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[VIDEO] Awesome death animations - Page 5

Forum Index > StarCraft 2 HotS
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ElMeanYo
Profile Joined March 2011
United States1032 Posts
November 02 2012 18:59 GMT
#81
Whats all the bitching for? If you don't like it while playing, just turn it off.

I think it's an excellent idea for Blizz to be making the game more visually exciting. Lots more people are watchers of this game rather than players. Observing can be done with full physics and graphics and it will be an awesome spectacle.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
Maxd11
Profile Joined July 2011
United States680 Posts
November 02 2012 19:17 GMT
#82
This is sick I hope we see some casts (Husky style) with these settings on!
I looked in the mirror and saw biupilm69t
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
November 02 2012 21:32 GMT
#83
On November 03 2012 02:26 Umpteen wrote:
Show nested quote +
On November 03 2012 01:26 Markwerf wrote:
This looks terrible. The units just fly up in the randomly in all directions and they move so slow like it feels they are floating.
If this was worked out well like units would actually fly in the opposite direction of the tank it would be cool, now it looks utter crap.


I'm pretty sure I won't be able to make you care about this, but anyhoo:

The kinetic energy of a tank round is of the order of 10megajoules, which is a pretty big impact. However, that energy is applied in such a small area that pretty much no material is strong enough to take that impact and actually pull the rest of the target with it. Think hitting someone with a sword vs a baseball bat - or a rifle round vs a car. What you'll actually get is a hole punched through with a shockwave radiating out and tearing you apart in all directions.

Meanwhile, the energy liberated by 1kg of TNT is 4megajoules, so it wouldn't be unreasonable to imagine a futuristic siege tank round liberating 40-100megajoules upon detonation in a more or less uniform hemisphere. So what you're seeing isn't all that unrealistic. Apart from the gigantic needle-spitting alien claw-vipers, of course.


Yes it is. What you say supports a unit hit exploding into pieces in all directions, it doesn't support a whole unit flying in a random direction. The animation now would only fit a little bit with an explosion from underneath, not when hit by a tankshell... That plus the long fall time of the units makes it look terrible.

GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
November 02 2012 21:36 GMT
#84
God, I hope they don't have this on for observing tournaments. It's hard enough to see what's going on in some battles as it is.
http://na.op.gg/summoner/userName=FLABREZU
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 21:41 GMT
#85
On November 03 2012 06:36 GolemMadness wrote:
God, I hope they don't have this on for observing tournaments. It's hard enough to see what's going on in some battles as it is.

It can be reduced or completely removed
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
November 02 2012 21:42 GMT
#86
What I said supports the round hitting near the unit (splash) or punching through the unit and detonating beneath it.

If the fall time were shorter everything would look like toys.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
WniO
Profile Blog Joined April 2010
United States2706 Posts
November 02 2012 21:44 GMT
#87
i wish not every unit went all cray cray when exploding, but the lings ill admit to laughing out loud when they flew into the abyss. good shit
Gfire
Profile Joined March 2011
United States1699 Posts
November 02 2012 21:50 GMT
#88
Does anyone know if these look different on other maps? Like, does the space platform tileset have lower gravity so everything is flying up higher? I don't remember for sure, but I think space platform has lower gravity than most ground tilesets.

It'd be crazy to see this on Abyssal City.
all's fair in love and melodies
voltaic
Profile Blog Joined November 2010
1071 Posts
November 02 2012 22:22 GMT
#89
i think aesthetical aspects are very important (why should i watch or play something that looks like crap or just done badly(with no effort put in?)
basically the haters can play games were there are no textures and only dots represent the units.
no effects ofc, colors unneeded.

blizzard is a company that promotes their quality (no, i don't want to discuss whether they are right or wrong, just stating their opinion) and i think every element in the game should feature this quality.

and those ppl are the same that a whining about bad effects in movies nowadays... i just.... can't.... i wasn't... strong enough †
Monochromatic
Profile Blog Joined March 2012
United States1000 Posts
November 03 2012 01:25 GMT
#90
The death animations look stupid if you ask me.

Zealots are cool, look like fireworks.

Stalkers bleed blue goo, which makes me happy.

Banelings no longer leave behind an acid lake, which I dislike.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Moipster
Profile Joined October 2012
United Kingdom9 Posts
November 03 2012 01:45 GMT
#91
Well, maybe if you see some flying destructible rocks, we would know that Browder had smoked a good joint with the art team.

god dham I laughed so hard at that...... its the truth though:
Next patch:
destructible rocks now fly when shot.
Beep Boop Son, Beep Boop
xPrimuSx
Profile Joined January 2012
95 Posts
November 03 2012 01:46 GMT
#92
The body parts flying everywhere is a bit much, but I wonder what other visuals Blizzard will be upgrading. We already saw from the HoTS preview a while back that they are showing individual impacts from Marine fire on shields.
Leviance
Profile Joined November 2009
Germany4079 Posts
November 03 2012 01:50 GMT
#93
On November 03 2012 10:46 xPrimuSx wrote:
The body parts flying everywhere is a bit much, but I wonder what other visuals Blizzard will be upgrading. We already saw from the HoTS preview a while back that they are showing individual impacts from Marine fire on shields.


the more upgrades the better. Graphics team does not "steal" time from balance guys as some people seem to think
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
MasterCynical
Profile Joined September 2012
505 Posts
November 03 2012 01:51 GMT
#94
Clutters the screen too much imo. They need to be toned down, especially with all the terran metal scrap flying everwhere.
Ballistixz
Profile Joined January 2010
United States1269 Posts
November 03 2012 02:00 GMT
#95
diablo 3 ragdolls
FinestHour
Profile Joined August 2010
United States18466 Posts
November 03 2012 02:02 GMT
#96
On November 03 2012 11:00 Ballistixz wrote:
diablo 3 ragdolls


The exact thing that came into my mind when i saw the first death hahaha
thug life.                                                       MVP/ex-
J_Slim
Profile Joined May 2011
United States199 Posts
November 03 2012 02:19 GMT
#97
pretty awesome looking.

lag would be way too intense to play with. will definitely add some entertainment to tournament streams.
Legalize it!
Teoman
Profile Blog Joined October 2011
Norway382 Posts
November 03 2012 02:20 GMT
#98
I would love it if someone with beta could make a similar video with something else than siege tanks or banelings.

I would love to see some other death animations. As i have heard much about the "zergling slide" or the "immortal blowback"
"Quisque est barbarus alii."
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
November 03 2012 03:05 GMT
#99
The stalkers dying looks cool but the baneling/zergling is a bit of an overkill I think. I mean, wtf are they ling parts flying all over the place.

Overall, it's a pretty cool addition I think.
You mean I just write stuff here and other people can see it?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 03 2012 03:13 GMT
#100
On November 03 2012 11:20 Teoman wrote:
I would love it if someone with beta could make a similar video with something else than siege tanks or banelings.

I would love to see some other death animations. As i have heard much about the "zergling slide" or the "immortal blowback"

Nukes are pretty awesome this time around. In WoL, a Nuke would only cause the burning animation on affected units. But in HotS, some of the units are turned into ragdolls, and these ragdolls and other debris fly from the epicenter of the blast as an ever expanding circle of beautiful destruction and death.
ㅇㅅㅌㅅ
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