I think it's an excellent idea for Blizz to be making the game more visually exciting. Lots more people are watchers of this game rather than players. Observing can be done with full physics and graphics and it will be an awesome spectacle.
[VIDEO] Awesome death animations - Page 5
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ElMeanYo
United States1032 Posts
I think it's an excellent idea for Blizz to be making the game more visually exciting. Lots more people are watchers of this game rather than players. Observing can be done with full physics and graphics and it will be an awesome spectacle. | ||
Maxd11
United States680 Posts
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Markwerf
Netherlands3728 Posts
On November 03 2012 02:26 Umpteen wrote: I'm pretty sure I won't be able to make you care about this, but anyhoo: The kinetic energy of a tank round is of the order of 10megajoules, which is a pretty big impact. However, that energy is applied in such a small area that pretty much no material is strong enough to take that impact and actually pull the rest of the target with it. Think hitting someone with a sword vs a baseball bat - or a rifle round vs a car. What you'll actually get is a hole punched through with a shockwave radiating out and tearing you apart in all directions. Meanwhile, the energy liberated by 1kg of TNT is 4megajoules, so it wouldn't be unreasonable to imagine a futuristic siege tank round liberating 40-100megajoules upon detonation in a more or less uniform hemisphere. So what you're seeing isn't all that unrealistic. Apart from the gigantic needle-spitting alien claw-vipers, of course. Yes it is. What you say supports a unit hit exploding into pieces in all directions, it doesn't support a whole unit flying in a random direction. The animation now would only fit a little bit with an explosion from underneath, not when hit by a tankshell... That plus the long fall time of the units makes it look terrible. | ||
GolemMadness
Canada11044 Posts
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Existor
Russian Federation4295 Posts
On November 03 2012 06:36 GolemMadness wrote: God, I hope they don't have this on for observing tournaments. It's hard enough to see what's going on in some battles as it is. It can be reduced or completely removed | ||
Umpteen
United Kingdom1570 Posts
If the fall time were shorter everything would look like toys. | ||
WniO
United States2706 Posts
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Gfire
United States1699 Posts
It'd be crazy to see this on Abyssal City. | ||
voltaic
1071 Posts
basically the haters can play games were there are no textures and only dots represent the units. no effects ofc, colors unneeded. blizzard is a company that promotes their quality (no, i don't want to discuss whether they are right or wrong, just stating their opinion) and i think every element in the game should feature this quality. and those ppl are the same that a whining about bad effects in movies nowadays... i just.... can't.... i wasn't... strong enough † | ||
Monochromatic
United States997 Posts
Zealots are cool, look like fireworks. Stalkers bleed blue goo, which makes me happy. Banelings no longer leave behind an acid lake, which I dislike. | ||
Moipster
United Kingdom9 Posts
Well, maybe if you see some flying destructible rocks, we would know that Browder had smoked a good joint with the art team. god dham I laughed so hard at that...... its the truth though: Next patch: destructible rocks now fly when shot. | ||
xPrimuSx
92 Posts
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Leviance
Germany4079 Posts
On November 03 2012 10:46 xPrimuSx wrote: The body parts flying everywhere is a bit much, but I wonder what other visuals Blizzard will be upgrading. We already saw from the HoTS preview a while back that they are showing individual impacts from Marine fire on shields. the more upgrades the better. Graphics team does not "steal" time from balance guys as some people seem to think | ||
MasterCynical
505 Posts
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Ballistixz
United States1269 Posts
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FinestHour
United States18466 Posts
On November 03 2012 11:00 Ballistixz wrote: diablo 3 ragdolls The exact thing that came into my mind when i saw the first death hahaha | ||
J_Slim
United States199 Posts
lag would be way too intense to play with. will definitely add some entertainment to tournament streams. | ||
Teoman
Norway382 Posts
I would love to see some other death animations. As i have heard much about the "zergling slide" or the "immortal blowback" | ||
shizaep
Canada2920 Posts
Overall, it's a pretty cool addition I think. | ||
eviltomahawk
United States11135 Posts
On November 03 2012 11:20 Teoman wrote: I would love it if someone with beta could make a similar video with something else than siege tanks or banelings. I would love to see some other death animations. As i have heard much about the "zergling slide" or the "immortal blowback" Nukes are pretty awesome this time around. In WoL, a Nuke would only cause the burning animation on affected units. But in HotS, some of the units are turned into ragdolls, and these ragdolls and other debris fly from the epicenter of the blast as an ever expanding circle of beautiful destruction and death. | ||
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