posts
December 06 2012 10:00 GMT
#1123
So many changes! Will take some getting used to I'm sure. But looks good and should be interesting.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 06 2012 10:01 GMT
#1124
Oh my god, Thor actually really lost energy bar, man. This is HUGE for TvP...
Bagi
Profile Joined August 2010
Germany6799 Posts
December 06 2012 10:02 GMT
#1125
On December 06 2012 18:56 Pursuit_ wrote:
Show nested quote +
On December 06 2012 18:48 Crawdad wrote:
On December 06 2012 18:43 Pursuit_ wrote:Thor change is basically useless.


Are you high?


As many before me have shown, the single target DPS is only slightly stronger than the AoE version with something like +2 to 9 damage depending on upgrades. In exchange for losing the splash, I think the overall DPS vs most compositions is actually lower. Only vs well split Brood Lords (something most Zergs don't bother to do vT atm anyway) or Battlecruisers is the Thor change a substantial difference.

Is it confirmed that the new AA attack has the same attack speed as the old one?
Zahir
Profile Joined March 2012
United States947 Posts
Last Edited: 2012-12-06 10:08:48
December 06 2012 10:05 GMT
#1126
On December 06 2012 18:46 Sworm_MS wrote:
Thor new AA ability is the same 24 damage (as in normal, old mode, without +light bonus), it just deals damage every 2, not 3, seconds. But in that mode you lack splash. So actually i don't know is it any worth to switch to it at all.
Yes, with just one non light target Thor will deal more damage, but how often you fight vs just one? With two or more targets clumped it's more worth wise to stay in old, splash mode.


The change is huge. Thors do 3x dps vs broods, battlecruisers in their new mode (damage is already doubled, since no bonus vs light factoring in, and according to sources I've seen it hits 1.5 faster) which will have quite an impact on mech vs Zerg and Terran. And at pro level you can bet your ass capital ships will be spread for a major engagement.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
hugman
Profile Joined June 2009
Sweden4644 Posts
December 06 2012 10:10 GMT
#1127
I still think they need to make Hydras not be light.
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2012-12-06 10:19:48
December 06 2012 10:11 GMT
#1128
On December 06 2012 18:59 one-one-one wrote:
Show nested quote +
On December 06 2012 18:43 Pursuit_ wrote:
As a Terran, here are my initial thoughts.

The new Medivac is hilariously OP, I can't see it staying as it is atm. Otherwise core Terran issues aren't really addressed, although I think these buffs will make Terran Bio OP vZ and vP and we wont even get to see late game TvT thanks to the reaper buff. New Seeker Missile sucks if it got rid of splash and is pretty nice if it didn't, though it overlaps with Yamato a lot, Thor change is basically useless. I'm not really sure how Vehicle and Air upgrades being the same will work out, tbh I feel like this change will make Mech too strong since it really smooths out the transition into air but we'll have to see.

New Oracle looks a lot like a Pheonix with worse air-to-air but better air to ground and an AoE slow. Protoss changes in general are rather uninspiring. Vortex change is confusing, kills a single target instantly but can't hit massive? Seems kinda useless?

Zerg changes all look really good, would have like to see the Hydra supply reduced to 1 though, it still needs a bit of a buff IMO. Muta and Swarm Host changes are excellent however, Ultralisk just got a huge buff vs light ground but we'll have to see if that actually makes any difference.

Edit: New Dark Shrine + 7 Range Pheonix make Pheo / DT viable for PvZ yet?


As a Terran I have to say you are seriously misguided.

You seem stuck in a WoL mindset where mech TvP is a no-no and there are no such thing as blinding cloud time warp and such. I advise you to think things through again.

Medivac heal ability might make marauders a bit too good yes, but that is it.
It wont come in to play until the lategame because most players will probably still prefer to get reactored medivacs as soon as possible. As speed bonus goes it is a nice way to get away from fungal and templars with feedback. Now you actually have a chance to get out of range by using the speed boost making drops more viable throughout the game which rewards players with good mechanics. A very good thing imo.

Thor changes are not useless. You gotta be trolling me.
Just the fact that 250mm is gone together with the retarded energy bar makes it viable vs protoss again.
Also, its dps/area has increased since the model and collission radius is smaller meaning you can fit more thors into the same area.
The new single target anti air mode might be a bit useless in its current state though. I would like it to have a way higher dps given that thors are 6 supply...

