• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:06
CEST 18:06
KST 01:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers12Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 Strategy, Pimpest Plays Discussions Data needed [ASL21] Ro16 Preview Pt2: All Star BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1560 users

HotS balance update #8 - Page 57

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 55 56 57 58 59 115 Next
crow_mw
Profile Joined March 2012
Poland115 Posts
December 06 2012 09:58 GMT
#1121
Medivac changes - quite interesting. We will also probably see more diverse starport openings, as it needs to be producing something, while research is ongoing. Maybe more cloakless banshees, maybe more Ravens (though new HSM doesn't seem useful in early game).

Widow Mine - I guess we can live with it not hitting cloaked units (though I don't think such a change is needed), but 1 second burrow? This is going wrong direction again. Mines should not be used as units that charge enemy, if anything they should take longer to burrow than they do now...

Thor - I just hope this change means no energy on Thors, so that they don't die to single feedback in TvP.

HMS - 1-shotting BL and 2-shotting Ultras. This is going to be very tricky - it can deal with zerg t3 quickly, but each raven can fire only once and no splash damage...

Armory - This is an unneeded buff to Terrans.

Mothership - As promised, nerfed beyond competitive usage.

Phoenix range - nice.

Dark Shrine - Uh-oh this is bad for newbies, as DT openings won't be as easily scoutable by gas...

Tempest & Voidray - Hopefully they now compliment each other. Hard to tell what those changes will do.

Mutalisk - As if chasing Mutas away wasn't hard enough... but anything for the infestor nerf.

Infestor changes - Yes, please.

Ultras - I am happy, that Burrow Charge is gone. This is going to be a beast now against light ground targets.

one-one-one
Profile Joined November 2011
Sweden551 Posts
December 06 2012 09:59 GMT
#1122
On December 06 2012 18:43 Pursuit_ wrote:
As a Terran, here are my initial thoughts.

The new Medivac is hilariously OP, I can't see it staying as it is atm. Otherwise core Terran issues aren't really addressed, although I think these buffs will make Terran Bio OP vZ and vP and we wont even get to see late game TvT thanks to the reaper buff. New Seeker Missile sucks if it got rid of splash and is pretty nice if it didn't, though it overlaps with Yamato a lot, Thor change is basically useless. I'm not really sure how Vehicle and Air upgrades being the same will work out, tbh I feel like this change will make Mech too strong since it really smooths out the transition into air but we'll have to see.

New Oracle looks a lot like a Pheonix with worse air-to-air but better air to ground and an AoE slow. Protoss changes in general are rather uninspiring. Vortex change is confusing, kills a single target instantly but can't hit massive? Seems kinda useless?

Zerg changes all look really good, would have like to see the Hydra supply reduced to 1 though, it still needs a bit of a buff IMO. Muta and Swarm Host changes are excellent however, Ultralisk just got a huge buff vs light ground but we'll have to see if that actually makes any difference.

Edit: New Dark Shrine + 7 Range Pheonix make Pheo / DT viable for PvZ yet?


As a Terran I have to say you are seriously misguided.

You seem stuck in a WoL mindset where mech TvP is a no-no and there are no such thing as blinding cloud time warp and such. I advise you to think things through again.

Medivac heal ability might make marauders a bit too good yes, but that is it.
It wont come in to play until the lategame because most players will probably still prefer to get reactored medivacs as soon as possible. As speed bonus goes it is a nice way to get away from fungal and templars with feedback. Now you actually have a chance to get out of range by using the speed boost making drops more viable throughout the game which rewards players with good mechanics. A very good thing imo.

Thor changes are not useless. You gotta be trolling me.
Just the fact that 250mm is gone together with the retarded energy bar makes it viable vs protoss again.
Also, its dps/area has increased since the model and collission radius is smaller meaning you can fit more thors into the same area.
The new single target anti air mode might be a bit useless in its current state though. I would like it to have a way higher dps given that thors are 6 supply...

I agree that seeker missile overlaps with yamatoo, but its 10 range makes it outrange feedback. Ravens will now have a natural role to fill in TvP to snipe Tempests , colossus , immortals, archons and other "OP" units making it hard for a mech player. If I understand it correctly you can employ hit-and-run tacticts from range 10 by queing up a move command in the opposite direction of the target after aiming a seeker missile at it.
And it will also be possible to cover the ground with 13 range siege tanks to cover ravens from high templars.
A solid change imo.

