[VIDEO] Awesome death animations - Page 3
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Levi
Germany45 Posts
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EsportsJohn
United States4883 Posts
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mostevil
United Kingdom611 Posts
Wonder if they're throwing physx in to make it less of a strain on the system. On November 02 2012 20:40 johnny123 wrote: i think there could be a little bit of improvements to the physics. I definitely think the inertia of the tank blast should send units flying in the direction of the inertia . Seeing a tank shot come from certain directions blasting units towards the inerita doesn't look to convincing physics wise Well it should depend on where the shell lands, not where it comes from. Valid point for things being hit by splash though. The targets forward momentum seems to outweigh the impulse from the explosions, or its just not directional and it sends them up the way.. Still it looks much more convincing than things dying on the spot with one of 3 animations. | ||
renaissanceMAN
United States1840 Posts
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LOLingBuddha
Netherlands697 Posts
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Rabiator
Germany3948 Posts
[sigh] | ||
Existor
Russian Federation4295 Posts
On November 02 2012 22:46 renaissanceMAN wrote: ahahah this is amazing, brb massing siege tanks every game and setting my computer on fire with extreme graphics just to see shit flying all over the place You don't need extreme graphic. You can play on LOWEST and have High physics and you still will have all flying bodies. On this screenshot everything is on Low, except Physics. If you use Physics-Low, you will have 75% less flying bodies. ![]() | ||
Whiplash
United States2928 Posts
On November 02 2012 22:50 Rabiator wrote: Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about. [sigh] Jesus some people just can't ever appreciate the work people put into games. | ||
AbideWithMe
207 Posts
All in all I like some of the deaths but after a while they seem far to generic. Every small unit behaves like this now and if it dies "the ragdoll" death it is exactly the same. | ||
Rabiator
Germany3948 Posts
On November 02 2012 22:56 Whiplash wrote: Jesus some people just can't ever appreciate the work people put into games. Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in. I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources. | ||
Wildmoon
Thailand4189 Posts
On November 02 2012 22:50 Rabiator wrote: Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about. [sigh] dafuq.... | ||
JDub
United States976 Posts
On November 02 2012 23:09 Rabiator wrote: Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in. I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources. The community has complained about the in-game UI and BNET since release. All of the new BNET updates are hugely important for the success of HotS. As far as the new physics engine goes, it is clearly to make SC2 even more fun to watch, and goes along nicely with the new observer tabs and other upcoming observer improvements. As far as the actual gameplay goes, that's why they have weekly balance patches in the beta. It's not like DB and DK are the ones who spent their time working on all of these improvements, the balance people work on fixing the balance and the BNET folks add all those features people have been waiting for since WoL release. | ||
Moka
Canada942 Posts
On November 02 2012 23:09 Rabiator wrote: Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in. I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources. Assuming that the ''ressource'' that you mention they are wasting is time and money, what you must realize is that the developer team are not only made of design/game/balance designers. They are a team made of programmers, PR, art team, etc. It's probably 99% that the art team(+ anyone involved with them) made these new rag dolls animation, and of course, the art team doesn't make any game play changes. Same goes for the new UI, clan system and the new UI. Dustin Browder,David Kim and their team (Design/Gameplay/Balance team?) aren't wasting their time making new rag dolls animations like you would think, they are currently doing what they are supposed to do(If they do it well, it's another story), game play changes. Well, maybe if you see some flying destructible rocks, we would know that Browder had smoked a good joint with the art team. So, no, it isn't a waste of resources, because they have a team dedicated for these things and they have no incident on the resources that the design/balance team possess. You can't just have a team of game/design/balance designers. + Show Spoiler + And sorry for the poor english | ||
Umpteen
United Kingdom1570 Posts
On November 02 2012 23:09 Rabiator wrote: Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in. Because you can zoom in. I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources. Ok, I'll give it a shot. When you're programming a game, there's a limit to how divisible any given task is. If you have one task and five guys, you can't necessarily assign all five guys to the task to get it done quicker. It may be that only two guys can work on it at once, in which case the other guys may as well be doing something else. It's also the case that the feedback loop for a feature can be much longer than the creation of the feature. It may take only a few seconds to tweak the stats of a unit, and hours to days to deploy those changes and test the results. This is all time a designer or coder can spend on other tasks. I can assure you that it's enormously, enormously unlikely that the upgraded physics had the slightest impact on the progression of balance and unit design, a process whose pace - in the context of a mature game engine like the one powering SC2 - is governed almost entirely by testing and feedback. Not necessarily referring to you here, but does anyone else see the irony in us all yelling "Make the game appealing to a broader audience! But not like that! We don't care about that!" | ||
tuoli9
Finland211 Posts
On November 02 2012 22:50 Rabiator wrote: Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about. [sigh] Some people just do nothing but whine... These new physics look really awesome! I will not use it when playing, but this will make the game much more entertaining for a casual viewer. | ||
Skron
Canada19 Posts
In a normal match i think this will look nice as everything wont die at the same time | ||
Captain Peabody
United States3099 Posts
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Incomplet
United Kingdom1419 Posts
On November 02 2012 23:09 Rabiator wrote: Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in. I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources. Gsl observer - ST_Legend occasionally zooms in to great effect. This is a very welcoming change to tournament viewers as they are always on High graphic settings. | ||
FeyFey
Germany10114 Posts
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Existor
Russian Federation4295 Posts
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