I agree that seeker missile overlaps with yamatoo, but its 10 range makes it outrange feedback. Ravens will now have a natural role to fill in TvP to snipe Tempests , colossus , immortals, archons and other "OP" units making it hard for a mech player. If I understand it correctly you can employ hit-and-run tacticts from range 10 by queing up a move command in the opposite direction of the target after aiming a seeker missile at it.
And it will also be possible to cover the ground with 13 range siege tanks to cover ravens from high templars.
A solid change imo.

It overlaps with yamatoo too much, I agree. Yamatoo should do splash damage and less single target damage to compensate. This would make it an awesome T3 unit.


I actually play Mech in both WoL (~50% of the time) and HotS in TvP, for reference.

I don't think you really understand how substantial the medivac change is, this upgrade increases the healing power of each individual medivac to 5/3 what it was in WoL, basically nearly doubling it. It actually becomes cost effective to get the upgrade if you plan on having more than 4 Medivacs (since 3 Medivacs with the upgrade now heal as much as 5 would otherwise). I was more thinking of TvZ with this change, I just cant see Zerg doing damage fast enough to kill units with such a massive healing bonus.

I actually wasn't thinking about the energy removal, that is a pretty significant buff in TvP (although I NEVER use Thors in TvP at the moment, I prefer to go hellion / tank / viking into sky terran), but the radius is an INCREASE in radius, not a decrease. As in bigger. Reducing DPS / area.

Problem with 10 range seeker missile is if you use it at 10 range they have 3 full seconds to move the targetted unit (which is conveniently highlighted) out of range where the missile becomes useless. So you still have to get in closer to guarantee damage.

On December 06 2012 19:02 Bagi wrote:
Show nested quote +
On December 06 2012 18:56 Pursuit_ wrote:
On December 06 2012 18:48 Crawdad wrote:
On December 06 2012 18:43 Pursuit_ wrote:Thor change is basically useless.


Are you high?


As many before me have shown, the single target DPS is only slightly stronger than the AoE version with something like +2 to 9 damage depending on upgrades. In exchange for losing the splash, I think the overall DPS vs most compositions is actually lower. Only vs well split Brood Lords (something most Zergs don't bother to do vT atm anyway) or Battlecruisers is the Thor change a substantial difference.

Is it confirmed that the new AA attack has the same attack speed as the old one?


Good point, if the attack speed is considerably faster then this would be a really strong buff for mech, perhaps too strong vZ
In Somnis Veritas
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
December 06 2012 10:14 GMT
#1129
Are you guys still being dropped in games?
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 06 2012 10:15 GMT
#1130
On December 06 2012 19:14 YyapSsap wrote:
Are you guys still being dropped in games?


Beta is down for now..
WP_Insanity
Profile Joined November 2011
Germany33 Posts
December 06 2012 10:15 GMT
#1131
Yay they kept Mothership in Hots!
Oh wait, its useless now.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
Last Edited: 2012-12-06 10:17:23
December 06 2012 10:16 GMT
#1132
On December 06 2012 19:02 Bagi wrote:
Show nested quote +
On December 06 2012 18:56 Pursuit_ wrote:
On December 06 2012 18:48 Crawdad wrote:
On December 06 2012 18:43 Pursuit_ wrote:Thor change is basically useless.


Are you high?


As many before me have shown, the single target DPS is only slightly stronger than the AoE version with something like +2 to 9 damage depending on upgrades. In exchange for losing the splash, I think the overall DPS vs most compositions is actually lower. Only vs well split Brood Lords (something most Zergs don't bother to do vT atm anyway) or Battlecruisers is the Thor change a substantial difference.

Is it confirmed that the new AA attack has the same attack speed as the old one?

The attack speed/cooldown for the new AA attack is 2, as opposed to the missile attack which still has an attack speed of 3, so it is slightly faster.
ㅇㅅㅌㅅ
Zahir
Profile Joined March 2012
United States947 Posts
December 06 2012 10:18 GMT
#1133
On December 06 2012 19:15 WP_Insanity wrote:
Yay they kept Mothership in Hots!
Oh wait, its useless now.