It overlaps with yamatoo too much, I agree. Yamatoo should do splash damage and less single target damage to compensate. This would make it an awesome T3 unit.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
B1itZZ
Profile Joined July 2012
United Kingdom70 Posts
December 06 2012 10:00 GMT
#1123
So many changes! Will take some getting used to I'm sure. But looks good and should be interesting.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 06 2012 10:01 GMT
#1124
Oh my god, Thor actually really lost energy bar, man. This is HUGE for TvP...
Bagi
Profile Joined August 2010
Germany6799 Posts
December 06 2012 10:02 GMT
#1125
On December 06 2012 18:56 Pursuit_ wrote:
Show nested quote +
On December 06 2012 18:48 Crawdad wrote:
On December 06 2012 18:43 Pursuit_ wrote:Thor change is basically useless.


Are you high?


As many before me have shown, the single target DPS is only slightly stronger than the AoE version with something like +2 to 9 damage depending on upgrades. In exchange for losing the splash, I think the overall DPS vs most compositions is actually lower. Only vs well split Brood Lords (something most Zergs don't bother to do vT atm anyway) or Battlecruisers is the Thor change a substantial difference.

Is it confirmed that the new AA attack has the same attack speed as the old one?
Zahir
Profile Joined March 2012
United States947 Posts
Last Edited: 2012-12-06 10:08:48
December 06 2012 10:05 GMT
#1126
On December 06 2012 18:46 Sworm_MS wrote:
Thor new AA ability is the same 24 damage (as in normal, old mode, without +light bonus), it just deals damage every 2, not 3, seconds. But in that mode you lack splash. So actually i don't know is it any worth to switch to it at all.
Yes, with just one non light target Thor will deal more damage, but how often you fight vs just one? With two or more targets clumped it's more worth wise to stay in old, splash mode.


The change is huge. Thors do 3x dps vs broods, battlecruisers in their new mode (damage is already doubled, since no bonus vs light factoring in, and according to sources I've seen it hits 1.5 faster) which will have quite an impact on mech vs Zerg and Terran. And at pro level you can bet your ass capital ships will be spread for a major engagement.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
hugman
Profile Joined June 2009
Sweden4644 Posts
December 06 2012 10:10 GMT
#1127
I still think they need to make Hydras not be light.
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2012-12-06 10:19:48
December 06 2012 10:11 GMT
#1128
On December 06 2012 18:59 one-one-one wrote:
Show nested quote +
On December 06 2012 18:43 Pursuit_ wrote:
As a Terran, here are my initial thoughts.

The new Medivac is hilariously OP, I can't see it staying as it is atm. Otherwise core Terran issues aren't really addressed, although I think these buffs will make Terran Bio OP vZ and vP and we wont even get to see late game TvT thanks to the reaper buff. New Seeker Missile sucks if it got rid of splash and is pretty nice if it didn't, though it overlaps with Yamato a lot, Thor change is basically useless. I'm not really sure how Vehicle and Air upgrades being the same will work out, tbh I feel like this change will make Mech too strong since it really smooths out the transition into air but we'll have to see.

New Oracle looks a lot like a Pheonix with worse air-to-air but better air to ground and an AoE slow. Protoss changes in general are rather uninspiring. Vortex change is confusing, kills a single target instantly but can't hit massive? Seems kinda useless?

Zerg changes all look really good, would have like to see the Hydra supply reduced to 1 though, it still needs a bit of a buff IMO. Muta and Swarm Host changes are excellent however, Ultralisk just got a huge buff vs light ground but we'll have to see if that actually makes any difference.

Edit: New Dark Shrine + 7 Range Pheonix make Pheo / DT viable for PvZ yet?


As a Terran I have to say you are seriously misguided.

You seem stuck in a WoL mindset where mech TvP is a no-no and there are no such thing as blinding cloud time warp and such. I advise you to think things through again.

Medivac heal ability might make marauders a bit too good yes, but that is it.
It wont come in to play until the lategame because most players will probably still prefer to get reactored medivacs as soon as possible. As speed bonus goes it is a nice way to get away from fungal and templars with feedback. Now you actually have a chance to get out of range by using the speed boost making drops more viable throughout the game which rewards players with good mechanics. A very good thing imo.

Thor changes are not useless. You gotta be trolling me.
Just the fact that 250mm is gone together with the retarded energy bar makes it viable vs protoss again.
Also, its dps/area has increased since the model and collission radius is smaller meaning you can fit more thors into the same area.
The new single target anti air mode might be a bit useless in its current state though. I would like it to have a way higher dps given that thors are 6 supply...

