• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:46
CEST 23:46
KST 06:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2913Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!1Weekly Cups (July 6 - 12): Protoss strike back11BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Weekly Cups (July 6 - 12): Protoss strike back Yamato Cup Series Serral wins HomeStory Cup 29 Is the larve respawn broken? Interview with an American 16 Year Old Grandmaster
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Wildcard Qualifier [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6267 users

HotS balance update #8 - Page 57

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 55 56 57 58 59 115 Next
crow_mw
Profile Joined March 2012
Poland115 Posts
December 06 2012 09:58 GMT
#1121
Medivac changes - quite interesting. We will also probably see more diverse starport openings, as it needs to be producing something, while research is ongoing. Maybe more cloakless banshees, maybe more Ravens (though new HSM doesn't seem useful in early game).

Widow Mine - I guess we can live with it not hitting cloaked units (though I don't think such a change is needed), but 1 second burrow? This is going wrong direction again. Mines should not be used as units that charge enemy, if anything they should take longer to burrow than they do now...

Thor - I just hope this change means no energy on Thors, so that they don't die to single feedback in TvP.

HMS - 1-shotting BL and 2-shotting Ultras. This is going to be very tricky - it can deal with zerg t3 quickly, but each raven can fire only once and no splash damage...

Armory - This is an unneeded buff to Terrans.

Mothership - As promised, nerfed beyond competitive usage.

Phoenix range - nice.

Dark Shrine - Uh-oh this is bad for newbies, as DT openings won't be as easily scoutable by gas...

Tempest & Voidray - Hopefully they now compliment each other. Hard to tell what those changes will do.

Mutalisk - As if chasing Mutas away wasn't hard enough... but anything for the infestor nerf.

Infestor changes - Yes, please.

Ultras - I am happy, that Burrow Charge is gone. This is going to be a beast now against light ground targets.

one-one-one
Profile Joined November 2011
Sweden551 Posts
December 06 2012 09:59 GMT
#1122
On December 06 2012 18:43 Pursuit_ wrote:
As a Terran, here are my initial thoughts.

The new Medivac is hilariously OP, I can't see it staying as it is atm. Otherwise core Terran issues aren't really addressed, although I think these buffs will make Terran Bio OP vZ and vP and we wont even get to see late game TvT thanks to the reaper buff. New Seeker Missile sucks if it got rid of splash and is pretty nice if it didn't, though it overlaps with Yamato a lot, Thor change is basically useless. I'm not really sure how Vehicle and Air upgrades being the same will work out, tbh I feel like this change will make Mech too strong since it really smooths out the transition into air but we'll have to see.

New Oracle looks a lot like a Pheonix with worse air-to-air but better air to ground and an AoE slow. Protoss changes in general are rather uninspiring. Vortex change is confusing, kills a single target instantly but can't hit massive? Seems kinda useless?

Zerg changes all look really good, would have like to see the Hydra supply reduced to 1 though, it still needs a bit of a buff IMO. Muta and Swarm Host changes are excellent however, Ultralisk just got a huge buff vs light ground but we'll have to see if that actually makes any difference.

Edit: New Dark Shrine + 7 Range Pheonix make Pheo / DT viable for PvZ yet?


As a Terran I have to say you are seriously misguided.

You seem stuck in a WoL mindset where mech TvP is a no-no and there are no such thing as blinding cloud time warp and such. I advise you to think things through again.

Medivac heal ability might make marauders a bit too good yes, but that is it.
It wont come in to play until the lategame because most players will probably still prefer to get reactored medivacs as soon as possible. As speed bonus goes it is a nice way to get away from fungal and templars with feedback. Now you actually have a chance to get out of range by using the speed boost making drops more viable throughout the game which rewards players with good mechanics. A very good thing imo.

Thor changes are not useless. You gotta be trolling me.
Just the fact that 250mm is gone together with the retarded energy bar makes it viable vs protoss again.
Also, its dps/area has increased since the model and collission radius is smaller meaning you can fit more thors into the same area.
The new single target anti air mode might be a bit useless in its current state though. I would like it to have a way higher dps given that thors are 6 supply...