Terrible unit to begin with. Balancing an entire race's late game around one UBERUNIT and its gimmicky, coin flip ability... No thanks. Carrier micro (if true) and tempests will more than make up the balance.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
December 06 2012 10:19 GMT
#1134
Still sad over the fact that carrier still isnt being touched. Otherwise these changes look pretty cool. Im imagining oracle rush vs terran, killing marines left and right XD
When I get to grandmasters, you have my permission to die!
Zahir
Profile Joined March 2012
United States947 Posts
December 06 2012 10:20 GMT
#1135
On December 06 2012 19:19 uh-oh wrote:
Still sad over the fact that carrier still isnt being touched. Otherwise these changes look pretty cool. Im imagining oracle rush vs terran, killing marines left and right XD


Didn't you hear? Carriers can micro bw style now..!!
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
December 06 2012 10:20 GMT
#1136
On December 06 2012 19:19 uh-oh wrote:
Still sad over the fact that carrier still isnt being touched. Otherwise these changes look pretty cool. Im imagining oracle rush vs terran, killing marines left and right XD

You will be surprised about the Carrier very soon...
ㅇㅅㅌㅅ
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 06 2012 10:20 GMT
#1137
On December 06 2012 19:19 uh-oh wrote:
Still sad over the fact that carrier still isnt being touched. Otherwise these changes look pretty cool. Im imagining oracle rush vs terran, killing marines left and right XD


Apparently Carrier Micro is back from BW! Check the other thread.

It's undocumented supposedly.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Alex1Sun
Profile Blog Joined April 2010
494 Posts
December 06 2012 10:22 GMT
#1138
On December 06 2012 11:30 See.Blue wrote:
People missing the point that with the new vortex, Protoss now has the single best BM in-game ceremony of any race

Exactly! Lol!

However now I think it could be OK to reduce the Mothership supply, so that it is used not only as BM, but also at least rarely in very late game (when you have 350/350 to spare and want a bit more extra firepower).
This is not Warcraft in space!
one-one-one
Profile Joined November 2011
Sweden551 Posts
December 06 2012 10:23 GMT
#1139
On December 06 2012 19:11 Pursuit_ wrote:
Show nested quote +
On December 06 2012 18:59 one-one-one wrote:
On December 06 2012 18:43 Pursuit_ wrote:
As a Terran, here are my initial thoughts.

The new Medivac is hilariously OP, I can't see it staying as it is atm. Otherwise core Terran issues aren't really addressed, although I think these buffs will make Terran Bio OP vZ and vP and we wont even get to see late game TvT thanks to the reaper buff. New Seeker Missile sucks if it got rid of splash and is pretty nice if it didn't, though it overlaps with Yamato a lot, Thor change is basically useless. I'm not really sure how Vehicle and Air upgrades being the same will work out, tbh I feel like this change will make Mech too strong since it really smooths out the transition into air but we'll have to see.

New Oracle looks a lot like a Pheonix with worse air-to-air but better air to ground and an AoE slow. Protoss changes in general are rather uninspiring. Vortex change is confusing, kills a single target instantly but can't hit massive? Seems kinda useless?

Zerg changes all look really good, would have like to see the Hydra supply reduced to 1 though, it still needs a bit of a buff IMO. Muta and Swarm Host changes are excellent however, Ultralisk just got a huge buff vs light ground but we'll have to see if that actually makes any difference.

Edit: New Dark Shrine + 7 Range Pheonix make Pheo / DT viable for PvZ yet?


As a Terran I have to say you are seriously misguided.

You seem stuck in a WoL mindset where mech TvP is a no-no and there are no such thing as blinding cloud time warp and such. I advise you to think things through again.

Medivac heal ability might make marauders a bit too good yes, but that is it.
It wont come in to play until the lategame because most players will probably still prefer to get reactored medivacs as soon as possible. As speed bonus goes it is a nice way to get away from fungal and templars with feedback. Now you actually have a chance to get out of range by using the speed boost making drops more viable throughout the game which rewards players with good mechanics. A very good thing imo.

Thor changes are not useless. You gotta be trolling me.
Just the fact that 250mm is gone together with the retarded energy bar makes it viable vs protoss again.
Also, its dps/area has increased since the model and collission radius is smaller meaning you can fit more thors into the same area.
The new single target anti air mode might be a bit useless in its current state though. I would like it to have a way higher dps given that thors are 6 supply...