I agree that seeker missile overlaps with yamatoo, but its 10 range makes it outrange feedback. Ravens will now have a natural role to fill in TvP to snipe Tempests , colossus , immortals, archons and other "OP" units making it hard for a mech player. If I understand it correctly you can employ hit-and-run tacticts from range 10 by queing up a move command in the opposite direction of the target after aiming a seeker missile at it.
And it will also be possible to cover the ground with 13 range siege tanks to cover ravens from high templars.
A solid change imo.

It overlaps with yamatoo too much, I agree. Yamatoo should do splash damage and less single target damage to compensate. This would make it an awesome T3 unit.


I actually play Mech in both WoL (~50% of the time) and HotS in TvP, for reference.

I don't think you really understand how substantial the medivac change is, this upgrade increases the healing power of each individual medivac to 5/3 what it was in WoL, basically nearly doubling it. It actually becomes cost effective to get the upgrade if you plan on having more than 4 Medivacs (since 3 Medivacs with the upgrade now heal as much as 5 would otherwise). I was more thinking of TvZ with this change, I just cant see Zerg doing damage fast enough to kill units with such a massive healing bonus.

I actually wasn't thinking about the energy removal, that is a pretty significant buff in TvP (although I NEVER use Thors in TvP at the moment, I prefer to go hellion / tank / viking into sky terran), but the radius is an INCREASE in radius, not a decrease. As in bigger. Reducing DPS / area.

Problem with 10 range seeker missile is if you use it at 10 range they have 3 full seconds to move the targetted unit (which is conveniently highlighted) out of range where the missile becomes useless. So you still have to get in closer to guarantee damage.

On December 06 2012 19:02 Bagi wrote:
Show nested quote +
On December 06 2012 18:56 Pursuit_ wrote:
On December 06 2012 18:48 Crawdad wrote:
On December 06 2012 18:43 Pursuit_ wrote:Thor change is basically useless.


Are you high?


As many before me have shown, the single target DPS is only slightly stronger than the AoE version with something like +2 to 9 damage depending on upgrades. In exchange for losing the splash, I think the overall DPS vs most compositions is actually lower. Only vs well split Brood Lords (something most Zergs don't bother to do vT atm anyway) or Battlecruisers is the Thor change a substantial difference.

Is it confirmed that the new AA attack has the same attack speed as the old one?


Good point, if the attack speed is considerably faster then this would be a really strong buff for mech, perhaps too strong vZ
In Somnis Veritas
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
December 06 2012 10:14 GMT
#1129
Are you guys still being dropped in games?
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 06 2012 10:15 GMT
#1130
On December 06 2012 19:14 YyapSsap wrote:
Are you guys still being dropped in games?


Beta is down for now..
WP_Insanity
Profile Joined November 2011
Germany33 Posts
December 06 2012 10:15 GMT
#1131
Yay they kept Mothership in Hots!
Oh wait, its useless now.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-12-06 10:17:23
December 06 2012 10:16 GMT
#1132
On December 06 2012 19:02 Bagi wrote:
Show nested quote +
On December 06 2012 18:56 Pursuit_ wrote:
On December 06 2012 18:48 Crawdad wrote:
On December 06 2012 18:43 Pursuit_ wrote:Thor change is basically useless.


Are you high?


As many before me have shown, the single target DPS is only slightly stronger than the AoE version with something like +2 to 9 damage depending on upgrades. In exchange for losing the splash, I think the overall DPS vs most compositions is actually lower. Only vs well split Brood Lords (something most Zergs don't bother to do vT atm anyway) or Battlecruisers is the Thor change a substantial difference.

Is it confirmed that the new AA attack has the same attack speed as the old one?

The attack speed/cooldown for the new AA attack is 2, as opposed to the missile attack which still has an attack speed of 3, so it is slightly faster.
ㅇㅅㅌㅅ
Zahir
Profile Joined March 2012
United States947 Posts
December 06 2012 10:18 GMT
#1133
On December 06 2012 19:15 WP_Insanity wrote:
Yay they kept Mothership in Hots!
Oh wait, its useless now.