I agree that seeker missile overlaps with yamatoo, but its 10 range makes it outrange feedback. Ravens will now have a natural role to fill in TvP to snipe Tempests , colossus , immortals, archons and other "OP" units making it hard for a mech player. If I understand it correctly you can employ hit-and-run tacticts from range 10 by queing up a move command in the opposite direction of the target after aiming a seeker missile at it.
And it will also be possible to cover the ground with 13 range siege tanks to cover ravens from high templars.
A solid change imo.

It overlaps with yamatoo too much, I agree. Yamatoo should do splash damage and less single target damage to compensate. This would make it an awesome T3 unit.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
B1itZZ
Profile Joined July 2012
United Kingdom70 Posts
December 06 2012 10:00 GMT
#1123
So many changes! Will take some getting used to I'm sure. But looks good and should be interesting.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 06 2012 10:01 GMT
#1124
Oh my god, Thor actually really lost energy bar, man. This is HUGE for TvP...
Bagi
Profile Joined August 2010
Germany6799 Posts
December 06 2012 10:02 GMT
#1125
On December 06 2012 18:56 Pursuit_ wrote:
Show nested quote +
On December 06 2012 18:48 Crawdad wrote:
On December 06 2012 18:43 Pursuit_ wrote:Thor change is basically useless.


Are you high?


As many before me have shown, the single target DPS is only slightly stronger than the AoE version with something like +2 to 9 damage depending on upgrades. In exchange for losing the splash, I think the overall DPS vs most compositions is actually lower. Only vs well split Brood Lords (something most Zergs don't bother to do vT atm anyway) or Battlecruisers is the Thor change a substantial difference.

Is it confirmed that the new AA attack has the same attack speed as the old one?
Zahir
Profile Joined March 2012
United States947 Posts
Last Edited: 2012-12-06 10:08:48
December 06 2012 10:05 GMT
#1126
On December 06 2012 18:46 Sworm_MS wrote:
Thor new AA ability is the same 24 damage (as in normal, old mode, without +light bonus), it just deals damage every 2, not 3, seconds. But in that mode you lack splash. So actually i don't know is it any worth to switch to it at all.
Yes, with just one non light target Thor will deal more damage, but how often you fight vs just one? With two or more targets clumped it's more worth wise to stay in old, splash mode.


The change is huge. Thors do 3x dps vs broods, battlecruisers in their new mode (damage is already doubled, since no bonus vs light factoring in, and according to sources I've seen it hits 1.5 faster) which will have quite an impact on mech vs Zerg and Terran. And at pro level you can bet your ass capital ships will be spread for a major engagement.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
hugman
Profile Joined June 2009
Sweden4644 Posts
December 06 2012 10:10 GMT
#1127
I still think they need to make Hydras not be light.
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2012-12-06 10:19:48
December 06 2012 10:11 GMT
#1128
On December 06 2012 18:59 one-one-one wrote:
Show nested quote +
On December 06 2012 18:43 Pursuit_ wrote:
As a Terran, here are my initial thoughts.

The new Medivac is hilariously OP, I can't see it staying as it is atm. Otherwise core Terran issues aren't really addressed, although I think these buffs will make Terran Bio OP vZ and vP and we wont even get to see late game TvT thanks to the reaper buff. New Seeker Missile sucks if it got rid of splash and is pretty nice if it didn't, though it overlaps with Yamato a lot, Thor change is basically useless. I'm not really sure how Vehicle and Air upgrades being the same will work out, tbh I feel like this change will make Mech too strong since it really smooths out the transition into air but we'll have to see.

New Oracle looks a lot like a Pheonix with worse air-to-air but better air to ground and an AoE slow. Protoss changes in general are rather uninspiring. Vortex change is confusing, kills a single target instantly but can't hit massive? Seems kinda useless?

Zerg changes all look really good, would have like to see the Hydra supply reduced to 1 though, it still needs a bit of a buff IMO. Muta and Swarm Host changes are excellent however, Ultralisk just got a huge buff vs light ground but we'll have to see if that actually makes any difference.

Edit: New Dark Shrine + 7 Range Pheonix make Pheo / DT viable for PvZ yet?


As a Terran I have to say you are seriously misguided.

You seem stuck in a WoL mindset where mech TvP is a no-no and there are no such thing as blinding cloud time warp and such. I advise you to think things through again.

