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[VIDEO] Awesome death animations - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 Next All
Levi
Profile Joined April 2010
Germany45 Posts
November 02 2012 13:19 GMT
#41
wtf the lings ... so much flying stuff xD
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 02 2012 13:25 GMT
#42
Lol, it's cute, but I imagine most serious players will turn it off. Too much shit going on onscreen to know wtf is going on.
StrategyAllyssa Grey <3<3
mostevil
Profile Joined February 2011
United Kingdom611 Posts
November 02 2012 13:26 GMT
#43
People must really hate change to dissaprove of this, it looks fabulous.
Wonder if they're throwing physx in to make it less of a strain on the system.
On November 02 2012 20:40 johnny123 wrote:
i think there could be a little bit of improvements to the physics. I definitely think the inertia of the tank blast should send units flying in the direction of the inertia . Seeing a tank shot come from certain directions blasting units towards the inerita doesn't look to convincing physics wise

Well it should depend on where the shell lands, not where it comes from. Valid point for things being hit by splash though. The targets forward momentum seems to outweigh the impulse from the explosions, or its just not directional and it sends them up the way.. Still it looks much more convincing than things dying on the spot with one of 3 animations.
我的媽和她的瘋狂的外甥都
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
November 02 2012 13:46 GMT
#44
ahahah this is amazing, brb massing siege tanks every game and setting my computer on fire with extreme graphics just to see shit flying all over the place
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
November 02 2012 13:49 GMT
#45
haha thats awesome
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 02 2012 13:50 GMT
#46
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]
If you cant say what you're meaning, you can never mean what you're saying.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-02 13:57:50
November 02 2012 13:56 GMT
#47
On November 02 2012 22:46 renaissanceMAN wrote:
ahahah this is amazing, brb massing siege tanks every game and setting my computer on fire with extreme graphics just to see shit flying all over the place

You don't need extreme graphic. You can play on LOWEST and have High physics and you still will have all flying bodies.

On this screenshot everything is on Low, except Physics. If you use Physics-Low, you will have 75% less flying bodies.

[image loading]
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
November 02 2012 13:56 GMT
#48
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


Jesus some people just can't ever appreciate the work people put into games.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
AbideWithMe
Profile Joined October 2012
207 Posts
November 02 2012 14:04 GMT
#49
You people are funny. Go crazy about blue blood because it resembles brood war but in fact this blue blood has been in the game since the beginning for the death of the immortal.

All in all I like some of the deaths but after a while they seem far to generic. Every small unit behaves like this now and if it dies "the ragdoll" death it is exactly the same.
""I abused a child today" -Stephano" - nmetasch
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 02 2012 14:09 GMT
#50
On November 02 2012 22:56 Whiplash wrote:
Show nested quote +
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


Jesus some people just can't ever appreciate the work people put into games.

Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in.

I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources.
If you cant say what you're meaning, you can never mean what you're saying.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
November 02 2012 14:10 GMT
#51
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]



dafuq....
JDub
Profile Joined December 2010
United States976 Posts
November 02 2012 14:21 GMT
#52
On November 02 2012 23:09 Rabiator wrote:
Show nested quote +
On November 02 2012 22:56 Whiplash wrote:
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


Jesus some people just can't ever appreciate the work people put into games.

Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in.

I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources.

The community has complained about the in-game UI and BNET since release. All of the new BNET updates are hugely important for the success of HotS. As far as the new physics engine goes, it is clearly to make SC2 even more fun to watch, and goes along nicely with the new observer tabs and other upcoming observer improvements.

As far as the actual gameplay goes, that's why they have weekly balance patches in the beta. It's not like DB and DK are the ones who spent their time working on all of these improvements, the balance people work on fixing the balance and the BNET folks add all those features people have been waiting for since WoL release.
Moka
Profile Joined August 2010
Canada942 Posts
Last Edited: 2012-11-02 14:27:54
November 02 2012 14:27 GMT
#53
On November 02 2012 23:09 Rabiator wrote:
Show nested quote +
On November 02 2012 22:56 Whiplash wrote:
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


Jesus some people just can't ever appreciate the work people put into games.

Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in.

I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources.


Assuming that the ''ressource'' that you mention they are wasting is time and money, what you must realize is that the developer team are not only made of design/game/balance designers. They are a team made of programmers, PR, art team, etc. It's probably 99% that the art team(+ anyone involved with them) made these new rag dolls animation, and of course, the art team doesn't make any game play changes. Same goes for the new UI, clan system and the new UI.

Dustin Browder,David Kim and their team (Design/Gameplay/Balance team?) aren't wasting their time making new rag dolls animations like you would think, they are currently doing what they are supposed to do(If they do it well, it's another story), game play changes. Well, maybe if you see some flying destructible rocks, we would know that Browder had smoked a good joint with the art team.

So, no, it isn't a waste of resources, because they have a team dedicated for these things and they have no incident on the resources that the design/balance team possess. You can't just have a team of game/design/balance designers.

+ Show Spoiler +
And sorry for the poor english
ヾ(@⌒_⌒@)ノ
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2012-11-02 14:38:47
November 02 2012 14:30 GMT
#54
On November 02 2012 23:09 Rabiator wrote:
Show nested quote +
On November 02 2012 22:56 Whiplash wrote:
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


Jesus some people just can't ever appreciate the work people put into games.

Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in.


Because you can zoom in.


I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources.


Ok, I'll give it a shot.

When you're programming a game, there's a limit to how divisible any given task is. If you have one task and five guys, you can't necessarily assign all five guys to the task to get it done quicker. It may be that only two guys can work on it at once, in which case the other guys may as well be doing something else.

It's also the case that the feedback loop for a feature can be much longer than the creation of the feature. It may take only a few seconds to tweak the stats of a unit, and hours to days to deploy those changes and test the results. This is all time a designer or coder can spend on other tasks.

I can assure you that it's enormously, enormously unlikely that the upgraded physics had the slightest impact on the progression of balance and unit design, a process whose pace - in the context of a mature game engine like the one powering SC2 - is governed almost entirely by testing and feedback.

Not necessarily referring to you here, but does anyone else see the irony in us all yelling "Make the game appealing to a broader audience! But not like that! We don't care about that!"
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
tuoli9
Profile Joined October 2011
Finland211 Posts
Last Edited: 2012-11-02 14:50:07
November 02 2012 14:49 GMT
#55
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]

Some people just do nothing but whine...

These new physics look really awesome! I will not use it when playing, but this will make the game much more entertaining for a casual viewer.
Skron
Profile Joined March 2012
Canada19 Posts
November 02 2012 14:50 GMT
#56
I think it looks a bit over done in the youtube videos, but in an actual game all the units wont be as clumped up as much and running into 30 tanks XD

In a normal match i think this will look nice as everything wont die at the same time
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
November 02 2012 14:50 GMT
#57
These are awesome. I do think, though, that it might be better if there was more ragdoll with parts of bodies rather than with whole ones. Seems somewhat more realistic?
Dies Irae venit. youtube.com/SnobbinsFilms
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
November 02 2012 15:02 GMT
#58
On November 02 2012 23:09 Rabiator wrote:
Show nested quote +
On November 02 2012 22:56 Whiplash wrote:
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


Jesus some people just can't ever appreciate the work people put into games.

Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in.

I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources.


Gsl observer - ST_Legend occasionally zooms in to great effect. This is a very welcoming change to tournament viewers as they are always on High graphic settings.
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 02 2012 15:23 GMT
#59
looks pretty nice, ling shower sponsored by siege tanks <3 .
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-02 15:30:57
November 02 2012 15:30 GMT
#60
New video

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