Terrible unit to begin with. Balancing an entire race's late game around one UBERUNIT and its gimmicky, coin flip ability... No thanks. Carrier micro (if true) and tempests will more than make up the balance.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
December 06 2012 10:19 GMT
#1134
Still sad over the fact that carrier still isnt being touched. Otherwise these changes look pretty cool. Im imagining oracle rush vs terran, killing marines left and right XD
When I get to grandmasters, you have my permission to die!
Zahir
Profile Joined March 2012
United States947 Posts
December 06 2012 10:20 GMT
#1135
On December 06 2012 19:19 uh-oh wrote:
Still sad over the fact that carrier still isnt being touched. Otherwise these changes look pretty cool. Im imagining oracle rush vs terran, killing marines left and right XD


Didn't you hear? Carriers can micro bw style now..!!
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 06 2012 10:20 GMT
#1136
On December 06 2012 19:19 uh-oh wrote:
Still sad over the fact that carrier still isnt being touched. Otherwise these changes look pretty cool. Im imagining oracle rush vs terran, killing marines left and right XD

You will be surprised about the Carrier very soon...
ㅇㅅㅌㅅ
Qikz
Profile Blog Joined November 2009
United Kingdom12031 Posts
December 06 2012 10:20 GMT
#1137
On December 06 2012 19:19 uh-oh wrote:
Still sad over the fact that carrier still isnt being touched. Otherwise these changes look pretty cool. Im imagining oracle rush vs terran, killing marines left and right XD


Apparently Carrier Micro is back from BW! Check the other thread.

It's undocumented supposedly.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Alex1Sun
Profile Blog Joined April 2010
494 Posts
December 06 2012 10:22 GMT
#1138
On December 06 2012 11:30 See.Blue wrote:
People missing the point that with the new vortex, Protoss now has the single best BM in-game ceremony of any race

Exactly! Lol!

However now I think it could be OK to reduce the Mothership supply, so that it is used not only as BM, but also at least rarely in very late game (when you have 350/350 to spare and want a bit more extra firepower).
This is not Warcraft in space!
one-one-one
Profile Joined November 2011
Sweden551 Posts
December 06 2012 10:23 GMT
#1139
On December 06 2012 19:11 Pursuit_ wrote:
Show nested quote +
On December 06 2012 18:59 one-one-one wrote:
On December 06 2012 18:43 Pursuit_ wrote:
As a Terran, here are my initial thoughts.

The new Medivac is hilariously OP, I can't see it staying as it is atm. Otherwise core Terran issues aren't really addressed, although I think these buffs will make Terran Bio OP vZ and vP and we wont even get to see late game TvT thanks to the reaper buff. New Seeker Missile sucks if it got rid of splash and is pretty nice if it didn't, though it overlaps with Yamato a lot, Thor change is basically useless. I'm not really sure how Vehicle and Air upgrades being the same will work out, tbh I feel like this change will make Mech too strong since it really smooths out the transition into air but we'll have to see.

New Oracle looks a lot like a Pheonix with worse air-to-air but better air to ground and an AoE slow. Protoss changes in general are rather uninspiring. Vortex change is confusing, kills a single target instantly but can't hit massive? Seems kinda useless?

Zerg changes all look really good, would have like to see the Hydra supply reduced to 1 though, it still needs a bit of a buff IMO. Muta and Swarm Host changes are excellent however, Ultralisk just got a huge buff vs light ground but we'll have to see if that actually makes any difference.

Edit: New Dark Shrine + 7 Range Pheonix make Pheo / DT viable for PvZ yet?


As a Terran I have to say you are seriously misguided.

You seem stuck in a WoL mindset where mech TvP is a no-no and there are no such thing as blinding cloud time warp and such. I advise you to think things through again.

Medivac heal ability might make marauders a bit too good yes, but that is it.
It wont come in to play until the lategame because most players will probably still prefer to get reactored medivacs as soon as possible. As speed bonus goes it is a nice way to get away from fungal and templars with feedback. Now you actually have a chance to get out of range by using the speed boost making drops more viable throughout the game which rewards players with good mechanics. A very good thing imo.

Thor changes are not useless. You gotta be trolling me.
Just the fact that 250mm is gone together with the retarded energy bar makes it viable vs protoss again.
Also, its dps/area has increased since the model and collission radius is smaller meaning you can fit more thors into the same area.
The new single target anti air mode might be a bit useless in its current state though. I would like it to have a way higher dps given that thors are 6 supply...