Medivac heal ability might make marauders a bit too good yes, but that is it.
It wont come in to play until the lategame because most players will probably still prefer to get reactored medivacs as soon as possible. As speed bonus goes it is a nice way to get away from fungal and templars with feedback. Now you actually have a chance to get out of range by using the speed boost making drops more viable throughout the game which rewards players with good mechanics. A very good thing imo.

Thor changes are not useless. You gotta be trolling me.
Just the fact that 250mm is gone together with the retarded energy bar makes it viable vs protoss again.
Also, its dps/area has increased since the model and collission radius is smaller meaning you can fit more thors into the same area.
The new single target anti air mode might be a bit useless in its current state though. I would like it to have a way higher dps given that thors are 6 supply...

I agree that seeker missile overlaps with yamatoo, but its 10 range makes it outrange feedback. Ravens will now have a natural role to fill in TvP to snipe Tempests , colossus , immortals, archons and other "OP" units making it hard for a mech player. If I understand it correctly you can employ hit-and-run tacticts from range 10 by queing up a move command in the opposite direction of the target after aiming a seeker missile at it.
And it will also be possible to cover the ground with 13 range siege tanks to cover ravens from high templars.
A solid change imo.

It overlaps with yamatoo too much, I agree. Yamatoo should do splash damage and less single target damage to compensate. This would make it an awesome T3 unit.


I actually play Mech in both WoL (~50% of the time) and HotS in TvP, for reference.

I don't think you really understand how substantial the medivac change is, this upgrade increases the healing power of each individual medivac to 5/3 what it was in WoL, basically nearly doubling it. It actually becomes cost effective to get the upgrade if you plan on having more than 4 Medivacs (since 3 Medivacs with the upgrade now heal as much as 5 would otherwise). I was more thinking of TvZ with this change, I just cant see Zerg doing damage fast enough to kill units with such a massive healing bonus.

I actually wasn't thinking about the energy removal, that is a pretty significant buff in TvP (although I NEVER use Thors in TvP at the moment, I prefer to go hellion / tank / viking into sky terran), but the radius is an INCREASE in radius, not a decrease. As in bigger. Reducing DPS / area.

Problem with 10 range seeker missile is if you use it at 10 range they have 3 full seconds to move the targetted unit (which is conveniently highlighted) out of range where the missile becomes useless. So you still have to get in closer to guarantee damage.

On December 06 2012 19:02 Bagi wrote:
Show nested quote +
On December 06 2012 18:56 Pursuit_ wrote:
On December 06 2012 18:48 Crawdad wrote:
On December 06 2012 18:43 Pursuit_ wrote:Thor change is basically useless.


Are you high?


As many before me have shown, the single target DPS is only slightly stronger than the AoE version with something like +2 to 9 damage depending on upgrades. In exchange for losing the splash, I think the overall DPS vs most compositions is actually lower. Only vs well split Brood Lords (something most Zergs don't bother to do vT atm anyway) or Battlecruisers is the Thor change a substantial difference.

Is it confirmed that the new AA attack has the same attack speed as the old one?


Good point, if the attack speed is considerably faster then this would be a really strong buff for mech, perhaps too strong vZ
In Somnis Veritas
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
December 06 2012 10:14 GMT
#1129
Are you guys still being dropped in games?
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 06 2012 10:15 GMT
#1130
On December 06 2012 19:14 YyapSsap wrote:
Are you guys still being dropped in games?


Beta is down for now..
WP_Insanity
Profile Joined November 2011
Germany33 Posts
December 06 2012 10:15 GMT
#1131
Yay they kept Mothership in Hots!
Oh wait, its useless now.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-12-06 10:17:23
December 06 2012 10:16 GMT
#1132
On December 06 2012 19:02 Bagi wrote:
Show nested quote +
On December 06 2012 18:56 Pursuit_ wrote:
On December 06 2012 18:48 Crawdad wrote:
On December 06 2012 18:43 Pursuit_ wrote:Thor change is basically useless.


Are you high?


As many before me have shown, the single target DPS is only slightly stronger than the AoE version with something like +2 to 9 damage depending on upgrades. In exchange for losing the splash, I think the overall DPS vs most compositions is actually lower. Only vs well split Brood Lords (something most Zergs don't bother to do vT atm anyway) or Battlecruisers is the Thor change a substantial difference.

Is it confirmed that the new AA attack has the same attack speed as the old one?