I agree that seeker missile overlaps with yamatoo, but its 10 range makes it outrange feedback. Ravens will now have a natural role to fill in TvP to snipe Tempests , colossus , immortals, archons and other "OP" units making it hard for a mech player. If I understand it correctly you can employ hit-and-run tacticts from range 10 by queing up a move command in the opposite direction of the target after aiming a seeker missile at it.
And it will also be possible to cover the ground with 13 range siege tanks to cover ravens from high templars.
A solid change imo.

It overlaps with yamatoo too much, I agree. Yamatoo should do splash damage and less single target damage to compensate. This would make it an awesome T3 unit.


I actually play Mech in both WoL (~50% of the time) and HotS in TvP, for reference.

I don't think you really understand how substantial the medivac change is, this upgrade increases the healing power of each individual medivac to 5/3 what it was in WoL, basically nearly doubling it. It actually becomes cost effective to get the upgrade if you plan on having more than 4 Medivacs (since 3 Medivacs with the upgrade now heal as much as 5 would otherwise). I was more thinking of TvZ with this change, I just cant see Zerg doing damage fast enough to kill units with such a massive healing bonus.

I actually wasn't thinking about the energy removal, that is a pretty significant buff in TvP (although I NEVER use Thors in TvP at the moment, I prefer to go hellion / tank / viking into sky terran), but the radius is an INCREASE in radius, not a decrease. As in bigger. Reducing DPS / area.

Problem with 10 range seeker missile is if you use it at 10 range they have 3 full seconds to move it out of range where it becomes useless. So you still have to get in closer to guarantee damage.

Show nested quote +
On December 06 2012 19:02 Bagi wrote:
On December 06 2012 18:56 Pursuit_ wrote:
On December 06 2012 18:48 Crawdad wrote:
On December 06 2012 18:43 Pursuit_ wrote:Thor change is basically useless.


Are you high?


As many before me have shown, the single target DPS is only slightly stronger than the AoE version with something like +2 to 9 damage depending on upgrades. In exchange for losing the splash, I think the overall DPS vs most compositions is actually lower. Only vs well split Brood Lords (something most Zergs don't bother to do vT atm anyway) or Battlecruisers is the Thor change a substantial difference.

Is it confirmed that the new AA attack has the same attack speed as the old one?



Good point, if the attack speed is considerably faster then this would be a really strong buff for mech, perhaps too strong vZ


Medivac heal rate matters very little vs banelings. It is an indirect nerf vs fungal which is a good thing.
I think it is a promising change since mass splash damage like fungal, colossus and storm is reduced in strength indirectly.
All three races can pretty much hard counter bio by getting enough templars, colossus, fungals ,banelings or tanks.
This change makes bio armies last slightly longer which might reduce the likelyhood of the opponent going for a no rush 20 minute game.
I'd rather see them remove fungal root though, but this is the next best thing.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
December 06 2012 10:23 GMT
#1140
Wait a minute, something suddenly smells fishy.
ㅇㅅㅌㅅ
Prev 1 55 56 57 58 59 115 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 118
StarCraft: Brood War
Pusan 584
Leta 79
Shine 43
Noble 39
Sharp 28
zelot 28
IntoTheRainbow 16
Bale 7
yabsab 6
ivOry 2
[ Show more ]
sSak 2
Britney 1
Dota 2
XaKoH 225
XcaliburYe189
Counter-Strike
olofmeister973
m0e_tv815
Stewie2K717
shoxiejesuss459
Heroes of the Storm
Khaldor156
Other Games
WinterStarcraft546
ceh9483
SortOf129
Organizations
Counter-Strike
PGL23271
Other Games
gamesdonequick788
StarCraft 2
ESL.tv162
StarCraft: Brood War
UltimateBattle 65
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 66
• LUISG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota250
League of Legends
• Lourlo1087
• Stunt446
Upcoming Events
GSL Code S
1h 39m
ByuN vs Rogue
herO vs Cure
Replay Cast
16h 9m
GSL Code S
1d 1h
Classic vs Reynor
GuMiho vs Maru
The PondCast
1d 2h
RSL Revival
1d 15h
GSL Code S
2 days
OSC
2 days
Korean StarCraft League
2 days
RSL Revival
3 days
SOOP
3 days
HeRoMaRinE vs Astrea
[ Show More ]
Online Event
3 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
RSL Revival
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.