I agree that seeker missile overlaps with yamatoo, but its 10 range makes it outrange feedback. Ravens will now have a natural role to fill in TvP to snipe Tempests , colossus , immortals, archons and other "OP" units making it hard for a mech player. If I understand it correctly you can employ hit-and-run tacticts from range 10 by queing up a move command in the opposite direction of the target after aiming a seeker missile at it.
And it will also be possible to cover the ground with 13 range siege tanks to cover ravens from high templars.
A solid change imo.

It overlaps with yamatoo too much, I agree. Yamatoo should do splash damage and less single target damage to compensate. This would make it an awesome T3 unit.


I actually play Mech in both WoL (~50% of the time) and HotS in TvP, for reference.

I don't think you really understand how substantial the medivac change is, this upgrade increases the healing power of each individual medivac to 5/3 what it was in WoL, basically nearly doubling it. It actually becomes cost effective to get the upgrade if you plan on having more than 4 Medivacs (since 3 Medivacs with the upgrade now heal as much as 5 would otherwise). I was more thinking of TvZ with this change, I just cant see Zerg doing damage fast enough to kill units with such a massive healing bonus.

I actually wasn't thinking about the energy removal, that is a pretty significant buff in TvP (although I NEVER use Thors in TvP at the moment, I prefer to go hellion / tank / viking into sky terran), but the radius is an INCREASE in radius, not a decrease. As in bigger. Reducing DPS / area.

Problem with 10 range seeker missile is if you use it at 10 range they have 3 full seconds to move it out of range where it becomes useless. So you still have to get in closer to guarantee damage.

Show nested quote +
On December 06 2012 19:02 Bagi wrote:
On December 06 2012 18:56 Pursuit_ wrote:
On December 06 2012 18:48 Crawdad wrote:
On December 06 2012 18:43 Pursuit_ wrote:Thor change is basically useless.


Are you high?


As many before me have shown, the single target DPS is only slightly stronger than the AoE version with something like +2 to 9 damage depending on upgrades. In exchange for losing the splash, I think the overall DPS vs most compositions is actually lower. Only vs well split Brood Lords (something most Zergs don't bother to do vT atm anyway) or Battlecruisers is the Thor change a substantial difference.

Is it confirmed that the new AA attack has the same attack speed as the old one?



Good point, if the attack speed is considerably faster then this would be a really strong buff for mech, perhaps too strong vZ


Medivac heal rate matters very little vs banelings. It is an indirect nerf vs fungal which is a good thing.
I think it is a promising change since mass splash damage like fungal, colossus and storm is reduced in strength indirectly.
All three races can pretty much hard counter bio by getting enough templars, colossus, fungals ,banelings or tanks.
This change makes bio armies last slightly longer which might reduce the likelyhood of the opponent going for a no rush 20 minute game.
I'd rather see them remove fungal root though, but this is the next best thing.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 06 2012 10:23 GMT
#1140
Wait a minute, something suddenly smells fishy.
ㅇㅅㅌㅅ
Prev 1 55 56 57 58 59 115 Next
Please log in or register to reply.
Live Events Refresh
Next event in 17h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .295
mouzHeroMarine 250
UpATreeSC 4
StarCraft: Brood War
Britney 32395
Calm 6333
Jaedong 2017
Hyuk 1194
Snow 481
Horang2 471
Mini 402
Rush 303
ggaemo 283
Light 172
[ Show more ]
hero 121
Zeus 105
Backho 103
ToSsGirL 78
Sexy 75
Sea.KH 59
Sharp 51
Killer 44
Movie 40
Rock 29
zelot 27
Bale 22
Shine 19
soO 15
JulyZerg 14
Terrorterran 13
eros_byul 1
Dota 2
qojqva2331
Counter-Strike
FalleN 6945
fl0m1002
byalli146
Other Games
singsing2061
FrodaN1083
hiko1074
B2W.Neo966
Beastyqt607
DeMusliM317
mouzStarbuck185
Trikslyr164
XaKoH 160
crisheroes137
Fuzer 129
Liquid`VortiX120
ArmadaUGS112
Mew2King76
QueenE70
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 43
• iHatsuTV 10
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki37
• HerbMon 17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV523
League of Legends
• Nemesis4559
• TFBlade1785
Other Games
• Shiphtur291
Upcoming Events
RSL Revival
17h 54m
Replay Cast
1d 7h
The PondCast
1d 17h
KCM Race Survival
1d 17h
WardiTV Map Contest Tou…
1d 18h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
2 days
RSL Revival
3 days
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
[ Show More ]
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.