The attack speed/cooldown for the new AA attack is 2, as opposed to the missile attack which still has an attack speed of 3, so it is slightly faster.
ㅇㅅㅌㅅ
Zahir
Profile Joined March 2012
United States947 Posts
December 06 2012 10:18 GMT
#1133
On December 06 2012 19:15 WP_Insanity wrote:
Yay they kept Mothership in Hots!
Oh wait, its useless now.


Terrible unit to begin with. Balancing an entire race's late game around one UBERUNIT and its gimmicky, coin flip ability... No thanks. Carrier micro (if true) and tempests will more than make up the balance.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
December 06 2012 10:19 GMT
#1134
Still sad over the fact that carrier still isnt being touched. Otherwise these changes look pretty cool. Im imagining oracle rush vs terran, killing marines left and right XD
When I get to grandmasters, you have my permission to die!
Zahir
Profile Joined March 2012
United States947 Posts
December 06 2012 10:20 GMT
#1135
On December 06 2012 19:19 uh-oh wrote:
Still sad over the fact that carrier still isnt being touched. Otherwise these changes look pretty cool. Im imagining oracle rush vs terran, killing marines left and right XD


Didn't you hear? Carriers can micro bw style now..!!
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 06 2012 10:20 GMT
#1136
On December 06 2012 19:19 uh-oh wrote:
Still sad over the fact that carrier still isnt being touched. Otherwise these changes look pretty cool. Im imagining oracle rush vs terran, killing marines left and right XD

You will be surprised about the Carrier very soon...
ㅇㅅㅌㅅ
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
December 06 2012 10:20 GMT
#1137
On December 06 2012 19:19 uh-oh wrote:
Still sad over the fact that carrier still isnt being touched. Otherwise these changes look pretty cool. Im imagining oracle rush vs terran, killing marines left and right XD


Apparently Carrier Micro is back from BW! Check the other thread.

It's undocumented supposedly.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Alex1Sun
Profile Blog Joined April 2010
494 Posts
December 06 2012 10:22 GMT
#1138
On December 06 2012 11:30 See.Blue wrote:
People missing the point that with the new vortex, Protoss now has the single best BM in-game ceremony of any race

Exactly! Lol!

However now I think it could be OK to reduce the Mothership supply, so that it is used not only as BM, but also at least rarely in very late game (when you have 350/350 to spare and want a bit more extra firepower).
This is not Warcraft in space!
one-one-one
Profile Joined November 2011
Sweden551 Posts
December 06 2012 10:23 GMT
#1139
On December 06 2012 19:11 Pursuit_ wrote:
Show nested quote +
On December 06 2012 18:59 one-one-one wrote:
On December 06 2012 18:43 Pursuit_ wrote:
As a Terran, here are my initial thoughts.

The new Medivac is hilariously OP, I can't see it staying as it is atm. Otherwise core Terran issues aren't really addressed, although I think these buffs will make Terran Bio OP vZ and vP and we wont even get to see late game TvT thanks to the reaper buff. New Seeker Missile sucks if it got rid of splash and is pretty nice if it didn't, though it overlaps with Yamato a lot, Thor change is basically useless. I'm not really sure how Vehicle and Air upgrades being the same will work out, tbh I feel like this change will make Mech too strong since it really smooths out the transition into air but we'll have to see.

New Oracle looks a lot like a Pheonix with worse air-to-air but better air to ground and an AoE slow. Protoss changes in general are rather uninspiring. Vortex change is confusing, kills a single target instantly but can't hit massive? Seems kinda useless?

Zerg changes all look really good, would have like to see the Hydra supply reduced to 1 though, it still needs a bit of a buff IMO. Muta and Swarm Host changes are excellent however, Ultralisk just got a huge buff vs light ground but we'll have to see if that actually makes any difference.

Edit: New Dark Shrine + 7 Range Pheonix make Pheo / DT viable for PvZ yet?


As a Terran I have to say you are seriously misguided.

You seem stuck in a WoL mindset where mech TvP is a no-no and there are no such thing as blinding cloud time warp and such. I advise you to think things through again.

Medivac heal ability might make marauders a bit too good yes, but that is it.
It wont come in to play until the lategame because most players will probably still prefer to get reactored medivacs as soon as possible. As speed bonus goes it is a nice way to get away from fungal and templars with feedback. Now you actually have a chance to get out of range by using the speed boost making drops more viable throughout the game which rewards players with good mechanics. A very good thing imo.

Thor changes are not useless. You gotta be trolling me.
Just the fact that 250mm is gone together with the retarded energy bar makes it viable vs protoss again.
Also, its dps/area has increased since the model and collission radius is smaller meaning you can fit more thors into the same area.
The new single target anti air mode might be a bit useless in its current state though. I would like it to have a way higher dps given that thors are 6 supply...

I agree that seeker missile overlaps with yamatoo, but its 10 range makes it outrange feedback. Ravens will now have a natural role to fill in TvP to snipe Tempests , colossus , immortals, archons and other "OP" units making it hard for a mech player. If I understand it correctly you can employ hit-and-run tacticts from range 10 by queing up a move command in the opposite direction of the target after aiming a seeker missile at it.
And it will also be possible to cover the ground with 13 range siege tanks to cover ravens from high templars.
A solid change imo.

It overlaps with yamatoo too much, I agree. Yamatoo should do splash damage and less single target damage to compensate. This would make it an awesome T3 unit.


I actually play Mech in both WoL (~50% of the time) and HotS in TvP, for reference.

I don't think you really understand how substantial the medivac change is, this upgrade increases the healing power of each individual medivac to 5/3 what it was in WoL, basically nearly doubling it. It actually becomes cost effective to get the upgrade if you plan on having more than 4 Medivacs (since 3 Medivacs with the upgrade now heal as much as 5 would otherwise). I was more thinking of TvZ with this change, I just cant see Zerg doing damage fast enough to kill units with such a massive healing bonus.

I actually wasn't thinking about the energy removal, that is a pretty significant buff in TvP (although I NEVER use Thors in TvP at the moment, I prefer to go hellion / tank / viking into sky terran), but the radius is an INCREASE in radius, not a decrease. As in bigger. Reducing DPS / area.

Problem with 10 range seeker missile is if you use it at 10 range they have 3 full seconds to move it out of range where it becomes useless. So you still have to get in closer to guarantee damage.

Show nested quote +
On December 06 2012 19:02 Bagi wrote:
On December 06 2012 18:56 Pursuit_ wrote:
On December 06 2012 18:48 Crawdad wrote:
On December 06 2012 18:43 Pursuit_ wrote:Thor change is basically useless.


Are you high?


As many before me have shown, the single target DPS is only slightly stronger than the AoE version with something like +2 to 9 damage depending on upgrades. In exchange for losing the splash, I think the overall DPS vs most compositions is actually lower. Only vs well split Brood Lords (something most Zergs don't bother to do vT atm anyway) or Battlecruisers is the Thor change a substantial difference.

Is it confirmed that the new AA attack has the same attack speed as the old one?



Good point, if the attack speed is considerably faster then this would be a really strong buff for mech, perhaps too strong vZ


Medivac heal rate matters very little vs banelings. It is an indirect nerf vs fungal which is a good thing.
I think it is a promising change since mass splash damage like fungal, colossus and storm is reduced in strength indirectly.
All three races can pretty much hard counter bio by getting enough templars, colossus, fungals ,banelings or tanks.
This change makes bio armies last slightly longer which might reduce the likelyhood of the opponent going for a no rush 20 minute game.
I'd rather see them remove fungal root though, but this is the next best thing.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 06 2012 10:23 GMT
#1140
Wait a minute, something suddenly smells fishy.
ㅇㅅㅌㅅ
Prev 1 55 56 57 58 59 115 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub97
StarCraft: Brood War
ZZZero.O 50
Counter-Strike
summit1g4196
Other Games
tarik_tv4217
Grubby3870
Liquid`RaSZi1342
fl0m683
Beastyqt549
C9.Mang0301
Liquid`Hasu218
shahzam189
ToD176
XaKoH 175
UpATreeSC123
Organizations
Other Games
gamesdonequick2522
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 89
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade445
Other Games
• imaqtpie623
• Shiphtur334
Upcoming Events
Replay Cast
11h 15m
CrankTV Team League
13h 15m
Replay Cast
1d 11h
CrankTV Team League
1d 13h
Replay Cast
2 days
RSL Revival
2 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
2 days
IPSL
2 days
Dragon vs Hawk
RSL Revival
3 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.